TrenchBroom: Difference between revisions
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Warning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using
J.A.C.K..
Visgroups will be lost!
Important:Trenchbroom uses extra KVs to handle features such as entity grouping, which can mess up entities such as multi_manager. This data is not stripped upon export; use goldutil's MAP file cleanup to strip this data.
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== Trivia == | == Trivia == | ||
* TrenchBroom was used to make the deathmatch map {{cow|Disposal}}, added in {{hl|4.1|addtext='s}} 25th Anniversary Update.{{ | * TrenchBroom was used to make the deathmatch map {{cow|Disposal}}, added in {{hl|4.1|addtext='s}} 25th Anniversary Update.{{ref|1}} | ||
== External links == | == External links == | ||
* [https://trenchbroom.github.io/ Official website] | * [https://trenchbroom.github.io/ Official website] | ||
* {{twhl|Tutorial:_Setting_up_TrenchBroom_for_GoldSource_games|Tutorial: Setting up TrenchBroom for GoldSource games}} on THWL wiki | * {{twhl|Tutorial:_Setting_up_TrenchBroom_for_GoldSource_games|Tutorial: Setting up TrenchBroom for GoldSource games}} on THWL wiki | ||
== References == | |||
# Contains a {{code|_tb_def}} KV in {{ent|worldspawn|eng=goldsrc}}, which is used by Trenchbroom to store which [[FGD]] is used by the map, as well as {{code|_tb_group}} and {{code|_tb_layer}}, which are used to simulate [[Grouping and VisGrouping]] (which aren't natively supported by the [[MAP]] format). | |||
{{leveleditors}} | {{leveleditors}} | ||
{{gldsrc sdktools}} | {{gldsrc sdktools}} |
Latest revision as of 07:12, 12 October 2024


TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats


Visgroups will be lost!

Trivia
- TrenchBroom was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.[1]
External links
References
- Contains a _tb_def KV in worldspawn, which is used by Trenchbroom to store which FGD is used by the map, as well as _tb_group and _tb_layer, which are used to simulate Grouping and VisGrouping (which aren't natively supported by the MAP format).
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