TrenchBroom: Difference between revisions
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Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using
J.A.C.K..
Visgroups will be lost!
Important:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as multi_manager. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.
SirYodaJedi (talk | contribs) (→Caveats: multisource shouldn't care) |
JarateIsCool (talk | contribs) mNo edit summary |
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== Trivia == | == Trivia == | ||
* TrenchBroom was used to make the deathmatch map {{cow|Disposal}}, added in {{hl|4.1|addtext='s}} 25th Anniversary Update. | * TrenchBroom was used to make the deathmatch map {{cow|Disposal}}, added in {{hl|4.1|addtext='s}} 25th Anniversary Update.{{citation needed}} | ||
== External links == | == External links == |
Revision as of 07:04, 12 October 2024


TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats


Visgroups will be lost!

Trivia
- TrenchBroom was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.[citation needed]
External links
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