Beams and Lasers: Difference between revisions
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{{LanguageBar}} | |||
{{Abstract Mapping}} | |||
<br> | |||
[[Beams and Lasers]] can be added to the map to interact with its environment and add to the scenery. | |||
=== Entities === | |||
*{{ent|env_beam}} — A visible beam between two points. | |||
*{{ent|env_laser}} — Laser with optional end sprite & sparks at the end. | |||
*{{ent|func_tanklaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — A brush entity that functions as a laser turret. | |||
*{{ent|func_tankpulselaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — Fires a laser at a specific speed. | |||
*{{ent|env_portal_laser}} Laser used in {{Portal2|4}}. | |||
== Articles == | |||
* [[wiseLaser]] — A little fun with <code>env_beam</code> | |||
== See also == | |||
* [[:Category:Level Design]] | |||
[[Category:Hubs]] | |||
Latest revision as of 05:08, 12 July 2024
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
- env_beam — A visible beam between two points.
- env_laser — Laser with optional end sprite & sparks at the end.
- func_tanklaser (only in
) — A brush entity that functions as a laser turret.
- func_tankpulselaser (only in
) — Fires a laser at a specific speed.
- env_portal_laser Laser used in
Portal 2.
Articles
- wiseLaser — A little fun with
env_beam