List of CS:GO Soundscapes: Difference between revisions
		
		
		
		
		
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| {{ | {{lang|List of CS:GO Soundscapes}} | ||
| | | {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} | ||
| }} | |||
| Here is a list of [[soundscape]]s for use in {{csgo|4}}. An easy way of testing them is to use the <code>playsoundscape</code> console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the <code>playsoundscape</code> command may not be so overbearing in a custom soundscape. | |||
| Preview videos of these soundscapes can be found [https://www.youtube.com/watch?v=X1Sw5vNAI3k here (1)], [https://www.youtube.com/watch?v=2Ejcu-P5PLo here (2)], [https://www.youtube.com/watch?v=XcMgBAVhybw here (3)], and [https://www.youtube.com/watch?v=XLt1wm6K10Q here (4)]. | |||
| == Generic and Test == | == Generic and Test == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |e3_techdemo_gmanspeaking | |height="40px"|e3_techdemo_gmanspeaking | ||
| |DSP 10. | |DSP 10. | ||
| | | | | ||
| Line 21: | Line 20: | ||
| | | | | ||
| |- | |- | ||
| |e3_Techdemo_02 | |height="40px"|e3_Techdemo_02 | ||
| |Physics room. | |Physics room. | ||
| | | | | ||
| Line 27: | Line 26: | ||
| | | | | ||
| |- | |- | ||
| |e3_Techdemo_03 | |height="40px"|e3_Techdemo_03 | ||
| |DSP 1. | |DSP 1. | ||
| | | | | ||
| Line 33: | Line 32: | ||
| | | | | ||
| |- | |- | ||
| |e3_Techdemo_05 | |height="40px"|e3_Techdemo_05 | ||
| |Dripping cave ambient. | |Dripping cave ambient. | ||
| | | | | ||
| Line 39: | Line 38: | ||
| | | | | ||
| |- | |- | ||
| |e3_Techdemo_06 | |height="40px"|e3_Techdemo_06 | ||
| |Lake. | |Lake. | ||
| | | | | ||
| Line 45: | Line 44: | ||
| | | | | ||
| |- | |- | ||
| |e3_end | |height="40px"|e3_end | ||
| |No DSP, no ambients. | |No DSP, no ambients. | ||
| | | | | ||
| Line 51: | Line 50: | ||
| | | | | ||
| |- | |- | ||
| |GenericIndoor | |height="40px"|GenericIndoor | ||
| |Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
| | | | | ||
| Line 57: | Line 56: | ||
| | | | | ||
| |- | |- | ||
| |GenericOutdoor | |height="40px"|GenericOutdoor | ||
| |Electric hum like above with a motor / gas / wind kind of sound in the background. | |Electric hum like above with a motor / gas / wind kind of sound in the background. | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 63: | Line 62: | ||
| |Quiet electric hum. | |Quiet electric hum. | ||
| |- | |- | ||
| |cabin | |height="40px"|cabin | ||
| |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 69: | Line 68: | ||
| |Faint banjo-like TV music. | |Faint banjo-like TV music. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 75: | Line 74: | ||
| |Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | ||
| |- | |- | ||
| |cabin_outdoor | |height="40px"|cabin_outdoor | ||
| |Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | ||
| | | | | ||
| Line 81: | Line 80: | ||
| | | | | ||
| |- | |- | ||
| |test_tvset | |height="40px"|test_tvset | ||
| |Music coming from a TV set   | |Music coming from a TV set   | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 90: | Line 89: | ||
| == Assault == | == Assault == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |assault.outside | |height="40px"|assault.outside | ||
| |Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 102: | Line 101: | ||
| | | | | ||
| |- | |- | ||
| |assault.inside | |height="40px"|assault.inside | ||
| |Continual industrial hum, occasional noise of gas in machinery.   | |Continual industrial hum, occasional noise of gas in machinery.   | ||
| | | | | ||
| Line 108: | Line 107: | ||
| | | | | ||
| |- | |- | ||
| |assault.vents_distant | |height="40px"|assault.vents_distant | ||
| |Continual low pitch rumble.   | |Continual low pitch rumble.   | ||
| | | | | ||
| Line 114: | Line 113: | ||
| | | | | ||
| |- | |- | ||
| |assault.flies | |height="40px"|assault.flies | ||
| |The buzzing of flies. | |The buzzing of flies. | ||
| | | | | ||
| Line 120: | Line 119: | ||
| | | | | ||
| |- | |- | ||
| |assault.steamvent | |height="40px"|assault.steamvent | ||
| |Continual low pitch rush of steam with drips. | |Continual low pitch rush of steam with drips. | ||
| | | | | ||
| Line 126: | Line 125: | ||
| | | | | ||
| |- | |- | ||
| |assault.industrial1 | |height="40px"|assault.industrial1 | ||
| |Continual sound of machinery operating interspersed with louder machine noises. | |Continual sound of machinery operating interspersed with louder machine noises. | ||
| | | | | ||
| Line 132: | Line 131: | ||
| | | | | ||
| |- | |- | ||
| |assault.industrial2 | |height="40px"|assault.industrial2 | ||
| |Continual sound of machinery operating interspersed with gas venting noises. | |Continual sound of machinery operating interspersed with gas venting noises. | ||
| | | | | ||
| Line 138: | Line 137: | ||
| | | | | ||
| |- | |- | ||
| |assault.industrial3 | |height="40px"|assault.industrial3 | ||
| |Continual industrial rumble interspersed with rattles & squeaks. | |Continual industrial rumble interspersed with rattles & squeaks. | ||
| | | | | ||
| Line 144: | Line 143: | ||
| | | | | ||
| |- | |- | ||
| |assault.industrial4 | |height="40px"|assault.industrial4 | ||
| |Continual throb of machinery. | |Continual throb of machinery. | ||
| | | | | ||
| Line 150: | Line 149: | ||
| | | | | ||
| |- | |- | ||
| |assault.powerline | |height="40px"|assault.powerline | ||
| |Continual electrical hum   | |Continual electrical hum   | ||
| | | | | ||
| Line 156: | Line 155: | ||
| | | | | ||
| |- | |- | ||
| |assault.fan | |height="40px"|assault.fan | ||
| |Continual fan running. | |Continual fan running. | ||
| | | | | ||
| Line 162: | Line 161: | ||
| | | | | ||
| |- | |- | ||
| |assault.humminglight | |height="40px"|assault.humminglight | ||
| |Continual electrical hum. | |Continual electrical hum. | ||
| | | | | ||
| Line 168: | Line 167: | ||
| | | | | ||
| |- | |- | ||
| |assault.acunit | |height="40px"|assault.acunit | ||
| |Continual rumble of machinery. | |Continual rumble of machinery. | ||
| | | | | ||
| Line 174: | Line 173: | ||
| | | | | ||
| |- | |- | ||
| |assault.acunit_alt | |height="40px"|assault.acunit_alt | ||
| |Sound of machinery starting up, running then shutting down. | |Sound of machinery starting up, running then shutting down. | ||
| | | | | ||
| Line 180: | Line 179: | ||
| | | | | ||
| |- | |- | ||
| |assault.uppertracks | |height="40px"|assault.uppertracks | ||
| |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 186: | Line 185: | ||
| | | | | ||
| |- | |- | ||
| |assault.rourkestreet | |height="40px"|assault.rourkestreet | ||
| |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 192: | Line 191: | ||
| | | | | ||
| |- | |- | ||
| |assault.stephenst | |height="40px"|assault.stephenst | ||
| |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.   | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.   | ||
| | | | | ||
| Line 198: | Line 197: | ||
| | | | | ||
| |- | |- | ||
| |assault.ctalley | |height="40px"|assault.ctalley | ||
| |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 204: | Line 203: | ||
| | | | | ||
| |- | |- | ||
| |assault.talley | |height="40px"|assault.talley | ||
| |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 210: | Line 209: | ||
| | | | | ||
| |- | |- | ||
| |assault.building | |height="40px"|assault.building | ||
| |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 216: | Line 215: | ||
| | | | | ||
| |- | |- | ||
| |assault.parking | |height="40px"|assault.parking | ||
| |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | | ||
| Line 222: | Line 221: | ||
| | | | | ||
| |- | |- | ||
| |assault.ware | |height="40px"|assault.ware | ||
| |Continual electrical hum & low pitch white noise, occasional machinery noises. | |Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
| | | | | ||
| Line 228: | Line 227: | ||
| | | | | ||
| |- | |- | ||
| |assault.hroom | |height="40px"|assault.hroom | ||
| |Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
| | | | | ||
| Line 234: | Line 233: | ||
| | | | | ||
| |- | |- | ||
| |assault.vents | |height="40px"|assault.vents | ||
| |Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
| | | | | ||
| Line 240: | Line 239: | ||
| | | | | ||
| |- | |- | ||
| |assault.roof | |height="40px"|assault.roof | ||
| |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
| | | | | ||
| Line 249: | Line 248: | ||
| == Aztec == | == Aztec == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |aztec.outdoors_e3 | |height="40px"|aztec.outdoors_e3 | ||
| |Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
| | | | | ||
| Line 261: | Line 260: | ||
| | | | | ||
| |- | |- | ||
| |aztec.outdoors | |height="40px"|aztec.outdoors | ||
| |Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | |Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | ||
| | | | | ||
| Line 267: | Line 266: | ||
| | | | | ||
| |- | |- | ||
| |aztec.indoors | |height="40px"|aztec.indoors | ||
| |Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
| | | | | ||
| Line 273: | Line 272: | ||
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| |- | |- | ||
| |aztec.indoors_river | |height="40px"|aztec.indoors_river | ||
| |The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | |The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | ||
| | | | | ||
| Line 279: | Line 278: | ||
| | | | | ||
| |- | |- | ||
| |aztec.outdoors_river | |height="40px"|aztec.outdoors_river | ||
| |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
| | | | | ||
| Line 285: | Line 284: | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.rain1 | |height="40px"|coopcementplant.rain1 | ||
| | | |Light rain and occasional thunder. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.rain2 | |height="40px"|coopcementplant.rain2 | ||
| | | |Slightly louder light rain. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.rain3 | |height="40px"|coopcementplant.rain3 | ||
| | | |Moderate rain. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.rain4 | |height="40px"|coopcementplant.rain4 | ||
| | | |Heavy rain. | ||
| | | | | ||
| | | | | ||
| Line 312: | Line 311: | ||
| == Baggage == | == Baggage == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |baggage.indoors_main | |height="40px"|baggage.indoors_main | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.indoors_lower_level_01 | |height="40px"|baggage.indoors_lower_level_01 | ||
| | | |Quiet droning tone, occasional metal stressing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.indoors_lower_level_02 | |height="40px"|baggage.indoors_lower_level_02 | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.counterterror_spawn | |height="40px"|baggage.counterterror_spawn | ||
| | | |Quiet droning tone, occasional metal stressing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.terror_spawn | |height="40px"|baggage.terror_spawn | ||
| | | |Quiet droning tone, occasional windgusts. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_terror_spawn | |height="40px"|baggage.hallway_terror_spawn | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_counterterror_spawn | |height="40px"|baggage.hallway_counterterror_spawn | ||
| | | |Almost identical to the above, except for slight volume differences. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_01 | |height="40px"|baggage.hallway_01 | ||
| | | |Quiet droning tone, occasional metal stressing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_02 | |height="40px"|baggage.hallway_02 | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_03 | |height="40px"|baggage.hallway_03 | ||
| | | |Quiet droning tone, occasional metal stressing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_04 | |height="40px"|baggage.hallway_04 | ||
| | | |Identical to "baggage.hallway_02". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_05 | |height="40px"|baggage.hallway_05 | ||
| | | |Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_06 | |height="40px"|baggage.hallway_06 | ||
| | | |Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_07 | |height="40px"|baggage.hallway_07 | ||
| | | |Quiet droning tone, occasional metal stressing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_08 | |height="40px"|baggage.hallway_08 | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_09 | |height="40px"|baggage.hallway_09 | ||
| | | |Quiet droning tone, occasional metal stressing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |baggage.hallway_10 | |height="40px"|baggage.hallway_10 | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| Line 423: | Line 422: | ||
| == Bank == | == Bank == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |bank.outdoors_01 | |height="40px"|bank.outdoors_01 | ||
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| Line 435: | Line 434: | ||
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| |- | |- | ||
| |bank.outdoors_02 | |height="40px"|bank.outdoors_02 | ||
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| Line 441: | Line 440: | ||
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| |- | |- | ||
| |bank.outdoors_03 | |height="40px"|bank.outdoors_03 | ||
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| Line 447: | Line 446: | ||
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| |- | |- | ||
| |bank.outdoors_04 | |height="40px"|bank.outdoors_04 | ||
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| Line 453: | Line 452: | ||
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| |- | |- | ||
| |bank.outdoors_05 | |height="40px"|bank.outdoors_05 | ||
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| Line 459: | Line 458: | ||
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| |- | |- | ||
| |bank.outdoors_06 | |height="40px"|bank.outdoors_06 | ||
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| Line 465: | Line 464: | ||
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| |- | |- | ||
| |bank.outdoors_07 | |height="40px"|bank.outdoors_07 | ||
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| Line 471: | Line 470: | ||
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| |- | |- | ||
| |bank.outdoors_08 | |height="40px"|bank.outdoors_08 | ||
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| Line 477: | Line 476: | ||
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| |- | |- | ||
| |bank.outdoors_09 | |height="40px"|bank.outdoors_09 | ||
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| Line 483: | Line 482: | ||
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| |- | |- | ||
| |bank.outdoors_10 | |height="40px"|bank.outdoors_10 | ||
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| Line 489: | Line 488: | ||
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| |- | |- | ||
| |bank.outdoors_11 | |height="40px"|bank.outdoors_11 | ||
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| Line 495: | Line 494: | ||
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| |- | |- | ||
| |bank.outdoors_12 | |height="40px"|bank.outdoors_12 | ||
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| Line 501: | Line 500: | ||
| | | | | ||
| |- | |- | ||
| |bank.outdoors_13 | |height="40px"|bank.outdoors_13 | ||
| | | | | ||
| | | | | ||
| Line 507: | Line 506: | ||
| | | | | ||
| |- | |- | ||
| |bank.outdoors_14 | |height="40px"|bank.outdoors_14 | ||
| | | | | ||
| | | | | ||
| Line 513: | Line 512: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_01 | |height="40px"|bank.indoors_01 | ||
| | | | | ||
| | | | | ||
| Line 519: | Line 518: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_02 | |height="40px"|bank.indoors_02 | ||
| | | | | ||
| | | | | ||
| Line 525: | Line 524: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_03 | |height="40px"|bank.indoors_03 | ||
| | | | | ||
| | | | | ||
| Line 531: | Line 530: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_04 | |height="40px"|bank.indoors_04 | ||
| | | | | ||
| | | | | ||
| Line 537: | Line 536: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_05 | |height="40px"|bank.indoors_05 | ||
| | | | | ||
| | | | | ||
| Line 543: | Line 542: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_06 | |height="40px"|bank.indoors_06 | ||
