Moving Clouds: Difference between revisions
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==External | ==External links== | ||
*[http://www.tophattwaffle.com/custom-clouds-for-3d-sky-box-tutorial/ TopHATTwaffle's Moving Clouds Tutorial] | *[http://www.tophattwaffle.com/custom-clouds-for-3d-sky-box-tutorial/ TopHATTwaffle's Moving Clouds Tutorial] | ||
Latest revision as of 01:35, 6 January 2024
| Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Articles
- Creating Animated Clouds
- This is a tutorial showing how to make animated clouds with a dynamic prop.
Entities
Notes
Dynamic props are networked entities and could be just a frivolous addition to a multiplayer map.
| Environment articles: | |
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| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |