List of L4D2 Soundscapes

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<Left 4 Dead 2> Below is a list of soundscapes for use in Left 4 Dead 2.

An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. To stop the soundscapes use the stopsound console command to abruptly stop all sounds playing.

Note:Left 4 Dead 2 contains all soundscapes from Left 4 Dead, which are listed below all Left 4 Dead 2 soundscapes.

soundscapes_campaign1/Dead Center

Name Description and Notes
fire.debris.metal Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out.
fire.debris.wood Similar to the above, except with the sounds of wood collapsing and breaking instead of metal.
fire.debris.junk Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around.
structure.groans Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out.
mall.randomverbs Very distant, echoing sounds of something small falling over.
c1m1.spawn Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away.
c1m1.stairwell Generic wind-humming, maybe from an AC or a vent.
c1m1.hotel.int.3rdfloorhall Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling.
c1m1.hotel.int.3rdfloor A loud, raging fire with metal groaning and breaking.
c1m1.hotelroom.exterior.fire High winds, birds and cicadas, and a very close raging fire.
c1m1.hotelroom.2ndfloor Very loud blazing inferno with wood breaking and rubble collapsing.
c1m1.storeroom.2ndfloor Similar to the above, except the fire is slightly quieter and the metal groaning is louder.
c1m1.elevator.2ndfloor Similar to the above, except the fire is even quieter and the metal straining is closer.
c1m1.stairwell.fire Silence(?)
c1m1.hotelexterior.2ndfloor Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. No fire, however.
c1m1.hotel.int.1stfloor Nothing but a very loud fire and metal collapsing.
c1m1.hotel.int.1stfloor.lobby A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire.
c1m1.saferoom Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close.
c1m2.spawn Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow.
c1m2.exterior.01 Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest.
c1m2.stairwell Generic wind-humming. Literally identical to c1m1.stairwell.
c1m2.streetalley Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder.
c1m2.exterior.02 Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas.
c1m2.exterior.03 Similar to the above, except the wildlife is quiet and more distant.
c1m2.interior.01 Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be.
c1m2.store.interior The humming of a cooler or fluorescent light, and an annoying fly at position 1.
c1m2.safehouse More air moving through a room, maybe some quiet machinery like a vending machine nearby.
c1m3.spawn Even more air moving through a room, except with a fly at position 1.
c1m3.mall.interior1 More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. These are taken from "mall.randomverbs".
c1m3.mall.interior2 Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. Almost like being underwater, except for the occasional "mall.randomverbs" ambient sounds in the distance.
c1m3.mall.hallway Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room.
c1m3.security Looping 2-second sound of fluorescent humming, or maybe an old monitor humming.
c1m3.safehouse Moving air with quietly humming machinery, literally identical to "c1m2.safehouse".
c1m4.spawn Identical to above, except a little bit quieter.
c1m4.atrium.hallway More quietly moving air coming from a vent.
c1m4.atrium.interior Identical to "c1m3.mall.interior2".
c1m4.elevator.int Similar to above, but without the "mall.randomverbs" ambient sounds, and the constant humming of machinery (like an elevator motor) at position 1.

soundscapes_campaign3

Name Description and Notes
c3m1.gasstationspawn Cicadas and other critters. Probably night. Very calm.
c3m1.gasstaionspawn Bugged version of "c3m1.gasstationspawn". The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.
c3m1.houseinteriors Same as "c3m1.gasstationspawn", but a little quieter.
c3m1.dock Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp.
c3m1.openinterior Cicadas, seagulls in the distance, distant gunfire and explosions.
c3m1.plankswamp Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise
c3m1.saferoom Medium big room or corridor, wind flowing calmly, water dripping in the far distance
c3m2.tunnelspawn Same as "c3m1.saferoom", but quieter
c3m2.swamp A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell.
c3m2.swamp02 Simmilar to "c3m2.swamp" bit with a very repetitive sound that i can only describe as loud creaking wood. Maybe it's a swamp animal.
c3m2.swamp03 Several flies, many more cicadas in the distance, loud frogs, barely audible calm water
c3m2.houseinterior Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound.
c3m2.elevatedground Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often
c3m2.safehouse Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise.
c3m3.housespawn An awful lot of lies buzzing around very close and loudly, has creaking wood.
c3m3.townoutside_01 Loud cicadas and very close flies, occasional birds. Has sounds of metal banging, like a trashcan falling over
c3m3.houseinterior Cicadas in the distance and creaking wood.
c3m3.houseinterior_02 Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking.
c3m3.townoutside_02 A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises.
c3m3.swamp Many distant and a few close cicadas, a couple of frogs in nearby distance.
c3m3.outside_dry Like "c3m1.gasstationspawn". Cicadas and other critters. Probably night. Very calm.
c3m3.safehouse starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking.
c3m4.housespawn Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery
c3m4.plantationoutside Loud cicadas, standing waters, several woodland insects making noise.
c3m4.houseinterior Has "c3m4.plantationoutside" but quieter in the background with wood creaking sounds in the foreground.
c3m4.orchard_entrance Distant cicadas, alot of birds singing, maybe a rattlesnake rattling sometimes.
c3m4.plantation.int Only indoor sounds of creaking wood with a low humming noise in the background.
c3m4.plantation_backyard Cicadas and other insects, calm water, occasional singing birds.
c3m4.plantation_dock A lot of frogs nearby, a few cicadas, singing birds and calm water.

