Here is a list of soundscapes for use in
Half-Life: Source and
Half-Life Deathmatch: Source.
An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Important:Unlike
GoldSrc, roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
#
|
Name
|
DSP
|
0
|
Normal (off)
|
0
|
1
|
Generic
|
1
|
2
|
Metal Small
|
1
|
3
|
Metal Medium
|
1
|
4
|
Metal Large
|
1
|
5
|
Tunnel Small
|
1
|
6
|
Tunnel Medium
|
1
|
7
|
Tunnel Large
|
1
|
8
|
Chamber Small
|
1
|
9
|
Chamber Medium
|
1
|
10
|
Chamber Large
|
1
|
11
|
Bright Small
|
1
|
12
|
Bright Medium
|
1
|
13
|
Bright Large
|
1
|
14
|
Water 1
|
14
|
15
|
Water 2
|
15
|
16
|
Water 3
|
16
|
17
|
Concrete Small
|
1
|
18
|
Concrete Medium
|
1
|
19
|
Concrete Large
|
1
|
20
|
Big 1
|
1
|
21
|
Big 2
|
1
|
22
|
Big 3
|
1
|
23
|
Cavern Small
|
1
|
24
|
Cavern Medium
|
1
|
25
|
Cavern Large
|
1
|
26
|
Weirdo 1
|
26
|
27
|
Weirdo 2
|
27
|
28
|
Weirdo 3
|
28
|
|
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| Valve soundscape lists | |
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| Mods/3rd party games soundscape lists | |
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|