Beams and Lasers: Difference between revisions
		
		
		
		
		
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| mNo edit summary | Kestrelguy (talk | contribs)  m (desperately trying to get the language bar to work) | ||
| Line 1: | Line 1: | ||
| {{lang|Beams and Lasers}} | {{lang|Beams and Lasers}}   | ||
| {{Abstract Mapping}} | {{Abstract Mapping}} | ||
| <br> | <br> | ||
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| === Entities === | === Entities === | ||
| * | *{{ent|env_beam}} — A visible beam between two points. | ||
| * | *{{ent|env_laser}} — Laser with optional end sprite & sparks at the end. | ||
| * | *{{ent|func_tanklaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — A brush entity that functions as a laser turret.  | ||
| *{{ent|func_tankpulselaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — Fires a laser at a specific speed. | |||
| * | *{{ent|env_portal_laser}} Laser used in {{Game name|name=Portal 2}}. | ||
| == Articles == | == Articles == | ||
| * [[wiseLaser]]  | * [[wiseLaser]] — A little fun with <code>env_beam</code> | ||
| == See Also == | == See Also == | ||
| * [[:Category: Level Design]] | * [[:Category:Level Design]] | ||
| [[Category:Hubs]] | [[Category:Hubs]] | ||
Revision as of 08:01, 14 April 2022
| Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want | 
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| Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie | 
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
- env_beam — A visible beam between two points.
- env_laser — Laser with optional end sprite & sparks at the end.
- func_tanklaser (only in    ) — A brush entity that functions as a laser turret. ) — A brush entity that functions as a laser turret.
- func_tankpulselaser (only in    ) — Fires a laser at a specific speed. ) — Fires a laser at a specific speed.
- env_portal_laser Laser used in Template:Game name.
Articles
- wiseLaser — A little fun with env_beam

























