Explosions: Difference between revisions

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m (desperately trying to get the language bar to work)
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==Mapping==
==Mapping==
===Entities===
===Entities===
*There are several different explosion entities.
There are several different explosion entities.
*{{ent|env_ar2explosion}} — AR2 explosion ''effect'' (No damage)
*{{ent|env_ar2explosion}} — AR2 explosion ''effect'' (No damage)
*{{ent|env_explosion}} — Origin oriented explosion
*{{ent|env_explosion}} — Origin oriented explosion
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*{{ent|env_spark}} — Shoots sparks
*{{ent|env_spark}} — Shoots sparks
*{{ent|env_splash}} — Splash effect
*{{ent|env_splash}} — Splash effect
===Implementations===
===Implementations===
*[[Car Explosions]]
*[[Car Explosions]]

Revision as of 20:47, 17 April 2025

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Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

Entities

There are several different explosion entities.

Implementations

Modeling

Todo: Add movie explosion documentation here...the one from the last map

Coding

See also