soundscapes_campaign4

Name Description and Notes
milltown.emptystub To do: add description
rain.hardsurface.soft.dynamic To do: add description
rain.hardsurface.soft To do: add description
rain.hardsurface.med To do: add description
rain.hardsurface.med.dynamic To do: add description
rain.hardsurface.hard To do: add description
rain.water.soft To do: add description
rain.water.med To do: add description
rain.water.hard To do: add description
rain.interior.soft.dynamic To do: add description
rain.interior.soft To do: add description
rain.interior.med.dynamic To do: add description
rain.interior.med To do: add description
rain.interiorverb.med.dynamic To do: add description
rain.interiorverb.med To do: add description
rain.interiorverb.hard.dynamic To do: add description
rain.interiorverb.hard To do: add description
distant.thunder To do: add description
storm.dynamic To do: add description
storm.dynamic.mill To do: add description
milltown.spawn To do: add description
milltown.a.ext To do: add description
burgertank.interior To do: add description
c4.house.interior To do: add description
milltown.a.safehouse To do: add description
sugarmill.a.spawn To do: add description
sugarmill.a.exterior To do: add description
sugarmill.a.office.int To do: add description
sugarmill.a.office.closed To do: add description
sugarmill.a.pipeyard To do: add description
sugarmill.a.pipeyard.transition To do: add description
sugarmill.a.courtyard To do: add description
sugarmill.a.trailerinterior To do: add description
sugarmill.a.lockerroom.int To do: add description
sugarmill.a.mill To do: add description
sugarmill.a.cornfield To do: add description
sugarmill.a.gasstation.int To do: add description
sugarmill.b.spawn To do: add description
sugarmill.b.gasstation.int To do: add description
sugarmill.b.cornfield To do: add description
sugarmill.b.mill To do: add description
sugarmill.b.lockerroom.int To do: add description
sugarmill.b.trailerinterior To do: add description
sugarmill.b.courtyard To do: add description
sugarmill.b.pipeyard.transition To do: add description
sugarmill.b.pipeyard To do: add description
sugarmill.b.office.closed To do: add description
sugarmill.b.office.int To do: add description
sugarmill.b.exterior To do: add description
sugarmill.b.spawn To do: add description
milltown.b.safehouse To do: add description
milltown.b.ext To do: add description
c4.house.b.interior To do: add description
burgertank.b.interior To do: add description
milltown.b.spawn To do: add description

soundscapes_campaign5

Name Description and Notes
c5m1.waterfront Very close waves, seagulls. Like a shoreline.
c5m1.waterfrontspawn Same as above, but the waves are a bit quieter
c5m1.restaurant Single fly at soundscape origin, Distraught woman weeping at another location, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. Jet planes flying in the far distance.
c5m1.street Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.
c5m1.smallstore Freezer aisle or fridge humming
c5m1.alley Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.
c5m1.park Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.
c5m1.bathroom Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.
c5m1.decon Very close machine humming.
c5m1.terminal Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.
c5m1.depot Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes
c5m1.highwayspawn White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.
c5m2.highwayspawn Same as above
c5m2.junkyard Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions
c5m2.suburbanstreet Wind, cicadas, distant explosions, gunshots and jet planes.
c5m2.houseinterior Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.
c5m2.cornerstore Very simmilar to above, perhaps even the same.
c5m2.burnedhouses Wind over large area, occasional very close cicada, a few very distant explosions and gunshots
c5m2.tunnel burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.
c5m2.underground Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.
c5m2.impoundlot Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots
c5m2.highway Same as above
c5m2.cemetery Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions
c5m2.urbanstreet Wind, closer occasional gunshots, explosions and jet planes.
c5m2.storagespawn Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.
c5m3.storagespawn Same as above but louder white noise and a fly at soundscape origin
c5m3.courtyard Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.
c5m3.smallstore Fly at soundscape origin, a machine humming, perhaps a freezer.
c5m3.office Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes
c5m3.street Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.
c5m3.smallclub Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.
c5m3.largeclub Same as above
c5m3.alley Wind, several birds singing, loud metal structures banging almost every ten seconds.
c5m3.hotelstairwell Fly at soundscape origin, Wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.
c5m3.hotelinterior Same as above.
c5m3.apartmentshell Same as the two above
c5m3.apartment Same as the three above.
c5m3.lot Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. This soundscape sounds as if you were in a small area with close walls.
c5m3.waterfront Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.
c5m3.towerspawn Same as c5m2.storagespawn, but with quieter machine humming
c5m4.towerspawn Close waves and seagulls, a large structure groaning (probably the bridge from the parish).
c5m4.bridgeoutside Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.
c5m4.dockfar Very close waves with seagulls.
c5m4.dock Same as above but quieter waves

soundscapes_rural2

Name Description and Notes
rural2.woods To do: add description
rural2.woods3 To do: add description
rural2.morning To do: add description
rural2.bridge To do: add description
rural2.smallbuilding To do: add description
rural2.smallbuilding2 To do: add description
rural2.river To do: add description
rural2.caveclosed To do: add description
rural2.caveopen To do: add description
rural2.traintunnel To do: add description
rural2.pumproom To do: add description
rural2.bigroom To do: add description
rural2.drainagebig To do: add description
rural2.drainagesmall To do: add description
rural2.drainageopen To do: add description
rural2.trainyardentrance To do: add description
rural2.trainyardrespawn To do: add description
rural2.trainyardbuilding To do: add description
rural2.trainyardbuilding2 To do: add description
rural2.trainyardbuilding2window To do: add description
rural2.trainyard To do: add description
rural2.trainyard2 To do: add description
rural2.house To do: add description
rural2.town To do: add description
rural2.towninside To do: add description
rural2.townalley To do: add description
rural2.boatinterior To do: add description
rural2.boatexterior To do: add description
rural2.shoreline To do: add description
rural2.town_02 To do: add description
rural2.shack To do: add description
rural2.combat_far_heavy To do: add description
rural2.combat_far_medium To do: add description
rural2.combat_close_light To do: add description

soundscapes_swamps

Name Description and Notes
swamps.frogs_01 To do: add description
swamps.frogs_02 To do: add description
swamps.frogs_03 To do: add description
swamps.frogs_04 To do: add description
swamps.frogs_05 To do: add description
swamps.frogs_06 To do: add description
swamps.bullfrogs_01 To do: add description
swamps.flies To do: add description
swamps.gators To do: add description
swamps.gasstation To do: add description
swamps.dock To do: add description
swamps.plankswamp_01 To do: add description
swamps.swamp_01 To do: add description
swamps.swamp_02 To do: add description
swamps.swamp_03 To do: add description
swamps.shantyoutside To do: add description
swamps.plantation_outside To do: add description
swamps.orchard To do: add description
rural2.combat_far_heavy To do: add description
rural2.combat_far_medium To do: add description
rural2.combat_close_light To do: add description

