- ← Day of Defeat: Source Level Creation
Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Anzio
Name
|
Description
|
Position Number
|
Position Description
|
Anzio.Pond
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Gentle water lapping with random critter sounds and flies.
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Anzio.MainAmbient
|
Continues distant urban battle ambient with wind.
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Anzio.Sewers
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Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam.
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Argentan
Name
|
Description
|
Position Number
|
Position Description
|
Argentan.MainAmbient
|
Quiet outdoor wind, rotaing windmill blades and metal creaking.
|
0
|
Rotating windmill blades.
|
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|
1
|
Occasionally creaking metal.
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Argentan.Windmill
|
Utility soundscape. Continoues heavy / loud rotating windmill blades.
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Argentan.BlownStation
|
Utility soundscape. Infrequent metal creaking and tearing.
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Argentan.Indoors
|
Generic indoor ambient.
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Avalanche
Name
|
Description
|
Position Number
|
Position Description
|
Avalanche.Outdoors
|
Urban area wind, lots of distant battle and not so often aircraft passing overhead.
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Avalanche.Indoors
|
Identical to Argentan.Indoors
|
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Colmar
Name
|
Description
|
Position Number
|
Position Description
|
colmar.outside
|
Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement.
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colmar.inside
|
Identical to Argentan.Indoors
|
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Donner
Name
|
Description
|
Position Number
|
Position Description
|
Donner.MainAmbient
|
Rustling wind with rare loud thunder, the sound of an incoming storm.
|
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Donner.AlliedSpawnAmbient
|
Identical to above.
|
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|
Donner.AxisSpawnAmbient
|
Identical to Donner.MainAmbient
|
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|
Flash
Name
|
Description
|
Position Number
|
Position Description
|
Flash.Street
|
Light wind, wind snippets, often birds chirping and distant combat sounds.
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Flash.Field
|
Similar to above but with occational tank movement sounds.
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Flash.Indoors
|
Identical to Argentan.Indoors
|
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|
Jagd
Name
|
Description
|
Position Number
|
Position Description
|
Jagd.MainAmbient
|
Loud urban wind, wind snippets, distant battle and sometimes tanks moving,
|
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|
Jagd.Inside
|
Identical to Argentan.Indoors
|
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|
Kalt
Name
|
Description
|
Position Number
|
Position Description
|
kalt.canal
|
Gentle running river water, lots of distant battle and light wind.
|
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|
axis.outside
|
Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby.
|
0
|
Idle kübelwagon motor.
|
allied.outside
|
Similar to above but another type of motor sounds.
|
0
|
Idle halftrack motor.
|
axis.inside
|
Identical to Argentan.Indoors
|
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|
allied.inside
|
Identical to Argentan.Indoors
|
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allied.sewer
|
Almost identical to Argentan.Indoors but with heavier underground wind.
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axis.sewer
|
Identical to above.
|
|
|
wheelhouse.inside
|
Generic indoor ambience with rare wood creaking.
|
0
|
Often wood creaks from a river wheel.
|
axis.spawn
|
Utility soundscape. Idle kübelwagon motor sounds.
|
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allied.spawn
|
Utility soundscape. Idle halftrack motor sounds.
|
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wheelhouse.wheel
|
Utility soundscape. Often wood creaking.
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Palermo
Name
|
Description
|
Position Number
|
Position Description
|
Salerno.Town
|
Very light wind, distant combat sounds and from time to time tanks moving about.
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Salerno.Beach
|
Water waves breaking shore, light wind and very distant battle.
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Salerno.Inside
|
Generic calm indoor ambience with distant outdoor battle and wood creaking.
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Salerno.Boathouse
|
Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking.
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