| | | | | ||
| | | | | ||
| Line 549: | Line 548: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_07 | |height="40px"|bank.indoors_07 | ||
| | | | | ||
| | | | | ||
| Line 555: | Line 554: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_08 | |height="40px"|bank.indoors_08 | ||
| | | | | ||
| | | | | ||
| Line 561: | Line 560: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_09 | |height="40px"|bank.indoors_09 | ||
| | | | | ||
| | | | | ||
| Line 567: | Line 566: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_10 | |height="40px"|bank.indoors_10 | ||
| | | | | ||
| | | | | ||
| Line 573: | Line 572: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_11 | |height="40px"|bank.indoors_11 | ||
| | | | | ||
| | | | | ||
| Line 579: | Line 578: | ||
| | | | | ||
| |- | |- | ||
| |bank.indoors_12 | |height="40px"|bank.indoors_12 | ||
| | | | | ||
| | | | | ||
| Line 588: | Line 587: | ||
| == Boathouse == | == Boathouse == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |boathouse.dock | |height="40px"|boathouse.dock | ||
| | | | | ||
| | | | | ||
| Line 600: | Line 599: | ||
| | | | | ||
| |- | |- | ||
| |boathouse.ext | |height="40px"|boathouse.ext | ||
| | | | | ||
| | | | | ||
| Line 606: | Line 605: | ||
| | | | | ||
| |- | |- | ||
| |boathouse.int | |height="40px"|boathouse.int | ||
| | | | | ||
| | | | | ||
| Line 612: | Line 611: | ||
| | | | | ||
| |- | |- | ||
| |boathouse.boat.int | |height="40px"|boathouse.boat.int | ||
| | | | | ||
| | | | | ||
| Line 621: | Line 620: | ||
| == Canals == | == Canals == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |canals.Outside | |height="40px"|canals.Outside | ||
| |Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | ||
| | | | | ||
| Line 633: | Line 632: | ||
| | | | | ||
| |- | |- | ||
| |canals.CTStart | |height="40px"|canals.CTStart | ||
| | | | | ||
| | | | | ||
| Line 639: | Line 638: | ||
| | | | | ||
| |- | |- | ||
| |canals.CT_Lower | |height="40px"|canals.CT_Lower | ||
| | | | | ||
| | | | | ||
| Line 645: | Line 644: | ||
| | | | | ||
| |- | |- | ||
| |canals.Water_CT | |height="40px"|canals.Water_CT | ||
| | | | | ||
| | | | | ||
| Line 651: | Line 650: | ||
| | | | | ||
| |- | |- | ||
| |canals.ABomb | |height="40px"|canals.ABomb | ||
| | | | | ||
| | | | | ||
| Line 657: | Line 656: | ||
| | | | | ||
| |- | |- | ||
| |canals.ABomb_Back | |height="40px"|canals.ABomb_Back | ||
| | | | | ||
| | | | | ||
| Line 663: | Line 662: | ||
| | | | | ||
| |- | |- | ||
| |canals.Shop | |height="40px"|canals.Shop | ||
| | | | | ||
| | | | | ||
| Line 669: | Line 668: | ||
| | | | | ||
| |- | |- | ||
| |canals.Arch | |height="40px"|canals.Arch | ||
| | | | | ||
| | | | | ||
| Line 675: | Line 674: | ||
| | | | | ||
| |- | |- | ||
| |canals.Garden | |height="40px"|canals.Garden | ||
| | | | | ||
| | | | | ||
| Line 681: | Line 680: | ||
| | | | | ||
| |- | |- | ||
| |canals.TMain | |height="40px"|canals.TMain | ||
| | | | | ||
| | | | | ||
| Line 687: | Line 686: | ||
| | | | | ||
| |- | |- | ||
| |canals.TStart_Interior | |height="40px"|canals.TStart_Interior | ||
| | | | | ||
| | | | | ||
| Line 693: | Line 692: | ||
| | | | | ||
| |- | |- | ||
| |canals.TStart_Exterior | |height="40px"|canals.TStart_Exterior | ||
| | | | | ||
| | | | | ||
| Line 699: | Line 698: | ||
| | | | | ||
| |- | |- | ||
| |canals.TSide_Upper | |height="40px"|canals.TSide_Upper | ||
| | | | | ||
| | | | | ||
| Line 705: | Line 704: | ||
| | | | | ||
| |- | |- | ||
| |canals.Ivy | |height="40px"|canals.Ivy | ||
| | | | | ||
| | | | | ||
| Line 711: | Line 710: | ||
| | | | | ||
| |- | |- | ||
| |canals.Stairwell | |height="40px"|canals.Stairwell | ||
| | | | | ||
| | | | | ||
| Line 717: | Line 716: | ||
| | | | | ||
| |- | |- | ||
| |canals.BBomb | |height="40px"|canals.BBomb | ||
| | | | | ||
| | | | | ||
| Line 723: | Line 722: | ||
| | | | | ||
| |- | |- | ||
| |canals.Lobby | |height="40px"|canals.Lobby | ||
| | | | | ||
| | | | | ||
| Line 729: | Line 728: | ||
| | | | | ||
| |- | |- | ||
| |canals.Water | |height="40px"|canals.Water | ||
| | | | | ||
| | | | | ||
| Line 735: | Line 734: | ||
| | | | | ||
| |- | |- | ||
| |canals.WaterPoints | |height="40px"|canals.WaterPoints | ||
| | | | | ||
| | | | | ||
| Line 741: | Line 740: | ||
| | | | | ||
| |- | |- | ||
| |canals.Balcony | |height="40px"|canals.Balcony | ||
| | | | | ||
| | | | | ||
| Line 747: | Line 746: | ||
| | | | | ||
| |- | |- | ||
| |canals.Window | |height="40px"|canals.Window | ||
| | | | | ||
| | | | | ||
| Line 753: | Line 752: | ||
| | | | | ||
| |- | |- | ||
| |canals.Courtyard | |height="40px"|canals.Courtyard | ||
| | | | | ||
| | | | | ||
| Line 759: | Line 758: | ||
| | | | | ||
| |- | |- | ||
| |canals.Windows | |height="40px"|canals.Windows | ||
| | | | | ||
| | | | | ||
| Line 765: | Line 764: | ||
| | | | | ||
| |- | |- | ||
| |canals.Tunnel_Stairs | |height="40px"|canals.Tunnel_Stairs | ||
| | | | | ||
| | | | | ||
| Line 771: | Line 770: | ||
| | | | | ||
| |- | |- | ||
| |canals.Tunnels | |height="40px"|canals.Tunnels | ||
| | | | | ||
| | | | | ||
| Line 777: | Line 776: | ||
| | | | | ||
| |- | |- | ||
| |canals.Short | |height="40px"|canals.Short | ||
| | | | | ||
| | | | | ||
| Line 786: | Line 785: | ||
| == Cbble == | == Cbble == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |cbble.indoors | |height="40px"|cbble.indoors | ||
| |A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | ||
| | | | | ||
| Line 798: | Line 797: | ||
| | | | | ||
| |- | |- | ||
| |cbble.under | |height="40px"|cbble.under | ||
| |A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
| | | | | ||
| Line 804: | Line 803: | ||
| | | | | ||
| |- | |- | ||
| |cbble.outdoors1 | |height="40px"|cbble.outdoors1 | ||
| |A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | ||
| | | | | ||
| Line 810: | Line 809: | ||
| | | | | ||
| |- | |- | ||
| |cbble.outdoors2 | |height="40px"|cbble.outdoors2 | ||
| |Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
| | | | | ||
| Line 819: | Line 818: | ||
| == Cementplant == | == Cementplant == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |coopcementplant.missionselect_blank | |height="40px"|coopcementplant.missionselect_blank | ||
| | | |Empty soundscape. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.outside | |height="40px"|coopcementplant.outside | ||
| | | |Truck, factory and insect-like sounds utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.drainage_pipe | |height="40px"|coopcementplant.drainage_pipe | ||
| | | |Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.drainage_bigroom | |height="40px"|coopcementplant.drainage_bigroom | ||
| | | |Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.drainage_stairs | |height="40px"|coopcementplant.drainage_stairs | ||
| | | |Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.forest_tower | |height="40px"|coopcementplant.forest_tower | ||
| | | |Quiet droning tone, trees swaying, insect-like sounds. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.forest_dawn | |height="40px"|coopcementplant.forest_dawn | ||
| | | |Loud noises of trees swaying, continuous and occasional birdsong. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.forest_night | |height="40px"|coopcementplant.forest_night | ||
| | | |Moderate noises of trees swaying, insect-like sounds. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.entrance | |height="40px"|coopcementplant.entrance | ||
| | | |Moderate noises of trees swaying, wind blowing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.factory_outside_1 | |height="40px"|coopcementplant.factory_outside_1 | ||
| | | |Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.factory_outside_1b | |height="40px"|coopcementplant.factory_outside_1b | ||
| | | |Identical to "coopcementplant.factory_outside_1". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.factory_outside_3 | |height="40px"|coopcementplant.factory_outside_3 | ||
| | | |Identical to "coopcementplant.factory_outside_1". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.dock_outside | |height="40px"|coopcementplant.dock_outside | ||
| | | |Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.dock_under | |height="40px"|coopcementplant.dock_under | ||
| | | |Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.truck_fillup | |height="40px"|coopcementplant.truck_fillup | ||
| | | |Moderate droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.sniper_alley | |height="40px"|coopcementplant.sniper_alley | ||
| | | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.sniperalley_rain_light | |height="40px"|coopcementplant.sniperalley_rain_light | ||
| | | |Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.tents_exterior | |height="40px"|coopcementplant.tents_exterior | ||
| | | |Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.tents_interior | |height="40px"|coopcementplant.tents_interior | ||
| | | |Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.hostage_storage | |height="40px"|coopcementplant.hostage_storage | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.dock_apc_garage | |height="40px"|coopcementplant.dock_apc_garage | ||
| | | |Quiet droning tone, occasional pipe noises and echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.vent | |height="40px"|coopcementplant.vent | ||
| | | |Windy droning tone, occasional pipe noises and metal straining. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.clinker_room | |height="40px"|coopcementplant.clinker_room | ||
| | | |Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.pcroom_inside_rain_light | |height="40px"|coopcementplant.pcroom_inside_rain_light | ||
| | | |Quiet droning tone, moderate rain pouring on a metal roof. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.factory_outside_rain_med | |height="40px"|coopcementplant.factory_outside_rain_med | ||
| | | |Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.factory_outside_rain_heavy | |height="40px"|coopcementplant.factory_outside_rain_heavy | ||
| | | |Outside ambience with heavy rain and occasional thunder. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.factory_outside_rain_heaviest | |height="40px"|coopcementplant.factory_outside_rain_heaviest | ||
| | | |Outside ambience with moderate rain, wind blowing and occasional windgusts. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.MissionSelect_TechRoom | |height="40px"|coopcementplant.MissionSelect_TechRoom | ||
| | | |Quiet computer-like droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |coopcementplant.MissionSelect_M1 | |height="40px"|coopcementplant.MissionSelect_M1 | ||
| | | |Identical to "coopcementplant.forest_night", except with an extra sound position. | ||
| | | |0 | ||
| | | | | ||
| |Loud helicopter noise. | |||
| |- | |- | ||
| |coopcementplant.MissionSelect_M3 | |height="40px"|coopcementplant.MissionSelect_M3 | ||
| | | |Identical to "coopcementplant.dock_outside", except with an extra sound position. | ||
| | | |0 | ||
| | | | | ||
| |APC engine humming. | |||
| |} | |} | ||
| == Chateau == | == Chateau == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |chateau.indoor | |height="40px"|chateau.indoor | ||
| |Continual white noise with occasional creaks. | |Continual white noise with occasional creaks. | ||
| | | | | ||
| Line 1,020: | Line 1,019: | ||
| | | | | ||
| |- | |- | ||
| |chateau.outdoor | |height="40px"|chateau.outdoor | ||
| |Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
| | | | | ||
| Line 1,026: | Line 1,025: | ||
| | | | | ||
| |- | |- | ||
| |chateau.water | |height="40px"|chateau.water | ||
| |Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
| |0 | |0 | ||
| Line 1,032: | Line 1,031: | ||
| |Metallic clangs at the front gate. | |Metallic clangs at the front gate. | ||
| |- | |- | ||
| |chateau.water_enc | |height="40px"|chateau.water_enc | ||
| |A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | |A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | ||
| | | | | ||
| Line 1,041: | Line 1,040: | ||
| == Compound == | == Compound == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |compound.outdoora | |height="40px"|compound.outdoora | ||
| |No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
| | | | | ||
| Line 1,053: | Line 1,052: | ||
| | | | | ||
| |- | |- | ||
| |compound.indoora | |height="40px"|compound.indoora | ||
| |Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | |Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | ||
| | | | | ||
| Line 1,062: | Line 1,061: | ||
| == Dust == | == Dust == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |dust.Indoors | |height="40px"|dust.Indoors | ||
| |Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | | | | ||
| Line 1,074: | Line 1,073: | ||
| | | | | ||
| |- | |- | ||
| |dust.Outdoors1 | |height="40px"|dust.Outdoors1 | ||
| |Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | ||
| | | | | ||
| Line 1,080: | Line 1,079: | ||
| | | | | ||
| |- | |- | ||
| |dust.Outdoors2 | |height="40px"|dust.Outdoors2 | ||
| |Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | | | | ||
| Line 1,089: | Line 1,088: | ||
| == Dust 2 == | == Dust 2 == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |dust2.indoors | |height="40px"|dust2.indoors | ||
| |Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
| | | | | ||
| Line 1,101: | Line 1,100: | ||
| | | | | ||
| |- | |- | ||
| |dust2.outdoors | |height="40px"|dust2.outdoors | ||
| |Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
| | | | | ||
| Line 1,110: | Line 1,109: | ||
| == Dust 2 (new) == | == Dust 2 (new) == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |dust2_new.indoors | |height="40px"|dust2_new.indoors | ||
| | | | | ||
| | | | | ||
| Line 1,122: | Line 1,121: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.outdoors | |height="40px"|dust2_new.outdoors | ||
| | | | | ||
| | | | | ||
| Line 1,128: | Line 1,127: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.BBomb | |height="40px"|dust2_new.BBomb | ||
| | | | | ||
| | | | | ||
| Line 1,134: | Line 1,133: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.BDoors | |height="40px"|dust2_new.BDoors | ||
| | | | | ||
| | | | | ||
| Line 1,140: | Line 1,139: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.MidDoors | |height="40px"|dust2_new.MidDoors | ||
| | | | | ||
| | | | | ||
| Line 1,146: | Line 1,145: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.ctstart | |height="40px"|dust2_new.ctstart | ||
| | | | | ||
| | | | | ||
| Line 1,152: | Line 1,151: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.ABomb | |height="40px"|dust2_new.ABomb | ||
| | | | | ||
| | | | | ||
| Line 1,158: | Line 1,157: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.LongA | |height="40px"|dust2_new.LongA | ||
| | | | | ||
| | | | | ||
| Line 1,164: | Line 1,163: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.UnderA | |height="40px"|dust2_new.UnderA | ||
| | | | | ||
| | | | | ||
| Line 1,170: | Line 1,169: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.ShortStairs | |height="40px"|dust2_new.ShortStairs | ||
| | | | | ||
| | | | | ||
| Line 1,176: | Line 1,175: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.MidDoors | |height="40px"|dust2_new.MidDoors | ||
| | | | | ||
| | | | | ||
| Line 1,182: | Line 1,181: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.Middle | |height="40px"|dust2_new.Middle | ||
| | | | | ||
| | | | | ||
| Line 1,188: | Line 1,187: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.lowertunnel | |height="40px"|dust2_new.lowertunnel | ||
| | | | | ||
| | | | | ||
| Line 1,194: | Line 1,193: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.UpperTunnel | |height="40px"|dust2_new.UpperTunnel | ||
| | | | | ||
| | | | | ||
| Line 1,200: | Line 1,199: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.OutsideTunnel | |height="40px"|dust2_new.OutsideTunnel | ||
| | | | | ||
| | | | | ||
| Line 1,206: | Line 1,205: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.TopMid | |height="40px"|dust2_new.TopMid | ||
| | | | | ||
| | | | | ||
