Water: Difference between revisions
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==External links== | ==External links== | ||
<!-- SDK nuts has closed. When (and if) this tutorial is ported onto the VDC, please link to it instead! | |||
*[http://www.sdknuts.net/akg/tutorials/wiseWaters.asp HL2 Water crash course] tutorial | *[http://www.sdknuts.net/akg/tutorials/wiseWaters.asp HL2 Water crash course] tutorial | ||
*[http://www.sdknuts.net/akg/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water | *[http://www.sdknuts.net/akg/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water | ||
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*[http://www.dimensionstudios.org/forum/index.php?showtopic=576 HL2 and CSS waters list] illustrated reference list of all HL2 and CSS waters | *[http://www.dimensionstudios.org/forum/index.php?showtopic=576 HL2 and CSS waters list] illustrated reference list of all HL2 and CSS waters |
Revision as of 15:50, 14 February 2008
This article is about the level design concept. For the shader type, see Water (shader).
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Articles
- Adding Water: placing water in a map
- Water Shader: about the water materials
- Moving Water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water
.
External links
- HL2 and CSS waters list illustrated reference list of all HL2 and CSS waters