This article's documentation is for anything that uses the Source engine. Click here for more information.

Category:Shader parameters: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Individual pages list the games/branches, and almost all parameters are specific to/appear since some branch, so why mark these ones)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{lang|Category:List of Shader Parameters}}
{{LanguageBar}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
Line 78: Line 78:
* {{mono|[[$rimlight]]}}
* {{mono|[[$rimlight]]}}
* {{mono|[[$receiveflashlight]]}}
* {{mono|[[$receiveflashlight]]}}
* {{mono|[[$lightmap]]}} {{src13mp|only}}{{gmod|also}}
* {{mono|[[$lightmap]]}}


==Reflection==
==Reflection==
Line 95: Line 95:


* {{mono|[[%keywords]]}}
* {{mono|[[%keywords]]}}
* {{mono|[[%notooltexture]]}} {{hammer++|not}}
* {{mono|[[%notooltexture]]}}
* {{mono|[[%tooltexture]]}}
* {{mono|[[%tooltexture]]}}


==Effect==
==Effect==
* {{mono|[[$treesway]]}} {{l4d|since}}{{also|{{gmod}}{{bms}}{{tf2}}{{mapbase}}}}
* {{mono|[[$treesway]]}}
* {{mono|[[$nofog]]}}
* {{mono|[[$nofog]]}}


Line 118: Line 118:
* {{mono|[[%CompileWater]]}}
* {{mono|[[%CompileWater]]}}
* {{mono|[[%PlayerClip]]}}
* {{mono|[[%PlayerClip]]}}
* {{mono|[[$NoDecal]]}}
* {{mono|[[$nodecal]]}}


{{category end}}
{{category end}}
[[List Of Shader Parameters]]
[[List of shader parameters]]


[[Category:Material System]]
[[Category:Material System]]

Latest revision as of 09:42, 1 September 2025

English (en)Deutsch (de)Español (es)Français (fr)한국어 (ko)Русский (ru)中文 (zh)Translate (Translate)

This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

See Material Flags for $flags and $flags2 parameter enumerations.

See Material Map Compile Flags for the list of special %compile parameters which change the vbsp compile behavior of materials.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

  • $basetexturetransform
  • $frame
  • $basetexture2
  • $basetexturetransform2
  • $frame2
  • $decalscale
  • $modelmaterial
  • $decalfadeduration
  • $decalfadetime
  • $decalsecondpass
  • $fogscale
  • $splatter
  • $detailtexturetransform
  • $detailscale
  • $detailblendfactor
  • $detailblendmode
  • $detailtint
  • $detailframe
  • $detail_alpha_mask_base_texture
  • $detail2
  • $detailscale2
  • $detailblendfactor2
  • $detailframe2
  • $detailtint2

Adjustment

  • $seamless_detail

Transparency

Lighting

Reflection

Optimization

Texture Organization

Effect

Behavior

List of shader parameters

Subcategories

This category has only the following subcategory.

Pages in category "Shader parameters"

The following 117 pages are in this category, out of 117 total.