List of EP2 Soundscapes

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Half-Life 2 Level Creation

Here is a list of 83 soundscapes for use in Half-Life 2: Episode TwoEpisode Two. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

Outland 1

Name Description DSP Position Number Position Description
ep2_forest.util_windgusts Occasional thin wind snippets.
ep2_forest.util_shoreline Small waves hitting shore.
ep2_forest.util_small_river Small river with medium-paced running water.

1

0 River with running water.
1 River with running water.
ep2_forest.util_birds Multiple birds chirping and singing in a forest envionment once in a while.
ep2_forest.util_critters Random occational animal sounds including insect buzzing, birds chirping and woodpeckers.
ep2_forest.frogpond Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters.
ep2_forest.small_river Trickling river with ambient birds and critter sounds.

1

ep2_forest.light_forest Random sounds of birds, critters and wind gusts.

1

ep2_traincrash.intro (Not used in the game) wrecked train area. Constant flow of water, crumbling rocks, wind gusts and frequent metal stress and groans. 0 Flowing and shoreline water sounds.
ep2_traincrash.vista_pre_bridgecrash (Not used in the game) citadel vista scene. Critical citadel portal ambience with wind snippets and a lot of metal groans coming from the bridge. 0 Citadel vortex, wind and thunder.
1 Various sounds of metal groans.
ep2_traincrash.vista_post_bridgecrash (Not used in the game) citadel vista scene after the bridge falls apart. Identical to above but without the metal groans. 0 Citadel vortex, wind and thunder.
ep2_caves.util_flies Buzzing flies.
ep2_caves.util_dist_grubs Infrequent cave echoing antlion grub sounds.
ep2_caves.util_dist_growls Not very often, echoing antlion and deep voiced crowls in the distant.
ep2_caves.util_dist_rumbles Random infrequent small but also very big sounding distant rock rumbles.
ep2_caves.util_tunnel Distant growls, antlion grubs and rock rumbling.

1

ep2_caves.util_drips Distant and up-close water dripping sounds.
ep2_caves.main_cavern Wind howling in wide open cave with antlion grubs, rock rumbles and occasional sounds of stressing metal supports.

1

ep2_caves.dropoff Similar to above with louder wind and no metal stress.

1

ep2_caves.quiet_tunnel Constant sounds of cave critters and occationally distant antlion grubs.

1

ep2_caves.cricket_tunnel Constant sound of crickets together with distant antlion grubs, growls and rock rumbles.

1

ep2_caves.nests_tunnel Constant echoing sound of cave critters, random distant grubs, growls and rock rumbles.

1

ep2_caves.large_tunnel Constant echoing sound of antlion grubs, growls plus rock rumbles.

1

ep2_caves.large_grub_cavern Similar to ep2_caves.nests_tunnel, but less echoing and with occasional flies buzzing.

1

ep2_caves.watery_cavern Windy underground cave with dripping water, antlion grubs, growls and rock rumbles.

1

soundscapes_outland.txt

Outland 2 and White Forest

Name Description DSP Position Number Position Description
ep2_portalstorm_stage_1 Eerie sounds of the citadel portal with heavy wind and rubble.

1

ep2_portalstorm_stage_1_inside Interior ambience with moderate constant wind, occasional wind snippets and metal squeaks, and the citadel portal heard outside.

1

0 Quiet unstable citadel vortex sounds.
ep2_mines.outside Birds, wind snippets and creaking metal, with the citadel sounds being quieter.

1

0 Quiet citadel vortex, wind and thunder.
ep2_mines.woodbuilding Wood creaking and infrequent metal squeaks.

1

ep2_mines.tunnel Inside a windy cave with rocks falling and wood creaking.

1

ep2_mines.tunnel_dropoff Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs.

1

0 Distant cave howl, growls, antlion grubs and rock rubbles.
ep2_mines.elevator_shaft Inside an elevator shaft with rocks falling, wood creaking and wind blowing.

1

ep2_mines.chamber Wind silently blowing.

1

ep2_mines.tunnel_nests Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises.

1

ep2_mines.tunnel_grubs Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds.

1

ep2_caves.quiet_tunnel_flies Similar to ep2_caves.quiet_tunnel with buzzing flies.

1

ep2_caves.watery_cavern_grubs Dripping water, constant echoing animal and some antlions sounds.

1

ep2_caves.large_watery_cavern_grubs Large dripping watery cavern with constant distant cave echoing animal and antlion sounds.

1

ep2_caves.watery_cavern_grubs_dropoff Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls.

1

0 Distant cave howl, wind, growls, antlion grubs and rock rubles.
ep2_caves.dropoff_grubs Same as above but without any dripping water.

1

0 Distant cave howl, wind, growls, antlion grubs and rock rumbles.
ep2_factory.on_bridge Heavy wind like being high up in the open, strong wind gusts, metal stress and the citadel portal.

1

0 Quiet citadel vortex, wind and thunder.
ep2_factory.woodenroom Light wind snippets and wood creaks.

1

ep2_factory.concreteroom Generic interior tone.

1

ep2_factory.slimepit Unstable citadel portal, toxic slime, wind snippets and quiet metal creaks.

1

0 Quiet citadel vortex, wind and thunder.
1 Burbling toxic slime sound
2 Burbling toxic slime sound
3 Burbling toxic slime sound
ep2_factory.vista Silence with occasional wind gusts, positional citadel portal sounds.

1

0 Citadel vortex and thunder.
ep2_util.advisorpod Rhytmic mechanical rumble and quiet steam.
ep2_farm.advisor_room Combine atmosphere with strange citadel sounds and a computer terminal.

1

0 Combine computer terminal.
ep2_farm.courtyard The sound of an advisor pod, low-pitched wind gusts and quiet forest birds.

1

0 Adviser pod; rhytmic mechanical rumble and steam loop.
ep2_farm.barn Combine atmosphere, wood creaking.

1

ep2_farm.barn_crawlspace Same as above, with slightly louder and more high-pitched combine atmosphere.

1

ep2_util.hunters Various distant Hunter sounds and calls.

1

ep2_radiotower.courtyard_hunters Sounds of the citadel portal, heavy wind, birds and Hunters in the distant.

1

0 Citadel portal ambience.
ep2_radiotower.courtyard_no_hunters Almost the same as above but without any hunters and with additional citadel vortex sounds.

1

0 Citadel portal ambience, vortex, wind and thunder.
ep2_radiotower.basement Fluorescent lighting / machinery and wood creaks.

1

ep2_radiotower.radioroom_power_on Combine control room environment with wood creaks.

1

ep2_radiotower.radioroom_power_off Silence with occasional wood creaks and distant Hunter calls.

1

ep2_industrial.garage Constant industrial workplace ambience similar to an AC unit.

1

ep2_industrial.courtyard_toxic Silence with occasional wind gusts and burbling toxic slime.

1

0 Burbling toxic slime sound
1 Burbling toxic slime sound
ep2_industrial.inside_turret_building Only the sound of the combine field is being played.

1

0 Combine field.
ep2_industrial.crane_arena Quiet constant wind with occasional burbling toxic slime.

1

0 Burbling toxic slime sound
1 Burbling toxic slime sound
2 Burbling toxic slime sound
ep2_industrial.no_slime_crane_arena Same as above but no toxic slime sounds.

1

ep2_industrial.traintracks_tunnel Quiet rumble-like droning tone.

1

ep2_industrial.traintracks_chopper Open outside area with wind blowing, occasional wind gusts and birds chirping.

1

ep2_industrial.traintracks_chopperarena Same as above, with the birds being a little louder.

1

ep2_util.rocket Constant steam sound together with occasionally gas igniting and metal groans.
ep2_silo.concretehall The sound of a quiet machine.

1

ep2_silo.techroom Room ambience and beeping lab equipment.

1

ep2_silo.concreteroom General concrete room ambience.

1

ep2_silo.silo_top Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting.

1

0 Wind and beeping lab equipment.
ep2_silo.silo_middle Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time.

1

0 Underground windy ambience.
ep2_silo.silo_bottom Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above.

1

ep2_silobattle.halls Room ambience with random metal rattle sounds.

1

ep2_silobattle.waterroom Windy tunnel with dripping water and very quiet water sounds.

1

ep2_silobattle.silo_open Heavy tunnel wind and wind snippets.

1

ep2_silobattle.silo_shut The constant sound of being in an elevator shaft / closed underground concrete room.

1

ep2_whiteforest.training An enclosed windy area open to the sky.

1

ep2_whiteforest.pre_battle Birds, critters and wind gusts.

1

ep2_whiteforest.battle Occasionally quiet wind gusts.

1

ep2_whiteforest.post_battle Identical to above.

1

soundscapes_outland2.txt

Silo

Name Description DSP Position Number Position Description
silo_garage_1 Garage ambience with metal rattles and people coughing.

4

silo_indoor_upper_quiet_1 Fluorescent light with rarer metal rattles / people coughing to above.

9

silo_missle_upper_1 Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping.

4

0 Quiet metal rattling, water dripping and people coughing.
silo_missle_labroom_1 Lab ambience and other machines playing at random.

9

1 Very silent beeping lab equipment.

soundscapes_silo.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation