Category:Fr/Programming: Difference between revisions
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{{lang|Category:Programming}} | {{lang|Category:Programming|title=Programmation}} | ||
'''Cette page n'est pas fini d'être traduite, aller à l'[[Programming|original]] !!!''' | |||
{{translate:fr}} | {{translate:fr}} | ||
{{warning:fr|Presque tout les sites sont en anglais, donc les seules sites en français sont subordonnées par un drapeau {{fr}}.}} | |||
{{note|N'hésitez pas à apporter votre contribution à la traduction ! Ajouter <code>:fr</code> à côté. Pour plus d'info, appuie sur '''Modifier'''}} | |||
<!--* Comme on se retrouve. Bon, par exemple : [[Source SDK 2013 <-- vous rajouter ":fr" ici. | Installation et Génération]] --|> [[Source SDK 2013:fr | Installation et Génération]]--> | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | |||
{{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
== Premiers Pas == | |||
=== Source SDK 2013 === | |||
* [[Source SDK 2013 | Installation et Génération]] | |||
* [[Building without Visual Studio | Génération sans Visual Studio]] | |||
* [[Setup mod on steam | Configuration du mod sur Steam]] | |||
* [[Launching from Visual Studio 2013 | Lancement depuis Visual Studio 2013]] | |||
* [[Source SDK 2013 community repos | Version Amélioré du Source SDK 2013]] | |||
=== Versions antérieures du SDK === | |||
* [[Installing and Debugging the Source Code:fr | Installation et Débogage du Code Source]] {{fr}} ''(ou [[Swarm SDK Create a Mod|avec Alien Swarm]])'' | |||
* [[Source control | Introduction au Contrôle à la Source]] | |||
<!--* [[Using Source Control with the Source SDK | Utilisation du Contrôle de la Source avec le Source SDK]]--> | |||
* [[My First Mod | Mon Premier Mod]] ''(or [[Swarm C++ Code Overview|Vue d’ensemble d'Alien Swarm]])'' | |||
* [[Your First Entity:fr | Votre première entité]] {{fr}} | |||
*# [[Authoring a Logical Entity | Création d’une Entité Logique]] | |||
*# [[Authoring a Model Entity | Création d’une Entité Modèle]] | |||
*# [[Authoring a Brush Entity | Création d’une Entité Brush]] | |||
* [[Generalities On Entities | Généralités Sur les Entités]] | |||
* [[Solution Configuration setup | Configuration de la Solution]] | |||
* [[Launching from Visual Studio | Lancement depuis Visual Studio]] | |||
==== Compilation ==== | |||
* [[Compiler Choices | Choix du Compilateur]] | |||
** [[Compiling under VS2005 | Compilation sous VS2005]] | |||
** [[Compiling under VS2008 | Compilation sous VS2008]] | |||
** [[Compiling under VS2010 | Compilation sous VS2010]] | |||
** [[Compiling under VS2012 | Compilation sous VS2012]] | |||
** [[Compiling under Linux | Compilation sous Linux]] | |||
** [[Fix Visual Studio Warning Level Error | Correction de l’Erreur de Niveau d’Avertissement de Visual Studio]] | |||
== Techniques Courantes == | |||
* [[Accessing other entities | Accès à d’autres entités]] | |||
* <code>[[Think() | Penser()]]</code> | |||
* <code>[[Create() | Créer()]]</code> | |||
* [[Developer Console Control | Contrôle de la Console de Développeur]] | |||
* [[UTIL_TraceLine | TraceLines]] | |||
* [[Animating a model | Animer un modèle]] | |||
* [[Vector:fr | Vecteur]]s {{fr}} | |||
* [[Game initialization | Initialisation du Jeu]] (définit la classe C++ du joueur , [[GameRules | Règles de Jeu]], etc.) | |||
== Codage Abstrait == | |||
* '''[[:Category:Abstract Coding | Codage Abstrait]]''' | |||
* [[Adding an experience system | Niveaux et XP]] | |||
* [[Optimization (Programming) | Optimisation]] | |||
* [[Procedural Textures | Textures Procédurales]] | |||
* [[Scopes & Sniperrifles | Lunettes & Fusil de Précision]] (Sniper) | |||
* [[Special effects | Effets Spéciaux]] | |||
* [[Vehicles (programming) | Véhicules]] | |||
* [[Threads]] | |||
* [[Save Game Files | Fichiers de Sauvegarde du Jeu]] | |||
* [[Dynamic Weapon Spawns | Spawns Dynamiques d'Armes]] | |||
* [[Dynamic Weapon Spawns (Advanced) | Spawns Dynamiques d'Armes (Avancé)]] | |||
== Divers == | |||
* [[:Category:Free source code | Code Source Gratuit]] | |||
* [[Gibs | Morceaux de corps]] (Quand on explose une entité : il reste des [https://www.youtube.com/watch?v=wmYuioRPzAA petits morceaux]) | |||
* [[Player and NPC Cloak | Invisibilité]] | |||
* [[Regenerating_Health|Regenerating Health]] | |||
* [[Fading Out NPC Ragdolls]] | |||
* [[Adding an inventory]] | |||
* [[Adding MySQL++]] | |||
* [[Adding Proximity Voice]] | |||
* [[Importing CSS Weapons Into HL2]] | |||
* [[Hand_Viewmodels|Separate Viewmodel for Arms]] | |||
* [[Editing VPC scripts|Edit VPC scripts]] | |||
* [[Adding Weapon Inspect]] | |||
* [[Adding a Camera Bone to a Viewmodel]] | |||
* [[Viewmodel Blood Splatter Overlay]] | |||
== SDK Fixes and Tips == | |||
* [[General SDK Snippets & Fixes]] | |||
* [[Duck Jump Fix]] | |||
* [[Duplicate Animation Events Fix]] | |||
* [[Weapon Respawn Fix]] | |||
* [[Source SDK missing files]] | |||
* [[Source 2007 Template Fixes]] | |||
* [[Viewmodel Prediction Fix]] | |||
* [[Client missing DT class CWaterBullet]] | |||
* [[Detail props/Aspect ratio fix|prop_detail (Aspect Ratio Fix)]] | |||
* [[env_projectedtexture/fixes|env_projectedtexture Fixes]] | |||
* [[Fixing first time HL2DM compile problems]] | |||
* [[First Person Fix]] | |||
== Plugins == | |||
* [[Server Plugins]] | |||
* [[Developer Console Control]] | |||
* [[Left 4 Dead Plugins]] | |||
== Reference == | |||
* [[Programming Sites]] | |||
* [[Engine Structure]] | |||
* [[Frame Order]] | |||
* [[:Category:Interfaces]] | |||
* [[:Category:Functions]] | |||
* [[:Category:Classes]] | |||
== Weapons == | |||
* '''[[:Category:Weapons programming]]''' | |||
* '''[[AK47 weapon|Adding a new weapon to your mod]]''' | |||
* '''[[Authoring a weapon entity]]''' | |||
* '''[[Lowering your weapon on sprint]]''' | |||
* '''[[Adding New Ammotypes]]''' | |||
** [[Ammunition#Ammunition_coding|Ammo-related coding]] | |||
* [[Weapon script]] | |||
* [[Adding a Dynamic Scope]] | |||
* [[Dual Pistols (CSS Style)]] | |||
* [[Muzzle Flash (CSS Style)]] | |||
* [[Muzzle Flash Lighting]] | |||
* [[Grapple Hook]] | |||
* [[Making a weapon Heal players]] | |||
* [[Weapons on Spawn]] | |||
* [[Battlefield Style Hitmarker]] | |||
* [[Quick Grenade]] | |||
* [[Changing the viewmodel bob]] | |||
{{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
== Artificial Intelligence == | |||
* '''[[:Category:AI Programming]]''' | |||
* '''[[AI Programming]]''' | |||
* More about AI Programming here: '''[[:Category:AI]]''' | |||
== Networking == | |||
* '''[[:Category:Networking]]''' | |||
* '''[[Source Multiplayer Networking]]''' | |||
* [[Networking Entities]] | |||
* [[Networking Events & Messages]] | |||
* [[Working With Prediction]] | |||
* [[Master Server Query Protocol]] | |||
* [[Server Queries]] | |||
* [[Source RCON Protocol]] | |||
== UTIL_ == | |||
* '''[[:Category:UTIL]]''' | |||
* [[UTIL_Remove]] | |||
* [[UTIL_TraceLine]] | |||
* [[UTIL_EntitiesInBox]] | |||
* [[UTIL_EntitiesInSphere]] | |||
* [[UTIL_GetLocalPlayer]] | |||
== Rendering == | |||
* [[Material proxies]] | |||
* [[Shader Authoring]] | |||
* [[Source SDK 2013: Shader Authoring]] | |||
* [[Particles In Code|Particles]] | |||
* [[Fading The Player In Thirdperson]] | |||
* [[Overlaying a material onto model entities]] | |||
* [[L4D Glow Effect]] | |||
* [[TF2 Glow Effect (2013 SDK)|TF2 Glow Outline Effect]] | |||
* [[Parallax Corrected Cubemaps]] | |||
* [[Adding_PBR_to_your_mod|Physically Based Rendering]] | |||
== User interface (VGUI) == | |||
* '''[[:Category:VGUI]]''' | |||
* '''[[VGUI Documentation]]''' | |||
* [[Custom_Menu_Screen|Create graphical menu (with images)]] | |||
* [[Understanding VGUI2 Resource Files]] | |||
* [[Understanding VGUI2 Animation]] | |||
* [[VGUI2 Programming Best Practices]] | |||
* [[GameUI]] | |||
* [[HUD Elements]] and [[Basic Hud Modification]] | |||
* [[VGUI: Making GameUI Panels|Making GameUI panels]] | |||
* [[VGUI2: Hardcoded_Controls|Hardcoded Controls]] | |||
* [[Models on VGUI Panels]] | |||
* [[VGUI HTML Screen]] | |||
* [[VGUI Creating A Custom Screen]] | |||
* [[VGUI Screen Creation|Creating a VGUI screen]] | |||
* [[VGUI Task List|Creating a VGUI task list]] | |||
* [[VGUI Health bar|Creating a health progress bar]] | |||
* [[Coded_keypad|Creating an interactive keypad at the screen]] | |||
* [[Override_GameUI|Overriding the main menu with GameUI]] | |||
* [[Animated_Menu_Background|Animated Main Menu Background]] | |||
* [[Custom_loading_screen|Creating a custom loading screen depending on the map]] | |||
* [[Game_Window_Cursor_Clipping|Clipping the cursor to the game window]] | |||
== External libraries == | |||
* [[Adding Lua]] | |||
* [[Adding Python]] | |||
* [[:Category:SourceShaderEditor|Adding the Source Shader Editor]] | |||
* [[Embedding Lua in the Source Engine]] | |||
* [[Implementing FMOD]] | |||
* [[Implementing libcurl]] | |||
* [[Implementing Adobe Flash]] | |||
* [[Implementing Awesomium]] | |||
* [[Implementing Discord RPC]] | |||
== Changing genres == | |||
* [[Third Person Camera]] | |||
* [[2D Fighter/Arcade game]] | |||
* [[Over the Shoulder View]] | |||
== Multiplayer == | |||
* [[Team Icons]] | |||
* [[MOTD Removal]] | |||
* [[Death notices with custom weapons]] | |||
* [[Alternate Multiplayer Physics]] | |||
* [[Server-Side Bots|Creating server-side bots]] | |||
* [[Adding the Game Instructor]] | |||
* [[Fixing Per-Material Footsteps in HL2MP]] | |||
* [[Fixing AI in multiplayer]] | |||
* [[Randomizer Gamemode]] | |||
== Alien Swarm == | |||
* [[Alien Swarm Glow|L4D Glow Effect in Swarm]] | |||
* [[Swarm ThirdPersonView|Third Person View]] | |||
* [[Swarm FirstPersonView|First Person View]] | |||
* [[Swarm 2DArcadeSideView|2D Fighter/Arcade Game View]] | |||
* [[Swarm C++ Code Overview]] | |||
== Game movement and camera == | |||
* [[Brush ladders|Using a tool texture for ladders]] | |||
* [[First Person Ragdolls|First Person Ragdolls in Multiplayer]] | |||
* [[First Person Ragdolls In Singleplayer|First Person Ragdolls in Singleplayer]] | |||
* [[Legs in Firstperson|Legs in First Person]] | |||
* [[Camera Bob]] | |||
* [[Camera]] | |||
* [[View_roll|View roll]] | |||
== Vehicles == | |||
* '''[[:Category:Vehicle Programming]]''' | |||
* [[Adding Headlights to the Buggy]] | |||
== External Links == | |||
* [[Programming Sites]] - sites about programming, including tutorials & articles. | |||
{{category end}} | |||
''Retournez a [[SDK Docs:fr|l'accueil du Wiki]] pour une liste complète d'articles.'' | |||
__NOTOC__ | |||
[[Category:Modding:fr]] | [[Category:Modding:fr]] |
Revision as of 07:05, 8 January 2023
Cette page n'est pas fini d'être traduite, aller à l'original !!!



:fr
à côté. Pour plus d'info, appuie sur Modifier
Retournez a l'accueil du Wiki pour une liste complète d'articles.
Pages in category "Fr/Programming"
The following 3 pages are in this category, out of 3 total.