Explosions: Difference between revisions
Jump to navigation
Jump to search
Kestrelguy (talk | contribs) m (desperately trying to get the language bar to work) |
Ninjaofsauce (talk | contribs) (Added movieexplosion entity and description) |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
==Mapping== | ==Mapping== | ||
===Entities=== | ===Entities=== | ||
There are several different explosion entities. | |||
*{{ent|env_ar2explosion}} — AR2 explosion ''effect'' (No damage) | *{{ent|env_ar2explosion}} — AR2 explosion ''effect'' (No damage) | ||
*{{ent|env_explosion}} — Origin oriented explosion | *{{ent|env_explosion}} — Origin oriented explosion | ||
Line 12: | Line 12: | ||
*{{ent|env_spark}} — Shoots sparks | *{{ent|env_spark}} — Shoots sparks | ||
*{{ent|env_splash}} — Splash effect | *{{ent|env_splash}} — Splash effect | ||
*{{ent|env_movieexplosion}} — Slowly Expanding Smoke Explosion | |||
===Implementations=== | ===Implementations=== | ||
*[[Car Explosions]] | *[[Car Explosions]] |
Latest revision as of 20:51, 17 April 2025
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Mapping
Entities
There are several different explosion entities.
- env_ar2explosion — AR2 explosion effect (No damage)
- env_explosion — Origin oriented explosion
- env_physexplosion — Explosion that affects Physics objects
- env_physimpact — Specific Physics explosion
- env_shake — Shakes screens of players in proximity
- env_shooter — Shoots gibs
- env_spark — Shoots sparks
- env_splash — Splash effect
- env_movieexplosion — Slowly Expanding Smoke Explosion
Implementations
Modeling
Todo: Add movie explosion documentation here...the one from the last map