soundscapes_urban2

Name Description and Notes
urban2.util_cicadas To do: add description
urban2.util_grasshoppers To do: add description
urban2.utilbirdsgroup1 To do: add description
urban2.util_interiorslams To do: add description
urban2.util_metalslams To do: add description
urban2.util_metalslams 2 To do: add description
urban2.util_woodfloorsqueaks To do: add description
urban2.util_woodqueaks_new To do: add description
urban2.util_windgust To do: add description
urban2.util_distantcombat To do: add description
urban2.util_distantexplosions To do: add description
urban2.util_rat_scratches To do: add description
urban2.util_genericrooftop To do: add description
urban2.util_genericexterior_from_interior_1 To do: add description
urban2.util_genericexterior_from_interior_2 To do: add description
urban2.util_flies To do: add description
urban2.util_steam To do: add description
urban2.util_pipes To do: add description
urban2.rooftop_1b To do: add description
urban2.rooftop_1b_interior To do: add description
urban2.rooftop_1b_interior2 To do: add description
urban2.underground_1 To do: add description
urban2.underground_2 To do: add description
urban2.underground_3 To do: add description
urban2.controlroom To do: add description
urban2.warehouse_1 To do: add description
urban2.steamtunnel To do: add description
urban2.boilerroom To do: add description
urban2.hospital_interior To do: add description
urban2.flies To do: add description
urban2.rooftop To do: add description
urban2.junkyard To do: add description
urban2.street To do: add description
urban2.courtyard To do: add description
urban2.alley To do: add description
urban2.sewer To do: add description
urban2.pipetunnel To do: add description
urban2.apartment To do: add description
urban2.generatorroom_off To do: add description
urban2.generatorroom To do: add description
urban2.respawn To do: add description
urban2.rooftopspawn To do: add description
urban2.hospitalspawn To do: add description
urban2.spawnrain To do: add description
urban2.hospital To do: add description
urban2.office To do: add description
urban2.subway To do: add description
urban2.pillarsroom To do: add description
urban2.conveniencestore To do: add description
urban2.warehouseoutside To do: add description
urban2.bathroom To do: add description
urban2.club To do: add description
urban2.tankroom To do: add description
urban2.powerplant To do: add description
urban2.powerplantinside To do: add description
urban2.parkinggarage To do: add description
urban2.elevator To do: add description
urban2.construction To do: add description
urban2.finaleinside To do: add description
urban2.finaleoutside To do: add description
urban2.finaleroof To do: add description
urban2.cemetery To do: add description
urban2.burnedhouse To do: add description
urban2.dock To do: add description
urban2.dockfar To do: add description
urban2.bridgeoutside To do: add description

Left 4 Dead 1 Soundscapes

Below is a list of all Left 4 Dead 1 Soundscapes. They are also available in Left 4 Dead 2.

soundscapes_airport

Name Description and Notes
urban.airport.rooftop.spawn To do: add description
airport.finaleoutside To do: add description
airport_01.rooftop To do: add description
airport_01.apartment To do: add description
airport_01.street To do: add description
airport_01.alley To do: add description
airport_01.rooftopspawn To do: add description
airport_01.inn To do: add description
airport_01.hotel To do: add description
airport_01.greenhouse To do: add description
airport_02.street To do: add description
airport_02.alley To do: add description
airport_02.apartment To do: add description
airport_02.rooftop To do: add description
airport_02.pillarsroom To do: add description
airport_02.office To do: add description
airport_02.respawn To do: add description
airport_03.alley To do: add description
airport_03.boilerroom To do: add description
airport_03.street To do: add description
airport_03.streetoffices To do: add description
airport_03.pumproomsmall To do: add description
airport_03.powerplant To do: add description
airport_03.powerplantinside To do: add description
airport_03.controlroom To do: add description
airport_03.respawn To do: add description
airport_03.parkinggarage To do: add description
airport_03.skybridge To do: add description
airport_03.airportinterior To do: add description
airport_04.office To do: add description
airport_04.baggageclaim To do: add description
airport_04.terminal To do: add description
airport_04.conveyor To do: add description
airport_04.respawn To do: add description
airport_04.ramp To do: add description
airport_04.bathroom To do: add description
airport_04.ticketing To do: add description
airport_04.security To do: add description
airport_05.street To do: add description
airport_05.finaleinside To do: add description
airport_05.finaleoutside To do: add description
airport_05.respawn To do: add description
airport_05.finaleroof To do: add description

soundscapes_farm

Name Description and Notes
farm_01.morning To do: add description
farm_01.bridge To do: add description
farm_01.smallbuilding To do: add description
farm_01.trainyardentrance To do: add description
farm_01.trainyardrespawn To do: add description
farm_02.trainyardentrance To do: add description
farm_02.trainyardrespawn To do: add description
farm_02.trainyardbuilding2 To do: add description
farm_02.trainyardbuilding2window To do: add description
farm_02.trainyard2 To do: add description
farm_02.traintunnel To do: add description
farm_02.drainagesmall To do: add description
farm_03.drainagesmall To do: add description
farm_03.drainagebig To do: add description
farm_03.traintunnel To do: add description
farm_03.morning To do: add description
farm_03.house To do: add description
farm_04.morning To do: add description
farm_04.trainyardentrance To do: add description
farm_04.bridge To do: add description
farm_04.smallbuilding2 To do: add description
farm_04.house To do: add description
farm_05.trainyardentrance To do: add description
farm_05.morning To do: add description
farm_05.smallbuilding2 To do: add description
farm_05.smallbuilding2 To do: add description

soundscapes_hospital

Name Description and Notes
background_menu.streetrain To do: add description
hospital_01.alleyrain To do: add description
hospital_01.streetrain To do: add description
hospital_01.subway To do: add description
hospital_01.rooftop_1b_interior2 To do: add description
hospital_01.street To do: add description
hospital_01.rooftop_1b To do: add description
hospital_01.rooftop_1b_interior To do: add description
hospital_02.rooftop_1b_interior2 To do: add description
hospital_02.underground_2 To do: add description
hospital_02.underground_1 To do: add description
hospital_02.underground_3 To do: add description
hospital_02.pillarsroom To do: add description
hospital_02.alleyrain To do: add description
hospital_02.generatorroom_off To do: add description
hospital_02.generatorroom To do: add description
hospital_02.streetrain To do: add description
hospital_02.rooftop_1b_interior To do: add description
hospital_02.rooftop To do: add description
hospital_02.controlroom To do: add description
hospital_02.warehouseoutside To do: add description
hospital_03.alleyrain To do: add description
hospital_03.rooftop_1b_interior2 To do: add description
hospital_03.warehouse_1 To do: add description
hospital_03.steamtunnel To do: add description
hospital_03.boilerroom To do: add description
hospital_03.sewer To do: add description
hospital_03.pipetunnel To do: add description
hospital_03.streetrain To do: add description
hospital_03.hospital To do: add description
hospital_03.rooftop_1b_interior To do: add description
hospital_03.respawn To do: add description
hospital_04.hospital_interior To do: add description
hospital_04.hospital_atrium To do: add description
hospital_04.elevator To do: add description
hospital_04.finaleoutside To do: add description
hospital_04.construction To do: add description
hospital_04.street To do: add description
hospital_04.respawn To do: add description
hospital_05.street To do: add description
hospital_05.finaleinside To do: add description
hospital_05.finaleoutside To do: add description
hospital_05.respawn To do: add description
hospital_05.finaleroof To do: add description
hospital_05.elevatorshaft To do: add description

soundscapes_rural

Name Description and Notes
rural.woods To do: add description
rural.woods3 To do: add description
rural.morning To do: add description
rural.bridge To do: add description
rural.smallbuilding To do: add description
rural.smallbuilding2 To do: add description
rural.river To do: add description
rural.caveclosed To do: add description
rural.caveopen To do: add description
rural.traintunnel To do: add description
rural.pumproom To do: add description
rural.bigroom To do: add description
rural.drainagebig To do: add description
rural.drainagesmall To do: add description
rural.drainageopen To do: add description
rural.trainyardentrance To do: add description
rural.trainyardrespawn To do: add description
rural.trainyardbuilding To do: add description
rural.trainyardbuilding2 To do: add description
rural.trainyardbuilding2window To do: add description
rural.trainyard To do: add description
rural.trainyard2 To do: add description
rural.house To do: add description
rural.town To do: add description
rural.towninside To do: add description
rural.townalley To do: add description
rural.boatinterior To do: add description
rural.boatexterior To do: add description
rural.shoreline To do: add description
rural.town_02 To do: add description
rural.shack To do: add description
rural.combat_far_heavy To do: add description
rural.combat_far_medium To do: add description
rural.combat_close_light To do: add description

