List of Alien Swarm: Reactive Drop Soundscapes
Below is a list of 138 soundscapes for use in Alien Swarm: Reactive Drop. Soundscapes are mostly from Alien Swarm, you can find it here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Background
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
background.interiorA |
soundscapes_background.txt
Indoors
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Indoors.Ambience1 | Computer Room 1 - Low tech busy sounds on top of a low humming | 100 | |||
Indoors.Ambience2 | Sparse muffled metal sounds and a low moaning on top of an air generator | ||||
Indoors.Ambience3 | Various human sounds (whispering/laughter) on top of a very low humming | 100 | |||
Indoors.Ambience4 | Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | 100 | |||
Indoors.Ambience5 | Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | 100 | |||
Indoors.Ambience6 | Sparse muffled metal sounds on top of a mid humming | 100 | |||
Indoors.Ambience7 | Random water drips | 100 |
soundscapes_indoors.txt
Outside
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Outside.OutsideAmbience1 | Very strong storm with some occasional wind hits | 0 | |||
Outside.OutsideAmbience2 | Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | 0 | |||
Outside.OutsideAmbience3 | Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | 0 | |||
Outside.OutsideAmbience4 | More industrial sounds, less wind | 0 |
soundscapes_outside.txt
Desert
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
dm_desert.outdoors | ( in // -1005.253784, -509.180115, 163.830017) | Fire medium | |||
1 | Metal stress | ||||
(random) | Wind gust |
soundscapes_desert.txt
Deima
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_ext.windgusts | (random) | ||||
util_metal.rattles | (random) | ||||
util_abstract.ambient | (random) | ||||
outside.spawn | 1 | (random) | |||
outside.bridge | (//.5) | (random) | 1335.781250, 5435.312500, 43.000000 | Large fan | |
interior.small | 3 | (random) | interior | ||
(random) | Icy wind | ||||
interior2.DistantCritters | (random) |
soundscapes_deima.txt
Industrial
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Industrial.Ambience1 | Various undefinable distant machine sounds on top of a low pulsating hum | 7 | |||
Industrial.Ambience2 | Similar to Industrial.Ambience1 | 7 | |||
Industrial.Ambience3 | Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | 7 | |||
Industrial.Ambience4 | Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | 7 | |||
Industrial.Ambience5 | Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | 7 | |||
Industrial.Ambience6 | Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | 7 | |||
Industrial.Ambience7 | Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | 7 | |||
Industrial.Ambience8 | Working metal mixed on top of a low pumping machine | 7 | |||
Industrial.Ambience9 | Loud open hall with machine noises mixed with muffled running water | 7 | |||
Industrial.Ambience10 | Some machines, a low hum and toxic slime ambient loop | 7 | |||
Industrial.Ambience11 | Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | 7 |
soundscapes_industrial.txt
Infested (Rydberg Lab)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
interior1.Base | |||||
interior1.Start | 2 | ||||
interior1.CorridorSmall | 2 | ||||
interior1.CorridorBig | 3 | ||||
interior1.RoomMed | 3 | ||||
interior1.RoomBig | 4 | ||||
interior1.ObjMed | 3 | ||||
interior1.ObjBig | 4 | ||||
interior2.Base | |||||
interior2.SmallA | 2 | ||||
interior2.SmallB | 2 | ||||
interior2.MedA | 3 | ||||
interior2.MedB | 3 | ||||
interior2.LargeA | 4 | ||||
interior2.Ambiguous | 4 | (-6563.937500, -3725.843750, 887.781250) | water drip | ||
(-7381.687500, -3246.843750, 889.968750) | water drip | ||||
(-6302.031250, -5218.000000, 1006.937500) | pipe burst | ||||
interior2.DistantCritters | (random) |
soundscapes_infested.txt
Landing Bay
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_interior.bursts | (random) | ||||
util_abstract.interior | (random) | ||||
util_metal.moans | (random) | ||||
exterior1.IcyDisquiet | 0 | ||||
interior.generator.big | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interiorB | (-6302.031250, -5218.000000, 1006.937500) | pipe burst | |||
(-6722.187500, -6547.187500, 945.000000) | water drip | ||||
(-6365.218750, -6011.593750, 934.656250) | water drip | ||||
(-7184.625000, -5127.875000, 865.531250) | steam | ||||
(-6608.625000, -5681.531250, 957.937500) | steam | ||||
landingbay.interior1 | (-7540.156250, -890.656250, 865.406250) | pipes active | |||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interior2 | (-5247.531250, 2760.312500, 828.687500) | steam | |||
landingbay.interior3 | (-5461.937500, 5114.343750, 755.843750) | radioactive goo | |||
landingbay.interior3_pract | (-3782.00, 7222.00, 800.00) | radioactive goo | |||
interior2.Pits | 4 | ||||
TS.mineambience.01 | 19 | ||||
yanaurus.exterior | 0 | ||||
yanaurus.interior1 |
soundscapes_landingbay.txt
soundscapes_tilaurs01port.txt
soundscapes_tilaurs02road.txt
soundscapes_tilaurs05catwalks.txt
Mine
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Mine.Ambience1 | Sounds of crumbling rocks, distant machines and howls on top of a low lum | 25 | |||
Mine.Ambience2 | Water drips and running water in a windy tunnel | 25 | |||
Mine.Ambience3 | Crumbling sounds, occasional water drips in windy tunnel | 25 | |||
Mine.Ambience4 | Random metal noises on top of a low turbine sound | 25 | |||
Mine.Ambience5 | Faint, distant undefinable noises over a slow pumping hum | 25 | |||
Mine.LavaAmbience | Lava field. Low gurgling sound with random steam sounds | 25 | |||
Mine.Queenlair | Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | 25 |
soundscapes_mine.txt
Residential
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
res.spawn | 1 | (338.000000, -9997.656250, 21.093750) | lights flicker | ||
s(567.125000, -7876.250000, -28.437500) | computer spatial | ||||
res.interior01 | 1 | (-1384.531250, -7946.593750, -35.500000) | computer room tone | ||
(-1664.281250, -7547.156250, -65.156250) | water drip | ||||
res.mall01 | 1 | (-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.ducts01 | 2 | (2380.468750, -3684.468750, -22.781250) | water drip | ||
(247.343750, -5673.687500, -21.500000) | water drip | ||||
res.interior03 | 1 | (-420.312500, -3184.906250, -15.312500) | computer spatial | ||
(-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior02 | 1 | (-2033.781250, -2061.250000, 93.718750) | pipes active | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior04 | 1 | (276.250000, -5360.406250, -33.937500) | vending machine hum |
soundscapes_residential.txt
Rydberg
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_lo.end | (random) | ||||
util_verb.machinery | (random) | ||||
interior.generators | 4 | ||||
rydberg.interior01 | (-2989.031250, -6225.25000,0 594.812500) | steam | |||
rydberg.interior02 | (-492.156250, -2396.187500, 635.468750) | pipes active | |||
(-2224.812500, -3819.156250, 687.500000) | pipe burst | ||||
rydberg.interior.big.1 | (304.750000, -2149.812500, 351.343750) | steam | |||
(-447.593750, -1333.343750, 375.843750) | steam | ||||
(-1136.812500, -168.843750, 557.562500) | pipes active | ||||
(-492.156250, -2396.187500, 635.468750) | pipes active | ||||
reactor.int | (random) | ||||
landing.exterior | |||||
rydberg.interior.elevators |
soundscapes_rydberg.txt
Sewers
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_sewer.ambient | (random) | ||||
Sewers.conduit | Corridor sound for inside the sewer conduit | 7 | |||
Sewers.open | sound for open sewer area | 7 | (100.000000, -2878.843750, -598.781250) | pipes active | |
(1259.437500, -3076.156250, -504.000000) | large fan | ||||
(1312.281250, -2815.937500, -653.406250) | water drips | ||||
(-1079.937500, -3084.125000, -647.500000) | water drips | ||||
