List of Dark Messiah Soundscapes
Here is a list of 278 soundscapes for use in Dark Messiah of Might and Magic for both the single player campaign and multiplayer maps. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Singleplayer
Generic and Test
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Nothing | No DSP, no ambients. |
0 |
||
Automatic | DSP 1, dsp_volume 1.0. |
1 |
||
automatic_dialog | Automatic DSP at 50% mix. |
1 |
||
GenericIndoor | Fluorescent lighting hum. |
1 |
||
GenericOutdoor | Electric hum like above with a motor / gas / wind kind of sound in the background. |
19 |
0 | Quiet electric hum. |
soundscapes.txt
Level 00
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Menu_Zic |
0 |
|||
l00_Main |
1 |
0 | Occasional sounds of chains. | |
1 | Occasional sounds of chains. | |||
2 | Occasional sounds of chains. | |||
l00_Phenrig |
13 |
soundscapes_lvl_00.txt
Level 01
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
L1_khartal_gates |
1 |
|||
L1_karthal_muffle |
0 |
|||
L1_karthal_onfire_ext |
1 |
|||
L1_dogs100 |
1 |
|||
L1_dogs200 |
1 |
|||
L1_birds200 |
1 |
|||
L1_horse |
1 |
|||
l01_fire_ext_explo |
1 |
|||
l01_fire_ext_exploglass |
1 |
|||
l01_fire_ext_explowood |
1 |
soundscapes_lvl_01.txt
Level 02
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
L02A_KarthalCityExterior |
1 |
|||
L02A_KarthalCityInterior |
1 |
|||
L02A_KarthalCityTavern |
1 |
|||
L02A_KarthalCityCellar |
1 |
|||
L02A_KarthalCityInteriorRoof |
1 |
|||
L02B_Menelag_Inside |
1 |
|||
L02B_Menelag_Outside |
1 |
|||
L02B_Menelag_Cellar |
1 |
|||
L2_menelag_outside_roofs |
1 |
|||
L02_Dogs100 |
1 |
|||
L02_Dogs200 |
1 |
|||
L02_Dogs_Muffled |
1 |
|||
L02_WorkingPeople |
1 |
|||
L02_CreakingFloor_Light |
1 |
|||
L02_SandFall |
1 |
|||
L02_WindGust_Low |
1 |
|||
L02_WindGust_High |
1 |
|||
L02_Bats |
1 |
|||
L02_Rats |
1 |
|||
L02_Drips |
1 |
|||
L02_CreakingFloor_1 |
1 |
|||
L02_Violins |
1 |
|||
L02_Chimes |
1 |
|||
L02_Birds |
1 |
|||
L02_Roof_Wind |
1 |
|||
L02_KarthalCity_Muffled |
1 |
soundscapes_lvl_02.txt
Level 03
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
L3_womboutpost_inside |
1 |
|||
L3_womboutpost_underground |
1 |
|||
L3_womboutpost_outside |
1 |
|||
L3_womboutpost_outsidelight |
1 |
|||
L3_roofs_outside |
1 |
|||
L3_roofs_inside |
1 |
|||
L3_lightning_few |
1 |
|||
L3_lightning |
1 |
|||
L3_drips |
1 |
|||
L3_creaks |
1 |
soundscapes_lvl_03.txt
Level 04
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l4_tunnel1 |
1 |
|||
l4_tunnel2 |
1 |
|||
l4_boat_inside |
1 |
|||
l4_boat_outside |
1 |
|||
l4_boat_prison |
1 |
0 | Occasional sounds of chains. | |
1 | Occasional sounds of chains. | |||
2 | Occasional sounds of chains. | |||
l4_boat_inside_ropes |
1 |
|||
l4_boat_inside_chains |
1 |
|||
l4_boat_inside_woodcreaks_light |
1 |
|||
l4_boat_inside_woodcreaks_heavy |
1 |
|||
l4_WindGust |
1 |
|||
l4_Seagull |
1 |
|||
l4_Creaks2 |
1 |
|||
l4_DripWater |
1 |
|||
l4_Bats |
1 |
|||
l4_WindInside |
1 |
|||
l4_water_loop |
1 |
|||
l4_boat_inside_drone |
1 |
|||
l4_boat_outside_drone |
1 |
soundscapes_lvl_04.txt
Level 05
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l5_Beach_arrival |
22 |
1 | Rocks falling from time to time. | |
l5_ambient_canyon01 |
22 |
|||
l5_ambient_canyon_paokai |
22 |
|||
l5_temple_underground |
1 |
|||
l5_lower_temple_main_01 |
1 |
|||
l5_lower_temple_main_03 |
1 |
|||
l5_spider_lair |
1 |
|||
l5_spider_lair_light |
1 |
|||
l5_cliff |
1 |
|||
l5_temple_goblins |
1 |
|||
L05_DripWater |
1 |
|||
L05_WindGust |
1 |
|||
L05_SandFall |
1 |
|||
L05_WindGust_ExtLight |
1 |
|||
L05_WindGust_ExtLow |
1 |
|||
L05_RockFalling |
1 |
soundscapes_lvl_05.txt
Level 06
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
L06_Main |
1 |
|||
L06_Tunnels |
1 |
|||
L06_Worm |
1 |
|||
L06_SpidersAround |
10 |
|||
L06_bats_sounds |
1 |
|||
L06_bats_wings_sounds |
1 |
|||
L06_DripWater |
1 |
|||
L06_RockFalling |
1 |
|||
L06_WindGust |
1 |
|||
L06_SandFall |
1 |
soundscapes_lvl_06.txt
Level 07
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l7_temple_stairs_01 |
22 |
|||
l7_temple_stairs_02 |
22 |
|||
l7_temple_fault |
1 |
|||
l7_upper_temple |
1 |
|||
l7_WindGust |
1 |
|||
l7_SandFall |
1 |
soundscapes_lvl_07.txt
Level 08
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l8_Crypt_main_01 |
1 |
|||
l8_Crypt_catacombs |
1 |
|||
l8_Crypt_main_02 |
1 |
|||
l8_Crypt_main_03 |
1 |
|||
l8_Crypt_main_04 |
1 |
|||
l8_Crypt_main_05 |
1 |
|||
l8_Crypt_goddess |
1 |
soundscapes_lvl_08.txt
Level 09
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l9_caves_01 |
1 |
|||
l9_caves_02 |
1 |
|||
l9_main_river |
1 |
|||
l9_cyclope |
1 |
|||
l9_tunnel |
1 |
|||
l9_canyon |
22 |
|||
l9_Beach |
22 |
|||
L9_river_bubble |
1 |
|||
L9_caves_creaks |
1 |
|||
L9_caves_winds |
1 |
|||
L9_WindGust_ExtLow |
1 |
|||
L9_WindGust_ExtLight |
1 |
|||
L9_WindInside |
1 |
|||
L9_RockFalling |
1 |
|||
L9_SandFall |
1 |
soundscapes_lvl_09.txt
Level 10
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l10_main_01 |
1 |
|||
l10_main_02 |
1 |
|||
l10_main_03 |
1 |
|||
l10_main_04 |
1 |
|||
l10_pit |
1 |
|||
l10_pit_spidermonster |
1 |
|||
l10_pit_sounds |
1 |
|||
l10_random_01 |
1 |
|||
l10_random_02 |
1 |
|||
l10_random_03 |
1 |
|||
l10_random_04 |
1 |
soundscapes_lvl_10.txt
Level 11
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
L11_Sewer |
1 |
|||
L11_Outside |
1 |
|||
L11_Inside |
1 |
|||
L11C_Outside |
1 |
|||
L11C_Inside |
1 |
|||
l11_DripWater |
1 |
|||
l11_Bats |
1 |
|||
l11_WindInside |
1 |
|||
l11_water_loop |
1 |
|||
l11_wind_ext |
1 |
|||
l11_wind_int |
1 |
|||
l11_fire_ext_explo |
1 |
|||
l11_fire_ext_exploglass |
1 |
|||
l11_fire_ext_explowood |
1 |
|||
l11_fire_int_explo |
1 |
|||
l11_fire_int_muffle |
1 |
|||
l11_fire_int_wood |
1 |
soundscapes_lvl_11.txt
Level 12
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
L12_A_main01 |
1 |
|||
L12_A_main02 |
1 |
|||
L12_A_main03 |
1 |
|||
L12_B_main01 |
1 |
|||
L12_B_main02 |
1 |
|||
L12_Goddess |
1 |
|||
l12_voices_01 |
1 |
|||
l12_voices_02 |
1 |
|||
l12_goddess_voices |
1 |
soundscapes_lvl_12.txt
Combat
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
GEN_Combat_Music_Loop |
1 |
|||
GEN_Combat_Music_DownLoop |
1 |
soundscapes_combat.txt
Demon (unused)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
demon01 |
0 |
|||
demon02 |
0 |
|||
demon03 |
0 |
|||
demon_slide |
1 |
|||
demon_pain |
1 |
|||
demon_howl |
1 |
soundscapes_demon.txt
Cutscenes (unused)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Cutscene_Phenrig_Nightmare |
1 |
soundscapes_cutscenes.txt
FPP (unused)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
l5_lower_temple_main_01 |
1 |
|||
l5_lower_temple_main_02 |
1 |
|||
l5_lower_temple_main_03 |
1 |
|||
FPP_temple_underground |
1 |
1 | Occasional sounds of chains. | |
l5_spider_lair |
1 |
|||
l7_temple_stairs_01 |
22 |
|||
l7_temple_stairs_02 |
22 |
|||
l7_temple_fault |
1 |
|||
l7_upper_temple |
1 |
|||
FPP_DripWater |
1 |
|||
FPP_WindGust |
1 |
|||
FPP_SandFall |
1 |
|||
FPP_CreakingFloor_1 |
1 |
|||
FPP_CreakingFloor_2 |
1 |
|||
FPP_WindGust_Houses_INT |
1 |
|||
FPP_RockFalling_RoofWood |
1 |
|||
Chains_dangling |
soundscapes_fpp.txt
FPP New (unused)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
FPP_Intro_Leanna |
1 |
|||
FPP_InsideSpiderRoom |
1 |
|||
FPP_HousesINT |
1 |
|||
FPP_HousesEXT |
1 |
|||
FPP_AltarTunnel1 |
1 |
|||
FPP_AltarTunnel2 |
1 |
|||
FPP_new_DripWater |
1 |
|||
FPP_new_WindGust |
1 |
|||
FPP_new_SandFall |
1 |
|||
FPP_new_CreakingFloor_1 |
1 |
|||
FPP_new_CreakingFloor_2 |
1 |
|||
FPP_new_WindGust_Houses_EXT |
1 |
|||
FPP_new_RockFalling_RoofWood |
1 |
soundscapes_fpp_new.txt
Multiplayer
Generic and Test
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Nothing | No DSP, no ambients. |
0 |
||
Automatic | DSP 1, dsp_volume 1.0. |
1 |
||
automatic_dialog | Automatic DSP at 50% mix. |
1 |
||
GenericIndoorHouses_LMP2 | ||||
Ocean.Waves | ||||
ocean_soundscape_lmp2 |
1 |
soundscapes.txt
DM MyRoom
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
automatic_dm_myroom |
1 |
|||
automatic_dialog |
1 |
|||
Nothing |
0 |
|||
GenericIndoorHouses_LMP2 |
1 |
|||
Ocean.Waves | ||||
Ocean_soundscape_LMP2 |
1 |
2 | Ocean waves. |
soundscapes_dm_myroom.txt
Level MP1
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Door_Open |
0 |
|||
Door_Moving |
0 |
|||
Door_Close |
0 |
|||
Door_Close |
0 |
|||
Door_Breaking |
0 |
|||
SiegeTower |
0 |
|||
Bell_Loop |
0 |
|||
Windy_Plains |
1 |
|||
Houses_Outside_loop |
1 |
|||
Amb_Birds__NR_ |
1 |
|||
Ocean_Stream_LMP2 |
1 |
|||
Birds_Village_Stream_LMP2 |
1 |
|||
Sally_Tunnel |
1 |
|||
Low_Loop |
1 |
|||
Low_Loop2 |
1 |
|||
Underground_Loop |
1 |
|||
Sanctuary |
1 |
|||
Undead_Spawn |
1 |
soundscapes_L_MP1.txt
Level MP2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Windy_Plains |
1 |
|||
Houses_Inside_loop |
1 |
|||
Houses_Outside_loop |
1 |
|||
Crypt_Underground_loop |
1 |
|||
Cellars_underground_loop |
1 |
|||
Eerie_Grave_Rumble |
1 |
|||
Low_Rumble_Loop |
1 |
|||
Low_Rumble_And_Wind_Loop |
1 |
|||
Waterfall_Trickling |
1 |
|||
Amb_Birds__NR_ |
1 |
|||
Amb_Birds_TropForest_NR_1 |
1 |
|||
Amb_Birds_TropForest_NR_2 |
1 |
|||
Amb_Birds_TropForest_NR_3_Hiss |
1 |
|||
Amb_Crickets_Solo |
1 |
|||
Amb_Crickets_Quiet+Others |
1 |
|||
Seagulls |
1 |
|||
Ocean_Stream_LMP2 |
1 |
|||
Birds_Village_Stream_LMP2 |
1 |
|||
Birds_Forest_Stream_LMP2 |
1 |
soundscapes_L_MP2.txt
Level MP3
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Circus_Ambient |
0 |
|||
Circus_Excited |
0 |
|||
Circus_IntroCheer |
0 |
|||
Circus_IntroBoo |
0 |
|||
Cliff_Edge_Stream_01 |
1 |
|||
Cliff_Edge_Stream_02 |
1 |
|||
Abyss_Stream |
1 |
|||
Central_Ruins_Interior_Stream |
1 |
|||
Interior_Rumble_Stream |
1 |
|||
Temple_Stairs_Stream_01 |
1 |
|||
Temple_Stairs_Stream_02 |
1 |
|||
Interior_Temple_Stream |
1 |
|||
Boat_Inside_Stream |
1 |
|||
HumanSide_Stream |
1 |
soundscapes_L_MP3.txt
Level MP4
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Water_loop |
1 |
|||
MillWheel-Loop |
1 |
|||
MillPond_Water_loop.wav |
1 |
|||
Orc_Caves_01_Loop.wav |
1 |
|||
Orc_Caves_02_Loop.wav |
1 |
|||
Goblin_Tunnels_Loop.wav |
1 |
|||
Creaking_Wood_Scaffold.wav |
1 |
|||
Bats_Squeaking.wav |
1 |
|||
Bats_Flapping.wav |
1 |
soundscapes_L_MP4.txt
Level MP5
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Portcullis_Opening |
0 |
|||
Portcullis_Closing |
0 |
|||
Portcullis_Closed |
0 |
|||
Portcullis_Breaking |
0 |
soundscapes_L_MP5.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |