Physics: Difference between revisions

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{{otherlang2
{{lang|Physics}}
|ru=Physics:ru
{{Abstract Mapping}}[[Category:Hubs]][[Category:Level Design]]
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{{Abstract Mapping}}
<br>
== Entities ==
== Entities ==
*[[Physics Entity Overview]]&mdash;constraint entity listing
*[[Physics Entity Overview]]&mdash;constraint entity listing
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]].
*Physics can be brush-based, like {{ent|func_physbox}}, or model-based, like {{ent|prop_physics}}, {{ent|prop_physics_respawnable}}, or {{ent|prop_physics_multiplayer}}. Physics objects can be picked up either with the use key or the {{ent|weapon_physcannon}}.


==Topics==
==Topics==
* [[VPhysics]] - Source's built-in physics engine
* [[VPhysics]] - {{Source|1}}'s built-in physics engine
* [[Cinematic Physics]] - baked (precalculated) physics generated in an external physics simulator
* {{Rubikon|1}} - {{Source2|1}}'s physics engine
* [[Baked physics]] - Animations displaying pre-calculated physics generated in an external physics simulator
* [[Optimization (level design)/Physics]]
* [[Optimization (level design)/Physics]]
* [[Cloth Simulation]]


==Tutorials==
==Tutorials==
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* [[:Category:Physics]]
* [[:Category:Physics]]
* [[:Category: Level Design]]
* [[:Category: Level Design]]
[[Category:Level Design]]
[[Category:Hubs]]

Latest revision as of 02:25, 8 August 2024