Beams and Lasers: Difference between revisions

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{{lang|Beams and Lasers}}
{{lang|Beams and Lasers}}  
{{Abstract Mapping}}
{{Abstract Mapping}}
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=== Entities ===
=== Entities ===
*[[env_beam]] &mdash; A visible beam between two points.
*{{ent|env_beam}} — A visible beam between two points.
*[[env_laser]] &mdash; Laser with optional end sprite & sparks at the end.
*{{ent|env_laser}} — Laser with optional end sprite & sparks at the end.


*[[env_portal_laser]] Laser used in {{Game link|Portal 2}}.
*{{ent|func_tanklaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — A brush entity that functions as a laser turret.
*{{ent|func_tankpulselaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — Fires a laser at a specific speed.


*[[func_tanklaser]] - A brush entity that functions as a laser turret.
*{{ent|env_portal_laser}} Laser used in {{Game name|name=Portal 2}}.
*[[func_tankpulselaser]] - Fires a laser at a specific speed.


== Articles ==
== Articles ==
* [[wiseLaser]] - A little fun with [[env_beam]]
* [[wiseLaser]] A little fun with <code>env_beam</code>


== See Also ==
== See Also ==
* [[:Category: Level Design]]
* [[:Category:Level Design]]


[[Category:Hubs]]
[[Category:Hubs]]

Revision as of 08:01, 14 April 2022

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


Beams and Lasers can be added to the map to interact with its environment and add to the scenery.

Entities

  • env_beam — A visible beam between two points.
  • env_laser — Laser with optional end sprite & sparks at the end.

Articles

See Also