List of INFRA Soundscapes

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INFRA Level Creation

Here is a list of 463 soundscapes for use in INFRA. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Generic

Name Description DSP Position Number Position Description
automatic DSP 1, dsp_volume 1.0.

1

automatic_dialog Automatic DSP at 50% mix.

1

Nothing No DSP, no ambients.

0

GenericIndoor Fluorescent lighting hum.

1

GenericOutdoor Electric hum like above with a motor / gas / wind kind of sound in the background.

1

0 Machine noises.
2 Cellblock ambience.

soundscapes.txt

Bank

Name Description DSP Position Number Position Description
bank.meetingroom Fluorescent lights, computer noice and quiet mashine beeping. 0 Machine beeping.
1 Computer noises.
bank.stairwell.001 Quiet ventilated room.

soundscapes_bank.txt

Bunker

Name Description DSP Position Number Position Description
bunker.tunnel_start_001 Underground bunker tunnel ambience with dripping water, random abstract sounds and distant metal rattle.

1

bunker.tunnel_start_002 Simular to above, but with machine sounds.

1

0 Ventilation.
1 Air conditioner.
2 Machine noises.
3 Air conditioner.
bunker.guard_room_001 Simular to bunker.tunnel_start_001, but with fluorescent lights and less frequent water drips. 0 Tunnel ambient
1 Fluorescent lights
bunker.control_room_001 Quiet ventilated bunker room.

1

0 Machine noises.
1 Small fan.
2 Air conditioner.
bunker.class_room_001 Underground bunker room ambience with fluorescent lights.

1

0 Fluorescent lights.
1 Fluorescent lights.
2 Fluorescent lights.
bunker.ventilation_001 Windy ventilation ambient with strange sounds, distant metal rattle and random abstract sounds.

1

bunker.ventilation_002 Simular to above, but with city noice.

1

bunker.ventilation_003 Simular to bunker.ventilation_001, but with mashine noices and water flow.

1

0 Machine noises.
1 Water flow.
bunker.ventilation_004 Simular to bunker.ventilation_001, but with many ventilation noises.

1

0 Machine noises.
1 Ventilation.
2 Ventilation.
3 Ventilation.
4 Ventilation.
bunker.pool_place_001 Very quiet room hum with machine, water driping and sound of falling tiny rock debris. 0 Air conditioner.
1 Old scratchy machine.
bunker.bar_room_001 Quiet ventilated room hum with wood and metal creaking, water driping and sound of falling tiny rock debris. 0 Fluorescent lights.
1 Strange bunker computer.
bunker.bar_room_002 Ventilated room with wood and metal creaking and sound of falling tiny rock debris. 3 Fluorescent lights.
bunker.room_G1_001 Ventilated room with fan and spooky ambient. 0 Fluorescent lights.
bunker.room_G2_001 Simular to above, but with strange bunker computer and diffrent spooky ambient. 0 Strange bunker computer.
1 Steam pipe.
bunker.room_G3_001 Ventilated room with wood and metal creaking.
bunker.room_G4_001 The same as above, but with fluorescent lights. 0 Strange bunker computer.
bunker.room_G6_001 Identical to bunker.room_G3_001.
bunker.lab_001 Isolated room. 0 Machine beeping.
bunker.lab_002 Simular to above, but quiter + deep ambience. 0 Machine beeping.
bunker.lab_hallway_001 Deep ambience with machine and metal stress. 0 Machinery humming.
1 Rock abrasion.
2 Quiet machine.
3 Fluorescent lights.
4 Water in pipe.
bunker.stairs_001 Deep and windy ambience with random metal sounds. 0 Fluorescent lights.
1 Ventilation.
bunker.metro_hall_001 Cave ambience with random metal sounds, water dripping and rock debris.
bunker.body_hall_001 Identical to above.
bunker.guard_hallway_001 Bunker ambience with ventilation and metal sounds.

1

0 Ventilation.
1 Fluorescent lights.
2 Air conditioner.
3 Fluorescent lights.
4 Fluorescent lights.
bunker.guard_hallway_002 Bunker ambience with ventilation.

1

bunker.guard_shower_001 Dripping water and metal stress.

1

0 Metal stress.
1 Machine noises.
bunker.guard_room_001 Bunker ambience with metal sounds.

1

0 Fluorescent lights.
1 Machine noises.
bunker.guard_room_002 Bunker ambience with ventilation and wood and metal creaking.
bunker.file_room_001 Identical to above.
bunker.tape_room_001 Bunker ambience with ventilation and wood and metal creaking. 0 Ventilation.
1 Fluorescent lights.
bunker.meeting_room_001 Bunker ambience with ventilation, wood and metal creaking and machinery hum. 0 Machine humming.
1 Fluorescent lights.

soundscapes_bunker.txt

Business (Point Elias)

Name Description DSP Position Number Position Description
business.park_001 Windy city ambient with often police siren, rare helicopter.

1

0 Radio music.
1 Water flow.
2 People talking.
3 Car ambience.
business.park_002 Simular to above.

1

0 Car ambience.
1 Muffled music.
business.park_003 Simular to above.

1

0 Car ambience.
1 Water flow.
business.street_001 Simular to above.

1

0 Shaking loop.
1 Car ambience.
business.street_002 Simular to above.

1

0 Water flow.
1 Car ambience.
business.alley_001 Simular to above.

1

0 Car ambience.
business.alley_002 Simular to above.

1

0 Car ambience.
1 Muffled music.
2 Kebab shop music.
business.tunnel_001 Dripping water, ventilation.

1

0 Water flow and dripping.
1 Radio music.
business.substation_001 Dripping water, ventilation, fluorescent lights. 0 Transformer and water drips.
business.garage_001 Windy city ambience, diesel engine, deep tone.

1

0 Ventilation.
business.garage_002 fluorescent lights, garage ambience.

1

business.tenement_001 Apartament party hallway with windy city ambient. 0 Muffled music and random glass breaking, screeming.
1 Distant kebab shop music.
2 Steps and random hitting.
3 Cars ambience and wind.
business.greenwar_001 Quiet ventilated room. 0 Transformer.
3 Cars ambience with windy city ambient.
business.greenwar_002 Quiet ventilated room. 0 Radio music.
business.greenwar_003 Ventilated room.

soundscapes_business.txt

Business 2

Name Description DSP Position Number Position Description
business2.start

1

0 Car ambience.
1 Car ambience.
business2.metro_station

1

0 Car ambience.
1 Car ambience.
2 Machine humming.
3 Machine humming.
business2.elevator_shaft

1

business2.tunnel1

1

0 Flowing water.
1 City ambience and wind.
business2.duct

1

0 Small fan.
business2.minitrain_room

1

0 Machine noises.
1 Crackling electricity.
1 Machine noises.
business2.tunnel2

1

0 Machine humming and tunnel ambience.
business2.shaft

1

0 Transformer.

soundscapes_business2.txt

Central

Name Description DSP Position Number Position Description
central.watertunnel_003 Deep tone underground tunnel, very quiet water ambient, with random metal sounds and dripping water.

1

central.watertunnel_002 similar to above, but without metal sounds.

1

central.watertunnel_001 similar to central.watertunnel_002, but with louder water ambient.

1

0 Water pipe.
1 Steam pipe.
2 Fluorescent lights.
3 Water ambience.
4 Fluorescent lights.
central.hallway_001 Deep tone mixed with closed room ambient. 0 Water ambience.
1 Fluorescent lights.
central.hallway_002 Similar to above, but spooky atmosphere. 0 Crackling electricity.
1 Fluorescent lights.
2 Machine noises.
tunnel.collapsing_001 Deep ambience.
tunnel.metro_001 Tunnel ambience, with distant collapsing tunnel sounds.

1

0 Machine humming.
1 Machine noises.
central.station_001 Closed area with deep tone, people talking and city ambience, sometimes helicopter.

1

tunnel.metro_002 Windy tunnel.

1

soundscapes_central.txt

City

Name Description DSP Position Number Position Description
city.citysounds City ambience: cars, wind, police sirens, sometimes helicopter.
city.metrostation Thumper ambience, wind, and container hotel fluorescent lights.

1

city.metrostation2 Windy ambience with machine hum and random abstract sounds.

1

city.blackout Wind and sometimes distant train passes, sometimes alarm and sometimes explosion in the distance.

1

soundscapes_city.txt

Dam (Hammer Valley Dam)

Name Description DSP Position Number Position Description
dam.elevator Wind and singing birds.
dam.interior1 Deep ambience with crumbling rock debrits.
dam.hartman_office Deep ambience with spooky atmosphere.
dam.exterior Forest ambience with waterfall.

soundscapes_dam.txt

Easter Egg

Name Description DSP Position Number Position Description
cube Sci-fi abstract industrial machinery ambience.
easteregg.city_gate_end_001 Spooky ambience. 0 Strange ambience.
1 Very quiet machine.
2 Ventilation.
3 Engine.
easteregg.open_sewer_station_001 Deep underground ambient with metal stress. 0 Machine humming.
1 Fan.
2 Fluorescent lights.
3 Air conditioner.
4 City ambience.
5 Breathing ambience.
easteregg.open_sewer_elevator_001 Deep underground elevator shaft with cave ambience.

soundscapes_easteregg.txt

Electric

Name Description DSP Position Number Position Description
Electric.controlroom_001 Hotel refrigeration + some buzzing sounds.

1

soundscapes_electric.txt

Ending

Name Description DSP Position Number Position Description
ending2.inside Mark's house. Closed area. 0 Fluorescent lights.
ending2.outside Snowy wind, sometimes barking dog. 0 Muffled music.
ending3.inside Quiet closed area. 0 Fluorescent lights.
1 Sounds of fire.

soundscapes_ending.txt

Exterior

Name Description DSP Position Number Position Description
reservoir.exteriorkoppi Forest ambience with birds.
reservoir.exteriorb Simular to above, but with quiet cave ambience.
reservoir.exterior Simular to above but louder and mosquito buzzing.
reservoir.forest
tunnel2.exterior Forest ambience, but without crows and less forest sounds.
storm.raining Windy storm with crows.

soundscapes_exterior.txt

Field

Name Description DSP Position Number Position Description
field.outside_001 Forest ambience with birds, wind, water flow and mosquito buzzing.
field.outside_rain_001 Storm ambient.
field.barn_001 Intirior with creaking wood and crows. 0 Forest ambience and wind.
field.barn_rain_001 Simular to above, but with storm. 0 Storm.
1 Storm.
field.lobby_rain_001 Storm. 0 Storm.
field.lobby_stairs_001 Simular to field.lobby_office_001, but a bit louder rain. 0 Diesel generator.
1 Storm.
field.lobby_office_001 Intirior, outside storm. 0 Diesel generator.
1 Storm.
field.lobby_office_002 Simular to above, but a bit louder diesel generator. 0 Diesel generator.
1 Storm.
field.lobby_generator_001 Simular to above, but a bit louder diesel generator and loder storm. 0 Diesel generator.
villa.cellar_rain Very quiet ambience with creaking wood. 0 water dripping and crumbling rock debris.
1 Storm.

soundscapes_field.txt

Furnace (Stalburg Steel)

Name Description DSP Position Number Position Description
furnace.start_tunnel_001 Quiet tunnel, with quiet wind. 0 Quiet machine.
1 Generator.
2 Fluorescent lights.
furnace.start_tunnel_001b Quiet tunnel, with quiet wind. 0 Quiet machine.
1 Generator.
2 Fluorescent lights.
furnace.start_tunnel_002 Quiet tunnel with cracking rock debris. 0 Fluorescent lights.
1 Machine humming.
2 Fan.
3 Deep hum and random coughing.
furnace.entrance_001 Open intirior, quiet forest ambience.
furnace.outside_001 Forest ambience, wind and birds.
furnace.hall_001 Deep ambience with quiet industrial sound, crows, crumbling rock debris and distant metal sounds.

1

furnace.mahmakellari_001 Deep ambience, slime sound, crumbling rock debris and quiet water ambience.

1

0 Water ambience.
1 Slime.
2 Water flow.
3 Water ambience.
furnace.mahmakellari_002 Simular to above, but with quiter slime and water ambience.

1

0 Water ambience.
1 Slime.
2 Water flow.
3 Water ambience.
furnace.mahmakellari_003 Simular to above, but with quiter mahma.

1

0 Water ambience.
1 Slime.
2 Water flow.
3 Water ambience.
tower.outside_001 Wind.

1

tower.cottage_outside Forest ambience, wind, birds, mosquito buzzing, insects.
tower.cottage_inside Simular to above, but quiter and deep ambience.

1

tower.office_001 Deep ambience.

1

tower.office_001_wind Deep ambience with quiet wind.

1

tower.steelfactory_inside_001 Area with crows, wood creaking.

1

0 Very quiet groaning machine.
tower.steelfactory_inside_002 Simular to above, but with louder wood creaking.

1

tower.steelfactory_inside_003 Simular to above, but with rock debris.

1

tower.steelfactory_inside_004 Deep ambience with very quiet wind and metal stress.

1

tower.steelfactory_inside_005 Deep ambience with metal stress.

1

tower.steelfactory_controlroom_001 Quiet ambience with crows and cracking rock debris.

1

soundscapes_furnace.txt

Industrial

Name Description DSP Position Number Position Description
Industrial.concrete Random sounds of concrete fragments impact.

1

Industrial.flooded_turbinehall Watrer ambience and dripping water. Sometimes electric buzz sound.

1

Industrial.sparks Quick sparks with medium intensity.

1

Industrial.generators Heavy loud generators.

1

Industrial.warehouseempty Hotel refrigeration ambience.

1

Industrial.Powerplant Warehouse ambient with dripping water.

1

Industrial.duct Light wind with gust and sometimes metallic impact or truck passes.

1

soundscapes_industrial.txt

Isle (Castle Rock Island)

Name Description DSP Position Number Position Description
isle.mine_001 Cave ambience with quiet wind. 0 City ambience.
isle.outside_001 City docs with wind, sometimes helicopter, police sirens and birds.
isle.outside_002 Simular to above. 1 Camp fire.
isle.warehouse_001 Warehouse ambience with metal stress and quiet city docs ambience.

1

isle.warehouse_office_001 Open interior. City docs ambience with wood creaking and water drips drips. 0 City ambience.
isle.warehouse_002 Warehouse ambience with wood creaking and water drips drips.
isle.warehouse_003 Simular to above. 0 City ambience.
1 Camp fire.
isle.cave_001 Cave ambience, with deep tone and dripping water. 0 City ambience.
isle.cave_002 Simular to above, but with louder cave ambience and crumbling rock debris. 0 Water ambience.
1 Water flow.

soundscapes_isle.txt

Isle 2 (Castle Rock Island)

Name Description DSP Position Number Position Description
isle2.outside_001 Windy city docs ambience, with birds,sometimes helicopter. 0 Steam leaking.
1 Diesel generator.
2 Diesel generator.
3 Machine humming.
isle2.generator_room_001 Generator room under bridge, deep tone. 0 Fan.
1 Crackling electricity.
2 Fluorescent lights.
isle2.trailer_001 Generator room under bridge, deep tone. 1 Machine and ticking sound.
2 Diesel generator.
isle2.castle_001 Quiet tone with water drips. 0 Diesel generator.
1 Boiling water and furnace.
isle2.castle_002 Quiet tone.
isle2.store_001 Deep tone room with sometimes police siren.
isle2.berg_hideout_001 Deep tone room with spooky atmosphere, sometimes wood creaking, steps. 0 Heart beating music (berg and kleinmann).
isle2.berg_hideout_002 Deep tone room with sometimes wood creaking.

soundscapes_isle2.txt

Isle 3 (Castle Rock Island)

Name Description DSP Position Number Position Description
isle3.start_001 Windy tone room. 0 Fan.
1 Crackling electricity.
2 Fluorescent lights.
isle3.bridge_tunnels_001 Quiet tunnel ambience. 0 Radio music.
isle3.bridge_under_001 Windy tunnel ambience with metal stress. 0 City ambience and metal stress.
1 Machine noises.
isle3.bridge_storage_001 Deep tone room. 0 Machine noises.
1 Ventilation.
isle3.control_room_001 Deep tone room. 0 Air conditioner.
1 Computer noises.
2 Broken harddisk.
isle3.outside_001 Windy city docs ambience, crows.

1

0 Machine noises.
1 Air conditioner.
2 Steam leaking and water pump.
3 Steam leaking.
4 Crackling electricity.
5 Ventilation.
6 Radio music.
isle3.ship_inside_001 Deep tone room with wood creaking. 0 Air conditioner.
1 Machine noises.
2 Radio music.
3 Sleeping.

soundscapes_isle3.txt

Metro

Name Description DSP Position Number Position Description
metro.outside_001 Forest ambience with passing cars and city ambience with birds.
metro.outside_001_hut Forest ambience with passing cars and city ambience with birds.
metro.outside_002 Simular to metro.outside_001, but with quiter city ambience.
metro.under_river_001 Watery ambience with dripping water passing cars and quiet forest ambience.
metro.under_river_002 Simular to above but louder city and forest ambience and quiter water ambience.
metro.street_001 City ambience with passing cars, sometimes helicopter.
metro.internet_room_001 Quiet room with computers. 0 Fan.
1 Beeping machine.
2 Machine humming.
3 Computer noises.
4 Computer noises.
5 Broken harddisk.
metro.internet_room_002 Quiet room with mahma. 0 Machine noises.
1 Air conditioner.
2 Water ambience.
metro.internet_sewer_001 Water ambience with dripping water.
metro.internet_sewer_002 Wind with dripping water and quiet city and forest ambience.
metro.start_room_001 Quiet room with machine and quiet passing sound. 0 Machine humming.
metro.transformer_building_001 Quiet room with machine and quiet passing sound. 0 Fluorescent lights.
1 Transformer.
2 Transformer.
3 Machine humming.
metro.key_building_001 Wood creaking with quiet forest and city ambience.
metro.forklift_room_001 Quiet room with quiet city ambience.
metro.factory_room_001 Room with crumbling rock debris sometimes metal stress.
metro.fire_room_001 Windy room with quiet city and forest ambience.
metro.fire_room_002 Room with crumbling rock debris and sometimes metal.
metro.pump_room_001 Room with crumbling rock debris and sometimes metal. 0 Machine noises.
1 Fluorescent lights.
2 Machine noises.
metro.pump_hallway_001 City ambience. 0 Machine noises.
1 Fluorescent lights.
2 Machine noises.
metro.sewer_001 Room with water ambience and cave ambience with mahma, dripping water, random metalic sounds. 0 Slime.
1 Water flow.
metro.UMW_furnace_room_001 Room with deep tone. 0 Furnace (silent).
1 Air conditioner.
2 Machine noises.
3 Fluorescent lights.
metro.UMW_inside_001 Room with deep tone and metro station sounds. 0 Fluorescent lights.
1 Air conditioner.
2 Radio music.
3 Air conditioner.
4 Fluorescent lights.
5 Engine room ambience.
metro.UMW_office_001 Room with deep tone and metro station sounds. 0 Computer noises.
1 Computer noises.
2 Computer noises.
3 Air conditioner.
4 Fluorescent lights.
5 Computer noises.
metro.station_001 Metro station ambience with quiet city ambience. 0 Fluorescent lights.
1 Computer noises.
2 Fluorescent lights.
3 Machine noises.
4 Fluorescent lights.
5 Fluorescent lights.
6 Air conditioner.
7 Air conditioner.
metro.station_aziz_001 Simular to above, but with quiter city ambience. 0 Air conditioner.
1 Fan.
2 Fluorescent lights.

