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This is a list of common game entities that ship with most {{source 2|4}} games  
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__NOTOC__
{{Source2_base.fgd}}
{{tabs|List of entities|source=1|source2=1|main=source}}
This is a list of common game Entities that ship with most {{source 2|4}} games  


== base.fgd ==
== base.fgd ==


{{ColumnBox|count=4|
=== Environment Entities ===
 
*[[env_screenoverlay_(Source_2) |env_screenoverlay]]
'''ambient'''
 
*[[ambient_generic]]
 
'''base'''
 
*[[base_clientui_ent]]
 
'''env'''
 
*[[env_screenoverlay_(Source_2) | env_screenoverlay]]
*[[env_microphone]]
*[[env_microphone]]
*[[env_entity_maker_(Source_2) | env_entity_maker]]
*[[env_entity_maker_(Source_2) |env_entity_maker]]
*[[env_projectedtexture]]
*[[env_projectedtexture]]
*[[env_decal]]
*[[env_decal]]
*[[env_instructor_hint]]
*[[env_instructor_hint]]
*[[env_sky]]
*[[env_sky]]
 
=== Filter Entities ===
'''filter'''
*[[filter_multi_(Source_2) |filter_multi]]
 
*[[filter_activator_name_(Source_2) |filter_activator_name]]
*[[filter_multi_(Source_2) | filter_multi]]
*[[filter_activator_model_(Source_2) |filter_activator_model]]
*[[filter_activator_name_(Source_2) | filter_activator_name]]
*[[filter_activator_context_(Source_2) |filter_activator_context]]
*[[filter_activator_model_(Source_2) | filter_activator_model]]
*[[filter_activator_class_(Source_2) |filter_activator_class]]
*[[filter_activator_context_(Source_2) | filter_activator_context]]
*[[filter_activator_mass_greater_(Source_2) |filter_activator_mass_greater]]
*[[filter_activator_class_(Source_2) | filter_activator_class]]
*[[filter_damage_type_(Source_2) |filter_damage_type]]
*[[filter_activator_mass_greater_(Source_2) | filter_activator_mass_greater]]
*[[filter_activator_attribute_int_(Source_2) |filter_activator_attribute_int]]
*[[filter_damage_type_(Source_2) | filter_damage_type]]
*[[filter_enemy_(Source_2) |filter_enemy]]
*[[filter_activator_attribute_int_(Source_2) | filter_activator_attribute_int]]
*[[filter_proximity_(Source_2) |filter_proximity]]
*[[filter_enemy_(Source_2) | filter_enemy]]
=== Info Entities ===
*[[filter_proximity_(Source_2) | filter_proximity]]
 
'''info'''
 
*[[info_visibility_box]]
*[[info_visibility_box]]
*[[info_cull_triangles]]
*[[info_cull_triangles]]
*[[info_target]]
*[[info_target]]
*[[info_world_layer]]
*[[info_world_layer]]
*[[info_constraint_anchor_(Source_2) | info_constraint_anchor]]
*[[info_constraint_anchor_(Source_2) |info_constraint_anchor]]
*[[info_target_instructor_hint]]
*[[info_target_instructor_hint]]
*[[info_spawngroup_landmark]]
*[[info_spawngroup_landmark]]
 
=== Logic Entities ===
'''logic'''
*[[logic_auto_(Source_2) |logic_auto]]
 
*[[logic_compare_(Source_2) |logic_compare]]
*[[logic_auto_(Source_2) | logic_auto]]
*[[logic_branch_listener_(Source_2) |logic_branch_listener]]
*[[logic_compare_(Source_2) | logic_compare]]
*[[logic_case_(Source_2) |logic_case]]
*[[logic_branch_listener_(Source_2) | logic_branch_listener]]
*[[logic_multicompare_(Source_2) |logic_multicompare]]
*[[logic_case_(Source_2) | logic_case]]
*[[logic_branch_(Source_2) |logic_branch]]
*[[logic_multicompare_(Source_2) | logic_multicompare]]
*[[logic_relay_(Source_2) |logic_relay]]
*[[logic_branch_(Source_2) | logic_branch]]
*[[logic_timer_(Source_2) |logic_timer]]
*[[logic_relay_(Source_2) | logic_relay]]
*[[logic_collision_pair_(Source_2) |logic_collision_pair]]
*[[logic_timer_(Source_2) | logic_timer]]
*[[logic_relay_(Source_2) |logic_relay]]
*[[logic_collision_pair_(Source_2) | logic_collision_pair]]
*[[logic_lineto_(Source_2) |logic_lineto]]
*[[logic_relay_(Source_2) | logic_relay]]
*[[logic_navigation_(Source_2) |logic_navigation]]
*[[logic_lineto_(Source_2) | logic_lineto]]
*[[logic_autosave_(Source_2) |logic_autosave]]
*[[logic_navigation_(Source_2) | logic_navigation]]
*[[logic_active_autosave_(Source_2) |logic_active_autosave]]
*[[logic_autosave_(Source_2) | logic_autosave]]
*[[logic_active_autosave_(Source_2) | logic_active_autosave]]
*[[logic_measure_movement]]
*[[logic_measure_movement]]
*[[logic_playerproxy]]
*[[logic_playerproxy]]
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*[[logic_npc_counter_obb]]
*[[logic_npc_counter_obb]]
*[[logic_npc_counter_radius]]
*[[logic_npc_counter_radius]]
 
