Doors: Difference between revisions
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*{{ent|func_door_rotating}} | *{{ent|func_door_rotating}} | ||
*{{ent|prop_door_rotating}} | *{{ent|prop_door_rotating}} | ||
*{{ent|prop_testchamber_door}} | *{{ent|prop_testchamber_door}} {{portal2|only}} | ||
*{{ent|dz_door}} | *{{ent|dz_door}} {{csgo|only}} | ||
*Doors can also be made with several other moving entities. | *Doors can also be made with several other moving entities. | ||
== See | == See Also == | ||
* [[Door creation]] | * [[Door creation]] | ||
* [[WiseDoor]] | * [[WiseDoor]] | ||
* [[Blowout Doors]] | * [[Blowout Doors]] | ||
[[Category: Level Design]] | [[Category: Level Design]] | ||
[[Category:Hubs]] | [[Category:Hubs]] |
Revision as of 15:31, 8 May 2022
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
A hub of door-related assets and articles.
Entities
- func_door
- func_door_rotating
- prop_door_rotating
- prop_testchamber_door (only in
)
- dz_door (only in
)
- Doors can also be made with several other moving entities.