soundscapes_smalltown

Name Description and Notes
smalltown_01.woods_start To do: add description
smalltown_01.woods To do: add description
smalltown_01.riverbed To do: add description
smalltown_01.tunnel To do: add description
smalltown_01.tunnel_hall To do: add description
smalltown_01.tunnel_bigroom To do: add description
smalltown_01.river To do: add description
smalltown_01.caveclosed To do: add description
smalltown_01.caveopen To do: add description
smalltown_01.pumproom To do: add description
smalltown_02.pumproom To do: add description
smalltown_02.drainagesmall To do: add description
smalltown_02.drainagemedium To do: add description
smalltown_02.drainagebig To do: add description
smalltown_02.drainageopen To do: add description
smalltown_02.trainyardbuilding To do: add description
smalltown_02.woods To do: add description
smalltown_03.trainyardbuilding To do: add description
smalltown_03.trainyard To do: add description
smalltown_03.woods_far To do: add description
smalltown_03.woods_medium To do: add description
smalltown_03.woods_close To do: add description
smalltown_03.graveyard To do: add description
smalltown_03.church To do: add description
smalltown_03.house To do: add description
smalltown_03.town To do: add description
smalltown_03.towninside To do: add description
smalltown_03.townalley To do: add description
smalltown_04.town To do: add description
smalltown_04.towninside To do: add description
smalltown_04.townalley To do: add description
smalltown_04.street To do: add description
smalltown_04.house To do: add description
smalltown_04.trainyardbuilding To do: add description
smalltown_05.park To do: add description
smalltown_05.shack To do: add description
smalltown_05.town To do: add description
smalltown_05.boatinterior To do: add description
smalltown_05.boatexterior To do: add description
smalltown_05.shoreline To do: add description
smalltown_05.house To do: add description

soundscapes_urban

Name Description and Notes
urban.util_interiorslams To do: add description
urban.util_metalslams To do: add description
urban.util_metalslams 2 To do: add description
urban.util_woodfloorsqueaks To do: add description
urban.util_windgust To do: add description
urban.util_distantcombat To do: add description
urban.util_distantexplosions To do: add description
urban.util_rat_scratches To do: add description
urban.util_genericrooftop To do: add description
urban.util_genericexterior_from_interior_1 To do: add description
urban.util_genericexterior_from_interior_2 To do: add description
urban.util_flies To do: add description
urban.util_steam To do: add description
urban.util_pipes To do: add description
urban.rooftop_1b To do: add description
urban.rooftop_1b_interior To do: add description
urban.rooftop_1b_interior2 To do: add description
urban.underground_1 To do: add description
urban.underground_2 To do: add description
urban.underground_3 To do: add description
urban.controlroom To do: add description
urban.warehouse_1 To do: add description
urban.steamtunnel To do: add description
urban.boilerroom To do: add description
urban.hospital_interior To do: add description
urban.flies To do: add description
urban.rooftop To do: add description
urban.street To do: add description
urban.streetrain To do: add description
urban.alley To do: add description
urban.alleyrain To do: add description
urban.sewer To do: add description
urban.pipetunnel To do: add description
urban.apartment To do: add description
urban.generatorroom_off To do: add description
urban.generatorroom To do: add description
urban.respawn To do: add description
hospital.respawn To do: add description
urban.rooftopspawn To do: add description
urban.hospitalspawn To do: add description
urban.spawnrain To do: add description
urban.hospital To do: add description
urban.office To do: add description
urban.subway To do: add description
urban.pillarsroom To do: add description
urban.conveniencestore To do: add description
urban.warehouseoutside To do: add description
urban.warehouseinside To do: add description
urban.tankroom To do: add description
urban.powerplant To do: add description
urban.powerplantinside To do: add description
urban.parkinggarage To do: add description
urban.elevator To do: add description
urban.construction To do: add description
urban.finaleinside To do: add description
urban.finaleoutside To do: add description
urban.finaleroof To do: add description

soundscapes_lighthouse

Name Description and Notes
lighthouse.woods To do: add description
lighthouse.house To do: add description

soundscapes_river

Name Description and Notes
river.shoreline To do: add description
river.fishingboat To do: add description
river.woods To do: add description
river.rooftop To do: add description
river_01.spawn To do: add description
river_01.shore To do: add description
river_01.street To do: add description
river_01.alley To do: add description
river_01.interiors To do: add description
river_01.brickfactory To do: add description
river_01.checkpoint To do: add description
river_02.woods To do: add description
river_02.oilbuilding To do: add description
river_02.bargecrossing To do: add description
river_02.freighter To do: add description
river_02.hull To do: add description
river_02.gravelpile To do: add description
river_02.checkpoint To do: add description
river_02.highrise To do: add description