| Line 1,212: | Line 1,211: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.LongTunnel | |height="40px"|dust2_new.LongTunnel | ||
| | | | | ||
| | | | | ||
| Line 1,218: | Line 1,217: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.LongDoors | |height="40px"|dust2_new.LongDoors | ||
| | | | | ||
| | | | | ||
| Line 1,224: | Line 1,223: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.OutsideLong | |height="40px"|dust2_new.OutsideLong | ||
| | | | | ||
| | | | | ||
| Line 1,230: | Line 1,229: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.topmidtunnel | |height="40px"|dust2_new.topmidtunnel | ||
| | | | | ||
| | | | | ||
| Line 1,236: | Line 1,235: | ||
| | | | | ||
| |- | |- | ||
| |dust2_new.TStart | |height="40px"|dust2_new.TStart | ||
| | | | | ||
| | | | | ||
| Line 1,245: | Line 1,244: | ||
| == Havana == | == Havana == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |havana.indoors | |height="40px"|havana.indoors | ||
| |Continual low white noise, occasional sounds of creaking and barking dogs. | |Continual low white noise, occasional sounds of creaking and barking dogs. | ||
| | | | | ||
| Line 1,257: | Line 1,256: | ||
| | | | | ||
| |- | |- | ||
| |havana.outdoors | |height="40px"|havana.outdoors | ||
| |Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | |Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | ||
| | | | | ||
| Line 1,263: | Line 1,262: | ||
| | | | | ||
| |- | |- | ||
| |wood_scape | |height="40px"|wood_scape | ||
| | | | | ||
| | | | | ||
| Line 1,272: | Line 1,271: | ||
| == House == | == House == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |de.house.ctspwan | |height="40px"|de.house.ctspwan | ||
| | | |Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |de.house.tspawn | |height="40px"|de.house.tspawn | ||
| | | |Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |de.house.ext | |height="40px"|de.house.ext | ||
| | | |Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |de.house.int | |height="40px"|de.house.int | ||
| | | |Quiet droning tone, faint birdsong. | ||
| | | | | ||
| | | | | ||
| Line 1,305: | Line 1,304: | ||
| == Inferno == | == Inferno == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |inferno.Outside | |height="40px"|inferno.Outside | ||
| |Continual city white noise. | |Continual city white noise. | ||
| | | | | ||
| Line 1,317: | Line 1,316: | ||
| | | | | ||
| |- | |- | ||
| |inferno.Inside | |height="40px"|inferno.Inside | ||
| |Continual low pitch white noise with occasional bird tweets and tree swaying. | |Continual low pitch white noise with occasional bird tweets and tree swaying. | ||
| | | | | ||
| Line 1,323: | Line 1,322: | ||
| | | | | ||
| |- | |- | ||
| |inferno.LightbulbHum | |height="40px"|inferno.LightbulbHum | ||
| |Electrical hum. | |Electrical hum. | ||
| | | | | ||
| Line 1,329: | Line 1,328: | ||
| | | | | ||
| |- | |- | ||
| |inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
| |A Refrigerator starting up, running & shutting down. | |A Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,335: | Line 1,334: | ||
| | | | | ||
| |- | |- | ||
| |inferno.CeilingFan | |height="40px"|inferno.CeilingFan | ||
| |Electrical hum and squeaking. | |Electrical hum and squeaking. | ||
| | | | | ||
| Line 1,341: | Line 1,340: | ||
| | | | | ||
| |- | |- | ||
| |inferno.AngryDog | |height="40px"|inferno.AngryDog | ||
| |Noise of a chain, scratching and growling. | |Noise of a chain, scratching and growling. | ||
| | | | | ||
| Line 1,347: | Line 1,346: | ||
| | | | | ||
| |- | |- | ||
| |inferno.Cricket | |height="40px"|inferno.Cricket | ||
| |Chirping Cricket. | |Chirping Cricket. | ||
| | | | | ||
| Line 1,353: | Line 1,352: | ||
| | | | | ||
| |- | |- | ||
| |inferno.Birds | |height="40px"|inferno.Birds | ||
| |Occasional bird calls. | |Occasional bird calls. | ||
| | | | | ||
| Line 1,359: | Line 1,358: | ||
| | | | | ||
| |- | |- | ||
| |inferno.Pigeons | |height="40px"|inferno.Pigeons | ||
| |Cooing of Pigeons. | |Cooing of Pigeons. | ||
| | | | | ||
| Line 1,365: | Line 1,364: | ||
| | | | | ||
| |- | |- | ||
| |inferno.TSpawn | |height="40px"|inferno.TSpawn | ||
| |Continual city white noise, flowing water and birdsong. | |Continual city white noise, flowing water and birdsong. | ||
| | | | | ||
| Line 1,371: | Line 1,370: | ||
| | | | | ||
| |- | |- | ||
| |inferno.FarBackCorner | |height="40px"|inferno.FarBackCorner | ||
| |Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
| | | | | ||
| Line 1,377: | Line 1,376: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BackAlley | |height="40px"|inferno.BackAlley | ||
| |Continual city white noise and muffled music. | |Continual city white noise and muffled music. | ||
| | | | | ||
| Line 1,383: | Line 1,382: | ||
| | | | | ||
| |- | |- | ||
| |inferno.TSpawnHall | |height="40px"|inferno.TSpawnHall | ||
| |Continual low white noise, electrical hum and Cricket chirp. | |Continual low white noise, electrical hum and Cricket chirp. | ||
| | | | | ||
| Line 1,389: | Line 1,388: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BellTowerArea | |height="40px"|inferno.BellTowerArea | ||
| |Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
| | | | | ||
| Line 1,395: | Line 1,394: | ||
| | | | | ||
| |- | |- | ||
| |inferno.LowerApartment | |height="40px"|inferno.LowerApartment | ||
| |Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,401: | Line 1,400: | ||
| | | | | ||
| |- | |- | ||
| |inferno.UpperApartment | |height="40px"|inferno.UpperApartment | ||
| |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,407: | Line 1,406: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BridgeApartment | |height="40px"|inferno.BridgeApartment | ||
| |Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,413: | Line 1,412: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BackHall | |height="40px"|inferno.BackHall | ||
| |Continual low white noise & electrical hum. | |Continual low white noise & electrical hum. | ||
| | | | | ||
| Line 1,419: | Line 1,418: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BalconyAlley | |height="40px"|inferno.BalconyAlley | ||
| |Continual city white noise & birdsong. | |Continual city white noise & birdsong. | ||
| | | | | ||
| Line 1,425: | Line 1,424: | ||
| | | | | ||
| |- | |- | ||
| |inferno.ApartmentHalls | |height="40px"|inferno.ApartmentHalls | ||
| |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,431: | Line 1,430: | ||
| | | | | ||
| |- | |- | ||
| |inferno.SniperBalcony | |height="40px"|inferno.SniperBalcony | ||
| |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,437: | Line 1,436: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BackBalcony | |height="40px"|inferno.BackBalcony | ||
| |Continual city white noise and occasionally the sound of bird song and an angry dog. | |Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
| | | | | ||
| Line 1,443: | Line 1,442: | ||
| | | | | ||
| |- | |- | ||
| |inferno.MiddleAlley | |height="40px"|inferno.MiddleAlley | ||
| |Continual electrical hum and some Pigeons. | |Continual electrical hum and some Pigeons. | ||
| | | | | ||
| Line 1,449: | Line 1,448: | ||
| | | | | ||
| |- | |- | ||
| |inferno.CrawlAlley | |height="40px"|inferno.CrawlAlley | ||
| |Continual low white noise and a Cricket chirping. | |Continual low white noise and a Cricket chirping. | ||
| | | | | ||
| Line 1,455: | Line 1,454: | ||
| | | | | ||
| |- | |- | ||
| |inferno.CrawlTunnel | |height="40px"|inferno.CrawlTunnel | ||
| |Low white noise. | |Low white noise. | ||
| | | | | ||
| Line 1,461: | Line 1,460: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BombsiteB | |height="40px"|inferno.BombsiteB | ||
| |Continual city white noise and birdsong. | |Continual city white noise and birdsong. | ||
| | | | | ||
| Line 1,467: | Line 1,466: | ||
| | | | | ||
| |- | |- | ||
| |inferno.CTApartment | |height="40px"|inferno.CTApartment | ||
| |Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,473: | Line 1,472: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BombsiteBTunnel | |height="40px"|inferno.BombsiteBTunnel | ||
| |Low white noise. | |Low white noise. | ||
| | | | | ||
| Line 1,479: | Line 1,478: | ||
| | | | | ||
| |- | |- | ||
| |inferno.DogBarkingInside | |height="40px"|inferno.DogBarkingInside | ||
| |The sound of a dog barking in an enclosed space. | |The sound of a dog barking in an enclosed space. | ||
| | | | | ||
| Line 1,485: | Line 1,484: | ||
| | | | | ||
| |- | |- | ||
| |inferno.CTTunnel | |height="40px"|inferno.CTTunnel | ||
| |Low white noise and <code>inferno.DogBarkingInside.</code> | |Low white noise and <code>inferno.DogBarkingInside.</code> | ||
| | | | | ||
| Line 1,491: | Line 1,490: | ||
| | | | | ||
| |- | |- | ||
| |inferno.CTSpawn | |height="40px"|inferno.CTSpawn | ||
| |Continual sound of an engine running*, birdsong and water drips*. | |Continual sound of an engine running*, birdsong and water drips*. | ||
| | | | | ||
| Line 1,497: | Line 1,496: | ||
| | | | | ||
| |- | |- | ||
| |inferno.TheRuins | |height="40px"|inferno.TheRuins | ||
| |Continual howl of wind, occasion wind gusts. | |Continual howl of wind, occasion wind gusts. | ||
| | | | | ||
| Line 1,503: | Line 1,502: | ||
| | | | | ||
| |- | |- | ||
| |inferno.BombsiteA | |height="40px"|inferno.BombsiteA | ||
| |Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
| | | | | ||
| Line 1,509: | Line 1,508: | ||
| | | | | ||
| |- | |- | ||
| |inferno.ColumnAlley | |height="40px"|inferno.ColumnAlley | ||
| |Continual music playing and Pigeons cooing. | |Continual music playing and Pigeons cooing. | ||
| | | | | ||
| Line 1,518: | Line 1,517: | ||
| == Inferno (new) == | == Inferno (new) == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |inferno_new.Outside | |height="40px"|inferno_new.Outside | ||
| | | | | ||
| | | | | ||
| Line 1,530: | Line 1,529: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.Inside | |height="40px"|inferno_new.Inside | ||
| | | | | ||
| | | | | ||
| Line 1,536: | Line 1,535: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.CeilingFan | |height="40px"|inferno_new.CeilingFan | ||
| |Series of squeaking and an electrical hum. | |Series of squeaking and an electrical hum. | ||
| | | | | ||
| Line 1,542: | Line 1,541: | ||
| | | | | ||
| |- | |- | ||
| |inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
| |A Refrigerator starting up, running & shutting down. | |A Refrigerator starting up, running & shutting down. | ||
| | | | | ||
| Line 1,548: | Line 1,547: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.AngryDog | |height="40px"|inferno_new.AngryDog | ||
| | | | | ||
| | | | | ||
| Line 1,554: | Line 1,553: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.Cricket | |height="40px"|inferno_new.Cricket | ||
| |Chirping Cricket. | |Chirping Cricket. | ||
| | | | | ||
| Line 1,560: | Line 1,559: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.Birds | |height="40px"|inferno_new.Birds | ||
| |Occasional bird calls. | |Occasional bird calls. | ||
| | | | | ||
| Line 1,566: | Line 1,565: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.Pigeons | |height="40px"|inferno_new.Pigeons | ||
| |Cooing of Pigeons. | |Cooing of Pigeons. | ||
| | | | | ||
| Line 1,572: | Line 1,571: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.TSpawn | |height="40px"|inferno_new.TSpawn | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,578: | Line 1,577: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,584: | Line 1,583: | ||
| |Birds chirping | |Birds chirping | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|2 | |align="center"|2 | ||
| Line 1,590: | Line 1,589: | ||
| |Water wheel sound. | |Water wheel sound. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|4 | |align="center"|4 | ||
| Line 1,596: | Line 1,595: | ||
| |Cricket chirping. | |Cricket chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|5 | |align="center"|5 | ||
| Line 1,602: | Line 1,601: | ||
| |Flamenco music. | |Flamenco music. | ||
| |- | |- | ||
| |inferno_new.CrawlTunnel | |height="40px"|inferno_new.CrawlTunnel | ||
| | | | | ||
| | | | | ||
| Line 1,608: | Line 1,607: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.BombsiteA | |height="40px"|inferno_new.BombsiteA | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,614: | Line 1,613: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|2 | |align="center"|2 | ||
| Line 1,620: | Line 1,619: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|5 | |align="center"|5 | ||
| Line 1,632: | Line 1,631: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,638: | Line 1,637: | ||
| |APC noises. | |APC noises. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|2 | |align="center"|2 | ||
| Line 1,644: | Line 1,643: | ||
| |Distant dripping sounds. | |Distant dripping sounds. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|3 | |align="center"|3 | ||
| Line 1,650: | Line 1,649: | ||
| |Latin music. | |Latin music. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|4 | |align="center"|4 | ||
| Line 1,656: | Line 1,655: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|5 | |align="center"|5 | ||
| Line 1,662: | Line 1,661: | ||
| |Cricket chirping. | |Cricket chirping. | ||
| |- | |- | ||
| |inferno_new.Church | |height="40px"|inferno_new.Church | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,668: | Line 1,667: | ||
| |Church ambience. | |Church ambience. | ||
| |- | |- | ||
| |inferno_new.BombsiteB | |height="40px"|inferno_new.BombsiteB | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,674: | Line 1,673: | ||
| |Horse sounds. | |Horse sounds. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,680: | Line 1,679: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|2 | |align="center"|2 | ||
| Line 1,686: | Line 1,685: | ||
| |Water stream ambience. | |Water stream ambience. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|3 | |align="center"|3 | ||
| Line 1,692: | Line 1,691: | ||
| |Cricket chirping. | |Cricket chirping. | ||
| |- | |- | ||
| |inferno_new.Banana | |height="40px"|inferno_new.Banana | ||
| | | | | ||
| | | | | ||
| Line 1,698: | Line 1,697: | ||
| | | | | ||
| |- | |- | ||
| |inferno_new.Mid | |height="40px"|inferno_new.Mid | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,704: | Line 1,703: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,710: | Line 1,709: | ||
| |Cricket chirping. | |Cricket chirping. | ||
| |- | |- | ||
| |inferno_new.AltMid | |height="40px"|inferno_new.AltMid | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,716: | Line 1,715: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,722: | Line 1,721: | ||
| |Birds chirping. | |Birds chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|4 | |align="center"|4 | ||
| Line 1,728: | Line 1,727: | ||
| |Cricket chirping. | |Cricket chirping. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|5 | |align="center"|5 | ||
| Line 1,734: | Line 1,733: | ||
| |Faded radio music. | |Faded radio music. | ||
| |- | |- | ||
| |inferno_new.TApp | |height="40px"|inferno_new.TApp | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,740: | Line 1,739: | ||
| |Ceiling fan. | |Ceiling fan. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,746: | Line 1,745: | ||
| |Fridge. | |Fridge. | ||
| |- | |- | ||
| |inferno.ApartmentA | |height="40px"|inferno.ApartmentA | ||
| | | | | ||
| |align="center"|0 | |align="center"|0 | ||
| Line 1,752: | Line 1,751: | ||
| |Ceiling fan. | |Ceiling fan. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|1 | |align="center"|1 | ||
| Line 1,758: | Line 1,757: | ||
| |Gas noises. | |Gas noises. | ||
| |- | |- | ||
| | | |height="40px"| | ||
| | | | | ||
| |align="center"|2 | |align="center"|2 | ||
| Line 1,767: | Line 1,766: | ||
| == Island == | == Island == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |island.generic | |height="40px"|island.generic | ||
| |Windy ambience with  | |Windy ambience with birdsong. Uses the following subscape(s): "substations". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.forest | |height="40px"|island.forest | ||
| |A  | |A subscape. Cyclically plays the easter egg audio message at a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.elevation | |height="40px"|island.elevation | ||
| |Windy ambience with  | |Windy ambience with birdsong, occasional windgusts and planes overhead. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |substations | |height="40px"|substations | ||
| |A  | |A subscape. Several machine humming noises utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |bridge | |height="40px"|bridge | ||
| |A  | |A subscape. Metal clangs and wood creaks utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |metal.stress | |height="40px"|metal.stress | ||
| |A  | |A subscape. Metal creaks utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.outside.forest.high | |height="40px"|island.outside.forest.high | ||
| |Windy ambience with  | |Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.outside.forest.low | |height="40px"|island.outside.forest.low | ||
| |Windy ambience with tree creaks and occasional sandy windgusts.  | |Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.outside.barren | |height="40px"|island.outside.barren | ||
| |Strong windy ambience with faint  | |Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.outside.buildings | |height="40px"|island.outside.buildings | ||
| |Windy ambience with  | |Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.outside.coast | |height="40px"|island.outside.coast | ||
| |Shoreline ambience with occasional sandy windgusts.  | |Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.inside.bunker | |height="40px"|island.inside.bunker | ||
| | | |Quiet droning tone with occasional rumble-like noises. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.inside.caves | |height="40px"|island.inside.caves | ||
| | | |Quiet droning tone with faint tree creaks and wind. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.inside.house | |height="40px"|island.inside.house | ||
| | | |Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.inside.shack | |height="40px"|island.inside.shack | ||
| | | |Quiet droning tone with occasional wood creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.inside.hanger | |height="40px"|island.inside.hanger | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |island.inside.crawlspace | |height="40px"|island.inside.crawlspace | ||
| | | |Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |trees | |height="40px"|trees | ||
| |A  | |A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |wateredge | |height="40px"|wateredge | ||
| |A  | |A subscape. Occasional shoreline water lapping utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| Line 1,890: | Line 1,889: | ||
| == Italy == | == Italy == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |italy.indoor | |height="40px"|italy.indoor | ||
| |Continual low white noise, occasional creaks. | |Continual low white noise, occasional creaks. | ||
| | | | | ||
| Line 1,902: | Line 1,901: | ||
| | | | | ||
| |- | |- | ||
| |italy.indoor_b | |height="40px"|italy.indoor_b | ||
| |Continual low wind white noise, occasional creaks. | |Continual low wind white noise, occasional creaks. | ||
| | | | | ||
| Line 1,908: | Line 1,907: | ||
| | | | | ||
| |- | |- | ||
| |italy.indoor_t | |height="40px"|italy.indoor_t | ||
| |Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | ||
| | | | | ||
| Line 1,914: | Line 1,913: | ||
| | | | | ||
| |- | |- | ||
| |italy.outdoors | |height="40px"|italy.outdoors | ||
| |Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | ||
| | | | | ||
| Line 1,920: | Line 1,919: | ||
| | | | | ||
| |- | |- | ||
| |wood_scape | |height="40px"|wood_scape | ||
| | | | | ||
| | | | | ||
| Line 1,929: | Line 1,928: | ||
| == Militia == | == Militia == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |militia.Outside | |height="40px"|militia.Outside | ||
| | | | | ||
| | | | | ||
| Line 1,941: | Line 1,940: | ||
| | | | | ||
| |- | |- | ||
| |militia.OutsideWinter | |height="40px"|militia.OutsideWinter | ||
| | | | | ||
| | | | | ||
| Line 1,947: | Line 1,946: | ||
| | | | | ||
| |- | |- | ||
| |militia.OutsideOnRoof | |height="40px"|militia.OutsideOnRoof | ||
| | | | | ||
| | | | | ||
| Line 1,953: | Line 1,952: | ||
| | | | | ||
| |- | |- | ||
| |militia.TunnelTone | |height="40px"|militia.TunnelTone | ||
| | | | | ||
| | | | | ||
| Line 1,959: | Line 1,958: | ||
| | | | | ||
| |- | |- | ||
| |militia.Inside | |height="40px"|militia.Inside | ||
| | | | | ||
| | | | | ||
| Line 1,965: | Line 1,964: | ||
| | | | | ||
| |- | |- | ||
| |militia.LightbulbHum | |height="40px"|militia.LightbulbHum | ||
| | | | | ||
| | | | | ||
| Line 1,971: | Line 1,970: | ||
| | | | | ||
| |- | |- | ||
| |militia.FluorescentLightHum | |height="40px"|militia.FluorescentLightHum | ||
| | | | | ||
| | | | | ||
| Line 1,977: | Line 1,976: | ||
| | | | | ||
| |- | |- | ||
| |militia.FluorescentLightHum2 | |height="40px"|militia.FluorescentLightHum2 | ||
| | | | | ||
| | | | | ||
| Line 1,983: | Line 1,982: | ||
| | | | | ||
| |- | |- | ||
| |militia.RefrigeratorHum | |height="40px"|militia.RefrigeratorHum | ||
| | | | | ||
| | | | | ||
| Line 1,989: | Line 1,988: | ||
| | | | | ||
| |- | |- | ||
| |militia.CeilingFan | |height="40px"|militia.CeilingFan | ||
| | | | | ||
| | | | | ||
| Line 1,995: | Line 1,994: | ||
| | | | | ||
| |- | |- | ||
| |militia.Cricket | |height="40px"|militia.Cricket | ||
| | | | | ||
| | | | | ||
| Line 2,001: | Line 2,000: | ||
| | | | | ||
| |- | |- | ||
| |militia.Rodent | |height="40px"|militia.Rodent | ||
| | | | | ||
| | | | | ||
| Line 2,007: | Line 2,006: | ||
| | | | | ||
| |- | |- | ||
| |militia.Birds | |height="40px"|militia.Birds | ||
| | | | | ||
| | | | | ||
| Line 2,013: | Line 2,012: | ||
| | | | | ||
| |- | |- | ||
| |militia.CTSpawn | |height="40px"|militia.CTSpawn | ||
| | | | | ||
| | | | | ||
| Line 2,019: | Line 2,018: | ||
| | | | | ||
| |- | |- | ||
| |militia.Bridge | |height="40px"|militia.Bridge | ||
| | | | | ||
| | | | | ||
| Line 2,025: | Line 2,024: | ||
| | | | | ||
| |- | |- | ||
| |militia.FrontRoad | |height="40px"|militia.FrontRoad | ||
| | | | | ||
| | | | | ||
| Line 2,031: | Line 2,030: | ||
| | | | | ||
| |- | |- | ||
| |militia.Creek | |height="40px"|militia.Creek | ||
| | | | | ||
| | | | | ||
| Line 2,037: | Line 2,036: | ||
| | | | | ||
| |- | |- | ||
| |militia.Sewer | |height="40px"|militia.Sewer | ||
| | | | | ||
| | | | | ||
| Line 2,043: | Line 2,042: | ||
| | | | | ||
| |- | |- | ||
| |militia.Dugtunnel | |height="40px"|militia.Dugtunnel | ||
| | | | | ||
| | | | | ||
| Line 2,049: | Line 2,048: | ||
| | | | | ||
| |- | |- | ||
| |militia.Cellarconnector | |height="40px"|militia.Cellarconnector | ||
| | | | | ||
| | | | | ||
| Line 2,055: | Line 2,054: | ||
| | | | | ||
| |- | |- | ||
| |militia.TunnelBreach | |height="40px"|militia.TunnelBreach | ||
| | | | | ||
| | | | | ||
| Line 2,061: | Line 2,060: | ||
| | | | | ||
| |- | |- | ||
| |militia.UnderTheShed | |height="40px"|militia.UnderTheShed | ||
| | | | | ||
| | | | | ||
| Line 2,067: | Line 2,066: | ||
| | | | | ||
| |- | |- | ||
| |militia.Shed | |height="40px"|militia.Shed | ||
| | | | | ||
| | | | | ||
| Line 2,073: | Line 2,072: | ||
| | | | | ||
| |- | |- | ||
| |militia.Backyard | |height="40px"|militia.Backyard | ||
| | | | | ||
| | | | | ||
| Line 2,079: | Line 2,078: | ||
| | | | | ||
| |- | |- | ||
| |militia.SideYard | |height="40px"|militia.SideYard | ||
| | | | | ||
| | | | | ||
| Line 2,085: | Line 2,084: | ||
| | | | | ||
| |- | |- | ||
| |militia.FrontYard | |height="40px"|militia.FrontYard | ||
| | | | | ||
| | | | | ||
| Line 2,091: | Line 2,090: | ||
| | | | | ||
| |- | |- | ||
| |militia.FirstFloor | |height="40px"|militia.FirstFloor | ||
| | | | | ||
| | | | | ||
| Line 2,097: | Line 2,096: | ||
| | | | | ||
| |- | |- | ||
| |militia.Kitchen | |height="40px"|militia.Kitchen | ||
| | | | | ||
| | | | | ||
| Line 2,103: | Line 2,102: | ||
| | | | | ||
| |- | |- | ||
| |militia.Garage | |height="40px"|militia.Garage | ||
| | | | | ||
| | | | | ||
| Line 2,109: | Line 2,108: | ||
| | | | | ||
| |- | |- | ||
| |militia.GarageAttic | |height="40px"|militia.GarageAttic | ||
| | | | | ||
| | | | | ||
| Line 2,115: | Line 2,114: | ||
| | | | | ||
| |- | |- | ||
| |militia.SiloAddon | |height="40px"|militia.SiloAddon | ||
| | | | | ||
| | | | | ||
| Line 2,121: | Line 2,120: | ||
| | | | | ||
| |- | |- | ||
| |militia.TractorGarage | |height="40px"|militia.TractorGarage | ||
| | | | | ||
| | | | | ||
| Line 2,127: | Line 2,126: | ||
| | | | | ||
| |- | |- | ||
| |militia.Bedroom | |height="40px"|militia.Bedroom | ||
| | | | | ||
| | | | | ||
| Line 2,133: | Line 2,132: | ||
| | | | | ||
| |- | |- | ||
| |militia.Bathroom | |height="40px"|militia.Bathroom | ||
| | | | | ||
| | | | | ||
| Line 2,139: | Line 2,138: | ||
| | | | | ||
| |- | |- | ||
| |militia.Upstairs | |height="40px"|militia.Upstairs | ||
| | | | | ||
| | | | | ||
| Line 2,145: | Line 2,144: | ||
| | | | | ||
| |- | |- | ||
| |militia.FrontRoom | |height="40px"|militia.FrontRoom | ||
| | | | | ||
| | | | | ||
| Line 2,151: | Line 2,150: | ||
| | | | | ||
| |- | |- | ||
| |militia.Roof | |height="40px"|militia.Roof | ||
| | | | | ||
| | | | | ||
| Line 2,160: | Line 2,159: | ||
| == Mill == | == Mill == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |mill.Outside | |height="40px"|mill.Outside | ||
| | | |Trees swaying, occasional sounds of seagulls and tropical birds. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |mill.inside | |height="40px"|mill.inside | ||
| | | |Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.LightHum2 | |height="40px"|millport.LightHum2 | ||
| | | |Identical to "port.LightHum2". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.MetalStress | |height="40px"|millport.MetalStress | ||
| | | |Identical to "port.MetalStress". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |mill.TSpawn | |height="40px"|mill.TSpawn | ||
| | | |Identical to "port.TSpawn". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.TankFarmRoad | |height="40px"|millport.TankFarmRoad | ||
| | | |Identical to "port.TankFarmRoad". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.TankFarm | |height="40px"|millport.TankFarm | ||
| | | |Identical to "port.TankFarm". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.Pier | |height="40px"|millport.Pier | ||
| | | |Identical to "port.Pier". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.AroundTheWarehouse | |height="40px"|millport.AroundTheWarehouse | ||
| | | |Identical to "port.AroundTheWarehouse". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.Warehouse | |height="40px"|millport.Warehouse | ||
| | | |Identical to "port.Warehouse". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.TunnelTone | |height="40px"|millport.TunnelTone | ||
| | | |Identical to "port.TunnelTone". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.WarehouseTunnel | |height="40px"|millport.WarehouseTunnel | ||
| | | |Identical to "port.WarehouseTunnel". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.TunnelA3 | |height="40px"|millport.TunnelA3 | ||
| | | |Identical to "port.TunnelA3". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.TunnelA2 | |height="40px"|millport.TunnelA2 | ||
| | | |Identical to "port.TunnelA2". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.TunnelA1 | |height="40px"|millport.TunnelA1 | ||
| | | |Identical to "port.TunnelA1". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.Docks | |height="40px"|millport.Docks | ||
| | | |Identical to "port.Docks". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |millport.Ship | |height="40px"|millport.Ship | ||
| | | |Identical to "port.Ship". | ||
| | | | | ||
| | | | | ||
| Line 2,271: | Line 2,270: | ||
| == Mirage == | == Mirage == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |Mirage.Outside.Generic | |height="40px"|Mirage.Outside.Generic | ||
| | | | | ||
| | | | | ||
| Line 2,283: | Line 2,282: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Outside.CTSpawn | |height="40px"|Mirage.Outside.CTSpawn | ||
| | | | | ||
| | | | | ||
| Line 2,289: | Line 2,288: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Outside.Alley | |height="40px"|Mirage.Outside.Alley | ||
| | | | | ||
| | | | | ||
| Line 2,295: | Line 2,294: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Outside.Palace | |height="40px"|Mirage.Outside.Palace | ||
| | | | | ||
| | | | | ||
| Line 2,301: | Line 2,300: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Outside.Palace_alley_01 | |height="40px"|Mirage.Outside.Palace_alley_01 | ||
| | | | | ||
| | | | | ||
| Line 2,307: | Line 2,306: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Shop | |height="40px"|Mirage.Inside.Shop | ||
| | | | | ||
| | | | | ||
| Line 2,313: | Line 2,312: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Tunnel | |height="40px"|Mirage.Inside.Tunnel | ||
| | | | | ||
| | | | | ||
| Line 2,319: | Line 2,318: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Quiet | |height="40px"|Mirage.Inside.Quiet | ||
| | | | | ||
| | | | | ||
| Line 2,325: | Line 2,324: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Quiet_02 | |height="40px"|Mirage.Inside.Quiet_02 | ||
| | | | | ||
| | | | | ||
| Line 2,331: | Line 2,330: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Quiet_03 | |height="40px"|Mirage.Inside.Quiet_03 | ||
| | | | | ||
| | | | | ||
| Line 2,337: | Line 2,336: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Quiet_04 | |height="40px"|Mirage.Inside.Quiet_04 | ||
| | | | | ||
| | | | | ||
| Line 2,343: | Line 2,342: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Quiet_05 | |height="40px"|Mirage.Inside.Quiet_05 | ||
| | | | | ||
| | | | | ||
| Line 2,349: | Line 2,348: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Quiet_06 | |height="40px"|Mirage.Inside.Quiet_06 | ||
| | | | | ||
| | | | | ||
| Line 2,355: | Line 2,354: | ||
| | | | | ||
| |- | |- | ||
| |mirage_suite_01 | |height="40px"|mirage_suite_01 | ||
| | | | | ||
| | | | | ||
| Line 2,361: | Line 2,360: | ||
| | | | | ||
| |- | |- | ||
| |Mirage.Inside.Apartment | |height="40px"|Mirage.Inside.Apartment | ||
| | | | | ||
| | | | | ||
| Line 2,370: | Line 2,369: | ||
| == Monestary == | == Monestary == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |sndsc_ct_spawn_01 | |height="40px"|sndsc_ct_spawn_01 | ||
| | | | | ||
| | | | | ||
| Line 2,382: | Line 2,381: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_ct_spawn_02 | |height="40px"|sndsc_ct_spawn_02 | ||
| | | | | ||
| | | | | ||
| Line 2,388: | Line 2,387: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_ct_spawn_03 | |height="40px"|sndsc_ct_spawn_03 | ||
| | | | | ||
| | | | | ||
| Line 2,394: | Line 2,393: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_ct_spawn_04 | |height="40px"|sndsc_ct_spawn_04 | ||
| | | | | ||
| | | | | ||
| Line 2,400: | Line 2,399: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_ct_spawn_05 | |height="40px"|sndsc_ct_spawn_05 | ||
| | | | | ||
| | | | | ||
| Line 2,406: | Line 2,405: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_ct_spawn_06 | |height="40px"|sndsc_ct_spawn_06 | ||
| | | | | ||
| | | | | ||
| Line 2,412: | Line 2,411: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_t_spawn_01 | |height="40px"|sndsc_t_spawn_01 | ||
| | | | | ||
| | | | | ||
| Line 2,418: | Line 2,417: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_t_spawn_02 | |height="40px"|sndsc_t_spawn_02 | ||
| | | | | ||
| | | | | ||
| Line 2,424: | Line 2,423: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_t_spawn_03 | |height="40px"|sndsc_t_spawn_03 | ||
| | | | | ||
| | | | | ||
| Line 2,430: | Line 2,429: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_t_spawn_04 | |height="40px"|sndsc_t_spawn_04 | ||
| | | | | ||
| | | | | ||
| Line 2,436: | Line 2,435: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_t_spawn_05 | |height="40px"|sndsc_t_spawn_05 | ||
| | | | | ||
| | | | | ||
| Line 2,442: | Line 2,441: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_t_spawn_06 | |height="40px"|sndsc_t_spawn_06 | ||
| | | | | ||
| | | | | ||
| Line 2,448: | Line 2,447: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_indoor | |height="40px"|sndsc_indoor | ||
| | | | | ||
| | | | | ||
| Line 2,454: | Line 2,453: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_indoor_open | |height="40px"|sndsc_indoor_open | ||
| | | | | ||
| | | | | ||
| Line 2,460: | Line 2,459: | ||
| | | | | ||
| |- | |- | ||
| |sndsc_outdoor | |height="40px"|sndsc_outdoor | ||
| | | | | ||
| | | | | ||
| Line 2,469: | Line 2,468: | ||
| == Nuke (legacy) == | == Nuke (legacy) == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |nuke.outside | |height="40px"|nuke.outside | ||
| | | | | ||
| | | | | ||
| Line 2,481: | Line 2,480: | ||
| | | | | ||
| |- | |- | ||
| |nuke.roof | |height="40px"|nuke.roof | ||
| | | | | ||
| | | | | ||
| Line 2,487: | Line 2,486: | ||
| | | | | ||
| |- | |- | ||
| |nuke.inside | |height="40px"|nuke.inside | ||
| | | | | ||
| | | | | ||
| Line 2,493: | Line 2,492: | ||
| | | | | ||
| |- | |- | ||
| |nuke.flies | |height="40px"|nuke.flies | ||
| | | | | ||
| | | | | ||
| Line 2,499: | Line 2,498: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tank | |height="40px"|nuke.tank | ||
| | | | | ||
| | | | | ||
| Line 2,505: | Line 2,504: | ||
| | | | | ||
| |- | |- | ||
| |nuke.light | |height="40px"|nuke.light | ||
| | | | | ||
| | | | | ||
| Line 2,511: | Line 2,510: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ac | |height="40px"|nuke.ac | ||
| | | | | ||
| | | | | ||
| Line 2,517: | Line 2,516: | ||
| | | | | ||
| |- | |- | ||
| |nuke.acloop | |height="40px"|nuke.acloop | ||
| | | | | ||
| | | | | ||
| Line 2,523: | Line 2,522: | ||
| | | | | ||
| |- | |- | ||
| |nuke.cricket | |height="40px"|nuke.cricket | ||
| | | | | ||
| | | | | ||
| Line 2,529: | Line 2,528: | ||
| | | | | ||
| |- | |- | ||
| |nuke.transformer | |height="40px"|nuke.transformer | ||
| | | | | ||
| | | | | ||
| Line 2,535: | Line 2,534: | ||
| | | | | ||
| |- | |- | ||
| |nuke.transformerlrg | |height="40px"|nuke.transformerlrg | ||
| | | | | ||
| | | | | ||
| Line 2,541: | Line 2,540: | ||
| | | | | ||
| |- | |- | ||
| |nuke.birds | |height="40px"|nuke.birds | ||
| | | | | ||
| | | | | ||
| Line 2,547: | Line 2,546: | ||
| | | | | ||
| |- | |- | ||
| |nuke.pigeons | |height="40px"|nuke.pigeons | ||
| | | | | ||
| | | | | ||
| Line 2,553: | Line 2,552: | ||
| | | | | ||
| |- | |- | ||
| |nuke.drips | |height="40px"|nuke.drips | ||
| | | | | ||
| | | | | ||
| Line 2,559: | Line 2,558: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
| | | | | ||
| | | | | ||
| Line 2,565: | Line 2,564: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
| | | | | ||
| | | | | ||
| Line 2,571: | Line 2,570: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctalley | |height="40px"|nuke.ctalley | ||
| | | | | ||
| | | | | ||
| Line 2,577: | Line 2,576: | ||
| | | | | ||
| |- | |- | ||
| |nuke.middle | |height="40px"|nuke.middle | ||
| | | | | ||
| | | | | ||
| Line 2,583: | Line 2,582: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tentrance | |height="40px"|nuke.tentrance | ||
| | | | | ||
| | | | | ||
| Line 2,589: | Line 2,588: | ||
| | | | | ||
| |- | |- | ||
| |nuke.talley | |height="40px"|nuke.talley | ||
| | | | | ||
| | | | | ||
| Line 2,595: | Line 2,594: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tspawn | |height="40px"|nuke.tspawn | ||
| | | | | ||
| | | | | ||
| Line 2,601: | Line 2,600: | ||
| | | | | ||
| |- | |- | ||
| |nuke.warehouse | |height="40px"|nuke.warehouse | ||
| | | | | ||
| | | | | ||
| Line 2,607: | Line 2,606: | ||
| | | | | ||
| |- | |- | ||
| |nuke.catwalk | |height="40px"|nuke.catwalk | ||
| | | | | ||
| | | | | ||
| Line 2,613: | Line 2,612: | ||
| | | | | ||
| |- | |- | ||
| |nuke.troof | |height="40px"|nuke.troof | ||
| | | | | ||
| | | | | ||
| Line 2,619: | Line 2,618: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctinside | |height="40px"|nuke.ctinside | ||
| | | | | ||
| | | | | ||
| Line 2,625: | Line 2,624: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ramproom | |height="40px"|nuke.ramproom | ||
| | | | | ||
| | | | | ||
| Line 2,631: | Line 2,630: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tinside | |height="40px"|nuke.tinside | ||
| | | | | ||
| | | | | ||
| Line 2,637: | Line 2,636: | ||
| | | | | ||
| |- | |- | ||
| |nuke.computerroom | |height="40px"|nuke.computerroom | ||
| | | | | ||
| | | | | ||
| Line 2,643: | Line 2,642: | ||
| | | | | ||
| |- | |- | ||
| |nuke.abomb | |height="40px"|nuke.abomb | ||
| | | | | ||
| | | | | ||
| Line 2,649: | Line 2,648: | ||
| | | | | ||
| |- | |- | ||
| |nuke.vents | |height="40px"|nuke.vents | ||
| | | | | ||
| | | | | ||
| Line 2,655: | Line 2,654: | ||
| | | | | ||
| |- | |- | ||
| |nuke.bbomb | |height="40px"|nuke.bbomb | ||
| | | | | ||
| | | | | ||
| Line 2,661: | Line 2,660: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tunnelentrance | |height="40px"|nuke.tunnelentrance | ||
| | | | | ||
| | | | | ||
| Line 2,667: | Line 2,666: | ||
| | | | | ||
| |- | |- | ||
| |nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
| | | | | ||
| | | | | ||
| Line 2,673: | Line 2,672: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tunnel | |height="40px"|nuke.tunnel | ||
| | | | | ||
| | | | | ||
| Line 2,682: | Line 2,681: | ||
| == Nuke (new) == | == Nuke (new) == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |nuke.outside | |height="40px"|nuke.outside | ||
| | | | | ||
| | | | | ||
| Line 2,694: | Line 2,693: | ||
| | | | | ||
| |- | |- | ||
| |nuke.roof | |height="40px"|nuke.roof | ||
| | | | | ||
| | | | | ||
| Line 2,700: | Line 2,699: | ||
| | | | | ||
| |- | |- | ||
| |nuke.inside | |height="40px"|nuke.inside | ||
| | | | | ||
| | | | | ||
| Line 2,706: | Line 2,705: | ||
| | | | | ||
| |- | |- | ||
| |nuke.flies | |height="40px"|nuke.flies | ||
| | | | | ||
| | | | | ||
| Line 2,712: | Line 2,711: | ||
| | | | | ||
| |- | |- | ||
| |nuke.light | |height="40px"|nuke.light | ||
| | | | | ||
| | | | | ||
| Line 2,718: | Line 2,717: | ||
| | | | | ||
| |- | |- | ||
| |nuke.substation1 | |height="40px"|nuke.substation1 | ||
| | | | | ||
| | | | | ||
| Line 2,724: | Line 2,723: | ||
| | | | | ||
| |- | |- | ||
| |nuke.substation2 | |height="40px"|nuke.substation2 | ||
| | | | | ||
| | | | | ||
| Line 2,730: | Line 2,729: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
| | | | | ||
| | | | | ||
| Line 2,736: | Line 2,735: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
| | | | | ||
| | | | | ||
| Line 2,742: | Line 2,741: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctalley | |height="40px"|nuke.ctalley | ||
| | | | | ||
| | | | | ||
| Line 2,748: | Line 2,747: | ||
| | | | | ||
| |- | |- | ||
| |nuke.middle | |height="40px"|nuke.middle | ||
| | | | | ||
| | | | | ||
| Line 2,754: | Line 2,753: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tentrance | |height="40px"|nuke.tentrance | ||
| | | | | ||
| | | | | ||
| Line 2,760: | Line 2,759: | ||
| | | | | ||
| |- | |- | ||
| |nuke.talley | |height="40px"|nuke.talley | ||
| | | | | ||
| | | | | ||
| Line 2,766: | Line 2,765: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tspawn | |height="40px"|nuke.tspawn | ||
| | | | | ||
| | | | | ||
| Line 2,772: | Line 2,771: | ||
| | | | | ||
| |- | |- | ||
| |nuke.warehouse | |height="40px"|nuke.warehouse | ||
| | | | | ||
| | | | | ||
| Line 2,778: | Line 2,777: | ||
| | | | | ||
| |- | |- | ||
| |nuke.catwalk | |height="40px"|nuke.catwalk | ||
| | | | | ||
| | | | | ||
| Line 2,784: | Line 2,783: | ||
| | | | | ||
| |- | |- | ||
| |nuke.troof | |height="40px"|nuke.troof | ||
| | | | | ||
| | | | | ||
| Line 2,790: | Line 2,789: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ctinside | |height="40px"|nuke.ctinside | ||
| | | | | ||
| | | | | ||
| Line 2,796: | Line 2,795: | ||
| | | | | ||
| |- | |- | ||
| |nuke.ramproom | |height="40px"|nuke.ramproom | ||
| | | | | ||
| | | | | ||
| Line 2,802: | Line 2,801: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tinside | |height="40px"|nuke.tinside | ||
| | | | | ||
| | | | | ||
| Line 2,808: | Line 2,807: | ||
| | | | | ||
| |- | |- | ||
| |nuke.computerroom | |height="40px"|nuke.computerroom | ||
| | | | | ||
| | | | | ||
| Line 2,814: | Line 2,813: | ||
| | | | | ||
| |- | |- | ||
| |nuke.abomb | |height="40px"|nuke.abomb | ||
| | | | | ||
| | | | | ||
| Line 2,820: | Line 2,819: | ||
| | | | | ||
| |- | |- | ||
| |nuke.vents | |height="40px"|nuke.vents | ||
| | | | | ||
| | | | | ||
| Line 2,826: | Line 2,825: | ||
| | | | | ||
| |- | |- | ||
| |nuke.bbomb | |height="40px"|nuke.bbomb | ||
| | | | | ||
| | | | | ||
| Line 2,832: | Line 2,831: | ||
| | | | | ||
| |- | |- | ||
| |nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
| | | | | ||
| | | | | ||
| Line 2,838: | Line 2,837: | ||
| | | | | ||
| |- | |- | ||
| |nuke.tunnel | |height="40px"|nuke.tunnel | ||
| | | | | ||
| | | | | ||
| Line 2,847: | Line 2,846: | ||
| == Office == | == Office == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |office.indoor_garage_01 | |height="40px"|office.indoor_garage_01 | ||
| | | |Moderate droning tone. Steam noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_garage_02 | |height="40px"|office.indoor_garage_02 | ||
| | | |Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_ct_spawn | |height="40px"|office.indoor_ct_spawn | ||
| | | |Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_t_spawn | |height="40px"|office.indoor_t_spawn | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_proj | |height="40px"|office.indoor_proj | ||
| | | |Quiet droning tone. Office projector noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_breakroom | |height="40px"|office.indoor_breakroom | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_storeroom | |height="40px"|office.indoor_storeroom | ||
| | | |Quiet droning tone, more prominent electrical humming. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_reception | |height="40px"|office.indoor_reception | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_01 | |height="40px"|office.indoor_hallway_01 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_02 | |height="40px"|office.indoor_hallway_02 | ||
| | | |Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_03 | |height="40px"|office.indoor_hallway_03 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_04 | |height="40px"|office.indoor_hallway_04 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_tickets | |height="40px"|office.indoor_tickets | ||
| | | |Quiet droning tone, faint outdoor ambience. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_elevator_lobby | |height="40px"|office.indoor_elevator_lobby | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_05 | |height="40px"|office.indoor_hallway_05 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_06 | |height="40px"|office.indoor_hallway_06 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_07 | |height="40px"|office.indoor_hallway_07 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_hallway_08 | |height="40px"|office.indoor_hallway_08 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_main_01 | |height="40px"|office.indoor_main_01 | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_main_02 | |height="40px"|office.indoor_main_02 | ||
| | | |Identical to "office.indoor_main_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_loading_dock | |height="40px"|office.indoor_loading_dock | ||
| | | |Moderate droning tone. Steam noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_01 | |height="40px"|office.outdoor_01 | ||
| | | |Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_01b | |height="40px"|office.outdoor_01b | ||
| | | |Outdoor ambience with multiple quiet droning tones and faint wind. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_01c | |height="40px"|office.outdoor_01c | ||
| | | |Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_02 | |height="40px"|office.outdoor_02 | ||
| | | |Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_02b | |height="40px"|office.outdoor_02b | ||
| | | |Mostly identical to "office.outdoor_02", except without flag-related sounds. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_loading_hall | |height="40px"|office.indoor_loading_hall | ||
| | | |Quiet droning tone, faint wind. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_stairway | |height="40px"|office.indoor_stairway | ||
| | | |Quiet droning tone. Steam noise and water dripping utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_security | |height="40px"|office.indoor_security | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_security_02 | |height="40px"|office.indoor_security_02 | ||
| | | |Slightly different quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_side_stairs_01 | |height="40px"|office.indoor_side_stairs_01 | ||
| | | |Moderate droning tone, faint outdoor ambience. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_side_stairs_02 | |height="40px"|office.indoor_side_stairs_02 | ||
| | | |Moderate droning tone, fluorescent humming noise coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_side_entrance | |height="40px"|office.indoor_side_entrance | ||
| | | |Moderate droning tone, faint outdoor ambience. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.indoor_sneaky | |height="40px"|office.indoor_sneaky | ||
| | | |Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_sneaky | |height="40px"|office.outdoor_sneaky | ||
| | | |Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |office.outdoor_sneaky_ladder | |height="40px"|office.outdoor_sneaky_ladder | ||
| | | |Identical to "office.outdoor_02b". | ||
| | | | | ||
| | | | | ||
| Line 3,072: | Line 3,071: | ||
| == Overpass == | == Overpass == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |overpass.Inside | |height="40px"|overpass.Inside | ||
| | | |Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Inside.TSide | |height="40px"|overpass.Inside.TSide | ||
| | | |Smilar to "overpass.Inside". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Birds | |height="40px"|overpass.Birds | ||
| | | |A subscape. Occasional birdsong. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Traffic | |height="40px"|overpass.Traffic | ||
| | | |A subscape. Occasional traffic noises. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Airplanes | |height="40px"|overpass.Airplanes | ||
| | | |A subscape. Occasional planes flying by. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.CTSpawn | |height="40px"|overpass.CTSpawn | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.TSpawn | |height="40px"|overpass.TSpawn | ||
| | | |Quiet droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Canal.Water | |height="40px"|overpass.Canal.Water | ||
| | | |Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Canal.Water.Tunnel | |height="40px"|overpass.Canal.Water.Tunnel | ||
| | | |Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Canal | |height="40px"|overpass.Canal | ||
| | | |Quiet droning tone, occasional flies buzzing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Park | |height="40px"|overpass.Park | ||
| | | |Trees swaying, occasional birdsong and flies buzzing. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Park.Fountain | |height="40px"|overpass.Park.Fountain | ||
| | | |Mostly identical to "overpass.Park". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |overpass.Park.Toilet | |height="40px"|overpass.Park.Toilet | ||
| | | |Quieter sound of trees swaying. | ||
| | | | | ||
| | | | | ||
| Line 3,159: | Line 3,158: | ||
| == Piranesi == | == Piranesi == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |piranesi.indoor | |height="40px"|piranesi.indoor | ||
| | | | | ||
| | | | | ||
| Line 3,171: | Line 3,170: | ||
| | | | | ||
| |- | |- | ||
| |piranesi.outdoor | |height="40px"|piranesi.outdoor | ||
| | | | | ||
| | | | | ||
| Line 3,180: | Line 3,179: | ||
| == Port == | == Port == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |port.Outside | |height="40px"|port.Outside | ||
| | | | | ||
| | | | | ||
| Line 3,192: | Line 3,191: | ||
| | | | | ||
| |- | |- | ||
| |port.LightHum | |height="40px"|port.LightHum | ||
| | | | | ||
| | | | | ||
| Line 3,198: | Line 3,197: | ||
| | | | | ||
| |- | |- | ||