=== Physics Entities ===
'''math'''
*[[phys_keepupright_(Source_2) |phys_keepupright]]
 
*[[phys_spring_(Source_2) |phys_spring]]
*[[math_remap_(Source_2) | math_remap]]
*[[phys_hinge_(Source_2) |phys_hinge]]
*[[math_colorblend_(Source_2) | math_colorblend]]
*[[phys_hinge_local_(Source_2) |phys_hinge_local]]
*[[math_counter_(Source_2) | math_counter]]
*[[phys_ballsocket_(Source_2) |phys_ballsocket]]
 
*[[phys_constraint_(Source_2) |phys_constraint]]
'''phys'''
*[[phys_pulleyconstraint_(Source_2) |phys_pulleyconstraint]]
 
*[[phys_slideconstraint_(Source_2) |phys_slideconstraint]]
*[[phys_keepupright_(Source_2) | phys_keepupright]]
*[[phys_lengthconstraint_(Source_2) |phys_lengthconstraint]]
*[[phys_spring_(Source_2) | phys_spring]]
*[[phys_ragdollconstraint_(Source_2) |phys_ragdollconstraint]]
*[[phys_hinge_(Source_2) | phys_hinge]]
*[[phys_genericconstraint_(Source_2) |phys_genericconstraint]]
*[[phys_hinge_local_(Source_2) | phys_hinge_local]]
*[[phys_splineconstraint_(Source_2) |phys_splineconstraint]]
*[[phys_ballsocket_(Source_2) | phys_ballsocket]]
*[[phys_wheelconstraint_(Source_2) |phys_wheelconstraint]]
*[[phys_constraint_(Source_2) | phys_constraint]]
*[[phys_thruster_(Source_2) |phys_thruster]]
*[[phys_pulleyconstraint_(Source_2) | phys_pulleyconstraint]]
*[[phys_torque_(Source_2) |phys_torque]]
*[[phys_slideconstraint_(Source_2) | phys_slideconstraint]]
*[[phys_motor_(Source_2) |phys_motor]]
*[[phys_lengthconstraint_(Source_2) | phys_lengthconstraint]]
*[[phys_magnet_(Source_2) |phys_magnet]]
*[[phys_ragdollconstraint_(Source_2) | phys_ragdollconstraint]]
=== Point Entities ===
*[[phys_genericconstraint_(Source_2) | phys_genericconstraint]]
{{distinguish|Point entity}}
*[[phys_splineconstraint_(Source_2) | phys_splineconstraint]]
*[[phys_wheelconstraint_(Source_2) | phys_wheelconstraint]]
*[[phys_thruster_(Source_2) | phys_thruster]]
*[[phys_torque_(Source_2) | phys_torque]]
*[[phys_motor_(Source_2) | phys_motor]]
*[[phys_magnet_(Source_2) | phys_magnet]]
 
'''point'''
 
*[[point_soundevent]]
*[[point_soundevent]]
*[[point_template_(Source_2) | point_template]]
*[[point_template_(Source_2) |point_template]]
*[[point_anglesensor_(Source_2) | point_anglesensor]]
*[[point_anglesensor_(Source_2) |point_anglesensor]]
*[[point_angularvelocitysensor_(Source_2) | point_angularvelocitysensor]]
*[[point_angularvelocitysensor_(Source_2) |point_angularvelocitysensor]]
*[[point_velocitysensor_(Source_2) | point_velocitysensor]]
*[[point_velocitysensor_(Source_2) |point_velocitysensor]]
*[[point_proximity_sensor_(Source_2) | point_proximity_sensor]]
*[[point_proximity_sensor_(Source_2) |point_proximity_sensor]]
*[[point_teleport_(Source_2) | point_teleport]]
*[[point_teleport_(Source_2) |point_teleport]]
*[[point_hurt_(Source_2) | point_hurt]]
*[[point_hurt_(Source_2) |point_hurt]]
*[[point_camera]]
*[[point_camera]]
*[[point_camera_vertical_fov]]
*[[point_camera_vertical_fov]]
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*[[point_gamestats_counter]]
*[[point_gamestats_counter]]
*[[point_instructor_event]]
*[[point_instructor_event]]
*[[point_worldtext_(Source_2) | point_worldtext]]
*[[point_worldtext_(Source_2) |point_worldtext]]
*[[point_workplane]]
*[[point_workplane]]
*[[point_value_remapper]]
*[[point_value_remapper]]
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*[[point_clientui_world_panel]]
*[[point_clientui_world_panel]]
*[[point_clientui_world_text_panel]]
*[[point_clientui_world_text_panel]]
 
=== Prop Entities ===
'''prop'''
*[[prop_static_(Source_2) |prop_static]]
 
*[[prop_dynamic_(Source_2) |prop_dynamic]]
*[[prop_static_(Source_2) | prop_static]]
*[[prop_dynamic_override_(Source_2) |prop_dynamic_override]]
*[[prop_dynamic_(Source_2) | prop_dynamic]]
*[[prop_physics_multiplayer_(Source_2) |prop_physics_multiplayer]]
*[[prop_dynamic_override_(Source_2) | prop_dynamic_override]]
*[[prop_ragdoll_(Source_2) |prop_ragdoll]]
*[[prop_physics_multiplayer_(Source_2) | prop_physics_multiplayer]]
*[[prop_dynamic_ornament_(Source_2) |prop_dynamic_ornament]]
*[[prop_ragdoll_(Source_2) | prop_ragdoll]]
*[[prop_dynamic_ornament_(Source_2) | prop_dynamic_ornament]]
*[[prop_magic_carpet]]
*[[prop_magic_carpet]]
 
=== Sound Entities ===
'''snd'''
 
*[[snd_event_point]]
*[[snd_event_point]]
*[[snd_event_alignedbox]]
*[[snd_event_alignedbox]]
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*[[snd_soundscape_proxy]]
*[[snd_soundscape_proxy]]
*[[snd_soundscape_triggerable]]
*[[snd_soundscape_triggerable]]
 
=== Trigger Entities ===
'''trigger'''
 
*[[trigger_changelevel]]
*[[trigger_changelevel]]
*[[trigger_gravity]]
*[[trigger_gravity]]
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*[[trigger_transition]]
*[[trigger_transition]]
*[[trigger_serverragdoll]]
*[[trigger_serverragdoll]]
 
=== Func Entities ===
'''test'''
*[[func_physbox_(Source_2) |func_physbox]]
 
*[[func_breakable_(Source_2) |func_breakable]]
*[[test_traceline]]
*[[func_precipitation_(Source_2) |func_precipitation]]
 
*[[func_precipitation_blocker_(Source_2) |func_precipitation_blocker]]
'''func'''
 
*[[func_physbox_(Source_2) | func_physbox]]
*[[func_breakable_(Source_2) | func_breakable]]
*[[func_precipitation_(Source_2) | func_precipitation]]
*[[func_precipitation_blocker_(Source_2) | func_precipitation_blocker]]
*[[func_trackautochange]]
*[[func_trackautochange]]
*[[func_shatterglass]]
*[[func_shatterglass]]
 
=== Special ===
'''path'''
*[[ambient_generic]]
 
*[[base_clientui_ent]]
*[[path_corner_(Source_2) | path_corner]]
*[[math_remap_(Source_2) |math_remap]]
 
*[[math_colorblend_(Source_2) |math_colorblend]]
'''visibility'''
*[[math_counter_(Source_2) |math_counter]]
 
*[[test_traceline]]
*[[path_corner_(Source_2) |path_corner]]
*[[visibility_hint]]
*[[visibility_hint]]
}}
== lights.fgd ==
== lights.fgd ==
{{ColumnBox|count=1|
=== Environment Entities ===
 
'''env'''
 
*[[env_light_probe_volume]]
*[[env_light_probe_volume]]
}}
== lights2.fgd ==
== lights2.fgd ==
{{ColumnBox|count=1|
=== Light Entities ===
 
*[[light_barn]]
'''light'''
*[[light_rect]]
 
*[[light_omni2]]
* [[light_barn]]
[[Category:Entities]][[Category:Level Design]]{{source2 topicon}}
* [[light_rect]]
* [[light_omni2]]
 
}}

Latest revision as of 09:58, 15 September 2024

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This is a list of common game Entities that ship with most Source 2 Source 2 games

base.fgd

Environment Entities

Filter Entities

Info Entities

Logic Entities

Physics Entities

Point Entities

Not to be confused with Point entity.

Prop Entities

Sound Entities

Trigger Entities

Func Entities

Special

lights.fgd

Environment Entities

lights2.fgd

Light Entities