TrenchBroom
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TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats
Visgroups will be lost!
Trivia
- TrenchBroom was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.[1]
External links
References
- Contains a
_tb_defKV in worldspawn, which is used by Trenchbroom to store which FGD is used by the map, as well as_tb_groupand_tb_layer, which are used to simulate Grouping and VisGrouping (which aren't natively supported by the MAP format).
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