File:Tip.png: Difference between revisions
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Helpful tip icon. | Helpful tip icon. |
Revision as of 02:37, 2 February 2008
Helpful tip icon.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 09:31, 10 June 2023 | ![]() | 450 × 600 (1 KB) | SirYodaJedi (talk | contribs) | proper scaling |
09:30, 10 June 2023 | ![]() | 9 × 12 (392 bytes) | SirYodaJedi (talk | contribs) | temp | |
01:01, 10 June 2023 | ![]() | 512 × 666 (4 KB) | Kr0tchet (talk | contribs) | High-DPI support, older templates using this will need to be updated. | |
11:11, 1 May 2011 | ![]() | 10 × 13 (280 bytes) | Barracuda (talk | contribs) | Minimized file size. | |
18:43, 18 August 2006 | ![]() | 10 × 13 (3 KB) | JeffLane (talk | contribs) | Helpful tip icon. |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 3D Skybox
- Adding Light
- Adding Point Entities
- Adding Your Logo to the Menu
- Ai goal actbusy queue
- Ai goal assault
- Ai relationship
- Ambient generic
- Animation in XSI
- Applying Textures
- Assault
- Assault assaultpoint
- Authoring a Model Entity
- BSPZIP
- Basic Construction
- Brush
- CFG
- Choreography Tool reference
- Command line options
- Compiling a model
- Counter-Strike
- Creating a Material
- Creating a Room
- Cubemaps
- Data Descriptions
- Decals
- Developer Console Control
- Developer console
- Displacement
- Entity Article Template
- Entity creation
- Env soundscape
- Env sun
- FGD
- Filter Applications
- Fog tutorial
- GCFScape
- Gameinfo.txt
- Hammer 2D Views Options
- Hammer 3D Views Options
- Hammer Check For Problems Dialog
- Hammer Cordon Usage
- Hammer Edit Menu
- Hammer Edit Visgroups Dialog
- Hammer Face Edit Dialog
- Hammer Face Edit Disps
- Hammer Selection Tool
- Hammer Tools Menu
- Hammer View Menu
- Hammer Viewports
- Info player start
- Inputs and Outputs
- Level Overviews
- List of skies
- Logic case
- Logic choreographed scene
- Logic timer
- Material proxies
- Materials for models
- Menu Background Map
- Model Creation Overview
- Nav Mesh/Console commands
- Networking Entities
- Npc sniper
- PVS
- Pakrat
- Phys lengthconstraint
- Prefab
- Prop dynamic
- Prop physics
- Reshaping solids
- Saving and Compiling
- Scripted sequence
- Server plugins
- Showbudget
- Skip
- Soundscape
- Source Multiplayer Networking
- Standoffs
- TGA
- Tool textures (Source)
- Using Source Control with the Source SDK
- VBSP
- VGUI Documentation
- VICE
- VMT
- VRAD
- VTEX (Valve Texture Tool)
- VTF (Valve Texture Format)
- VVIS
- Valve Hammer Editor
- Vehicles (modeling)
- Visleaf
- Water (shader)
- Weapon crowbar
- Weapon physcannon
- Weapon rpg
- Working ladders
- Worldspawn
- Xwad
View more links to this file.