Beams and Lasers
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
env_beam
— A visible beam between two points.env_laser
— Laser with optional end sprite & sparks at the end.
func_tanklaser
(only in ) — A brush entity that functions as a laser turret.func_tankpulselaser
(only in ) — Fires a laser at a specific speed.
env_portal_laser
Laser used in Portal 2.
Articles
- wiseLaser — A little fun with
env_beam