List of entities (Source 2)
(Redirected from List of Entities (Source 2))
This is a list of common game Entities that ship with most Source 2 games
base.fgd
Environment Entities
*env_screenoverlay *env_microphone *env_entity_maker *env_projectedtexture *env_decal *env_instructor_hint *env_sky
Filter Entities
*filter_multi *filter_activator_name *filter_activator_model *filter_activator_context *filter_activator_class *filter_activator_mass_greater *filter_damage_type *filter_activator_attribute_int *filter_enemy *filter_proximity
Info Entities
*info_visibility_box *info_cull_triangles *info_target *info_world_layer *info_constraint_anchor *info_target_instructor_hint *info_spawngroup_landmark
Logic Entities
*logic_auto *logic_compare *logic_branch_listener *logic_case *logic_multicompare *logic_branch *logic_relay *logic_timer *logic_collision_pair *logic_relay *logic_lineto *logic_navigation *logic_autosave *logic_active_autosave *logic_measure_movement *logic_playerproxy *logic_distance_autosave *logic_door_barricade *logic_gameevent_listener *logic_handsup_listener *logic_multilight_proxy *logic_npc_counter_aabb *logic_npc_counter_obb *logic_npc_counter_radius
Physics Entities
*phys_keepupright *phys_spring *phys_hinge *phys_hinge_local *phys_ballsocket *phys_constraint *phys_pulleyconstraint *phys_slideconstraint *phys_lengthconstraint *phys_ragdollconstraint *phys_genericconstraint *phys_splineconstraint *phys_wheelconstraint *phys_thruster *phys_torque *phys_motor *phys_magnet
Point Entities
Not to be confused with Point entity.
*point_soundevent *point_template *point_anglesensor *point_angularvelocitysensor *point_velocitysensor *point_proximity_sensor *point_teleport *point_hurt *point_camera *point_camera_vertical_fov *point_devshot_camera *point_gamestats_counter *point_instructor_event *point_worldtext *point_workplane *point_value_remapper *point_clientui_dialog *point_clientui_world_panel *point_clientui_world_text_panel
Prop Entities
*prop_static *prop_dynamic *prop_dynamic_override *prop_physics_multiplayer *prop_ragdoll *prop_dynamic_ornament *prop_magic_carpet
Sound Entities
*snd_event_point *snd_event_alignedbox *snd_event_orientedbox *snd_event_path_corner *snd_stack_save *snd_event_param *snd_opvar_set *snd_opvar_set_aabb *snd_opvar_set_obb *snd_opvar_set_point *snd_opvar_set_wind_obb *snd_sound_area_sphere *snd_sound_area_obb *snd_soundscape *snd_soundscape_proxy *snd_soundscape_triggerable
Trigger Entities
*trigger_changelevel *trigger_gravity *trigger_soundscape *trigger_hurt *trigger_remove *trigger_multiple *trigger_once *trigger_snd_sos_opvar *trigger_look *trigger_push *trigger_wind *trigger_impact *trigger_proximity *trigger_teleport *trigger_transition *trigger_serverragdoll
Func Entities
*func_physbox *func_breakable *func_precipitation *func_precipitation_blocker *func_trackautochange *func_shatterglass
Special
*ambient_generic *base_clientui_ent *math_remap *math_colorblend *math_counter *test_traceline *path_corner *visibility_hint
lights.fgd
Environment Entities
*env_light_probe_volume
lights2.fgd
Light Entities
*light_barn *light_rect *light_omni2