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TrenchBroom

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TrenchBroom TrenchBroom is a map editor for Quake Engine-based games. Originally designed for Quake Quake mapping, TrenchBroom has expanded to support the Quake II Quake 2 Engine, and also has partial support for GoldSrc GoldSrc and Quake III id Tech 3.

Caveats

Warning.pngWarning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using J.A.C.K. J.A.C.K..
Visgroups will be lost!
Icon-Important.pngImportant:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as multi_manager. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.

Trivia

External links

References

  1. Contains a _tb_def KV in worldspawn, which is used by Trenchbroom to store which FGD is used by the map, as well as _tb_group and _tb_layer, which are used to simulate Grouping and VisGrouping (which aren't natively supported by the MAP format).