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| ''This article is about the level design concept. For the shader type, see [[Water Shader]].'' | ''This article is about the level design concept. For the shader type, see [[Water Shader]].'' | ||
| {{Abstract Mapping}} | {{Abstract Mapping}} | ||
| Line 4: | Line 6: | ||
| ==Articles== | ==Articles== | ||
| *[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map | ||
| *[[Water (shader)]]: the [[shader]] that  | *[[Water (shader)]]: the [[shader]] that is traditionally used to water on the video card | ||
| *[[Moving  | * [[Liquid materials]] | ||
| *[[Moving water (Source)|Moving water]]: tutorial on implementing water that acts like a [[func_movelinear]] | |||
| *[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | *[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | ||
| Line 11: | Line 14: | ||
| *[[water_lod_control]] | *[[water_lod_control]] | ||
| *[[func_water_analog]] | *[[func_water_analog]] | ||
| * [[func_water (Source)|func_water]] {{deprecated}} | |||
| *[[env_splash]] | *[[env_splash]] | ||
| *[[trigger_waterydeath]] | *[[trigger_waterydeath]] | ||
| *[[func_fish_pool]] | *[[func_fish_pool]] | ||
| *[[func_croc]] | |||
| ==Textures== | ==Textures== | ||
| Water textures can be found in the Hammer material browser by searching for <code>water</code>. | Water textures can be found in the Hammer material browser by searching for <code>water</code>. | ||
| == See  | == See also == | ||
| * [[:Category: Level Design]] | * [[:Category: Level Design]] | ||
| ==External links== | ==External links== | ||
| *[http:// | *[http://web.archive.org/web/20131025120318/http://sdknuts.org/tutorials/wiseWaters.asp HL2 Water crash course] tutorial {{Archived|date=25 October, 2013}} | ||
| *[http://www.sdknuts.org/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water | *[http://web.archive.org/web/20110413235411/http://www.sdknuts.org:80/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water {{Archived|date=13 April, 2011}} | ||
| *[https://www.youtube.com/watch?v=-CouO4tqxrg CSS water comparison] video comparison of water textures available in Counter-Strike: Source | *[https://www.youtube.com/watch?v=-CouO4tqxrg CSS water comparison] video comparison of water textures available in Counter-Strike: Source | ||
| *[https://www.youtube.com/watch?v= | *[https://www.youtube.com/watch?v=FRBlcAhMBtU CSGO water comparison] video comparison of water textures available in Counter-Strike: Global Offensive | ||
| [[Category:Hubs]] | [[Category:Hubs]] | ||
| [[Category:Water]] | [[Category:Water]] | ||
Latest revision as of 12:35, 27 March 2025
This article is about the level design concept. For the shader type, see Water Shader.
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Articles
- Adding Water: placing water in a map
- Water (shader): the shader that is traditionally used to water on the video card
- Liquid materials
- Moving water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
- water_lod_control
- func_water_analog
- func_water [ Deprecated] Deprecated]
- env_splash
- trigger_waterydeath
- func_fish_pool
- func_croc
Textures
Water textures can be found in the Hammer material browser by searching for water.
See also
External links
- HL2 Water crash course tutorial (Archived version retrieved on 25 October, 2013)
- HL2 Waters pictures of different types of water (Archived version retrieved on 13 April, 2011)
- CSS water comparison video comparison of water textures available in Counter-Strike: Source
- CSGO water comparison video comparison of water textures available in Counter-Strike: Global Offensive

