soundscapes_metro.txt

NPP (The Black Rock Nuclear Powerplant)

Name Description DSP Position Number Position Description
npp.warehouse_001 Warehouse ambience with quiet storm hitting metal roof, sometimes metal stress.

1

0 Diesel generator.
1 Storm.
npp.outside_001 Storm ambience. 0 Rain hitting metal.
1 Rain.
2 Diesel generator.
3 Rain hitting metal.
4 Water flowing down a gutter.
5 Water flowing down a gutter.
npp.outside_001b Simular to above, but only postition sounds. 0 Rain hitting metal.
1 Rain.
2 Diesel generator.
3 Rain hitting metal.
4 Water flowing down a gutter.
5 Water flowing down a gutter.
npp.lobby_doors_001 Intirior with storm ambience comming from outside, with rain hitting metal roof. 1 Rain.
2 Diesel generator.
npp.lobby_001 Warehouse ambience.

1

0 Outside storm.
1 Diesel generator.
2 Air conditioner.
3 Rain hitting metal.
npp.lobby_002 Warehouse ambience.

1

0 Radio music.
1 Diesel generator.
2 Outside storm.
npp.lobby_003 Warehouse ambience.

1

0 Radio music.
1 Diesel generator (silent).
2 Outside storm.
npp.stairs_001 Warehause ambience with storm ambience comming from outside.

1

0 Radio music.
1 Diesel generator.
npp.office_001 Warehouse ambience. 0 Outside storm.
1 Computer noises.
npp.cc_hallway_002 Warehause ambience. 0 Outside storm and rain hitting metal.
1 Computer noises.
2 Outside storm.
3 Outside storm.
npp.bridge_001 Rain hitting metal roof.
npp.room_001 Deep tone, sometimes distant alarm and rare random abstract sounds. 0 Rain hitting metal.
1 Diesel generator.
2 Air conditioner.
3 Computer noises.
4 Storm.
5 Outside storm.
6 Radio music.
npp.turbinehall_001 Deep tone with warehause ambience, sometimes distant alarm and rare random abstract sounds. 0 Storm.
1 Outside storm.
npp.turbinehal_cc_001 Deep tone with broken hard disk, sometimes distant alarm and rare random abstract sounds. 0 Broken harddisk.
npp.heli_hallway_001 Deep tone. 0 Outside storm.
1 Outside storm.
npp.heli_stairs_001 Deep tone with storm ambience comming from outside. 0 Storm.
npp.heli_out_001 Storm ambience with wind. 0 Diesel generator.
roof.entrance_001 Deep tone with storm ambience comming from outside. 0 Rain hitting metal.
1 Rain hitting metal.
2 Storm.

soundscapes_npp.txt

Office

Name Description DSP Position Number Position Description
office.offices Machines beeping, light flicker, clicking mouse sounds and random coughing. 0 Printer.
office.hallway Room ambience with random coughing.
office.lobby Room ambience with quiet machinery hum, random coughing.
office.sauna Quiet room ambience.
office.emergencyexit Quiet machinery hum.
office.garage Machinery hum.

soundscapes_office.txt

Office Blackout

Name Description DSP Position Number Position Description
officebo.hallway Quiet room ambience.
officebo.hallway_flood Quiet room ambience with dripping water.
officebo.lobby Quiet ventilated room ambience, with deep tone.
officebo.garage Machinery hum with water ambience and dripping water.

soundscapes_officeblackout.txt

Power Station

Name Description DSP Position Number Position Description
powerstation.start_001 Quiet windy ambience with dripping water. 0 Ventilation.
1 Water pipe.
2 Machine noises.
3 Machine humming.
4 Machine noises.
powerstation.start_002 Very quiet control room ambience. 3 Machine humming.
4 Machine noises.
powerstation.coal_hallway_001 Quiet industrial hallway. 0 Machine noises.
1 Machine noises.
2 Fluorescent lights.
3 Machine humming.
4 Machine noises.
5 Fluorescent lights.
powerstation.coal_hallway_002 Quiet industrial hallway with crumbling rock debris. 0 Fluorescent lights.
1 Quiet groaning machine.
2 Fluorescent lights.
3 Industrial sounds.
powerstation.coal_pit_001 Industrial sounds with cave ambience, metal stress and crumbling rock debris.
powerstation.stairs_001 Ventilated room with quiet industrial sounds. 0 Fluorescent lights.
1 Scrachy piston.
2 Fan.
3 Fluorescent lights.
4 Fluorescent lights.
powerstation.end_room_001 Quiet industrial room. 0 Fluorescent lights.
powerstation.end_hall_001 Quiet industrial room with dripping water.
powerstation.end_hallway_001 Quiet industrial room with deep tone room.
powerstation.end_control_room_001 Quiet industrial room. 0 Fluorescent lights.
1 Fan.
powerstation.end_control_room_001_power2 Deep tone industrial room with fire and water ambience and water flow,light flicker, metal stress, sometimes alarm. 0 Fluorescent lights.
1 Fan.
2 Crackling electricity.
powerstation.end_hallway_001_power2 Simular to powerstation.end_hallway_001, but with water ambience and water flow,light flicker, metal stress, sometimes alarm.
powerstation.end_room_001_power2 Simular to powerstation.end_room_001, but with with fire and water ambience, water flow,light flicker, metal stress, sometimes alarm. 0 Fluorescent lights.
powerstation2.outside_001 City ambience with rain. 0 Water ambience.
1 Water.
2 Air conditioner.
powerstation2.stairs_001 Industrial with deep tone and metal stress. 0 City ambience.
powerstation2.stairs_002 Deep tone with industrial theme.
powerstation2.ladder_room_001 City ambience with machinery and deep tone. 0 Machine noises and humming.
1 General room ambience.
2 Machine noises.
powerstation2.control_room_001 Computer room with deep tone and industrial theme. 0 Broken harddisk.
1 Computer noises.
5 Beeping.
powerstation2.control_room_002 Identical to above. 0 Broken harddisk.
1 Computer noises.
5 Beeping.
powerstation2.foliage_room_001 City ambience with forest ambience, crumbling rock debris, wood creaking, metal stress.
powerstation2.foliage_room_002 Simular to above, but quiter and with deep tone.
powerstation2.mine_001 Cave ambience with deep tone industrial theme, and rock drebits. 0 Wood creaking.
1 Water flow.
powerstation2.mine_002 Simular to above, but quiter and with spooky theme. 0 Breathing.

soundscapes_powerstation.txt

Prison (Whiprock dlc)

Name Description DSP Position Number Position Description
prison.ugu_room_001 Quieter cellar ambience with ugu. 0 Prison ambience.
prison.basement_001 Cellar ambience.

soundscapes_prison.txt

Prologue

Name Description DSP Position Number Position Description
prologue.sewer_001 Quiet tone with water ambience, water dripping and random quiet abstract sounds (air hitting sounds). 0 Slime and sludge sounds.
1 Slime.
2 Water flow.
prologue.pipe_tunnel_001 Quiet windy underground tone with dripping water, spooky atmosphere and random abstract sounds. 0 Water sounds.
1 Steam leaking.
prologue.pipe_tunnel_002 Windy underground tone with cave ambience, dripping water, spooky atmosphere and random abstract sounds. 0 Water sounds.
1 Water ambience.
2 Water ambience.
prologue.water Nothing (underground tone, but volume is 0 so nothing plays).

soundscapes_prologue.txt

Rails

Name Description DSP Position Number Position Description
rails.outside_001 Windy city ambience with forest ambience, insects, sometimes barking dog, sometimes helicopter.

1

0 Fluorescent lights.
1 Fluorescent lights.
2 Deep tone ambience.
rails.outside_002 Simular to above, but louder forest ambience.

1

0 Dog barking.
1 Fan.
2 Deep tone ambience.
3 Tunnel entrance ambience.
4 Transformer.
5 Computer noises, sleeping, machine humming.
6 Crackling electricity.
rails.border_room_001 Deep tone with city ambience, sometimes barking dog and a helicopter. 0 Machine noises.
1 Fluorescent lights.
2 Ventilation.
5 Fluorescent lights.
rails.garage_001 Deep tone with city ambience, metal stress, sometimes helicopter. 0 Radio music.
1 Fluorescent lights.
2 Machine humming.
3 Fluorescent lights.
4 Machine noises.
rails.hacker_001 Quiet city ambience. 0 Computer noises.
1 Sleeping.
2 Machine humming.
3 Windy forest ambience.

soundscapes_rails.txt

Reactor

Name Description DSP Position Number Position Description
reactor.flooded_area_001 Fluorescent lights, computer noice and quiet mashine beeping.

1

0 Alarm.
1 Water flow.
2 Water ambience.
reactor.vent_001 Industrial ambience with deep tone, sometimes distant alarm.

1

0 Crackling electricity.
reactor.generator_room_001 Engineroom with loud industrial ambience, sometimes distant alarm.

1

reactor.hallway_001 Industrial ambience with deep tone, sometimes distant alarm.

1

0 Fluorescent lights.
1 Fluorescent lights.
2 Machine humming.
3 Ventilation.
4 Alarm.
reactor.hallway_002 Industrial ambience with deep tone, sometimes distant alarm.

1

0 Machine humming.
1 Fluorescent lights.
2 Creaky machine.
3 Machine noises.
4 Alarm.
reactor.SNW_stairs_001 Engineroom with industrial ambience and machinery hum, sometimes distant alarm.

1

0 Water ambience.
1 Machine noises.
2 Water flow.
reactor.rod_room_outside_001 Deep tone with industrial ambience, sometimes distant alarm.

1

0 Machine humming.
1 Machine humming.
2 Water ambience.
3 Ventilation.
4 Machine noises.
5 Fluorescent lights.
reactor.rod_room_001 Engineroom with loud industrial ambience, deep tone, sometimes distant alarm.

1

reactor.SNW_control_room_001 Deep tone with quiet engineroom ambience, spooky atmosphere, sometimes metal stress.

1

0 Computer noises.
1 Broken harddisk.
2 Broken harddisk.
3 Ventilation.
4 Fan.
5 Electric motor.
6 Deep tone ambience.
7 Water ambience.
reactor.SNW_showers_001 Deep tone, with spooky atmosphere.

1

0 Water dripping.
1 Fluorescent lights.
reactor.SNW_sleeping_room_001 Deep tone, with spooky atmosphere.

1

0 Air conditioner.
1 Fluorescent lights.
2 Air conditioner.
reactor.SNW_hallway_001 Deep tone, with spooky atmosphere.

1

0 Fluorescent lights.
reactor.pump_area_001 Deep tone, with random abstract sounds.
reactor.pump_area_002 Simular to above. 0 Fluorescent lights.
1 Water ambience.
2 Machine noises.
3 Ventilation.
reactor.pump_area_003 Simular to above.
reactor.pump_area_004 Simular to above. 0 Machine noises.
1 Fluorescent lights.
2 Computer noises.
3 Fluorescent lights.
4 Air conditioner.
5 Fluorescent lights.
6 Machine noises.
7 Fluorescent lights.
reactor.elevator Hum of moving air.

soundscapes_reactor.txt

Reserve

Name Description DSP Position Number Position Description
reserve1.pontikka Cave ambience with quiet forest ambience, birds, cave ambience.
reserve3.cave_001 Deep tone with cave ambience and water dripping, crumbling rock debris.
reserve3.cave_002 Cave ambience with insects and watter dripping, crumbling rock debris.
reserve3.building_001 Forest ambience with birds, wood creaking, quiet machinery hum. 0 Machine humming.
reserve3.tunnel_001 Tunnel entrance ambience with forest ambience, bird and water dripping.

soundscapes_reserve.txt

Sawmill

Name Description DSP Position Number Position Description
sawmill.pp_off Quiet sawmill theme with random abstract sounds.
sawmill.pp Quiet sawmill theme with random abstract sounds. 0 Machine noises.
1 Machine noises.
2 Machine noises.
3 Machine beeping.
4 Machine noises.
sawmill.water_room_off Quiet sawmill theme with water flow and water dripping.
sawmill.water_room Quiet sawmill theme with random abstract sounds. 0 Machine noises.
1 Machine noises.
2 Machine noises.
3 Machine beeping.
4 Machine noises.
sawmill.wood_room Deep tone with wood creaking.

soundscapes_sawmill.txt

Server Room

Name Description DSP Position Number Position Description
server_room Machinery hum. 0 Machine humming and beeping.
1 Broken harddisk.
server_room_002 Machinery hum with computer, broken hard disk.

1

0 Machine beeping.
1 Transformer and machine beeping.
2 Fan.
3 Transformer.

soundscapes_server_room.txt

Service Tunnel

Name Description DSP Position Number Position Description
servicetunnel.tunnel_001

1

0 Water flow.
1 Tunnel ambience.
2 Fluorescent lights.
3 Fluorescent lights.
servicetunnel.outside_down_001 0 Machine noises.
1 Water ambience.
2 Air conditioner.
servicetunnel.pipe_hell_001

1

1 Water ambience.
2 Air conditioner.
servicetunnel.outside_main_001
servicetunnel.outside_room_001 0 Engine room ambience.
servicetunnel.outside_room_002
servicetunnel.outside_door_001

1

servicetunnel.sewer_001

1

servicetunnel.sewer_room_001 0 Machine noises.
1 Machine noises.
servicetunnel.electric_room_001
servicetunnel.simulator_001

1

0 Tunnel ambience.
1 Fluorescent lights.
2 Fan.
3 Fluorescent lights.
4 Fluorescent lights.
5 Machine noises.
6 Fan.
servicetunnel.simulator_stairs_001

1

0 Fluorescent lights.
servicetunnel.walter_area_001
servicetunnel.walter_area_002

1

servicetunnel.walter_area_003

1

servicetunnel.bunker_area_001

1

0 Fluorescent lights.
1 Metalic bumps.
2 Machine noises.
3 Metalic bumps.
4 Machine humming.
5 Fluorescent lights.
servicetunnel.beer_room_001
servicetunnel.elevator_room_001
servicetunnel.secret_room_001

soundscapes_servicetunnel.txt

Sewer

Name Description DSP Position Number Position Description
sewer.hartman_001 0 Machine humming.
1 Machine noises.
2 Metal stress.
sewer.hartman_002 0 Water flow.
1 Water flow.
2 Machine humming.
3 Steam leaking.
sewer.end_001 0 Water flow.
1 Water flow.
2 Water flow.
3 Slime.
4 Water flow.
sewer.flood_doors_control_001 0 Water flow.
1 Water flow.
2 Water flow.
3 Slime.
4 Water flow.
sewer.bolt_cutter_room_001 0 Water flow.
1 Water flow.
2 Water flow.
3 Slime.
4 Water flow.
sewer.collapsed_001 2 Metal stress.
sewer.floodgate_001 0 Water ambience and slime.
1 Fluorescent lights.
2 Water pump and random metal sounds.
3 Slime and sludge sounds.
4 Machine humming.
sewer.ladder_tunnel_001 0 Machine humming.
sewer.ladder_tunnel_002
sewer.water_room_001 0 Crackling electricity.
1 Water ambience.
2 Water flow.
sewer.hartman_jail_001

soundscapes_sewer.txt

Skyscraper

Name Description DSP Position Number Position Description
skyscraper.walter_office_001

1

skyscraper.walter_office_002 0 Fluorescent lights.

soundscapes_skyscraper.txt

Stormdrain

Name Description DSP Position Number Position Description
stormdrain.drainage_pump_pit_001

1

0 Machine noises.
1 Machine noises.
2 Water flow.
stormdrain.room_001 0 Machine noises.
1 Fluorescent lights.
stormdrain.stormdrain_001
stormdrain.cistern_001

1

0 Metalic sounds.
1 Generic ambience.
2 Metalic sounds.
stormdrain.duct_001 0 Fan.
1 Generic ambience.
stormdrain.copan_001 0 Fluorescent lights.
1 Machine noises.
2 Transformer.
3 Metalic sounds.
4 Fluorescent lights.
5 Gas pipe.
stormdrain.water_tunnel_001
stormdrain.water_tunnel_002 0 Machine noises.
stormdrain.water_tunnel_002b
stormdrain.minitrain_tunnel_001

1

0 Machine noises.
1 Air conditioner.
2 Machine noises.
stormdrain.minitrain_tunnel_002

1

0 Fluorescent lights.
1 Fluorescent lights.
2 Fluorescent lights.
3 Slime.
stormdrain.minitrain_room_001 0 Machine noises.
stormdrain.ladder_room_001 0 Machine noises.
stormdrain.ugu_tunnel_001
stormdrain.opensewer_tunnel_001 0 Machine noises.
1 Gas pipes.
2 Metalic sounds.
stormdrain.opensewer_room_001
stormdrain.stairs_room_001
stormdrain.stairs_room_002 0 Water ambience.
1 Machine noises.
stormdrain.ugu_cave_001
stormdrain.ugu_cave_002
stormdrain.water_tunnel_003 0 Water flow.
stormdrain.water_tunnel_004

soundscapes_stormdrain.txt

Tech

Name Description DSP Position Number Position Description
tech.controlroom
tech.electric
tech.office
tech.office_blackout
tech.office_blackout_wet

soundscapes_tech.txt

Tenements

Name Description DSP Position Number Position Description
tenements.outside_001

1

0 Fluorescent lights.
1 Fluorescent lights.
2 Machine noises.
3 Radio music.
4 Fan.
5 Fluorescent lights.
6 Fluorescent lights.
tenements.outside_002

1

0 Metalic sounds.
1 Fluorescent lights.
2 Machine noises.
3 Muffled radio music.
4 Fluorescent lights.
tenements.outside_003

1

0 Fluorescent lights.
3 Muffled radio music.
tenements.apartment_doors_001 0 Muffled radio music.
6 Dog barking.
tenements.mushroom_apartment_001 0 Radio music.
1 Air conditioner
2 Machine noises.
3 Slime and sludge sounds.
4 Metalic sounds.
5 Water dripping.
6 Dog barking.
tenements.border_room_001 0 Machine noises.
1 Fluorescent lights.
2 Machine noises.
5 Fluorescent lights.
tenements.shop_001 0 Fluorescent lights.
1 Air conditioner.
2 Fluorescent lights.
3 Machine hum.
tenements.stairs_001 0 Sleeping.
1 Fluorescent lights.
3 Muffled radio sounds.
4 Muffled radio sounds.
tenements.stairs_002 0 Occasional screaming and crying.
3 Muffled music.
tenements.stairs_003 0 Fluorescent lights.
3 Muffled music.
tenements.stairs_hideout_001 0 Fluorescent lights.
3 Muffled music.
tenements.office_001 0 Fan.
1 Forest and city ambience with wind and insects.
2 Machine noises.
5 Computer noises.
6 Machine noises.
tenements.elevator_area_001 Empty soundscape.
tenements.apartment_beer_master_001 0 Beer effects.
tenements.apartment_doors_duck_001 0 Fluorescent lights.
tenements.apartment_duck_001 0 Air conditioner.
tenements.birthday_doors_001
tenements.birthday_apartment_001 0 Air conditioner.
1 Insects.
tenements.apple_apartment_001 0 Air conditioner.
tenements.apple_doors_001
tenements.door_apartment_001 0 Radio sounds.
tenements.metro_001

1

0 Insects.
1 Machine humming.
2 Metalic sounds.
3 Machine noises.
4 Fluorescent lights.
5 Fluorescent lights.
tenements.bsb_001 0 Muffled music.
tenements.funeral_001
tenements.cemetery_cave_001 0 Insects.
tenements.cemetery_001

1

0 Tunnel ambience and wind.
tenements.glowstick_tunnel_001

10

0 Forest ambience and insects.
tenements.river_001 0 Tunnel entrance.
1 Waterfall.
2 Water flow.
3 Metal stress.
4 Creaking wood.
5 Cave ambience.
tenements.river_cave_001 0 Forest ambience and insects.
1 Diesel generator.
tenements.river_cave_hut_001 0 Diesel generator.
1 Sleeping.
2 Crackling electricity.

soundscapes_tenements.txt

Tunnels

Name Description DSP Position Number Position Description
tunnel1.pipe_room_001 0 Machine noises.
1 Machine noises.
tunnel.room_004
tunnel.room_003
tunnel.watertreatment Silent, do not use.

1

tunnel.corridor
tunnel.room_001 0 Machine noises.
1 Fan.
2 Fan.
tunnel.room_002 0 Computer noises.
1 Computer noises.
sewer.tunnel_01

1

sewer.tunnel_02

1

tunnel.crumbling
tunnel2.office_room_001
tunnel2.room_001
tunnel2.pipe_room_001
tunnel2.pipe_room_002
tunnel2.room_002 0 Machine beeping.
tunnel3.watertunnel_001
tunnel2.chlorine
tunnel3.watertunnel_002
tunnel3.watertunnel_003
tunnel3.watertunnel_003_planks
tunnel3.foliage_building_001
tunnel3.foliage_building_002
tunnel3.generator_room_001 0 Machine noises.
1 Machine noises.
2 Fluorescent lights.
3 Broken harddisk.
tunnel3.room_001
tunnel3.room_002 0 Metal stress.
tunnel3.room_003 0 Machine noises.
1 Machine noises.
tunnel3.pipe_001
tunnel3.collapsed_tunnel_001
tunnel2.cave_001
tunnel3.newtunnel_room_001
tunnel3.newtunnel_hallway_001 0 Mask sound.
tunnel3.newtunnel_dam_001
tunnel3.newtunnel_cave_001
tunnel3.end_tunnel_001 0 Machine noises.
1 Water ambience.
2 Fluorescent lights.
3 Machine noises.
tunnel3.end_watertunnel_001 0 Air conditioner.
1 Machine noises.
2 Water flow.
3 Fluorescent lights.
4 Fluorescent lights.
tunnel3.raft_001
tunnel3.foliage_place_001
tunnel3.foliage_hallway_001 0 Machine beeping and metal stress.

soundscapes_tunnel.txt

Villa

Name Description DSP Position Number Position Description
villa.interior 0 Insects.
1 Insects.
2 Insects.
villa.walter_room_001
villa.kitchen_001 0 Insects.
villa.outside 0 Water flow.
villa.cellar 0 Water dripping and rock debris.
villa.tunnel
villa.cabin 0 Water dripping.
1 Insects.

soundscapes_villa.txt

Waterplant

Name Description DSP Position Number Position Description
waterplant.pipe_place_001
waterplant.sewer_stairs_001 0 Fluorescent lights.
1 Machine humming.
waterplant.sewer_room_001 0 Fluorescent lights.
1 Water ambience.
2 Water sounds.
waterplant.sewer_tunnel_001 0 Water flow.
1 Water sounds.
2 Rain splashing.
3 Fluorescent lights.
4 Fluorescent lights.
5 Water flow.
6 Fluorescent lights.
7 Water dripping on hardhat.
waterplant.raw_water_room_001 0 Machine noises.
1 Fluorescent lights.
2 Computer noises.
3 Slime sounds.
waterplant.flocculation_room_001 0 Machine noises.
1 Machine noises.
2 Machine noises.
waterplant.flocculation_room_002 0 Water flow.
1 Machine noises.
2 Fluorescent lights.
waterplant.flocculation_001 0 Machine humming.
1 Fluorescent lights.
2 Machine noises.
4 Fluorescent lights.
5 Machine noises.
6 Fluorescent lights.
waterplant.raw_water_hallway_001
waterplant.raw_water_tunnel_001 0 Fluorescent lights.
1 Water flow.
2 Fluorescent lights.
3 Fluorescent lights.
waterplant.raw_water_tunnel_002 0 Machine humming.
1 Machine humming.
2 Machine noises.
3 Machine noises.
waterplant.control_room_001 0 Broken harddisk.
1 Computer noises.
2 Broken harddisk.
3 Fluorescent lights.
4 Air conditioner.
5 Beeping.
waterplant.office_room_001 0 Computer noises.
1 Fluorescent lights.
waterplant.office_001 0 Fluorescent lights.
1 Machine humming.
2 Machine noises.
3 Machine noises.
4 Fluorescent lights.
waterplant.showers_001 0 Water dripping.
1 Mechanical ambience.
2 Air conditioner.
waterplant.dressing_room_001 0 Water dripping.
1 Mechanical ambience.
2 Air conditioner.
3 Fluorescent lights.
waterplant.sedimentation_room_001 0 Machine humming.
1 Computer noises.
2 Mechanical sounds.
3 Water ambience.
4 Machine humming.
5 Machine humming.
6 Machine humming.
7 Machine humming.
waterplant.sedimentation_hallway_001 0 Water ambience.
1 Machine noises.
2 Machine noises.
3 Machine noises.
4 Water ambience.
5 Machine noises.
6 Water flow.
waterplant.sedimentation_hallway_002 0 Water ambience.
1 Mechanical sounds.
2 Machine humming.
3 Machine humming.
4 Water ambience.
5 Machine noises.
6 Radio sounds.
7 Water sounds.
waterplant.sedimentation_hallway_003 0 Water ambience.
1 Mechanical sounds.
2 Machine humming.
3 Machine humming.
4 Water ambience.
5 Machine noises.
6 Radio sounds.
7 Water sounds.
waterplant.sedimentation_hallway_004 0 Water ambience.
1 Mechanical sounds.
2 Machine humming.
3 Machine humming.
4 Water ambience.
5 Machine noises.
6 Radio sounds.
7 Water sounds.
waterplant.sedimentation_hallway_005 0 Water ambience.
1 Mechanical sounds.
2 Machine humming.
3 Machine humming.
4 Water ambience.
5 Machine noises.
6 Radio sounds.
7 Water sounds.
waterplant.sedimentation_hallway_006 0 Water ambience.
1 Mechanical sounds.
2 Machine humming.
3 Machine humming.
4 Water ambience.
5 Machine noises.
6 Radio sounds.
7 Water sounds.
waterplant.sewer_pump_001 5 Machine noises.
6 Radio sounds.
waterplant.minitrain_tunnel_start_001
waterplant.watertunnel_001 0 Machine noises.
1 Machine noises.
2 Machine humming.
3 Air conditioner.
waterplant.watertunnel_002 0 Machine noises.
1 Machine noises.
2 Machine humming.
3 Air conditioner.
waterplant.minitrain_tunnel_001

1

0 Machine noises.
1 Air conditioner.
waterplant.minitrain_tunnel_002

1

0 Air conditioner.
1 Machine noises.
2 Machine humming.
waterplant.minitrain_room_001 0 Mechanical sounds.
1 Air conditioner.
waterplant.minitrain_tunnel_mahma_001 0 Water flow.
1 Machine noises.
2 Slime and sludge sounds.
waterplant.minitrain_vent_001
waterplant.minitrain_vent_002 0 Machine noises.
1 Air conditioner.
waterplant.minitrain_pipes_001 0 Machine noises.
waterplant.minitrain_end_001 0 Machine noises.
1 Air conditioner.
waterplant.minitrain_tunnel_003 0 Fluorescent lights.
1 Fluorescent lights.
waterplant.minitrain_tunnel_004 0 Machine noises.
1 Fluorescent lights.
2 Machine humming.
3 Mechanical sounds.
waterplant.minitrain_tunnel_005 0 Fluorescent lights.
1 Machine noises.
2 Machine noises.
waterplant.minitrain_battery_room_001

soundscapes_waterplant.txt

Water Treatment

Name Description DSP Position Number Position Description
watertreatment.out_001
watertreatment.out_002
watertreatment.out_003
watertreatment.forest_001 0 Insects.
tunnel.start_001
building.garage 0 Steam leaking.
room.grit_classifier 0 Machine noises.
1 Machine noises.
2 Machine beeping.
3 Machine humming.
4 Machine noises.
5 Engine room ambience.
room.office_001
building.inside_001 0 Machine humming.
1 Machine humming.
2 Air conditioner.
3 Machine noises.
4 Machine noises.
building.inside_002 0 Machine humming.
1 Machine humming.
2 Air conditioner.
3 Machine noises.
4 Machine noises.
building.pipebuilding_001
office.shower_001 0 Water dripping.
1 Radio sounds.
office.hallway 0 Machine noises.
1 Radio sounds.
office.computer_room_001 0 Machine noises.
office.control_room_001 0 Broken harddisk.
1 Machine noises.
2 Machine noises.
3 Machine humming.
office.room_001 0 Machine noises.
laboratory.room_001
laboratory.storage_001
sewer.building_001 0 Mechanical sounds.
1 Fluorescent lights.
2 Wood knocking.
3 Machine noises.
4 Water ambience.
sewer.sewer_001 0 Water ambience.
1 Machine noises.
2 Machine noises.
3 Machine noises.
4 Water ambience.
sewer.sewer_002 0 Water ambience.
1 Machine noises.
2 Machine noises.
3 Machine noises.
4 Water ambience.

soundscapes_watertreatment.txt

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