List of DoD:S Soundscapes

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Day of Defeat: Source Level Creation

Here is a list of 34 soundscapes for use in Day of Defeat: SourceDay of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

A preview video of these soundscapes can be found here.

Anzio

Name Description DSP Position Number Position Description
Anzio.Pond Gentle water lapping with random critter sounds and flies.

1

Anzio.MainAmbient Continues distant urban battle ambient with wind.

1

Anzio.Sewers Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam.

1

soundscapes_anzio.txt

Argentan

Name Description DSP Position Number Position Description
Argentan.MainAmbient Quiet outdoor wind, rotaing windmill blades and metal creaking.

1

0 Rotating windmill blades.
1 Occasionally creaking metal.
Argentan.Windmill Utility soundscape. Continoues heavy / loud rotating windmill blades.
Argentan.BlownStation Utility soundscape. Infrequent metal creaking and tearing.
Argentan.Indoors Generic indoor ambient.

soundscapes_argentan.txt

Avalanche

Name Description DSP Position Number Position Description
Avalanche.Outdoors Urban area wind, lots of distant battle and not so often aircraft passing overhead.

1

Avalanche.Indoors Identical to Argentan.Indoors

soundscapes_avalanche.txt

Colmar

Name Description DSP Position Number Position Description
colmar.outside Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement.

1

colmar.inside Identical to Argentan.Indoors

1

soundscapes_colmar.txt

Donner

Name Description DSP Position Number Position Description
Donner.MainAmbient Rustling wind with rare loud thunder, the sound of an incoming storm.

1

Donner.AlliedSpawnAmbient Identical to above.

1

Donner.AxisSpawnAmbient Identical to Donner.MainAmbient

1

soundscapes_donner.txt

Flash

Name Description DSP Position Number Position Description
Flash.Street Light wind, wind snippets, often birds chirping and distant combat sounds.

1

Flash.Field Similar to above but with occational tank movement sounds.

1

Flash.Indoors Identical to Argentan.Indoors

soundscapes_flash.txt

Jagd

Name Description DSP Position Number Position Description
Jagd.MainAmbient Loud urban wind, wind snippets, distant battle and sometimes tanks moving,

1

Jagd.Inside Identical to Argentan.Indoors

1

soundscapes_jagd.txt

Kalt

Name Description DSP Position Number Position Description
kalt.canal Gentle running river water, lots of distant battle and light wind.

1

axis.outside Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby.

1

0 Idle kübelwagon motor.
allied.outside Similar to above but another type of motor sounds.

1

0 Idle halftrack motor.
axis.inside Identical to Argentan.Indoors

1

allied.inside Identical to Argentan.Indoors

1

allied.sewer Almost identical to Argentan.Indoors but with heavier underground wind.

1

axis.sewer Identical to above.

1

wheelhouse.inside Generic indoor ambience with rare wood creaking.

1

0 Often wood creaks from a river wheel.
axis.spawn Utility soundscape. Idle kübelwagon motor sounds.

1

allied.spawn Utility soundscape. Idle halftrack motor sounds.

1

wheelhouse.wheel Utility soundscape. Often wood creaking.

1

soundscapes_kalt.txt

Palermo

Name Description DSP Position Number Position Description
Salerno.Town Very light wind, distant combat sounds and from time to time tanks moving about.

1

Salerno.Beach Water waves breaking shore, light wind and very distant battle.

1

Salerno.Inside Generic calm indoor ambience with distant outdoor battle and wood creaking.

1

Salerno.Boathouse Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking.

1

soundscapes_dod_palermo.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation