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{{Abstract Mapping}} | {{LanguageBar}} | ||
''This article is about the level design concept. For the shader type, see [[Water Shader]].'' | |||
{{Abstract Mapping}} | |||
<br> | |||
==Articles== | ==Articles== | ||
*[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map | ||
*[[Water | *[[Water (shader)]]: the [[shader]] that is traditionally used to water on the video card | ||
*[[Moving | * [[Liquid materials]] | ||
*[[Moving water (Source)|Moving water]]: tutorial on implementing water that acts like a [[func_movelinear]] | |||
*[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | *[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | ||
Line 9: | Line 14: | ||
*[[water_lod_control]] | *[[water_lod_control]] | ||
*[[func_water_analog]] | *[[func_water_analog]] | ||
* [[func_water (Source)|func_water]] {{deprecated}} | |||
*[[env_splash]] | *[[env_splash]] | ||
*[[trigger_waterydeath]] | *[[trigger_waterydeath]] | ||
*[[func_fish_pool]] | *[[func_fish_pool]] | ||
*[[func_croc]] | |||
==Textures== | ==Textures== | ||
Water textures can be found in the Hammer material browser by searching for <code>water</code>. See [ | Water textures can be found in the Hammer material browser by searching for <code>water</code>. | ||
== See also == | |||
* [[:Category: Level Design]] | |||
==External links== | ==External links== | ||
*[http:// | *[http://web.archive.org/web/20131025120318/http://sdknuts.org/tutorials/wiseWaters.asp HL2 Water crash course] tutorial {{Archived|date=25 October, 2013}} | ||
*[http://www. | *[http://web.archive.org/web/20110413235411/http://www.sdknuts.org:80/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water {{Archived|date=13 April, 2011}} | ||
* [[ | *[https://www.youtube.com/watch?v=-CouO4tqxrg CSS water comparison] video comparison of water textures available in Counter-Strike: Source | ||
*[https://www.youtube.com/watch?v=FRBlcAhMBtU CSGO water comparison] video comparison of water textures available in Counter-Strike: Global Offensive | |||
[[Category: | [[Category:Hubs]] | ||
[[Category:Water]] |
Latest revision as of 12:35, 27 March 2025
This article is about the level design concept. For the shader type, see Water Shader.
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Articles
- Adding Water: placing water in a map
- Water (shader): the shader that is traditionally used to water on the video card
- Liquid materials
- Moving water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
- water_lod_control
- func_water_analog
- func_water [
Deprecated]
- env_splash
- trigger_waterydeath
- func_fish_pool
- func_croc
Textures
Water textures can be found in the Hammer material browser by searching for water
.
See also
External links
- HL2 Water crash course tutorial (Archived version retrieved on 25 October, 2013)
- HL2 Waters pictures of different types of water (Archived version retrieved on 13 April, 2011)
- CSS water comparison video comparison of water textures available in Counter-Strike: Source
- CSGO water comparison video comparison of water textures available in Counter-Strike: Global Offensive