User:Popcorn: Difference between revisions
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{{Fl|1|{{de}}}} | {{Fl|1|{{Flag|de}}}} | ||
{{Fl|2|{{en}}}} | {{Fl|2|{{Flag|en}}}} | ||
{{Fl|4|{{fr}}}} | {{Fl|4|{{Flag|fr}}}} | ||
{{Fl|8|{{es}}}} | {{Fl|8|{{Flag|es}}}} | ||
{{Fl|4096|Knows what 2<sup>12</sup> yields}} | {{Fl|4096|Knows what 2<sup>12</sup> yields}} | ||
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* [[Setting up 1v1 Warmup Arenas]] | * [[Setting up 1v1 Warmup Arenas]] | ||
* [[List of CS:GO Maps]] | * [[List of CS:GO Maps]] | ||
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Ich habe eben ein Blatt gelocht, nur so am Rande. | Ich habe eben ein Blatt gelocht, nur so am Rande. | ||
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If you ask me, this wiki is about | If you ask me, this wiki is about | ||
* distributing useful or potentially useful information about anything concerning Source | * distributing useful or potentially useful information about anything concerning Source | ||
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{{User:Popcorn|delisted}} | {{User:Popcorn|delisted}} | ||
Making a map in CS:GO is a complicated and versatile task. For my recent maps, it consisted of the following points that I never managed to get in a specific order, instead jumping from any point to another. In other words, I'm writing the following to have some kind of to-do-list for a map (and I'll never use it). But isn't it exciting: Many of these bullet points are topics for themselves. | Making a map in CS:GO is a complicated and versatile task. For my recent maps, it consisted of the following points that I never managed to get in a specific order, instead jumping from any point to another. In other words, I'm writing the following to have some kind of to-do-list for a map (and I'll never use it). But isn't it exciting: Many of these bullet points are topics for themselves. |
Latest revision as of 02:30, 9 October 2025




Information here is for historical and technical reference and for nothing else. Also, the last "or" was a logical one but the reader has to find out theirselves.

popcorn is an external point entity available in the following Sorse game:
Counder-Strige: Globel Offensife
Portugal 2.
Entity Description
It is something between a player and a bot.
Don't +use rapidly on this entity, it might +use you back.
This entity is able to materialize:
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
popcorn | N/A | Yes | No | No | NPCs are solid to each other | Yes | Yes | Yes, sadly | E |
Even in two languages:
Ansehen | Name | Sichtbar als Weltbesen |
Gießt Schatten | Schneidet VIS-Blätter |
Gehen Sie nicht über LOS |
Stabil zu NSCen |
Ist ein echter Player | Bodenständig in Physik |
Zuverlässig gegen Bouletten |
Benutzung |
---|---|---|---|---|---|---|---|---|---|---|
DYNAMISCHE SCHWIERIGKEIT |
Knallkorn | #NV | Ja | Nein | Ziehen Sie nicht 4000,-- DM ein | NSCe sind stets stabil | Der Name sagt's | Ja | Ja! | D |
KeyValues
|
Flags
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InputsEnableDisable:
|
Outputs
OnFunny
OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny OnFunny |
See also
- CS:GO Game Modes
- CS:GO Game Modes/Guardian
- mp_items_prohibited
- bot_quota
- CS:GO Game Modes/Retakes
- CS:GO Mapper's Reference
- Nav Mesh Editing
- Creating a Classic Counter-Strike Map
- Setting up 1v1 Warmup Arenas
- List of CS:GO Maps
- {{csgo mode}}
- {{Inline note}}
Ich habe eben ein Blatt gelocht, nur so am Rande.
If you ask me, this wiki is about
If you ask me, this wiki is not about
I try my best to
I see this site as a collection of information that users and Valve employees have come up with (I mean this wiki has been internal for many years). This collection of information may be useful for someone else especially in terms of modding, mapping and any other creative work concerning Source. To non-wiki editors: If you know something that isn't mentioned on this wiki, then add it at some good place. If you ask in the discussions and no one replies, then there is probably no one active (or you should think about what you've posted). Write new information as neutrally as you can and it will be ok. Note that all editors in the page's history might look at your edit. That's good if you're unsure of what you've written so they might be able to help investigate further. If you're lucky, no one is even going to read it because there are barely people reaching the small page you just edited. Anyway, when learning how to write wikitext that does something specific, don't worry, it just takes time and dedication to learn all you want; There are help pages, the real wiki's help pages and you can always view the source code of any existing wiki page that contains that thing you want. To wiki editors: This is an old MediaWiki, not a modern site. There may be missing features but seriously, who needs them. This site isn't about copying the steam shop pages (edit: I found that interesting at first until it was impossible to edit actual content in less than a minute). I wouldn't complain about anything that isn't perfect on this site. In fact, we should be thankful for all the content that anyone has brought up to this site - I like to think that if there's information/functionality missing then there's just no one who knows enough about it. And we should be thankful that Valve does this at all, giving so many people a pretty big amount of freedom. Would you want to host, maintain and be responsible for a website where the entire world could potentially do what they want (while you have more important things to do)? Thanks for your attention. I'm here since 2019 or so and slowly I started to understand what kind of pages exist and how the collaborative editing of this wiki works. I've never seen a toxic wiki editor of this kind before. Still I question why I write this text at all because the ones that would need to read this will never do so. I mean how do you want to talk with someone about the way they are if it doesn't work due to the way they are? And the best thing is if those call you a sorry person. Irony of fate. Whatever, I'm already wasting way too much time in this. |
![]() It is very important that this notice informs you that
![]() Information here is for historical and technical reference and for nothing else. Also, the last "or" was a logical one but the reader has to find out theirselves. Making a map in CS:GO is a complicated and versatile task. For my recent maps, it consisted of the following points that I never managed to get in a specific order, instead jumping from any point to another. In other words, I'm writing the following to have some kind of to-do-list for a map (and I'll never use it). But isn't it exciting: Many of these bullet points are topics for themselves. 2024-01-30: Good memories, it was fun. It is a blessing that the knowledge isn't lost but can be applied to other sorse games, fortunately. It seems they had a good thought there by reusing an engine for multiple games. :)
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