Hammer++

From Valve Developer Community
< Pt-br
Revision as of 07:17, 5 September 2024 by David Macalister (talk | contribs) (Created page with "{{subst:#if: CREATING TRANSLATION OF 'Hammer++' to 'português do Brasil' VIA Template:LanguageBar BUTTONS...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Info content.png
This page needs to be translated.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)
Under construction.png
This page is actively undergoing a major edit.
As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.

The person who added this notice will be listed in its edit history should you wish to contact them.

English (en)Deutsch (de)Español (es)Suomi (fi)Hrvatski (hr)Português do Brasil (pt-br)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)Translate (Translate)
Hammer++
The Hammer++ Editor splash screen, which appears when being launched.
Screenshot of Hammer++, with d1_trainstation_01 map loaded.
Developer(s)
Type
Map Editor
Target engine(s)
Source
Website
Download

Hammer++ Hammer++ is a community-made modification of Hammer Valve Hammer Editor for Source Source that provides an updated, more stable, feature-rich version of the editor.

Hammer++ currently officially supports the following:

It is also included with Military Conflict: Vietnam Military Conflict: Vietnam (x64 only), in lieu of vanilla Hammer.

Hammer++ for Counter-Strike: Global Offensive Counter-Strike: Global Offensive is no longer supported and no longer receives updates; Ficool recommends using Garry's Mod Garry's Mod's Hammer++ and porting the Shader-ball.png lightmapped_4wayblend shader[Como?]. Alternatively, the Military Conflict: Vietnam Military Conflict: Vietnam's version of Hammer++ can be used, although it is behind on updates.

Other games/mods tested

Icon-Important.pngImportante:In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for Counter-Strike 2 Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
Game Engine branch (game) Hammer++ Version Notes ViewDiscussEdit templatePurge
Alien Swarm Alien Swarm Alien Swarm engine branch Garry's Mod Errors about reading particles, use mount.cfg to mount Alien Swarm data.
Note.pngNotar:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportante:use func_details for your entire map as it will generate unwanted portals
Half-Life: Source Half-Life: Source Source 2013 Singleplayer Source 2013 Singleplayer Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.
Half-Life Deathmatch: Source Half-Life Deathmatch: Source Team Fortress 2 branch Team Fortress 2 Configure Hammer for Half-Life: Source, then install to game's 🖿bin/x64 folder normally.
Half-Life 2: Deathmatch Half-Life 2: Deathmatch Team Fortress 2 branch Team Fortress 2 Install to game's 🖿bin/x64 folder normally.
Left 4 Dead Left 4 Dead Left 4 Dead engine branch L4D2 L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
PlacementTip.pngGambiarra:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngDica:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngCorreção:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
Left 4 Dead 2 Left 4 Dead 2 L4D2 Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Note.pngCorreção:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
Momentum Mod Momentum Mod Strata Source Garry's Mod Need retest using GMOD version.
[confirmar]
Source Filmmaker Source Filmmaker Alien Swarm engine branch Garry's Mod & Portal 2 Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's 🖿bin folder, but works when pointed to from another game.
Team Fortress 2 Classic Team Fortress 2 Classic Source 2013 Multiplayer Source 2013 Multiplayer Setting up Hammer
Black Mesa Black Mesa Xengine Garry's Mod Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned.
Black Mesa (mod) Black Mesa (mod) (2012 mod version) Source 2007 Source 2013 Singleplayer Install to Source 2013 Singleplayer Source SDK Base 2013 - Singleplayer's 🖿bin folder and add a game configuration pointing to the mod; the Source 2013 Singleplayer Source 2013 SP compilers generate BSPs that are compatible with Source 2007 Source 2007.
Mapbase Mapbase Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.

Check out the issues below in the relevant subpage.

Postal III Postal III Source 2009 Source 2013 Singleplayer Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

Portal Portal Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.
Portal 2: Community Edition Portal 2: Community Edition Strata Source Garry's Mod? Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.
Source SDK Base 2013 - Multiplayer SDK Base 2013 - MP (2025) Team Fortress 2 branch Team Fortress 2 Install to game's 🖿bin/x64 folder normally.
Source SDK Base 2006 Source SDK Base
Source 2006 Source 2006 games & mods
(including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...)
Source 2006 Source 2013 Singleplayer See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Hunt Down the Freeman Hunt Down the Freeman (launch version) Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.[confirmar]
Hunt Down the Freeman Hunt Down the Freeman (latest) Source 2013 Multiplayer Source 2013 Multiplayer Install to game's 🖿bin folder normally.[confirmar]

This build uses Source 2013 Multiplayer Source 2013 Multiplayer to reduce map size.

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3 Counter-Strike: Global Offensive Counter-Strike: Global Offensive Install to game's 🖿bin/win32 folder normally.[confirmar]
FGD must be modified to replace soundscape and sky KVs with string.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use Garry's Mod H++ alongside the native CSGO version, to take advantage of newer features like Propper++.

Features

  • Accurate lighting preview
  • Upgraded graphic fidelity
  • Significantly better stability
  • Particle rendering
  • 2D + 3D skybox preview
  • New model browser, particle browser, color editor, and keybinding editor
  • Realtime display of fog and ropes
  • Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
  • New func_instance tools
  • Built-in version of propper
  • Quality of life improvements
  • ... and much more!

A more detailed feature list can be found on the Hammer++ website and you can support ficool2 via Ko-fi

Caveats

Icon-Bug.pngErro:
  • Always uses Windows's high-DPI scaling setting, even when scaling override mode is set to "Application" in Wikipedia icon File Explorer's compatibility settings for 🖿hammerplusplus.exe. This can result in less real estate than Hammer Hammer 4.x, depending on Windows settings.
  • Brush entities that have a non-FGD classname upon VMF load are ignored by the lighting previewer until changed to an classname in the FGD or a world brush. This does not apply to entities that are changed to a non-FGD classname from one in the FGD.
  • Instances are always fullbright in the lighting preview, and do not cast shadows.
  [todo tested in ?]
Warning.pngAtenção:

Additional bugs can be found in the official issue tracker, which is no longer maintained.

See also

External links