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TrenchBroom: Difference between revisions

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== Caveats ==
== Caveats ==
{{warning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}}
{{warning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}}
{{ModernImportant|Trenchbroom uses extra [[KV]]s to handle features such as entity grouping, which can mess up entities such as {{ent|multi_manager}} and {{ent|multisource}}. This data is not stripped upon export; use [https://github.com/L-P/goldutil goldutil's] MAP file cleanup to strip this data.}}
{{ModernImportant|Trenchbroom uses extra [[KV]]s to handle features such as entity grouping, which can mess up entities such as {{ent|multi_manager}}. This data is not stripped upon export; use [https://github.com/L-P/goldutil goldutil's] MAP file cleanup to strip this data.}}


== Trivia ==
== Trivia ==

Revision as of 11:53, 22 September 2024

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TrenchBroom TrenchBroom is a map editor for Quake Engine-based games. Originally designed for Quake Quake mapping, TrenchBroom has expanded to support the Quake II Quake 2 Engine, and also has partial support for GoldSrc GoldSrc and Quake III id Tech 3.

Caveats

Warning.pngWarning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using J.A.C.K. J.A.C.K..
Visgroups will be lost!
Icon-Important.pngImportant:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as multi_manager. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.

Trivia

  • TrenchBroom was used to make the deathmatch map Combine overwiki icon.png Disposal, added in Half-Life Half-Life's 25th Anniversary Update.

External links