List of Portal 2 Soundscapes

From Valve Developer Community
Jump to: navigation, search
Русский
Portal 2 Level Creation

Below is a list of 396 soundscapes for use in Portal 2. The game also contains all of Portal's soundscapes, which own list can be found here. An easy way of testing them is to use the playsoundscape console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference.

Test Chambers

Name Description Position Number Position Origin Location Description
EntryExitElevator.Interior
EntryExitElevator.Exterior
EntryExitElevator.IndustrialStairs
EntryExitElevator.OpenChamber
TestChamber_01.Vent
TestChamber.Vegetation
TestChamber_Intro_02.BigRoom
TestChamber_Intro_02.IntroRoom
TestChamber_Intro_02.IntroRoom_02
TestChamber_Intro_02.SideRoom
TestChamber_01.Awake

Vegatation

Name Description Position Number Position Origin Location Description
TestChamber_Vegetation.Crows
TestChamber_Vegetation.AfricanBirds
TestChamber_Vegetation.WaterDrips
TestChamber_Vegetation.Insects_01
TestChamber_Vegetation.Insects_02
TestChamber_Vegetation.Insects_03
TestChamber_Vegetation.Elevator_Birds_01
TestChamber_Vegetation.Elevator_01
TestChamber_Vegetation.Standard
TestChamber_Vegetation.BirdsInsects
TestChamber_Vegetation.NoBirds
TestChamber_Vegetation.Intro_01_Main
TestChamber_Vegetation.Intro_01_MainPortal
TestChamber_Vegetation.Intro_01_CubeRoom

Destruction

Name Description Position Number Position Origin Location Description
TestChamber_Destruction.MetalPipe_01
TestChamber_Destruction.MetalGroan_01
TestChamber_Destruction.WaterDrip_01
TestChamber_Destruction.WindEerie_01
TestChamber_Destruction.DestructionBeauty
TestChamber_Destruction.DestructionBase
Testchamber_Destruction.Grain_Click
TestChamber_Destruction.GlaDOS_Chamber_Diver
TestChamber_Destruction.GlaDOS_Chamber_Whoomp
TestChamber_Destruction.Intro_03
TestChamber_Destruction.Intro_03_Alt
TestChamber_Destruction.Intro_03_Halls
TestChamber_Destruction.Intro_03_EndVeg
TestChamber_Destruction.Intro_04
TestChamber_Destruction.Intro_04_Alt
TestChamber_Destruction.Intro_05_Start
TestChamber_Destruction.Intro_05
TestChamber_Destruction.Intro_05_End
TestChamber_Destruction.Intro_06
TestChamber_Destruction.Intro_06_BTS
TestChamber_Destruction.Laser_Redirect_Intro
TestChamber_Destruction.Laser_Stairs
TestChamber_Destruction.Dual_Lasers_Intro
TestChamber_Destruction.Dual_Lasers
TestChamber_Destruction.GlaDOS_Chamber_Prewake
TestChamber_Destruction.Glados_Chamber_Postwake
TestChamber_Destruction.GlaDOS_Breaker_Room
TestChamber_Destruction.GlaDOS_Hall
TestChamber_Destruction.GlaDOS_PreBasement
TestChamber_Destruction.GlaDOS_Basement
TestChamber_Destruction.GlaDOS_New_Basement

Partial Destruction

Name Description Position Number Position Origin Location Description
colo_chamber_01
colo_chamber_02
industrial_gen_01
goalie_interior_01
TestChamber.Industrial_muffled_01
TestChamber.liquid_01
TestChamber_transition_01
TestChamber.Industrial_muffled_06
TestChamber_transition_02
TestChamber.liquid_02
trust_ratman_01
TestChamber.Industrial_muffled_02
TestChamber.Industrial_muffled_02a
TestChamber.Industrial_muffled_02b
TestChamber.Industrial_partial_open
TestChamber.Industrial_muffled_03
TestChamber.Industrial_muffled_04
TestChamber.liquid_03
gap.ratman_01
preTestChamber.Industrial_muffled_01
TestChamber.Industrial_muffled_05
warehouse.Industrial_01
warehouse.Industrial_02
TestChamber.liquid_04
Turretchamber.intro_01
Turretchamber.liquid_01
Turretchamber_01
Turretchamber_02
Turretchamber_03
Turretchamber_04
Turretchamber_04a
Testchamber_med_01
rug_ratman_01
Testchamber_med_01a
laser_chamber_lg_01
testchamber.liquid_lg_01
testchamber.liquid_lg_02
util_lo.end_mach
util_water.drain
utility.metal.imp.lo
util.abstract.random.ambient

Industrial

Name Description Position Number Position Origin Location Description
TestChamber_Industrial.Fire_01
TestChamber_Industrial.BowedMetal_01
TestChamber_Industrial.ScrapedMetal_01
TestChamber_Industrial.ClickStick_01
TestChamber_Industrial.BubblingGoo_01
TestChamber_Industrial.WarehouseWronk_01
TestChamber_Industrial.WarehouseWronk_02
TestChamber_Industrial.WarehouseImpact_01
TestChamber_Industrial.WarehouseImpact_02
TestChamber_Industrial.WarehouseImpact_03
TestChamber_Industrial.WarehouseMotor_01
TestChamber_Industrial.WarehousePower_01
TestChamber_Industrial.HotelFluorescents_01
TestChamber_Industrial.HotelRefrigeration_01
TestChamber_Industrial.Incinerator_Tube_Fall
TestChamber_Industrial.Incinerator
TestChamber_Industrial.Incinerator_Destroyed_Hall
TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno
TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo
TestChamber_Industrial.Incinerator_Destroyed_Room_Goo
TestChamber_Industrial.Incinerator_Destroyed_Room
TestChamber_Industrial.Intro_01_Ride_01
TestChamber_Industrial.Intro_01_Ride_02
TestChamber_Industrial.Intro_01_Ride_03
TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss
TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss

Reconstruction

Name Description Position Number Position Origin Location Description
TestChamber.fizzler_01
TestChamber.Industrial_clean_01
TestChamber.Industrial_clean_02
TestChamber.clean_liquid_01
TestChamber.clean_liquid_02
TestChamber.Industrial_clean_03
TestChamber.Industrial_clean_04
TestChamber.Industrial_clean_04a
laser_chamber_med_02
TestChamber.Industrial_clean_05
TestChamber.Industrial_clean_06
TestChamber.Industrial_clean_07
util.abstract.random.ambient.hi
util.tech.random.ambient.hi
util.random.metal_groans

Sabotage

Name Description Position Number Position Origin Location Description
jb_chamber_01
jb_chamber_exit_01
jb_toxin_chamber
jb_catwalksection_01
jb2_catwalksection_01
jb_catwalksection_02
jb2_catwalksection_end_room
sabotage.spawn
warehouse.hallway_01
sabotage.trans.small
warehouse.med_01
warehouse.med_02
warehouse.med_03
warehouse.med_04
warehouse.med_05
warehouse.med_06
warehouse.med_06a
jb3_catwalksection_01
sab.tox.spawn
sab.tox.hall
sab.tox.factory_01
sab.tox.factory_02
tube.spawn
sab.factory.spawn
sab.factory.trans_01
sab.factory.offices_01
sab.factory_01
sab.factory.offices_01a
sab.factory.turret_01
sab.factory.hall_01
sab.factory.turret_01a
sab.factory.control_room
sab.factory.geltubes
sab.factory.end.hall
core.spawn
core.chamber_01
core.main.chamber_01
sab.panel.spawn
sab.panel.trans_01
sab.panel.factory_01
sab.panel.conveyor_01
sab.panel.hall_01

Underground

Name Description Position Number Position Origin Location Description
ug_sphere_water_01
ug_sphere_water_01a
ug_sphere_samll_room
ug_sphere_water_01b
ug_sphere_int_01
ug_sphere_int_01a
ug_sphere_water_02
ug_sphere_water_02a
ug_sphere_water_02b
ug_sphere_int_02
ug_sphere_int_02a
ug_bomb_water_01
ug_trans_01
ug_cave_spawn
ug_cave_int_01
ug_cave_int_02
ug_cave_int_03
ug_cave_ext_01
ug_pit_01
ug_pit_02
ug_pit_03
ug_pit_lite
ug_door_01
ug_lake_spawn
ug_lake_chamber_01
ug_lake_int_01
ug_lake_spawn_02
ug_lake_top_01
ug_lake_int_02
ug_lake_int_02a
ug_portal_int_01
ug_portal_int_02
ug_portal_int_03
ug_portal_ext_01
ug_portal_tunnel_01
ug_portal_shaft_01
ug_climb_int_01
ug_climb_int_02
ug_climb_shaft_01
ug_climb_door_01
ug_climb_exit_01
util.random.boomer
util.random.rockdebris
util.random.rockfall
util.random.woodcreak

Behind the Scenes

Name Description Position Number Position Origin Location Description
TestChamber_BTS.Generator
TestChamber_BTS.Comb
TestChamber_BTS.Crystal
TestChamber_BTS.Drone

Paint

Name Description Position Number Position Origin Location Description
TestChamber.paint_01
TestChamber.paint.liquid_01
TestChamber_paint_transition_01
TestChamber.paint.liquid_02
TestChamber.paint_02
TestChamber.paint_03
TestChamber.paint.liquid_03
pan_test

Finale

Name Description Position Number Position Origin Location Description
trust_chamber_01
return_spawn
return_chamber_01
return_trans_01
return_chamber_02
tbeam_chamber_01
tbeam_chamber_02
tb_wall_chamber_01
tb_pol_chamber_01
tb_catch_chamber_01
laser_chamber_lg_01a
laser_catapult_01
laser_plat_01
laser_plat_ext_01
laser_plat_int_01
catch_chamber_01
jump_chamber_lg_01
finale_1_chamber_01
finale_1_transition_01
finale_1_platform_01
finale_1_hall_01
finale_2_spawn
finale_2_turrets
finale_2_water.chamber
finale_2_chamber_01
finale_2_tbeam_01
finale_2_paint_01
finale_3_spawn
finale_3_chamber_01
finale_3_chamber_02
finale_4_chamber_01
finale_4_chamber_02
finale_4_chamber_03
finale_4_wheatley_chamber
util_rocks_big

Cooperation

Name Description Position Number Position Origin Location Description
room01.mp_coop_lobby_2
room02.mp_coop_lobby_2
room01.start
room02.start
room03.start
endlevel.instance
spawn_room_intro.instance
room02.start02
room03.start02
hallway_short01.instance
room02.start_03
room03.start_03
room02.doors
room03.doors
room02.race_2
room03.race_02
room02.laser_2
room02.rat_maze
room02.laser_crusher
room02.seperation_1
room02.fling_3
room03.fling_3
room02.infinifling_train
room02.come_along
room02.fling_1
room02.catapult_1
room04.catapult_1
room06.catapult_1
room02.multifling_1
room04.multifling_1
room02.fling_crushers
room05.fling_crushers
room01.fan
room02.fan
room03.fan
spawn_room01.instance
room02.wall_intro
airlock01.instance
room04.wall_intro
room02.wall_2
room02.catapult_wall_intro
room04.catapult_wall_intro
room02.wall_block
room04.wall_block
room02.catapult_2
room04.catapult_2
room02.turret_walls
room04.turret_walls
room02.turret_ball
room04.turret_ball
room01.wall_5
room02.wall_5
room02_5.wall_5
room03.wall_5
room04.wall_5
room05.wall_5
room06.wall_5
room02.tbeam_fling_float_1
room02.tbeam_maze
room02.tbeam_redirect
room03.tbeam_redirect
room02.tbeam_drill
room02.tbeam_catch_grind_1
room02.tbeam_laser_1
room02.tbeam_polarity
room02.tbeam_polarity2
room02.tbeam_polarity3
room02.tbeam_end
room03.tbeam_end
room04.tbeam_end
room02.paint_come_along
room02.paint_redirect
room02.paint_bridge
room04.paint_bridge
room02.paint_walljumps
room04.paint_walljumps
room02.speed_fling
room04.speed_fling
room02.paint_red_racer
room04.paint_red_racer
room02.paint_speed_catch
room02.paint_longjump
hall01.paint_longjump
room01.endlevel

Cooperation DLC1

Name Description Position Number Position Origin Location Description
dlc1_sep.liquid_01
dlc1_sep.liquid_02
axis.mainroom
bridgecatch.mainroom
paint.rmaze
catapult.catch
laser.tbeam.01
laser.tbeamwater.01
laser.tbeam.02
crazybox.01
crazybox.02
2paints_01
2paints_02
2paints_exit
2paints_end

Super 8

Name Description Position Number Position Origin Location Description
BR.train_interior_1
BR.train_knocked_out
train.exterior_intro_fade
train.exterior
train.exterior.quiet
TestChamber_Industrial.BowedMetal_01
traincar.mvmnt
TestChamber_Industrial.WarehouseImpact_01
TestChamber_Industrial.WarehouseImpact_02
TestChamber_Industrial.WarehouseImpact_03
TestChamber_Industrial.WarehouseMotor_01
TestChamber_Industrial.WarehousePower_01
TestChamber_Industrial.HotelFluorescents_01
BR_metals

Press Demo

Name Description Position Number Position Origin Location Description
PD.Industrial_muffled_01
PD.Industrial_muffled_02
PD_transition_01
PD.liquid_01
PD.Industrial_muffled_03
PD.liquid_02
PD.Industrial_muffled_04
PD.Industrial_muffled_04a
PD.Industrial_muffled_05
PD.liquid_04
PD.liquid_03
Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation