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List of Portal 2 Soundscapes

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January 2024
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Portal 2 Level Creation

Below is a list of 396 soundscapes for use in Portal 2 Portal 2. The game also contains all of Portal Portal's soundscapes, which own list can be found here. An easy way of testing them is to use the playsoundscape console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard. Some may use coordinates to place sound in specific places in the world instead of with the use of positions, as this is an out-of-map approach which means it is unnecessary to compile the map to change position data, although this also means developers must change the coordinates on their own for every soundscape they use that have these as they always are tailored to a specific map.

A preview video of these soundscapes can be found here.

Test Chambers

Name Description Position Number Position Origin Location Description
EntryExitElevator.Interior Loud air moving through a room with very distant (undefinable) sounds.
EntryExitElevator.Exterior Identical to the above but with a large fan.
EntryExitElevator.IndustrialStairs Air moving through with distant hit and thuds, random buzzing sound.
EntryExitElevator.OpenChamber Distant Cicada sounds.
TestChamber_01.Vent Sound of a fan (echoing?).
TestChamber.Vegetation Distant cicadas with crows.
TestChamber_Intro_02.BigRoom Identical to the above with possible crickets.
TestChamber_Intro_02.IntroRoom Distant cicadas and cricket sounds.
TestChamber_Intro_02.IntroRoom_02 Identical to the above but with water droplets.
TestChamber_Intro_02.SideRoom Identical to TestChamber_Intro_02.BigRoom with distant rumbling or falling rocks.
TestChamber_01.Awake Air moving through a room with very distant metal sounds.

soundscapes_test_chambers.txt

Vegetation

Name Description Position Number Position Origin Location Description
TestChamber_Vegetation.Crows Silence for some seconds then distant crow sound with distant rocks falling or sliding.
TestChamber_Vegetation.AfricanBirds Silence for some seconds then distant african bird chirp.
TestChamber_Vegetation.WaterDrips Nearby water dripping.
TestChamber_Vegetation.Insects_01 Distant cicadas.
TestChamber_Vegetation.Insects_02 Distant crickets.
TestChamber_Vegetation.Insects_03
TestChamber_Vegetation.Elevator_Birds_01 Silence for some seconds then distant birds.
TestChamber_Vegetation.Elevator_01 Distant cicadas with birds, air moving through a room with very distant water dripping.
TestChamber_Vegetation.Standard Nearby water dripping and distant cicada sounds with birds.
TestChamber_Vegetation.BirdsInsects Distant birds and cicada sounds.
TestChamber_Vegetation.NoBirds Distant cicada sound with nearby water dripping.
TestChamber_Vegetation.Intro_01_Main Distant birds and cicada sound, nearby water, air moving through a room, some kind of metal sound with rocks sliding.
TestChamber_Vegetation.Intro_01_MainPortal Distant birds and cicadas, nearby water droplets and a low pulsing hum. 0 A fixed portal you want to guide the player to, plays a low, pulsing hum.
TestChamber_Vegetation.Intro_01_CubeRoom Very distant birds and cicada sounds with small buzzing sounds. 0 A box you want the player to use. Small buzzing and humming noises.

soundscapes_vegetation.txt

Destruction

Name Description Position Number Position Origin Location Description
TestChamber_Destruction.MetalPipe_01 Silence but distant like a metal rod hitting something.
TestChamber_Destruction.MetalGroan_01 Distant metal groaning and possibly scraping and echoing through (maybe a large) a room.
TestChamber_Destruction.WaterDrip_01 Near to proximity water dripping and echoing.
TestChamber_Destruction.WindEerie_01 quiet air moving through a room with sort of cave ambience.
TestChamber_Destruction.DestructionBeauty Silence for some second until a quiet echo of something gliding and stopping.
TestChamber_Destruction.DestructionBase Distant metal scraping, creaking with an echo and a distant of something gliding and stopping. (good to use in a large dark room)
Testchamber_Destruction.Grain_Click
TestChamber_Destruction.GlaDOS_Chamber_Diver
TestChamber_Destruction.GlaDOS_Chamber_Whoomp
TestChamber_Destruction.Intro_03 Nearby water dripping with an unease air moving through a room, very very distant cicada sound and maybe bird sounds.
TestChamber_Destruction.Intro_03_Alt Identical to the above but nearby cicadas and bird sounds.
TestChamber_Destruction.Intro_03_Halls Unease air moving through a room with distant cicadas and water dripping.
TestChamber_Destruction.Intro_03_EndVeg Identical to the above but near to proximity cicadas and bird sounds.
TestChamber_Destruction.Intro_04 Unease air moving through a room with water dripping.
TestChamber_Destruction.Intro_04_Alt Identical to TestChamber_Destruction.WindEerie_01.
TestChamber_Destruction.Intro_05_Start Identical to the above with metal (rod) like hitting something.
TestChamber_Destruction.Intro_05 Earie air moving through a room with distant metal scraping and groaning.
TestChamber_Destruction.Intro_05_End Identical to TestChamber_Destruction.Intro_05_Start.
TestChamber_Destruction.Intro_06 Earie air moving through a room with distant metal (rod) like hitting sound.
TestChamber_Destruction.Intro_06_BTS Big machine hum.
TestChamber_Destruction.Laser_Redirect_Intro Earie air moving through with water nearby, distant metal scraping, creaking.
TestChamber_Destruction.Laser_Stairs cicadas and birds nearby with water drippingy, air moving through a room with distant metal groaning.
TestChamber_Destruction.Dual_Lasers_Intro Earie air moving through a room with a short pause of distant metal hitting and groaning.
TestChamber_Destruction.Dual_Lasers Identical to the above but more frequent metal groaning sounds.
TestChamber_Destruction.GlaDOS_Chamber_Prewake Nearby cicadas and water dripping, distant birds.
TestChamber_Destruction.Glados_Chamber_Postwake Nearby cicadas and water dripping, (undefinable) unease sound.
TestChamber_Destruction.GlaDOS_Breaker_Room Air moving through a room.
TestChamber_Destruction.GlaDOS_Hall Air moving through a room with distant metal hitting something.
TestChamber_Destruction.GlaDOS_PreBasement Earie air moving through a room with near to proximity cicadas and water dripping.
TestChamber_Destruction.GlaDOS_Basement Identical to the above but distant cicada sounds.
TestChamber_Destruction.GlaDOS_New_Basement Earie air moving through a room with distant metal hitting something.

soundscapes_destruction.txt


Partial Destruction

Name Description Position Number Position Origin Location Description
colo_chamber_01 Air moving with distant metal groaning and hitting something, distant thumping sounds and nearby liquid moving (from a tube). (2412.25, 1285.33, -566.96) Echoing moving water sludge with often bubbling.
colo_chamber_02 Loud air moving with distant metal groaning and hitting something, some kind of rattle sound in the distant and nearby liquid moving (tube). (2532.99, -1493.87, -774.82) Echoing moving water sludge with often bubbling.
(1808.03, -1007.96, -767.96) Highly echoing and eerie metal sound
industrial_gen_01 Air moving with distant rattle sound, something groaning (big) and something buzzing quietly.
goalie_interior_01 Distant cicadas and birds with echoing moving water. (502.14, 10.89, 13.81) Echoing moving water sludge with often bubbling.
(-97.24, -401.50, 118.25) Rapid water dripping sounds.
TestChamber.Industrial_muffled_01 Distant thumping sound, water moving (in a tube(?)) some kind of rattle sound and machine moving for few seconds.
TestChamber.liquid_01 Echoing moving water and distant metal creaking.
TestChamber_transition_01 Distant thumping sound, some kind of rattle sound, echoing moving water, Earie gust of wind and machine moving for few seconds.
TestChamber.Industrial_muffled_06 Echo, distant thumping sounds, something scraping or rattling. (621.41, -449.71, 40.74) Highly echoing and eerie metal sound.
TestChamber_transition_02 Nearby water with distant machine sound, distant rattling sounds and metal groaning, very distant thumping sounds.
TestChamber.liquid_02 Echoing water, going trough a pipe, distant thumping sounds, rattling sounds. (76.55, 234.82, -363.96) Echoing moving water sludge with often bubbling.
(-1035.47, 1012.92, 0.03) Multiple heavy echoing metal sounds.
trust_ratman_01 Air moving through with distant thumping sounds.
TestChamber.Industrial_muffled_02 Loud air moving with distant metal sounds. (-2231.16, 1950.39, -191.40) Highly echoing and eerie metal sound.
(-2255.96, 1743.96, -191.96) Slow pulsing electrical hum and buzz.
TestChamber.Industrial_muffled_02a Very distant something hitting, large metal groaning, distant something moving and some kind of machine sound. (2901.18, -1401.30, -593.55) Multiple heavy echoing metal sounds.
(4378.33, -2045.50, -849.94) Slow pulsing electrical hum and buzz.
TestChamber.Industrial_muffled_02b Identical to the above with distant water moving.
TestChamber.Industrial_partial_open Identical to TestChamber.Industrial_muffled_02a with very very distant cicada sounds.
TestChamber.Industrial_muffled_03 Air moving, distant metal groaning, some kind of machine sound.
TestChamber.Industrial_muffled_04 Air moving, distant rattling sounds and distant something moving (sounds like a train?), distant metal groaning.
TestChamber.liquid_03 Goop-y water moving and going through a tube, distant metal sounds
gap.ratman_01 Air moving with distant rattling sound, distant metal groaning or creaking.
preTestChamber.Industrial_muffled_01 Air moving, distant large object creaking and distant echo.
TestChamber.Industrial_muffled_05
warehouse.Industrial_01
warehouse.Industrial_02
TestChamber.liquid_04
Turretchamber.intro_01
Turretchamber.liquid_01
Turretchamber_01
Turretchamber_02
Turretchamber_03
Turretchamber_04
Turretchamber_04a
Testchamber_med_01
rug_ratman_01
Testchamber_med_01a
laser_chamber_lg_01
testchamber.liquid_lg_01
testchamber.liquid_lg_02
util_lo.end_mach
util_water.drain
utility.metal.imp.lo
util.abstract.random.ambient

soundscapes_partial_destruction.txt

Industrial

Name Description Position Number Position Origin Location Description
TestChamber_Industrial.Fire_01
TestChamber_Industrial.BowedMetal_01
TestChamber_Industrial.ScrapedMetal_01
TestChamber_Industrial.ClickStick_01
TestChamber_Industrial.BubblingGoo_01
TestChamber_Industrial.WarehouseWronk_01
TestChamber_Industrial.WarehouseWronk_02
TestChamber_Industrial.WarehouseImpact_01
TestChamber_Industrial.WarehouseImpact_02
TestChamber_Industrial.WarehouseImpact_03
TestChamber_Industrial.WarehouseMotor_01
TestChamber_Industrial.WarehousePower_01
TestChamber_Industrial.HotelFluorescents_01
TestChamber_Industrial.HotelRefrigeration_01
TestChamber_Industrial.Incinerator_Tube_Fall
TestChamber_Industrial.Incinerator
TestChamber_Industrial.Incinerator_Destroyed_Hall
TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno
TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo
TestChamber_Industrial.Incinerator_Destroyed_Room_Goo
TestChamber_Industrial.Incinerator_Destroyed_Room
TestChamber_Industrial.Intro_01_Ride_01
TestChamber_Industrial.Intro_01_Ride_02
TestChamber_Industrial.Intro_01_Ride_03
TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss
TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss

soundscapes_industrial.txt

Reconstruction

Name Description Position Number Position Origin Location Description
TestChamber.fizzler_01
TestChamber.Industrial_clean_01
TestChamber.Industrial_clean_02
TestChamber.clean_liquid_01
TestChamber.clean_liquid_02
TestChamber.Industrial_clean_03
TestChamber.Industrial_clean_04
TestChamber.Industrial_clean_04a
laser_chamber_med_02
TestChamber.Industrial_clean_05
TestChamber.Industrial_clean_06
TestChamber.Industrial_clean_07
util.abstract.random.ambient.hi
util.tech.random.ambient.hi
util.random.metal_groans

soundscapes_reconstruction.txt

Sabotage

Name Description Position Number Position Origin Location Description
jb_chamber_01
jb_chamber_exit_01
jb_toxin_chamber
jb_catwalksection_01
jb2_catwalksection_01
jb_catwalksection_02
jb2_catwalksection_end_room
sabotage.spawn
warehouse.hallway_01
sabotage.trans.small
warehouse.med_01
warehouse.med_02
warehouse.med_03
warehouse.med_04
warehouse.med_05
warehouse.med_06
warehouse.med_06a
jb3_catwalksection_01
sab.tox.spawn
sab.tox.hall
sab.tox.factory_01
sab.tox.factory_02
tube.spawn
sab.factory.spawn
sab.factory.trans_01
sab.factory.offices_01
sab.factory_01
sab.factory.offices_01a
sab.factory.turret_01
sab.factory.hall_01
sab.factory.turret_01a
sab.factory.control_room
sab.factory.geltubes
sab.factory.end.hall
core.spawn
core.chamber_01
core.main.chamber_01
sab.panel.spawn
sab.panel.trans_01
sab.panel.factory_01
sab.panel.conveyor_01
sab.panel.hall_01

soundscapes_sabotage.txt

Underground

Name Description Position Number Position Origin Location Description
ug_sphere_water_01
ug_sphere_water_01a
ug_sphere_samll_room
ug_sphere_water_01b
ug_sphere_int_01
ug_sphere_int_01a
ug_sphere_water_02
ug_sphere_water_02a
ug_sphere_water_02b
ug_sphere_int_02
ug_sphere_int_02a
ug_bomb_water_01
ug_trans_01
ug_cave_spawn
ug_cave_int_01
ug_cave_int_02
ug_cave_int_03
ug_cave_ext_01
ug_pit_01
ug_pit_02
ug_pit_03
ug_pit_lite
ug_door_01
ug_lake_spawn
ug_lake_chamber_01
ug_lake_int_01
ug_lake_spawn_02
ug_lake_top_01
ug_lake_int_02
ug_lake_int_02a
ug_portal_int_01
ug_portal_int_02
ug_portal_int_03
ug_portal_ext_01
ug_portal_tunnel_01
ug_portal_shaft_01
ug_climb_int_01
ug_climb_int_02
ug_climb_shaft_01
ug_climb_door_01
ug_climb_exit_01
util.random.boomer
util.random.rockdebris
util.random.rockfall
util.random.woodcreak

soundscapes_underground.txt

Behind the Scenes

Name Description Position Number Position Origin Location Description
TestChamber_BTS.Generator
TestChamber_BTS.Comb
TestChamber_BTS.Crystal
TestChamber_BTS.Drone

soundscapes_bts.txt

Paint

Name Description Position Number Position Origin Location Description
TestChamber.paint_01
TestChamber.paint.liquid_01
TestChamber_paint_transition_01
TestChamber.paint.liquid_02
TestChamber.paint_02
TestChamber.paint_03
TestChamber.paint.liquid_03
pan_test

soundscapes_paint.txt

Finale

Name Description Position Number Position Origin Location Description
trust_chamber_01
return_spawn
return_chamber_01
return_trans_01
return_chamber_02
tbeam_chamber_01
tbeam_chamber_02
tb_wall_chamber_01
tb_pol_chamber_01
tb_catch_chamber_01
laser_chamber_lg_01a
laser_catapult_01
laser_plat_01
laser_plat_ext_01
laser_plat_int_01
catch_chamber_01
jump_chamber_lg_01
finale_1_chamber_01
finale_1_transition_01
finale_1_platform_01
finale_1_hall_01
finale_2_spawn
finale_2_turrets
finale_2_water.chamber
finale_2_chamber_01
finale_2_tbeam_01
finale_2_paint_01
finale_3_spawn
finale_3_chamber_01
finale_3_chamber_02
finale_4_chamber_01
finale_4_chamber_02
finale_4_chamber_03
finale_4_wheatley_chamber
util_rocks_big

soundscapes_chapter_4.txt

Cooperation

Name Description Position Number Position Origin Location Description
room01.mp_coop_lobby_2
room02.mp_coop_lobby_2
room01.start
room02.start
room03.start
endlevel.instance
spawn_room_intro.instance
room02.start02
room03.start02
hallway_short01.instance
room02.start_03
room03.start_03
room02.doors
room03.doors
room02.race_2
room03.race_02
room02.laser_2
room02.rat_maze
room02.laser_crusher
room02.seperation_1
room02.fling_3
room03.fling_3
room02.infinifling_train
room02.come_along
room02.fling_1
room02.catapult_1
room04.catapult_1
room06.catapult_1
room02.multifling_1
room04.multifling_1
room02.fling_crushers
room05.fling_crushers
room01.fan
room02.fan
room03.fan
spawn_room01.instance
room02.wall_intro
airlock01.instance
room04.wall_intro
room02.wall_2
room02.catapult_wall_intro
room04.catapult_wall_intro
room02.wall_block
room04.wall_block
room02.catapult_2
room04.catapult_2
room02.turret_walls
room04.turret_walls
room02.turret_ball
room04.turret_ball
room01.wall_5
room02.wall_5
room02_5.wall_5
room03.wall_5
room04.wall_5
room05.wall_5
room06.wall_5
room02.tbeam_fling_float_1
room02.tbeam_maze
room02.tbeam_redirect
room03.tbeam_redirect
room02.tbeam_drill
room02.tbeam_catch_grind_1
room02.tbeam_laser_1
room02.tbeam_polarity
room02.tbeam_polarity2
room02.tbeam_polarity3
room02.tbeam_end
room03.tbeam_end
room04.tbeam_end
room02.paint_come_along
room02.paint_redirect
room02.paint_bridge
room04.paint_bridge
room02.paint_walljumps
room04.paint_walljumps
room02.speed_fling
room04.speed_fling
room02.paint_red_racer
room04.paint_red_racer
room02.paint_speed_catch
room02.paint_longjump
hall01.paint_longjump
room01.endlevel

soundscapes_mp_coop.txt

Cooperation DLC1

Name Description Position Number Position Origin Location Description
dlc1_sep.liquid_01
dlc1_sep.liquid_02
axis.mainroom
bridgecatch.mainroom
paint.rmaze
catapult.catch
laser.tbeam.01
laser.tbeamwater.01
laser.tbeam.02
crazybox.01
crazybox.02
2paints_01
2paints_02
2paints_exit
2paints_end

soundscapes_coop_dlc1.txt

Super 8

Name Description Position Number Position Origin Location Description
BR.train_interior_1
BR.train_knocked_out
train.exterior_intro_fade
train.exterior
train.exterior.quiet
TestChamber_Industrial.BowedMetal_01
traincar.mvmnt
TestChamber_Industrial.WarehouseImpact_01
TestChamber_Industrial.WarehouseImpact_02
TestChamber_Industrial.WarehouseImpact_03
TestChamber_Industrial.WarehouseMotor_01
TestChamber_Industrial.WarehousePower_01
TestChamber_Industrial.HotelFluorescents_01
BR_metals

soundscapes_br_train_interior.txt

Press Demo

Name Description Position Number Position Origin Location Description
PD.Industrial_muffled_01
PD.Industrial_muffled_02
PD_transition_01
PD.liquid_01
PD.Industrial_muffled_03
PD.liquid_02
PD.Industrial_muffled_04
PD.Industrial_muffled_04a
PD.Industrial_muffled_05
PD.liquid_04
PD.liquid_03

soundscapes_pressdemo.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation