Water: Difference between revisions

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m (Separating the concept of "water" and "Water".)
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==External links==
==External links==
<!-- SDK nuts has closed. When (and if) this tutorial is ported onto the VDC, please link to it instead!
*[http://www.sdknuts.net/akg/tutorials/wiseWaters.asp HL2 Water crash course] tutorial   
*[http://www.sdknuts.net/akg/tutorials/wiseWaters.asp HL2 Water crash course] tutorial   
*[http://www.sdknuts.net/akg/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water  
*[http://www.sdknuts.net/akg/tutorials/wiseWaters17.asp HL2 Waters] pictures of different types of water  
-->
*[http://www.dimensionstudios.org/forum/index.php?showtopic=576 HL2 and CSS waters list] illustrated reference list of all HL2 and CSS waters
*[http://www.dimensionstudios.org/forum/index.php?showtopic=576 HL2 and CSS waters list] illustrated reference list of all HL2 and CSS waters

Revision as of 15:50, 14 February 2008

This article is about the level design concept. For the shader type, see Water (shader).

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Articles

Related entities

Textures

Water textures can be found in the Hammer material browser by searching for water.

External links