Category:Fr/Programming: Difference between revisions

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{{lang|Category:Programming}}
{{lang|Category:Programming|title=Programmation}}
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'''Cette page n'est pas fini d'être traduite, aller à l'[[Programming|original]] !!!'''
 
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{{warning:fr|Presque tout les sites sont en anglais, donc les seules sites en français sont subordonnées par un drapeau {{fr}}.}}
{{note|N'hésitez pas à apporter votre contribution à la traduction ! Ajouter <code>:fr</code> à côté. Pour plus d'info, appuie sur '''Modifier'''}}
<!--* Comme on se retrouve. Bon, par exemple : [[Source SDK 2013 <-- vous rajouter ":fr" ici. | Installation et Génération]] --|> [[Source SDK 2013:fr | Installation et Génération]]-->
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}}
== Premiers Pas ==
=== Source SDK 2013 ===
* [[Source SDK 2013 | Installation et Génération]]
* [[Building without Visual Studio | Génération sans Visual Studio]]
* [[Setup mod on steam | Configuration du mod sur Steam]]
* [[Launching from Visual Studio 2013 | Lancement depuis Visual Studio 2013]]
* [[Source SDK 2013 community repos | Version Amélioré du Source SDK 2013]]
=== Versions antérieures du SDK ===
* [[Installing and Debugging the Source Code:fr | Installation et Débogage du Code Source]] {{fr}} ''(ou [[Swarm SDK Create a Mod|avec Alien Swarm]])''
* [[Source control | Introduction au Contrôle à la Source]]
<!--* [[Using Source Control with the Source SDK | Utilisation du Contrôle de la Source avec le Source SDK]]-->
* [[My First Mod | Mon Premier Mod]] ''(or [[Swarm C++ Code Overview|Vue d’ensemble d'Alien Swarm]])''
* [[Your First Entity:fr | Votre première entité]] {{fr}}
*# [[Authoring a Logical Entity | Création d’une Entité Logique]]
*# [[Authoring a Model Entity | Création d’une Entité Modèle]]
*# [[Authoring a Brush Entity | Création d’une Entité Brush]]
* [[Generalities On Entities | Généralités Sur les Entités]]
* [[Solution Configuration setup | Configuration de la Solution]]
* [[Launching from Visual Studio | Lancement depuis Visual Studio]]
==== Compilation ====
* [[Compiler Choices | Choix du Compilateur]]
** [[Compiling under VS2005 | Compilation sous VS2005]]
** [[Compiling under VS2008 | Compilation sous VS2008]]
** [[Compiling under VS2010 | Compilation sous VS2010]]
** [[Compiling under VS2012 | Compilation sous VS2012]]
** [[Compiling under Linux | Compilation sous Linux]]
** [[Fix Visual Studio Warning Level Error | Correction de l’Erreur de Niveau d’Avertissement de Visual Studio]]
== Techniques Courantes ==
* [[Accessing other entities | Accès à d’autres entités]]
* <code>[[Think() | Penser()]]</code>
* <code>[[Create() | Créer()]]</code>
* [[Developer Console Control | Contrôle de la Console de Développeur]]
* [[UTIL_TraceLine | TraceLines]]
* [[Animating a model | Animer un modèle]]
* [[Vector:fr | Vecteur]]s {{fr}}
* [[Game initialization | Initialisation du Jeu]] (définit la classe C++ du joueur , [[GameRules | Règles de Jeu]], etc.)
== Codage Abstrait ==
* '''[[:Category:Abstract Coding | Codage Abstrait]]'''
* [[Adding an experience system | Niveaux et XP]]
* [[Optimization (Programming) | Optimisation]]
* [[Procedural Textures | Textures Procédurales]]
* [[Scopes & Sniperrifles | Lunettes & Fusil de Précision]] (Sniper)
* [[Special effects | Effets Spéciaux]]
* [[Vehicles (programming) | Véhicules]]
* [[Threads]]
* [[Save Game Files | Fichiers de Sauvegarde du Jeu]]
* [[Dynamic Weapon Spawns | Spawns Dynamiques d'Armes]]
* [[Dynamic Weapon Spawns (Advanced) | Spawns Dynamiques d'Armes (Avancé)]]
== Divers ==
* [[:Category:Free source code | Code Source Gratuit]]
* [[Gibs | Morceaux de corps]] (Quand on explose une entité : il reste des [https://www.youtube.com/watch?v=wmYuioRPzAA petits morceaux])
* [[Player and NPC Cloak | Invisibilité]]
* [[Regenerating_Health|Regenerating Health]]
* [[Fading Out NPC Ragdolls]]
* [[Adding an inventory]]
* [[Adding MySQL++]]
* [[Adding Proximity Voice]]
* [[Importing CSS Weapons Into HL2]]
* [[Hand_Viewmodels|Separate Viewmodel for Arms]]
* [[Editing VPC scripts|Edit VPC scripts]]
* [[Adding Weapon Inspect]]
* [[Adding a Camera Bone to a Viewmodel]]
* [[Viewmodel Blood Splatter Overlay]]
== SDK Fixes and Tips ==
* [[General SDK Snippets & Fixes]]
* [[Duck Jump Fix]]
* [[Duplicate Animation Events Fix]]
* [[Weapon Respawn Fix]]
* [[Source SDK missing files]]
* [[Source 2007 Template Fixes]]
* [[Viewmodel Prediction Fix]]
* [[Client missing DT class CWaterBullet]]
* [[Detail props/Aspect ratio fix|prop_detail (Aspect Ratio Fix)]]
* [[env_projectedtexture/fixes|env_projectedtexture Fixes]]
* [[Fixing first time HL2DM compile problems]]
* [[First Person Fix]]
== Plugins ==
* [[Server Plugins]]
* [[Developer Console Control]]
* [[Left 4 Dead Plugins]]
== Reference ==
* [[Programming Sites]]
* [[Engine Structure]]
* [[Frame Order]]
* [[:Category:Interfaces]]
* [[:Category:Functions]]
* [[:Category:Classes]]
== Weapons ==
* '''[[:Category:Weapons programming]]'''
* '''[[AK47 weapon|Adding a new weapon to your mod]]'''
* '''[[Authoring a weapon entity]]'''
* '''[[Lowering your weapon on sprint]]'''
* '''[[Adding New Ammotypes]]'''
** [[Ammunition#Ammunition_coding|Ammo-related coding]]
* [[Weapon script]]
* [[Adding a Dynamic Scope]]
* [[Dual Pistols (CSS Style)]]
* [[Muzzle Flash (CSS Style)]]
* [[Muzzle Flash Lighting]]
* [[Grapple Hook]]
* [[Making a weapon Heal players]]
* [[Weapons on Spawn]]
* [[Battlefield Style Hitmarker]]
* [[Quick Grenade]]
* [[Changing the viewmodel bob]]
{{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}}
== Artificial Intelligence ==
* '''[[:Category:AI Programming]]'''
* '''[[AI Programming]]'''
* More about AI Programming here: '''[[:Category:AI]]'''
== Networking ==
* '''[[:Category:Networking]]'''
* '''[[Source Multiplayer Networking]]'''
* [[Networking Entities]]
* [[Networking Events & Messages]]
* [[Working With Prediction]]
* [[Master Server Query Protocol]]
* [[Server Queries]]
* [[Source RCON Protocol]]
== UTIL_ ==
* '''[[:Category:UTIL]]'''
* [[UTIL_Remove]]
* [[UTIL_TraceLine]]
* [[UTIL_EntitiesInBox]]
* [[UTIL_EntitiesInSphere]]
* [[UTIL_GetLocalPlayer]]
== Rendering ==
* [[Material proxies]]
* [[Shader Authoring]]
* [[Source SDK 2013: Shader Authoring]]
* [[Particles In Code|Particles]]
* [[Fading The Player In Thirdperson]]
* [[Overlaying a material onto model entities]]
* [[L4D Glow Effect]]
* [[TF2 Glow Effect (2013 SDK)|TF2 Glow Outline Effect]]
* [[Parallax Corrected Cubemaps]]
* [[Adding_PBR_to_your_mod|Physically Based Rendering]]
== User interface (VGUI) ==
* '''[[:Category:VGUI]]'''
* '''[[VGUI Documentation]]'''
* [[Custom_Menu_Screen|Create graphical menu (with images)]]
* [[Understanding VGUI2 Resource Files]]
* [[Understanding VGUI2 Animation]]
* [[VGUI2 Programming Best Practices]]
* [[GameUI]]
* [[HUD Elements]] and [[Basic Hud Modification]]
* [[VGUI: Making GameUI Panels|Making GameUI panels]]
* [[VGUI2: Hardcoded_Controls|Hardcoded Controls]]
* [[Models on VGUI Panels]]
* [[VGUI HTML Screen]]
* [[VGUI Creating A Custom Screen]]
* [[VGUI Screen Creation|Creating a VGUI screen]]
* [[VGUI Task List|Creating a VGUI task list]]
* [[VGUI Health bar|Creating a health progress bar]]
* [[Coded_keypad|Creating an interactive keypad at the screen]]
* [[Override_GameUI|Overriding the main menu with GameUI]]
* [[Animated_Menu_Background|Animated Main Menu Background]]
* [[Custom_loading_screen|Creating a custom loading screen depending on the map]]
* [[Game_Window_Cursor_Clipping|Clipping the cursor to the game window]]
== External libraries ==
* [[Adding Lua]]
* [[Adding Python]]
* [[:Category:SourceShaderEditor|Adding the Source Shader Editor]]
* [[Embedding Lua in the Source Engine]]
* [[Implementing FMOD]]
* [[Implementing libcurl]]
* [[Implementing Adobe Flash]]
* [[Implementing Awesomium]]
* [[Implementing Discord RPC]]
== Changing genres ==
* [[Third Person Camera]]
* [[2D Fighter/Arcade game]]
* [[Over the Shoulder View]]
== Multiplayer ==
* [[Team Icons]]
* [[MOTD Removal]]
* [[Death notices with custom weapons]]
* [[Alternate Multiplayer Physics]]
* [[Server-Side Bots|Creating server-side bots]]
* [[Adding the Game Instructor]]
* [[Fixing Per-Material Footsteps in HL2MP]]
* [[Fixing AI in multiplayer]]
* [[Randomizer Gamemode]]
== Alien Swarm ==
* [[Alien Swarm Glow|L4D Glow Effect in Swarm]]
* [[Swarm ThirdPersonView|Third Person View]]
* [[Swarm FirstPersonView|First Person View]]
* [[Swarm 2DArcadeSideView|2D Fighter/Arcade Game View]]
* [[Swarm C++ Code Overview]]
== Game movement and camera ==
* [[Brush ladders|Using a tool texture for ladders]]
* [[First Person Ragdolls|First Person Ragdolls in Multiplayer]]
* [[First Person Ragdolls In Singleplayer|First Person Ragdolls in Singleplayer]]
* [[Legs in Firstperson|Legs in First Person]]
* [[Camera Bob]]
* [[Camera]]
* [[View_roll|View roll]]
== Vehicles ==
* '''[[:Category:Vehicle Programming]]'''
* [[Adding Headlights to the Buggy]]
== External Links ==
* [[Programming Sites]] - sites about programming, including tutorials & articles.
{{category end}}
''Retournez a [[SDK Docs:fr|l'accueil du Wiki]] pour une liste complète d'articles.''
__NOTOC__
[[Category:Modding:fr]]
[[Category:Modding:fr]]

Revision as of 07:05, 8 January 2023

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Warning.pngAttention:Presque tout les sites sont en anglais, donc les seules sites en français sont subordonnées par un drapeau Français.
Note.pngNote:N'hésitez pas à apporter votre contribution à la traduction ! Ajouter :fr à côté. Pour plus d'info, appuie sur Modifier


Premiers Pas

Source SDK 2013

Versions antérieures du SDK

Compilation

Techniques Courantes

Codage Abstrait

Divers

SDK Fixes and Tips

Plugins

Reference

Weapons


Artificial Intelligence

Networking

UTIL_

Rendering

User interface (VGUI)

External libraries

Changing genres

Multiplayer

Alien Swarm

Game movement and camera

Vehicles

External Links

Retournez a l'accueil du Wiki pour une liste complète d'articles.

Subcategories

This category has only the following subcategory.

N

Pages in category "Fr/Programming"

The following 3 pages are in this category, out of 3 total.