Sewers.open2 | sound for 2nd open sewer area | 7 | (365.437500, -1847.875000, -648.687500) | water drips | |
(641.437500, -171.562500, -632.125000) | water drips | ||||
Sewers.platforms | sound for 2nd platform sewer area | 7 |
soundscapes_sewers_v2.txt
Timor Station
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_rockslides | (random) | ||||
util_abstract.interior2 | (softer lo textures) | (random) | |||
TS.mineambience.01 | 19 | ||||
TS.mineambience.02 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.LavaAmb.01 | 19 | ||||
TS.LavaAmb.02 | 19 | ||||
TS.mineambience.03 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.escape | 18 |
soundscapes_timorstation.txt
Area 9800
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
area9800_binnen_gen | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam loop | ||||
area9800_binnen_gen_aliens | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam loop | ||||
area9800_binnen_gen_steam | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
area9800_binnen_gen | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
area9800_waterdruppels | (-7916.812500, -2085.906250, 702.718750) | big machine | |||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
area9800_buiten_wind | 0 | ||||
area9800_doorhit | 0 | door hit sounds | |||
1 | steam | ||||
2 | large fan | ||||
(-7916.812500, -2085.906250, 702.718750) | big machine |
soundscapes_area9800LZ.txt
soundscapes_area9800PP1.txt
soundscapes_area9800PP2.txt
soundscapes_rd-bonus_mission7.txt
soundscapes_tilarus04area9800.txt
Planet X
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
PlanetX.Surface | Sound of the surface of Planet X - very stormy | 1 | |||
PlanetX.Interior | Sound of the cave interior on Planet X - wind sounds from outside | 1 | |||
Rain.Zone | Sound of the rain | 1 | |||
Wind.Zone | Sound of the wind at high points | 1 | |||
Construction.Zone | Sound in the construction levels | 1 | |||
ElevatorShaft.Zone | Sound in the elevator shafts under construction | 1 | |||
Lobby.Zone | Sound in the lobby levels | 1 | |||
Ground.Zone | Sound at ground level | 1 | |||
Facility.Quarters | The living quarters where the players spawn | 1 | |||
Facility.Interior | Sound of the inside of the train maintenance shop / warehouse | 1 | |||
Facility.Exterior | Sound of the battle area outside the maintenance shop / warehouse | 1 | |||
Facility.CPArea | Sound of the inside of the facility near the command post | 1 | |||
Start.Zone | Sound of the start area. Battle.Zone with diesel engine sound added | 1 | |||
Start.ZoneRadio | Start.Zone with radio sound added | 1 | |||
Battle.Zone | Sound of the remaining battle area | 1 | |||
End.ZoneRadio | Battle.Zone with radio sound added | 1 |
soundscapes_rd.reduction2.txt
soundscapes_rd.reduction3.txt
soundscapes_rd.reduction5.txt
soundscapes_rd.reduction6.txt
Desert Outpost
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_alien.noises | (random) | drone glide | |||
util_ext.windgusts | (random) | random wind gust | |||
util_abstract.ambient | (random) | ||||
outside.spawn | 1 | ||||
inside.caves | 24 | (random) | cave |
soundscapes_rd-tft1desertoutpost.txt
Abandoned maintenance
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
bursts_noises | (random) | ||||
machinery_ambience1 | (random) | ||||
undergroundatmosphere_ambience1 | |||||
generator.room | 1 | ||||
general.maintenance | 1 | (random) | |||
loadingbay.room | 18 | ||||
craneroom.maintenance | 19 | ||||
entrance.corridor | 1 |
soundscapes_rd-tft2abandonedmaintenance.txt
Space Port
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
generic_spaceport | 1 | ||||
hangar | 18 | (random) | |||
airlock | 1 | ||||
control_room | 1 | (276.250000, -5360.406250, -33.937500) | vending machine hum | ||
general.spaceport | 1 | (338.000000, -9997.656250, 21.093750) | lights flicker |
soundscapes_rd-tft3spaceport.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |