File:Tip.png: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
SirYodaJedi (talk | contribs)  (SirYodaJedi uploaded a new version of File:Tip.png)  | 
				SirYodaJedi (talk | contribs)   (SirYodaJedi uploaded a new version of File:Tip.png)  | 
				
(No difference) 
 | |
Latest revision as of 08:31, 10 June 2023
Summary
Helpful tip icon.
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 08:31, 10 June 2023 | 450 × 600 (1 KB) | SirYodaJedi (talk | contribs) | proper scaling | |
| 08:30, 10 June 2023 | ![]()  | 9 × 12 (392 bytes) | SirYodaJedi (talk | contribs) | temp | |
| 00:01, 10 June 2023 | 512 × 666 (4 KB) | Kr0tchet (talk | contribs) | High-DPI support, older templates using this will need to be updated. | ||
| 10:11, 1 May 2011 | ![]()  | 10 × 13 (280 bytes) | Barracuda (talk | contribs) | Minimized file size. | |
| 17:43, 18 August 2006 | ![]()  | 10 × 13 (3 KB) | JeffLane (talk | contribs) | Helpful tip icon. | 
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 3D Skybox
 - Adding Light
 - Adding Point Entities
 - Adding Your Logo to the Menu
 - Ai goal actbusy queue
 - Ai goal assault
 - Ai relationship
 - Ambient generic
 - Animation in XSI
 - Applying Textures
 - Assault
 - Assault assaultpoint
 - Authoring a Model Entity
 - BSPZIP
 - Basic Construction
 - Brush
 - CFG
 - Choreography Tool reference
 - Command line options
 - Compiling a model
 - Counter-Strike
 - Creating a Material
 - Creating a Room
 - Cubemaps
 - Data Descriptions
 - Decals
 - Developer Console Control
 - Developer console
 - Displacement
 - Entity Article Template
 - Entity creation
 - Env soundscape
 - Env sun
 - FGD
 - Filter Applications
 - Fog tutorial
 - GCFScape
 - Gameinfo.txt
 - Hammer 2D Views Options
 - Hammer 3D Views Options
 - Hammer Check For Problems Dialog
 - Hammer Cordon Usage
 - Hammer Edit Menu
 - Hammer Edit Visgroups Dialog
 - Hammer Face Edit Dialog
 - Hammer Face Edit Disps
 - Hammer Selection Tool
 - Hammer Tools Menu
 - Hammer View Menu
 - Hammer Viewports
 - Info player start
 - Inputs and Outputs
 - Level Overviews
 - List of skies
 - Logic case
 - Logic choreographed scene
 - Logic timer
 - Material proxies
 - Materials for models
 - Menu Background Map
 - Model Creation Overview
 - Nav Mesh/Console commands
 - Networking Entities
 - Npc sniper
 - PVS
 - Pakrat
 - Phys lengthconstraint
 - Prefab
 - Prop dynamic
 - Prop physics
 - Reshaping solids
 - Saving and Compiling
 - Scripted sequence
 - Server plugins
 - Showbudget
 - Skip
 - Soundscape
 - Source Multiplayer Networking
 - Standoffs
 - TGA
 - Tool textures (Source)
 - Using Source Control with the Source SDK
 - VBSP
 - VGUI Documentation
 - VICE
 - VMT
 - VRAD
 - VTEX (Valve Texture Tool)
 - VTF (Valve Texture Format)
 - VVIS
 - Valve Hammer Editor
 - Vehicles (modeling)
 - Visleaf
 - Water (shader)
 - Weapon crowbar
 - Weapon physcannon
 - Weapon rpg
 - Working ladders
 - Worldspawn
 - Xwad
 
View more links to this file.


