mp_items_prohibited
mp_items_prohibited
is a console variable available in Counter-Strike: Global Offensive.
It is used to define a list of exact items or weapons that players cannot use or buy on a server. The command was introduced on 2017-03-24.
mp_max_armor
.mp_buy_allow_grenades
or ammo_grenade_limit_[...]
.mp_buy_allow_guns
.Syntax
mp_items_prohibited "<i>,<j>,<k>,..." mp_items_prohibited <i>,<j>,<k>,...
As value, it takes a string of comma-delimited weapon definition indices (numbers) to prohibit on the server. Example values are 1,2,3
or "1,2,3"
.
On successful prohibition, the game writes the names of the prohibited items in the console.
Prohibited items cannot be bought and cannot be picked up; This is independent from an item's CanBePickedUp
keyvalue. Items picked up before prohibition are unaffected, until they are dropped.
To clear all prohibited items, use the value ""
or 0
.
Auto-equipped Items
For some inventory slots, players can equip different weapons. If the one they have equipped is prohibited, they will have an alternative auto-equipped. This concerns:
- P2000 and USP-S (IDs 32 and 61)
- Tec-9 and CZ75-Auto (IDs 30 and 63)
- Five-SeveN and CZ-75 Auto (IDs 3 and 63)
- Desert Eagle and R8 Revolver (IDs 1 an 64)
- MP7 and MP5-SD (IDs 33 and 23)
- M4A4 and M4A4-S (IDs 16 and 60)
mp_restartgame 1
.Examples
Command | Game response in console | Effect |
---|---|---|
mp_items_prohibited "1" mp_items_prohibited 1
|
Prohibiting weapon_deagle
|
The Desert Eagle can no longer be bought or picked up. Everyone will have the R8 Revolver equipped in the Desert Eagle slot, assuming they haven't already. |
mp_items_prohibited "1,64" mp_items_prohibited 1,64
|
Prohibiting weapon_deagle Prohibiting weapon_revolver
|
The Desert Eagle and the R8 Revolver can no longer be bought or picked up. Trying to buy something in that item slot will do nothing. |
mp_items_prohibited "" mp_items_prohibited 0
|
- | Clears all items from being prohibited. They can be bought and picked up again. |
Table of Indices
Some IDs are not assigned. Also, the list has actually many hundreds of lines and contains every item in CS:GO, including knives, cases, keys, stickers, music kits, coins, medals, sprays, player models etc., see here.
ID | Entity | Comment |
---|---|---|
1 | Desert Eagle | Auto-equips R8 Revolver (ID 64). |
2 | Dual Berettas | |
3 | Five-SeveN | Auto-equips CZ75-Auto (ID 63) for CTs. |
4 | Glock-18 | |
7 | AK-47 | |
8 | AUG | |
9 | AWP | |
10 | FAMAS | |
11 | G3SG1 | |
13 | Galil AR | |
14 | M249 | |
16 | M4A4 | Auto-equips M4A1-S (ID 60) for CTs. |
17 | MAC-10 | |
19 | P90 | |
20 | Repulsor Device | |
23 | MP5-SD | Auto-equips MP7 (ID 33). |
24 | UMP-45 | |
25 | XM1014 | |
26 | PP-Bizon | |
27 | MAG-7 | |
28 | Negev | |
29 | Sawed-Off | |
30 | Tec-9 | Auto-equips CZ75-Auto (ID 63) for Ts. |
31 | Zeus x27 | |
32 | P2000 | Auto-equips USP-S (ID 61) for CTs. |
33 | MP7 | Auto-equips MP5-SD (ID 23). |
34 | MP9 | |
35 | Nova | |
36 | P250 | |
37 | Ballistic Shield | |
38 | Scar-20 | |
39 | SG 553 | |
40 | SSG 08 | |
41 | Golden Knife | Can always be picked up. |
42 | Knife | Can always be picked up. |
43 | Flashbang | |
44 | HE Grenade | |
45 | Smoke Grenade | |
46 | Molotov | |
47 | Decoy Grenade | |
48 | Incendiary Grenade | Can always be picked up. |
49 | C4 | If given only on round start, it will be dropped: impossible to plant. |
50 | Kevlar Vest | |
51 | Kevlar + Helmet | |
52 | Heavy Assaultsuit | |
54 | item_nvg (not item_nvgs!) | |
55 | Defuse Kit | Auto-equips the other of these two for CTs. Can always be picked up. They are interchangeable, so prohibit both. |
56 | Rescue Kit | |
57 | Medi-Shot | Can always be picked up. |
58 | musickit_default | |
59 | weapon_knife_t | |
60 | M4A1-S | Auto-equips M4A4 (ID 16) for CTs. |
61 | USP-S | Auto-equips P2000 (ID 32) for CTs. |
62 | Recipe Trade Up | |
63 | CZ75-Auto | Auto-equips Tec-9 (ID 30) for Ts and Five-SeveN (ID 3) for CTs. |
64 | R8 Revolver | Auto-equips Desert Eagle (ID 1). |
68 | Tactical Awareness Grenade | Can always be picked up. |
69 | Bare Hands | Can always be picked up. |
70 | Breachcharge | Can always be picked up. |
72 | Tablet | Can always be picked up. |
74 | weapon_melee (Knife) | Can always be picked up. |
75 | Axe | Can always be picked up. |
76 | Hammer | Can always be picked up. |
78 | Wrench | Can always be picked up. |
80 | Spectral Shiv | Can always be picked up. |
81 | Fire Bomb | Can always be picked up. |
82 | Diversion Device | Can always be picked up. |
83 | Frag Grenade | Can always be picked up. |
84 | Snowball | Can always be picked up. |
85 | Bump Mine | Can always be picked up. |