Category:Shader parameters: Difference between revisions
		
		
		
		
		
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|  (Individual pages list the games/branches, and almost all parameters are specific to/appear since some branch, so why mark these ones) | |||
| (23 intermediate revisions by 8 users not shown) | |||
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| {{ | {{LanguageBar}} | ||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
| {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
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| * Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed. | * Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed. | ||
| See [[ | See [[Material Flags]] for $flags and $flags2 parameter enumerations. | ||
| See [[ | See [[Material Map Compile Flags]] for the list of special {{mono|%compile}} parameters which change the vbsp compile behavior of materials. | ||
| '''The list is far from complete.''' see [[ | '''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed! | ||
| {{category end}} | {{category end}} | ||
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| ==Basics== | ==Basics== | ||
| * | * {{mono|[[$basetexture]]}} | ||
| :* | :* {{mono|$basetexturetransform}} | ||
| :* | :* {{mono|$frame}} | ||
| :* | :* {{mono|$basetexture2}} | ||
| :* | :* {{mono|$basetexturetransform2}} | ||
| :* | :* {{mono|$frame2}} | ||
| * | * {{mono|[[$surfaceprop]]}} | ||
| * | * {{mono|[[$decal]]}} | ||
| :* | :* {{mono|$decalscale}} | ||
| :* | :* {{mono|$modelmaterial}} | ||
| :* | :* {{mono|$decalfadeduration}} | ||
| :* | :* {{mono|$decalfadetime}} | ||
| :* | :* {{mono|$decalsecondpass}} | ||
| :* | :* {{mono|$fogscale}} | ||
| :* | :* {{mono|$splatter}} | ||
| * | * {{mono|[[$detail]]}} | ||
| * | :* {{mono|$detailtexturetransform}} | ||
| :* {{mono|$detailscale}} | |||
| :* {{mono|$detailblendfactor}} | |||
| :* {{mono|$detailblendmode}} | |||
| :* {{mono|$detailtint}} | |||
| :* {{mono|$detailframe}} | |||
| :* {{mono|$detail_alpha_mask_base_texture}} | |||
| :* {{mono|$detail2}} | |||
| :* {{mono|$detailscale2}} | |||
| :* {{mono|$detailblendfactor2}} | |||
| :* {{mono|$detailframe2}} | |||
| :* {{mono|$detailtint2}} | |||
| * {{mono|[[$model (VMT)|$model]]}} | |||
| ==Adjustment== | ==Adjustment== | ||
| * | * {{mono|[[$color]]}} | ||
| * | * {{mono|[[$seamless scale]]}} | ||
| * | :* {{mono|$seamless_detail}} | ||
| * {{mono|[[$pointsamplemagfilter]]}} | |||
| ==Transparency== | ==Transparency== | ||
| *  | * {{mono|[[$alpha]]}} | ||
| *  | * {{mono|[[$alphatest]]}} | ||
| *  | * {{mono|[[$blendmodulatetexture]]}} | ||
| *  | * {{mono|[[$distancealpha]]}} | ||
| *  | * {{mono|[[$nocull]]}} | ||
| *  | * {{mono|[[$translucent]]}} | ||
| * {{mono|[[$no_draw]]}} | |||
| * {{mono|[[$vertexalpha]]}} | |||
| {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
| Line 55: | Line 70: | ||
| ==Lighting== | ==Lighting== | ||
| *  | * {{mono|[[$bumpmap]]}} | ||
| *  | * {{mono|[[$ssbump]]}} | ||
| *  | * {{mono|[[$selfillum]]}} | ||
| *  | * {{mono|[[$lightwarptexture]]}} | ||
| *  | * {{mono|[[$halflambert]]}} | ||
| *  | * {{mono|[[$ambientocclusion]] }} | ||
| *  | * {{mono|[[$rimlight]]}} | ||
| *  | * {{mono|[[$receiveflashlight]]}} | ||
| * {{mono|[[$lightmap]]}} | |||
| ==Reflection== | ==Reflection== | ||
| *  | * {{mono|[[$reflectivity]]}} | ||
| *  | * {{mono|[[$phong]]}} | ||
| *  | * {{mono|[[$envmap]]}} | ||
| * {{mono|[[$envmapmask]]}} | |||
| ==Optimization== | ==Optimization== | ||
| * | * {{mono|[[$ignorez]]}} | ||
| * | * {{mono|[[$alphatest]]}} | ||
| * {{mono|[[$softwareskin]]}} | |||
| ==Texture Organization== | ==Texture Organization== | ||
| * | * {{mono|[[%keywords]]}} | ||
| * | * {{mono|[[%notooltexture]]}} | ||
| * | * {{mono|[[%tooltexture]]}} | ||
| ==Effect== | ==Effect== | ||
| * | * {{mono|[[$treesway]]}} | ||
| * | * {{mono|[[$nofog]]}} | ||
| ==Behavior== | |||
| * {{mono|[[%CompileBlockLOS]]}} | |||
| * {{mono|[[%CompileClip]]}} | |||
| * {{mono|[[%CompileDetail]]}} | |||
| * {{mono|[[%CompileLadder]]}} | |||
| * {{mono|[[%CompileNoDraw]]}} | |||
| * {{mono|[[%CompileNoLight]]}} | |||
| * {{mono|[[%CompileNonSolid]]}} | |||
| * {{mono|[[%CompileNPCClip]]}} | |||
| * {{mono|[[%CompilePassBullets]]}} | |||
| * {{mono|[[%CompileSkip]]}} | |||
| * {{mono|[[%CompileSlime]]}} | |||
| * {{mono|[[%CompileTeam]]}} | |||
| * {{mono|[[%CompileTrigger]]}} | |||
| * {{mono|[[%CompileWater]]}} | |||
| * {{mono|[[%PlayerClip]]}} | |||
| * {{mono|[[$nodecal]]}} | |||
| {{category end}} | {{category end}} | ||
| [[List of shader parameters]] | |||
| [[Category:Material System]] | [[Category:Material System]] | ||
| [[Category: | {{source topicon}} | ||
| [[Category:Lists]] | |||
| __NOTOC__ | __NOTOC__ | ||
Latest revision as of 09:42, 1 September 2025
| This category lists top-level parameters available in the "Generic" shaders. 
 See Material Flags for $flags and $flags2 parameter enumerations. See Material Map Compile Flags for the list of special %compile parameters which change the vbsp compile behavior of materials. The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed! | 
| Basics
 
 
 Adjustment
 Transparency | Lighting
 ReflectionOptimizationTexture OrganizationEffectBehavior | 
Subcategories
This category has only the following subcategory.
S
- Source base shader parameters (31 P)
Pages in category "Shader parameters"
The following 117 pages are in this category, out of 117 total.
B
C
D
E
- $envmap
- $envmapanisotropy
- $envmapanisotropyscale
- $envmapcontrast
- $envmapframe
- $envmapfresnel
- $envmapfresnelminmaxexp
- $envmaplightscale
- $envmaplightscaleminmax
- $envmapmask
- $envmapmaskframe
- $envmapmaskscale
- $envmapmasktransform
- $envmapmode
- $envmapoptional
- $envmapsaturation
- $envmapsphere
- $envmaptint
- $emissiveblend


