| |port.LightHum2 | |height="40px"|port.LightHum2 | ||
| | | | | ||
| | | | | ||
| Line 3,204: | Line 3,203: | ||
| | | | | ||
| |- | |- | ||
| |port.MetalStress | |height="40px"|port.MetalStress | ||
| | | | | ||
| | | | | ||
| Line 3,210: | Line 3,209: | ||
| | | | | ||
| |- | |- | ||
| |port.TSpawn | |height="40px"|port.TSpawn | ||
| | | | | ||
| | | | | ||
| Line 3,216: | Line 3,215: | ||
| | | | | ||
| |- | |- | ||
| |port.TankFarmRoad | |height="40px"|port.TankFarmRoad | ||
| | | | | ||
| | | | | ||
| Line 3,222: | Line 3,221: | ||
| | | | | ||
| |- | |- | ||
| |port.TankFarm | |height="40px"|port.TankFarm | ||
| | | | | ||
| | | | | ||
| Line 3,228: | Line 3,227: | ||
| | | | | ||
| |- | |- | ||
| |port.Pier | |height="40px"|port.Pier | ||
| | | | | ||
| | | | | ||
| Line 3,234: | Line 3,233: | ||
| | | | | ||
| |- | |- | ||
| |port.AroundTheWarehouse | |height="40px"|port.AroundTheWarehouse | ||
| | | | | ||
| | | | | ||
| Line 3,240: | Line 3,239: | ||
| | | | | ||
| |- | |- | ||
| |port.Warehouse | |height="40px"|port.Warehouse | ||
| | | | | ||
| | | | | ||
| Line 3,246: | Line 3,245: | ||
| | | | | ||
| |- | |- | ||
| |port.TunnelTone | |height="40px"|port.TunnelTone | ||
| | | | | ||
| | | | | ||
| Line 3,252: | Line 3,251: | ||
| | | | | ||
| |- | |- | ||
| |port.WarehouseTunnel | |height="40px"|port.WarehouseTunnel | ||
| | | | | ||
| | | | | ||
| Line 3,258: | Line 3,257: | ||
| | | | | ||
| |- | |- | ||
| |port.TunnelA3 | |height="40px"|port.TunnelA3 | ||
| | | | | ||
| | | | | ||
| Line 3,264: | Line 3,263: | ||
| | | | | ||
| |- | |- | ||
| |port.TunnelA2 | |height="40px"|port.TunnelA2 | ||
| | | | | ||
| | | | | ||
| Line 3,270: | Line 3,269: | ||
| | | | | ||
| |- | |- | ||
| |port.TunnelA1 | |height="40px"|port.TunnelA1 | ||
| | | | | ||
| | | | | ||
| Line 3,276: | Line 3,275: | ||
| | | | | ||
| |- | |- | ||
| |port.Docks | |height="40px"|port.Docks | ||
| | | | | ||
| | | | | ||
| Line 3,282: | Line 3,281: | ||
| | | | | ||
| |- | |- | ||
| |port.Ship | |height="40px"|port.Ship | ||
| | | | | ||
| | | | | ||
| Line 3,291: | Line 3,290: | ||
| == Prodigy == | == Prodigy == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |prodigy.computers | |height="40px"|prodigy.computers | ||
| | | | | ||
| | | | | ||
| Line 3,303: | Line 3,302: | ||
| | | | | ||
| |- | |- | ||
| |prodigy.vents | |height="40px"|prodigy.vents | ||
| | | | | ||
| | | | | ||
| Line 3,309: | Line 3,308: | ||
| | | | | ||
| |- | |- | ||
| |prodigy.tunnels | |height="40px"|prodigy.tunnels | ||
| | | | | ||
| | | | | ||
| Line 3,315: | Line 3,314: | ||
| | | | | ||
| |- | |- | ||
| |prodigy.outside | |height="40px"|prodigy.outside | ||
| | | | | ||
| | | | | ||
| Line 3,321: | Line 3,320: | ||
| | | | | ||
| |- | |- | ||
| |prodigy.hangar | |height="40px"|prodigy.hangar | ||
| | | | | ||
| | | | | ||
| Line 3,330: | Line 3,329: | ||
| == Rialto == | == Rialto == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |rialto.Outside | |height="40px"|rialto.Outside | ||
| | | | | ||
| | | | | ||
| Line 3,342: | Line 3,341: | ||
| | | | | ||
| |- | |- | ||
| |rialto.Inside | |height="40px"|rialto.Inside | ||
| | | | | ||
| | | | | ||
| Line 3,348: | Line 3,347: | ||
| | | | | ||
| |- | |- | ||
| |rialto.Tunnel | |height="40px"|rialto.Tunnel | ||
| | | | | ||
| | | | | ||
| Line 3,357: | Line 3,356: | ||
| == Shacks == | == Shacks == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |shacks.ext | |height="40px"|shacks.ext | ||
| | | | | ||
| | | | | ||
| Line 3,369: | Line 3,368: | ||
| | | | | ||
| |- | |- | ||
| |shacks.ext_flag | |height="40px"|shacks.ext_flag | ||
| | | | | ||
| | | | | ||
| Line 3,375: | Line 3,374: | ||
| | | | | ||
| |- | |- | ||
| |shacks.ext_t_spawn | |height="40px"|shacks.ext_t_spawn | ||
| | | | | ||
| | | | | ||
| Line 3,381: | Line 3,380: | ||
| | | | | ||
| |- | |- | ||
| |shacks.ext_water | |height="40px"|shacks.ext_water | ||
| | | | | ||
| | | | | ||
| Line 3,387: | Line 3,386: | ||
| | | | | ||
| |- | |- | ||
| |shacks.ext_steam | |height="40px"|shacks.ext_steam | ||
| | | | | ||
| | | | | ||
| Line 3,393: | Line 3,392: | ||
| | | | | ||
| |- | |- | ||
| |shack.int | |height="40px"|shack.int | ||
| | | | | ||
| | | | | ||
| Line 3,402: | Line 3,401: | ||
| == Shoots == | == Shoots == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |shoots.outdoors | |height="40px"|shoots.outdoors | ||
| | | | | ||
| | | | | ||
| Line 3,414: | Line 3,413: | ||
| | | | | ||
| |- | |- | ||
| |shoots.indoors | |height="40px"|shoots.indoors | ||
| | | | | ||
| | | | | ||
| Line 3,423: | Line 3,422: | ||
| == Train == | == Train == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |train.Outside | |height="40px"|train.Outside | ||
| | | | | ||
| | | | | ||
| Line 3,435: | Line 3,434: | ||
| | | | | ||
| |- | |- | ||
| |train.Dumpster | |height="40px"|train.Dumpster | ||
| | | | | ||
| | | | | ||
| Line 3,441: | Line 3,440: | ||
| | | | | ||
| |- | |- | ||
| |train.Traffic | |height="40px"|train.Traffic | ||
| | | | | ||
| | | | | ||
| Line 3,453: | Line 3,452: | ||
| | | | | ||
| |- | |- | ||
| |train.Tank2 | |height="40px"|train.Tank2 | ||
| | | | | ||
| | | | | ||
| Line 3,459: | Line 3,458: | ||
| | | | | ||
| |- | |- | ||
| |train.BombTarget | |height="40px"|train.BombTarget | ||
| | | | | ||
| | | | | ||
| Line 3,465: | Line 3,464: | ||
| | | | | ||
| |- | |- | ||
| |train.Birds | |height="40px"|train.Birds | ||
| | | | | ||
| | | | | ||
| Line 3,471: | Line 3,470: | ||
| | | | | ||
| |- | |- | ||
| |train.TSpawn | |height="40px"|train.TSpawn | ||
| | | | | ||
| | | | | ||
| Line 3,477: | Line 3,476: | ||
| | | | | ||
| |- | |- | ||
| |train.TWalkway | |height="40px"|train.TWalkway | ||
| | | | | ||
| | | | | ||
| Line 3,483: | Line 3,482: | ||
| | | | | ||
| |- | |- | ||
| |train.twalkway_02 | |height="40px"|train.twalkway_02 | ||
| | | | | ||
| | | | | ||
| Line 3,489: | Line 3,488: | ||
| | | | | ||
| |- | |- | ||
| |train.BackAlley | |height="40px"|train.BackAlley | ||
| | | | | ||
| | | | | ||
| Line 3,495: | Line 3,494: | ||
| | | | | ||
| |- | |- | ||
| |train.BackCorner | |height="40px"|train.BackCorner | ||
| | | | | ||
| | | | | ||
| Line 3,501: | Line 3,500: | ||
| | | | | ||
| |- | |- | ||
| |train.SideAlley | |height="40px"|train.SideAlley | ||
| | | | | ||
| | | | | ||
| Line 3,507: | Line 3,506: | ||
| | | | | ||
| |- | |- | ||
| |train.CourtyardA | |height="40px"|train.CourtyardA | ||
| | | | | ||
| | | | | ||
| Line 3,513: | Line 3,512: | ||
| | | | | ||
| |- | |- | ||
| |train.courtyarda_02 | |height="40px"|train.courtyarda_02 | ||
| | | | | ||
| | | | | ||
| Line 3,519: | Line 3,518: | ||
| | | | | ||
| |- | |- | ||
| |train.BombsiteA | |height="40px"|train.BombsiteA | ||
| | | | | ||
| | | | | ||
| Line 3,525: | Line 3,524: | ||
| | | | | ||
| |- | |- | ||
| |train.CTSpawn | |height="40px"|train.CTSpawn | ||
| | | | | ||
| | | | | ||
| Line 3,531: | Line 3,530: | ||
| | | | | ||
| |- | |- | ||
| |train.BombsiteBCatwalk | |height="40px"|train.BombsiteBCatwalk | ||
| | | | | ||
| | | | | ||
| Line 3,537: | Line 3,536: | ||
| | | | | ||
| |- | |- | ||
| |train.catwalk | |height="40px"|train.catwalk | ||
| | | | | ||
| | | | | ||
| Line 3,543: | Line 3,542: | ||
| | | | | ||
| |- | |- | ||
| |train.BombsiteB | |height="40px"|train.BombsiteB | ||
| | | | | ||
| | | | | ||
| Line 3,549: | Line 3,548: | ||
| | | | | ||
| |- | |- | ||
| |train.BackHall | |height="40px"|train.BackHall | ||
| | | | | ||
| | | | | ||
| Line 3,555: | Line 3,554: | ||
| | | | | ||
| |- | |- | ||
| |train.BrickRoom | |height="40px"|train.BrickRoom | ||
| | | | | ||
| | | | | ||
| Line 3,561: | Line 3,560: | ||
| | | | | ||
| |- | |- | ||
| |train.brickroom_entrance | |height="40px"|train.brickroom_entrance | ||
| | | | | ||
| | | | | ||
| Line 3,567: | Line 3,566: | ||
| | | | | ||
| |- | |- | ||
| |train.Restroom | |height="40px"|train.Restroom | ||
| | | | | ||
| | | | | ||
| Line 3,573: | Line 3,572: | ||
| | | | | ||
| |- | |- | ||
| |train.LockerRoom | |height="40px"|train.LockerRoom | ||
| | | | | ||
| | | | | ||
| Line 3,579: | Line 3,578: | ||
| | | | | ||
| |- | |- | ||
| |train.BreakRoom | |height="40px"|train.BreakRoom | ||
| | | | | ||
| | | | | ||
| Line 3,585: | Line 3,584: | ||
| | | | | ||
| |- | |- | ||
| |train.SniperNest | |height="40px"|train.SniperNest | ||
| | | | | ||
| | | | | ||
| Line 3,591: | Line 3,590: | ||
| | | | | ||
| |- | |- | ||
| |train.Middle | |height="40px"|train.Middle | ||
| | | | | ||
| | | | | ||
| Line 3,600: | Line 3,599: | ||
| == Train (new) == | == Train (new) == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |train_new.Outside | |height="40px"|train_new.Outside | ||
| | | |Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Outside_TSpawn | |height="40px"|train_new.Outside_TSpawn | ||
| | | |Same as above. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Outside_CTSpawn | |height="40px"|train_new.Outside_CTSpawn | ||
| | | |Same as above. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Warehouse | |height="40px"|train_new.Warehouse | ||
| | | |Quiet droning tone, echoing metal creaks. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.InteriorGeneric | |height="40px"|train_new.InteriorGeneric | ||
| | | |Faint droning tone, nigh-inaudible trains passing in the distance. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Breakroom | |height="40px"|train_new.Breakroom | ||
| | | |Faint droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Showers | |height="40px"|train_new.Showers | ||
| | | |Louder faint droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Outside_Ivy | |height="40px"|train_new.Outside_Ivy | ||
| | | |Same as "train_new.Outside". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.OfficeRoom | |height="40px"|train_new.OfficeRoom | ||
| | | |Faint droning tone with nigh-inaudible tree swaying. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.TechRoom | |height="40px"|train_new.TechRoom | ||
| | | |Quiet computer-like droning tone. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |train_new.Alley | |height="40px"|train_new.Alley | ||
| | | |Factory noises. | ||
| | | | | ||
| | | | | ||
| Line 3,675: | Line 3,674: | ||
| == Training == | == Training == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |training.intro | |height="40px"|training.intro | ||
| | | |Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_01 | |height="40px"|training.outdoor_transition_01 | ||
| | | |Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.headshot | |height="40px"|training.headshot | ||
| | | |Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_02 | |height="40px"|training.outdoor_transition_02 | ||
| | | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_03 | |height="40px"|training.outdoor_transition_03 | ||
| | | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_04 | |height="40px"|training.outdoor_transition_04 | ||
| | | |Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_05 | |height="40px"|training.outdoor_transition_05 | ||
| | | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.reactiontime_intro | |height="40px"|training.reactiontime_intro | ||
| | | |Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.reactiontime | |height="40px"|training.reactiontime | ||
| | | |Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.reactiontime_exit_a | |height="40px"|training.reactiontime_exit_a | ||
| | | |Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.reactiontime_exit | |height="40px"|training.reactiontime_exit | ||
| | | |Trees swaying. Fluorescent light humming coming from a world origin point. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.final_01 | |height="40px"|training.final_01 | ||
| | | |Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.final_02 | |height="40px"|training.final_02 | ||
| | | |Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_06 | |height="40px"|training.outdoor_transition_06 | ||
| | | |Similar to "training.outdoor_transition_04". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.outdoor_transition_07 | |height="40px"|training.outdoor_transition_07 | ||
| | | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.final_03 | |height="40px"|training.final_03 | ||
| | | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.final_04 | |height="40px"|training.final_04 | ||
| | | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.final_05 | |height="40px"|training.final_05 | ||
| | | |Continuous birdsong. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |training.final_finishline | |height="40px"|training.final_finishline | ||
| | | |Similar to "training.outdoor_transition_04". | ||
| | | | | ||
| | | | | ||
| Line 3,798: | Line 3,797: | ||
| == Vertigo == | == Vertigo == | ||
| {| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
| !Name | !width="280px"|Name | ||
| !Description | !Description | ||
| !Position Number | !width="105px"|Position Number | ||
| !Position Origin | !width="200px"|Position Origin | ||
| !Location Description | !width="300px"|Location Description | ||
| |- | |- | ||
| |vertigo.edges | |height="40px"|vertigo.edges | ||
| | | |Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.roof | |height="40px"|vertigo.roof | ||
| | | |Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.inside | |height="40px"|vertigo.inside | ||
| | | |Windy tunnel-like ambience. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.insulated | |height="40px"|vertigo.insulated | ||
| | | |Similar to above, slightly more enclosed. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.flies | |height="40px"|vertigo.flies | ||
| | | |A subscape. Used for flies buzzing at construction dumpsters. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.light | |height="40px"|vertigo.light | ||
| | | |A subscape. Continuous fluorescent light humming. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.transformer | |height="40px"|vertigo.transformer | ||
| | | |A subscape. Continuous electrical humming. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.generator | |height="40px"|vertigo.generator | ||
| | | |A subscape. Continuous diesel engine humming. | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.ctspawn | |height="40px"|vertigo.ctspawn | ||
| | | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.scaffolding | |height="40px"|vertigo.scaffolding | ||
| | | |Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.ceilingtile | |height="40px"|vertigo.ceilingtile | ||
| | | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.stairs | |height="40px"|vertigo.stairs | ||
| | | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.stairsbase | |height="40px"|vertigo.stairsbase | ||
| | | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.tspawninside | |height="40px"|vertigo.tspawninside | ||
| | | |Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.tspawn | |height="40px"|vertigo.tspawn | ||
| | | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.tspawngenerator | |height="40px"|vertigo.tspawngenerator | ||
| | | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.ramp | |height="40px"|vertigo.ramp | ||
| | | |Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.cthole | |height="40px"|vertigo.cthole | ||
| | | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.thole | |height="40px"|vertigo.thole | ||
| | | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |- | |- | ||
| |vertigo.bombb | |height="40px"|vertigo.bombb | ||
| | | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | ||
| | | | | ||
| | | | | ||
| | | | | ||
| |} | |} | ||
| {{Soundscape lists}} | |||
| {{csgo-navbox}} | |||
| [[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Global Offensive]] | [[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Global Offensive]] | ||
Latest revision as of 06:02, 30 August 2024

 

This page documents information about a game or software,  Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
 Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
 Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
 Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.It is covered here for historical and technical reference.
Here is a list of soundscapes for use in  Counter-Strike: Global Offensive. An easy way of testing them is to use the
 Counter-Strike: Global Offensive. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Preview videos of these soundscapes can be found here (1), here (2), here (3), and here (4).
Generic and Test
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| e3_techdemo_gmanspeaking | DSP 10. | |||
| e3_Techdemo_02 | Physics room. | |||
| e3_Techdemo_03 | DSP 1. | |||
| e3_Techdemo_05 | Dripping cave ambient. | |||
| e3_Techdemo_06 | Lake. | |||
| e3_end | No DSP, no ambients. | |||
| GenericIndoor | Fluorescent lighting hum. | |||
| GenericOutdoor | Electric hum like above with a motor / gas / wind kind of sound in the background. | 0 | Quiet electric hum. | |
| cabin | Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. | |
| 1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
| cabin_outdoor | Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |||
| test_tvset | Music coming from a TV set | 0 | Banjo-like TV music. | 
Assault
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| assault.outside | Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.inside | Continual industrial hum, occasional noise of gas in machinery. | |||
| assault.vents_distant | Continual low pitch rumble. | |||
| assault.flies | The buzzing of flies. | |||
| assault.steamvent | Continual low pitch rush of steam with drips. | |||
| assault.industrial1 | Continual sound of machinery operating interspersed with louder machine noises. | |||
| assault.industrial2 | Continual sound of machinery operating interspersed with gas venting noises. | |||
| assault.industrial3 | Continual industrial rumble interspersed with rattles & squeaks. | |||
| assault.industrial4 | Continual throb of machinery. | |||
| assault.powerline | Continual electrical hum | |||
| assault.fan | Continual fan running. | |||
| assault.humminglight | Continual electrical hum. | |||
| assault.acunit | Continual rumble of machinery. | |||
| assault.acunit_alt | Sound of machinery starting up, running then shutting down. | |||
| assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
| assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. | |||
| assault.hroom | Continual electrical hum & higher pitch white noise. | |||
| assault.vents | Continual industrial rumble, occasional creaking and machinery noise. | |||
| assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | 
Aztec
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| aztec.outdoors_e3 | Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |||
| aztec.outdoors | Very similar to aztec.outdoors_e3but slightly quieter and with the faint drone of an engine or generator. | |||
| aztec.indoors | Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |||
| aztec.indoors_river | The similar to aztec.indoorsbut with churning water and without the electrical hum. | |||
| aztec.outdoors_river | Similar to aztec.outdoorswith additional churning water, creaking timbers and a steady electrical hum. | |||
| coopcementplant.rain1 | Light rain and occasional thunder. | |||
| coopcementplant.rain2 | Slightly louder light rain. | |||
| coopcementplant.rain3 | Moderate rain. | |||
| coopcementplant.rain4 | Heavy rain. | 
Baggage
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| baggage.indoors_main | Quiet droning tone, occasional echoing metal creaks. | |||
| baggage.indoors_lower_level_01 | Quiet droning tone, occasional metal stressing. | |||
| baggage.indoors_lower_level_02 | Quiet droning tone, occasional echoing metal creaks. | |||
| baggage.counterterror_spawn | Quiet droning tone, occasional metal stressing. | |||
| baggage.terror_spawn | Quiet droning tone, occasional windgusts. | |||
| baggage.hallway_terror_spawn | Quiet droning tone, occasional echoing metal creaks. | |||
| baggage.hallway_counterterror_spawn | Almost identical to the above, except for slight volume differences. | |||
| baggage.hallway_01 | Quiet droning tone, occasional metal stressing. | |||
| baggage.hallway_02 | Quiet droning tone, occasional echoing metal creaks. | |||
| baggage.hallway_03 | Quiet droning tone, occasional metal stressing. | |||
| baggage.hallway_04 | Identical to "baggage.hallway_02". | |||
| baggage.hallway_05 | Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | |||
| baggage.hallway_06 | Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | |||
| baggage.hallway_07 | Quiet droning tone, occasional metal stressing. | |||
| baggage.hallway_08 | Quiet droning tone, occasional echoing metal creaks. | |||
| baggage.hallway_09 | Quiet droning tone, occasional metal stressing. | |||
| baggage.hallway_10 | Quiet droning tone, occasional echoing metal creaks. | 
Bank
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| bank.outdoors_01 | ||||
| bank.outdoors_02 | ||||
| bank.outdoors_03 | ||||
| bank.outdoors_04 | ||||
| bank.outdoors_05 | ||||
| bank.outdoors_06 | ||||
| bank.outdoors_07 | ||||
| bank.outdoors_08 | ||||
| bank.outdoors_09 | ||||
| bank.outdoors_10 | ||||
| bank.outdoors_11 | ||||
| bank.outdoors_12 | ||||
| bank.outdoors_13 | ||||
| bank.outdoors_14 | ||||
| bank.indoors_01 | ||||
| bank.indoors_02 | ||||
| bank.indoors_03 | ||||
| bank.indoors_04 | ||||
| bank.indoors_05 | ||||
| bank.indoors_06 | ||||
| bank.indoors_07 | ||||
| bank.indoors_08 | ||||
| bank.indoors_09 | ||||
| bank.indoors_10 | ||||
| bank.indoors_11 | ||||
| bank.indoors_12 | 
Boathouse
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| boathouse.dock | ||||
| boathouse.ext | ||||
| boathouse.int | ||||
| boathouse.boat.int | 
Canals
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| canals.Outside | Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |||
| canals.CTStart | ||||
| canals.CT_Lower | ||||
| canals.Water_CT | ||||
| canals.ABomb | ||||
| canals.ABomb_Back | ||||
| canals.Shop | ||||
| canals.Arch | ||||
| canals.Garden | ||||
| canals.TMain | ||||
| canals.TStart_Interior | ||||
| canals.TStart_Exterior | ||||
| canals.TSide_Upper | ||||
| canals.Ivy | ||||
| canals.Stairwell | ||||
| canals.BBomb | ||||
| canals.Lobby | ||||
| canals.Water | ||||
| canals.WaterPoints | ||||
| canals.Balcony | ||||
| canals.Window | ||||
| canals.Courtyard | ||||
| canals.Windows | ||||
| canals.Tunnel_Stairs | ||||
| canals.Tunnels | ||||
| canals.Short | 
Cbble
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| cbble.indoors | A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |||
| cbble.under | A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |||
| cbble.outdoors1 | A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |||
| cbble.outdoors2 | Very similar to cbble.outdoors1with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | 
Cementplant
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| coopcementplant.missionselect_blank | Empty soundscape. | |||
| coopcementplant.outside | Truck, factory and insect-like sounds utilizing world origin points. | |||
| coopcementplant.drainage_pipe | Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | |||
| coopcementplant.drainage_bigroom | Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | |||
| coopcementplant.drainage_stairs | Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | |||
| coopcementplant.forest_tower | Quiet droning tone, trees swaying, insect-like sounds. | |||
| coopcementplant.forest_dawn | Loud noises of trees swaying, continuous and occasional birdsong. | |||
| coopcementplant.forest_night | Moderate noises of trees swaying, insect-like sounds. | |||
| coopcementplant.entrance | Moderate noises of trees swaying, wind blowing. | |||
| coopcementplant.factory_outside_1 | Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | |||
| coopcementplant.factory_outside_1b | Identical to "coopcementplant.factory_outside_1". | |||
| coopcementplant.factory_outside_3 | Identical to "coopcementplant.factory_outside_1". | |||
| coopcementplant.dock_outside | Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | |||
| coopcementplant.dock_under | Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | |||
| coopcementplant.truck_fillup | Moderate droning tone. | |||
| coopcementplant.sniper_alley | Quiet droning tone, occasional echoing metal creaks. | |||
| coopcementplant.sniperalley_rain_light | Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | |||
| coopcementplant.tents_exterior | Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | |||
| coopcementplant.tents_interior | Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | |||
| coopcementplant.hostage_storage | Quiet droning tone. | |||
| coopcementplant.dock_apc_garage | Quiet droning tone, occasional pipe noises and echoing metal creaks. | |||
| coopcementplant.vent | Windy droning tone, occasional pipe noises and metal straining. | |||
| coopcementplant.clinker_room | Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | |||
| coopcementplant.pcroom_inside_rain_light | Quiet droning tone, moderate rain pouring on a metal roof. | |||
| coopcementplant.factory_outside_rain_med | Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | |||
| coopcementplant.factory_outside_rain_heavy | Outside ambience with heavy rain and occasional thunder. | |||
| coopcementplant.factory_outside_rain_heaviest | Outside ambience with moderate rain, wind blowing and occasional windgusts. | |||
| coopcementplant.MissionSelect_TechRoom | Quiet computer-like droning tone. | |||
| coopcementplant.MissionSelect_M1 | Identical to "coopcementplant.forest_night", except with an extra sound position. | 0 | Loud helicopter noise. | |
| coopcementplant.MissionSelect_M3 | Identical to "coopcementplant.dock_outside", except with an extra sound position. | 0 | APC engine humming. | 
Chateau
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| chateau.indoor | Continual white noise with occasional creaks. | |||
| chateau.outdoor | Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |||
| chateau.water | Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 0 | Metallic clangs at the front gate. | |
| chateau.water_enc | A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | 
Compound
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| compound.outdoora | No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |||
| compound.indoora | Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | 
Dust
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| dust.Indoors | Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |||
| dust.Outdoors1 | Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |||
| dust.Outdoors2 | Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | 
Dust 2
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| dust2.indoors | Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |||
| dust2.outdoors | Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | 
Dust 2 (new)
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| dust2_new.indoors | ||||
| dust2_new.outdoors | ||||
| dust2_new.BBomb | ||||
| dust2_new.BDoors | ||||
| dust2_new.MidDoors | ||||
| dust2_new.ctstart | ||||
| dust2_new.ABomb | ||||
| dust2_new.LongA | ||||
| dust2_new.UnderA | ||||
| dust2_new.ShortStairs | ||||
| dust2_new.MidDoors | ||||
| dust2_new.Middle | ||||
| dust2_new.lowertunnel | ||||
| dust2_new.UpperTunnel | ||||
| dust2_new.OutsideTunnel | ||||
| dust2_new.TopMid | ||||
| dust2_new.LongTunnel | ||||
| dust2_new.LongDoors | ||||
| dust2_new.OutsideLong | ||||
| dust2_new.topmidtunnel | ||||
| dust2_new.TStart | 
Havana
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| havana.indoors | Continual low white noise, occasional sounds of creaking and barking dogs. | |||
| havana.outdoors | Similar to havana.indoorswith additional occasional knocks, bangs and radio transmissions. | |||
| wood_scape | 
House
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| de.house.ctspwan | Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |||
| de.house.tspawn | Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |||
| de.house.ext | Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | |||
| de.house.int | Quiet droning tone, faint birdsong. | 
Inferno
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| inferno.Outside | Continual city white noise. | |||
| inferno.Inside | Continual low pitch white noise with occasional bird tweets and tree swaying. | |||
| inferno.LightbulbHum | Electrical hum. | |||
| inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
| inferno.CeilingFan | Electrical hum and squeaking. | |||
| inferno.AngryDog | Noise of a chain, scratching and growling. | |||
| inferno.Cricket | Chirping Cricket. | |||
| inferno.Birds | Occasional bird calls. | |||
| inferno.Pigeons | Cooing of Pigeons. | |||
| inferno.TSpawn | Continual city white noise, flowing water and birdsong. | |||
| inferno.FarBackCorner | Continual city white noise and occasional bird song. | |||
| inferno.BackAlley | Continual city white noise and muffled music. | |||
| inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. | |||
| inferno.BellTowerArea | Continual city white noise and occasional bird song. | |||
| inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |||
| inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
| inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
| inferno.BackHall | Continual low white noise & electrical hum. | |||
| inferno.BalconyAlley | Continual city white noise & birdsong. | |||
| inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
| inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |||
| inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. | |||
| inferno.MiddleAlley | Continual electrical hum and some Pigeons. | |||
| inferno.CrawlAlley | Continual low white noise and a Cricket chirping. | |||
| inferno.CrawlTunnel | Low white noise. | |||
| inferno.BombsiteB | Continual city white noise and birdsong. | |||
| inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |||
| inferno.BombsiteBTunnel | Low white noise. | |||
| inferno.DogBarkingInside | The sound of a dog barking in an enclosed space. | |||
| inferno.CTTunnel | Low white noise and inferno.DogBarkingInside. | |||
| inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. | |||
| inferno.TheRuins | Continual howl of wind, occasion wind gusts. | |||
| inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |||
| inferno.ColumnAlley | Continual music playing and Pigeons cooing. | 
Inferno (new)
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| inferno_new.Outside | ||||
| inferno_new.Inside | ||||
| inferno_new.CeilingFan | Series of squeaking and an electrical hum. | |||
| inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
| inferno_new.AngryDog | ||||
| inferno_new.Cricket | Chirping Cricket. | |||
| inferno_new.Birds | Occasional bird calls. | |||
| inferno_new.Pigeons | Cooing of Pigeons. | |||
| inferno_new.TSpawn | 0 | Birds chirping. | ||
| 1 | Birds chirping | |||
| 2 | Water wheel sound. | |||
| 4 | Cricket chirping. | |||
| 5 | Flamenco music. | |||
| inferno_new.CrawlTunnel | ||||
| inferno_new.BombsiteA | 1 | Birds chirping. | ||
| 2 | Birds chirping. | |||
| 5 | Cricket chirping. | |||
| inferno_new.CTSpawn | 0 | Birds chirping. | ||
| 1 | APC noises. | |||
| 2 | Distant dripping sounds. | |||
| 3 | Latin music. | |||
| 4 | Birds chirping. | |||
| 5 | Cricket chirping. | |||
| inferno_new.Church | 0 | Church ambience. | ||
| inferno_new.BombsiteB | 0 | Horse sounds. | ||
| 1 | Birds chirping. | |||
| 2 | Water stream ambience. | |||
| 3 | Cricket chirping. | |||
| inferno_new.Banana | ||||
| inferno_new.Mid | 0 | Birds chirping. | ||
| 1 | Cricket chirping. | |||
| inferno_new.AltMid | 0 | Birds chirping. | ||
| 1 | Birds chirping. | |||
| 4 | Cricket chirping. | |||
| 5 | Faded radio music. | |||
| inferno_new.TApp | 0 | Ceiling fan. | ||
| 1 | Fridge. | |||
| inferno.ApartmentA | 0 | Ceiling fan. | ||
| 1 | Gas noises. | |||
| 2 | Angry dog barking. | 
Island
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| island.generic | Windy ambience with birdsong. Uses the following subscape(s): "substations". | |||
| island.forest | A subscape. Cyclically plays the easter egg audio message at a world origin point. | |||
| island.elevation | Windy ambience with birdsong, occasional windgusts and planes overhead. | |||
| substations | A subscape. Several machine humming noises utilizing world origin points. | |||
| bridge | A subscape. Metal clangs and wood creaks utilizing world origin points. | |||
| metal.stress | A subscape. Metal creaks utilizing world origin points. | |||
| island.outside.forest.high | Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | |||
| island.outside.forest.low | Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | |||
| island.outside.barren | Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | |||
| island.outside.buildings | Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | |||
| island.outside.coast | Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | |||
| island.inside.bunker | Quiet droning tone with occasional rumble-like noises. | |||
| island.inside.caves | Quiet droning tone with faint tree creaks and wind. | |||
| island.inside.house | Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | |||
| island.inside.shack | Quiet droning tone with occasional wood creaks. | |||
| island.inside.hanger | Quiet droning tone. | |||
| island.inside.crawlspace | Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | |||
| trees | A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | |||
| wateredge | A subscape. Occasional shoreline water lapping utilizing world origin points. | 
Italy
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| italy.indoor | Continual low white noise, occasional creaks. | |||
| italy.indoor_b | Continual low wind white noise, occasional creaks. | |||
| italy.indoor_t | Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |||
| italy.outdoors | Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |||
| wood_scape | 
Militia
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| militia.Outside | ||||
| militia.OutsideWinter | ||||
| militia.OutsideOnRoof | ||||
| militia.TunnelTone | ||||
| militia.Inside | ||||
| militia.LightbulbHum | ||||
| militia.FluorescentLightHum | ||||
| militia.FluorescentLightHum2 | ||||
| militia.RefrigeratorHum | ||||
| militia.CeilingFan | ||||
| militia.Cricket | ||||
| militia.Rodent | ||||
| militia.Birds | ||||
| militia.CTSpawn | ||||
| militia.Bridge | ||||
| militia.FrontRoad | ||||
| militia.Creek | ||||
| militia.Sewer | ||||
| militia.Dugtunnel | ||||
| militia.Cellarconnector | ||||
| militia.TunnelBreach | ||||
| militia.UnderTheShed | ||||
| militia.Shed | ||||
| militia.Backyard | ||||
| militia.SideYard | ||||
| militia.FrontYard | ||||
| militia.FirstFloor | ||||
| militia.Kitchen | ||||
| militia.Garage | ||||
| militia.GarageAttic | ||||
| militia.SiloAddon | ||||
| militia.TractorGarage | ||||
| militia.Bedroom | ||||
| militia.Bathroom | ||||
| militia.Upstairs | ||||
| militia.FrontRoom | ||||
| militia.Roof | 
Mill
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| mill.Outside | Trees swaying, occasional sounds of seagulls and tropical birds. | |||
| mill.inside | Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | |||
| millport.LightHum2 | Identical to "port.LightHum2". | |||
| millport.MetalStress | Identical to "port.MetalStress". | |||
| mill.TSpawn | Identical to "port.TSpawn". | |||
| millport.TankFarmRoad | Identical to "port.TankFarmRoad". | |||
| millport.TankFarm | Identical to "port.TankFarm". | |||
| millport.Pier | Identical to "port.Pier". | |||
| millport.AroundTheWarehouse | Identical to "port.AroundTheWarehouse". | |||
| millport.Warehouse | Identical to "port.Warehouse". | |||
| millport.TunnelTone | Identical to "port.TunnelTone". | |||
| millport.WarehouseTunnel | Identical to "port.WarehouseTunnel". | |||
| millport.TunnelA3 | Identical to "port.TunnelA3". | |||
| millport.TunnelA2 | Identical to "port.TunnelA2". | |||
| millport.TunnelA1 | Identical to "port.TunnelA1". | |||
| millport.Docks | Identical to "port.Docks". | |||
| millport.Ship | Identical to "port.Ship". | 
Mirage
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| Mirage.Outside.Generic | ||||
| Mirage.Outside.CTSpawn | ||||
| Mirage.Outside.Alley | ||||
| Mirage.Outside.Palace | ||||
| Mirage.Outside.Palace_alley_01 | ||||
| Mirage.Inside.Shop | ||||
| Mirage.Inside.Tunnel | ||||
| Mirage.Inside.Quiet | ||||
| Mirage.Inside.Quiet_02 | ||||
| Mirage.Inside.Quiet_03 | ||||
| Mirage.Inside.Quiet_04 | ||||
| Mirage.Inside.Quiet_05 | ||||
| Mirage.Inside.Quiet_06 | ||||
| mirage_suite_01 | ||||
| Mirage.Inside.Apartment | 
Monestary
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| sndsc_ct_spawn_01 | ||||
| sndsc_ct_spawn_02 | ||||
| sndsc_ct_spawn_03 | ||||
| sndsc_ct_spawn_04 | ||||
| sndsc_ct_spawn_05 | ||||
| sndsc_ct_spawn_06 | ||||
| sndsc_t_spawn_01 | ||||
| sndsc_t_spawn_02 | ||||
| sndsc_t_spawn_03 | ||||
| sndsc_t_spawn_04 | ||||
| sndsc_t_spawn_05 | ||||
| sndsc_t_spawn_06 | ||||
| sndsc_indoor | ||||
| sndsc_indoor_open | ||||
| sndsc_outdoor | 
Nuke (legacy)
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| nuke.outside | ||||
| nuke.roof | ||||
| nuke.inside | ||||
| nuke.flies | ||||
| nuke.tank | ||||
| nuke.light | ||||
| nuke.ac | ||||
| nuke.acloop | ||||
| nuke.cricket | ||||
| nuke.transformer | ||||
| nuke.transformerlrg | ||||
| nuke.birds | ||||
| nuke.pigeons | ||||
| nuke.drips | ||||
| nuke.ctspawn | ||||
| nuke.ctcourtyard | ||||
| nuke.ctalley | ||||
| nuke.middle | ||||
| nuke.tentrance | ||||
| nuke.talley | ||||
| nuke.tspawn | ||||
| nuke.warehouse | ||||
| nuke.catwalk | ||||
| nuke.troof | ||||
| nuke.ctinside | ||||
| nuke.ramproom | ||||
| nuke.tinside | ||||
| nuke.computerroom | ||||
| nuke.abomb | ||||
| nuke.vents | ||||
| nuke.bbomb | ||||
| nuke.tunnelentrance | ||||
| nuke.generatorroom | ||||
| nuke.tunnel | 
Nuke (new)
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| nuke.outside | ||||
| nuke.roof | ||||
| nuke.inside | ||||
| nuke.flies | ||||
| nuke.light | ||||
| nuke.substation1 | ||||
| nuke.substation2 | ||||
| nuke.ctspawn | ||||
| nuke.ctcourtyard | ||||
| nuke.ctalley | ||||
| nuke.middle | ||||
| nuke.tentrance | ||||
| nuke.talley | ||||
| nuke.tspawn | ||||
| nuke.warehouse | ||||
| nuke.catwalk | ||||
| nuke.troof | ||||
| nuke.ctinside | ||||
| nuke.ramproom | ||||
| nuke.tinside | ||||
| nuke.computerroom | ||||
| nuke.abomb | ||||
| nuke.vents | ||||
| nuke.bbomb | ||||
| nuke.generatorroom | ||||
| nuke.tunnel | 
Office
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| office.indoor_garage_01 | Moderate droning tone. Steam noise coming from a world origin point. | |||
| office.indoor_garage_02 | Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | |||
| office.indoor_ct_spawn | Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | |||
| office.indoor_t_spawn | Quiet droning tone. | |||
| office.indoor_proj | Quiet droning tone. Office projector noise coming from a world origin point. | |||
| office.indoor_breakroom | Quiet droning tone. | |||
| office.indoor_storeroom | Quiet droning tone, more prominent electrical humming. | |||
| office.indoor_reception | Quiet droning tone. | |||
| office.indoor_hallway_01 | Quiet droning tone. | |||
| office.indoor_hallway_02 | Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | |||
| office.indoor_hallway_03 | Quiet droning tone. | |||
| office.indoor_hallway_04 | Quiet droning tone. | |||
| office.indoor_tickets | Quiet droning tone, faint outdoor ambience. | |||
| office.indoor_elevator_lobby | Quiet droning tone. | |||
| office.indoor_hallway_05 | Quiet droning tone. | |||
| office.indoor_hallway_06 | Quiet droning tone. | |||
| office.indoor_hallway_07 | Quiet droning tone. | |||
| office.indoor_hallway_08 | Quiet droning tone. | |||
| office.indoor_main_01 | Quiet droning tone. | |||
| office.indoor_main_02 | Identical to "office.indoor_main_01". | |||
| office.indoor_loading_dock | Moderate droning tone. Steam noise coming from a world origin point. | |||
| office.outdoor_01 | Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |||
| office.outdoor_01b | Outdoor ambience with multiple quiet droning tones and faint wind. | |||
| office.outdoor_01c | Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | |||
| office.outdoor_02 | Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |||
| office.outdoor_02b | Mostly identical to "office.outdoor_02", except without flag-related sounds. | |||
| office.indoor_loading_hall | Quiet droning tone, faint wind. | |||
| office.indoor_stairway | Quiet droning tone. Steam noise and water dripping utilizing world origin points. | |||
| office.indoor_security | Quiet droning tone. | |||
| office.indoor_security_02 | Slightly different quiet droning tone. | |||
| office.indoor_side_stairs_01 | Moderate droning tone, faint outdoor ambience. | |||
| office.indoor_side_stairs_02 | Moderate droning tone, fluorescent humming noise coming from a world origin point. | |||
| office.indoor_side_entrance | Moderate droning tone, faint outdoor ambience. | |||
| office.indoor_sneaky | Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | |||
| office.outdoor_sneaky | Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | |||
| office.outdoor_sneaky_ladder | Identical to "office.outdoor_02b". | 
Overpass
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| overpass.Inside | Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | |||
| overpass.Inside.TSide | Smilar to "overpass.Inside". | |||
| overpass.Birds | A subscape. Occasional birdsong. | |||
| overpass.Traffic | A subscape. Occasional traffic noises. | |||
| overpass.Airplanes | A subscape. Occasional planes flying by. | |||
| overpass.CTSpawn | Quiet droning tone. | |||
| overpass.TSpawn | Quiet droning tone. | |||
| overpass.Canal.Water | Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | |||
| overpass.Canal.Water.Tunnel | Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | |||
| overpass.Canal | Quiet droning tone, occasional flies buzzing. | |||
| overpass.Park | Trees swaying, occasional birdsong and flies buzzing. | |||
| overpass.Park.Fountain | Mostly identical to "overpass.Park". | |||
| overpass.Park.Toilet | Quieter sound of trees swaying. | 
Piranesi
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| piranesi.indoor | ||||
| piranesi.outdoor | 
Port
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| port.Outside | ||||
| port.LightHum | ||||
| port.LightHum2 | ||||
| port.MetalStress | ||||
| port.TSpawn | ||||
| port.TankFarmRoad | ||||
| port.TankFarm | ||||
| port.Pier | ||||
| port.AroundTheWarehouse | ||||
| port.Warehouse | ||||
| port.TunnelTone | ||||
| port.WarehouseTunnel | ||||
| port.TunnelA3 | ||||
| port.TunnelA2 | ||||
| port.TunnelA1 | ||||
| port.Docks | ||||
| port.Ship | 
Prodigy
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| prodigy.computers | ||||
| prodigy.vents | ||||
| prodigy.tunnels | ||||
| prodigy.outside | ||||
| prodigy.hangar | 
Rialto
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| rialto.Outside | ||||
| rialto.Inside | ||||
| rialto.Tunnel | 
Shacks
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| shacks.ext | ||||
| shacks.ext_flag | ||||
| shacks.ext_t_spawn | ||||
| shacks.ext_water | ||||
| shacks.ext_steam | ||||
| shack.int | 
Shoots
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| shoots.outdoors | ||||
| shoots.indoors | 
Train
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| train.Outside | ||||
| train.Dumpster | ||||
| train.Traffic | ||||
| train.Tank1 | ||||
| train.Tank2 | ||||
| train.BombTarget | ||||
| train.Birds | ||||
| train.TSpawn | ||||
| train.TWalkway | ||||
| train.twalkway_02 | ||||
| train.BackAlley | ||||
| train.BackCorner | ||||
| train.SideAlley | ||||
| train.CourtyardA | ||||
| train.courtyarda_02 | ||||
| train.BombsiteA | ||||
| train.CTSpawn | ||||
| train.BombsiteBCatwalk | ||||
| train.catwalk | ||||
| train.BombsiteB | ||||
| train.BackHall | ||||
| train.BrickRoom | ||||
| train.brickroom_entrance | ||||
| train.Restroom | ||||
| train.LockerRoom | ||||
| train.BreakRoom | ||||
| train.SniperNest | ||||
| train.Middle | 
Train (new)
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| train_new.Outside | Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | |||
| train_new.Outside_TSpawn | Same as above. | |||
| train_new.Outside_CTSpawn | Same as above. | |||
| train_new.Warehouse | Quiet droning tone, echoing metal creaks. | |||
| train_new.InteriorGeneric | Faint droning tone, nigh-inaudible trains passing in the distance. | |||
| train_new.Breakroom | Faint droning tone. | |||
| train_new.Showers | Louder faint droning tone. | |||
| train_new.Outside_Ivy | Same as "train_new.Outside". | |||
| train_new.OfficeRoom | Faint droning tone with nigh-inaudible tree swaying. | |||
| train_new.TechRoom | Quiet computer-like droning tone. | |||
| train_new.Alley | Factory noises. | 
Training
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| training.intro | Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | |||
| training.outdoor_transition_01 | Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | |||
| training.headshot | Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | |||
| training.outdoor_transition_02 | Mostly identical to "training.outdoor_transition_01". | |||
| training.outdoor_transition_03 | Mostly identical to "training.outdoor_transition_01". | |||
| training.outdoor_transition_04 | Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | |||
| training.outdoor_transition_05 | Mostly identical to "training.outdoor_transition_01". | |||
| training.reactiontime_intro | Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | |||
| training.reactiontime | Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | |||
| training.reactiontime_exit_a | Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | |||
| training.reactiontime_exit | Trees swaying. Fluorescent light humming coming from a world origin point. | |||
| training.final_01 | Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | |||
| training.final_02 | Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | |||
| training.outdoor_transition_06 | Similar to "training.outdoor_transition_04". | |||
| training.outdoor_transition_07 | Mostly identical to "training.outdoor_transition_01". | |||
| training.final_03 | Mostly identical to "training.outdoor_transition_01". | |||
| training.final_04 | Mostly identical to "training.outdoor_transition_01". | |||
| training.final_05 | Continuous birdsong. | |||
| training.final_finishline | Similar to "training.outdoor_transition_04". | 
Vertigo
| Name | Description | Position Number | Position Origin | Location Description | 
|---|---|---|---|---|
| vertigo.edges | Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | |||
| vertigo.roof | Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | |||
| vertigo.inside | Windy tunnel-like ambience. | |||
| vertigo.insulated | Similar to above, slightly more enclosed. | |||
| vertigo.flies | A subscape. Used for flies buzzing at construction dumpsters. | |||
| vertigo.light | A subscape. Continuous fluorescent light humming. | |||
| vertigo.transformer | A subscape. Continuous electrical humming. | |||
| vertigo.generator | A subscape. Continuous diesel engine humming. | |||
| vertigo.ctspawn | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | |||
| vertigo.scaffolding | Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | |||
| vertigo.ceilingtile | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
| vertigo.stairs | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | |||
| vertigo.stairsbase | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | |||
| vertigo.tspawninside | Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | |||
| vertigo.tspawn | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | |||
| vertigo.tspawngenerator | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | |||
| vertigo.ramp | Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | |||
| vertigo.cthole | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
| vertigo.thole | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
| vertigo.bombb | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | 
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