List of INFRA Soundscapes
Here is a list of 463 soundscapes for use in INFRA. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Generic
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
automatic | DSP 1, dsp_volume 1.0. |
1 |
||
automatic_dialog | Automatic DSP at 50% mix. |
1 |
||
Nothing | No DSP, no ambients. |
0 |
||
GenericIndoor | Fluorescent lighting hum. |
1 |
||
GenericOutdoor | Electric hum like above with a motor / gas / wind kind of sound in the background. |
1 |
0 | Machine noises. |
2 | Cellblock ambience. |
soundscapes.txt
Bank
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
bank.meetingroom | Fluorescent lights, computer noice and quiet mashine beeping. | 0 | Machine beeping. | |
1 | Computer noises. | |||
bank.stairwell.001 | Quiet ventilated room. |
soundscapes_bank.txt
Bunker
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
bunker.tunnel_start_001 | Underground bunker tunnel ambience with dripping water, random abstract sounds and distant metal rattle. |
1 |
||
bunker.tunnel_start_002 | Simular to above, but with machine sounds. |
1 |
0 | Ventilation. |
1 | Air conditioner. | |||
2 | Machine noises. | |||
3 | Air conditioner. | |||
bunker.guard_room_001 | Simular to bunker.tunnel_start_001 , but with fluorescent lights and less frequent water drips.
|
0 | Tunnel ambient | |
1 | Fluorescent lights | |||
bunker.control_room_001 | Quiet ventilated bunker room. |
1 |
0 | Machine noises. |
1 | Small fan. | |||
2 | Air conditioner. | |||
bunker.class_room_001 | Underground bunker room ambience with fluorescent lights. |
1 |
0 | Fluorescent lights. |
1 | Fluorescent lights. | |||
2 | Fluorescent lights. | |||
bunker.ventilation_001 | Windy ventilation ambient with strange sounds, distant metal rattle and random abstract sounds. |
1 |
||
bunker.ventilation_002 | Simular to above, but with city noice. |
1 |
||
bunker.ventilation_003 | Simular to bunker.ventilation_001 , but with mashine noices and water flow.
|
1 |
0 | Machine noises. |
1 | Water flow. | |||
bunker.ventilation_004 | Simular to bunker.ventilation_001 , but with many ventilation noises.
|
1 |
0 | Machine noises. |
1 | Ventilation. | |||
2 | Ventilation. | |||
3 | Ventilation. | |||
4 | Ventilation. | |||
bunker.pool_place_001 | Very quiet room hum with machine, water driping and sound of falling tiny rock debris. | 0 | Air conditioner. | |
1 | Old scratchy machine. | |||
bunker.bar_room_001 | Quiet ventilated room hum with wood and metal creaking, water driping and sound of falling tiny rock debris. | 0 | Fluorescent lights. | |
1 | Strange bunker computer. | |||
bunker.bar_room_002 | Ventilated room with wood and metal creaking and sound of falling tiny rock debris. | 3 | Fluorescent lights. | |
bunker.room_G1_001 | Ventilated room with fan and spooky ambient. | 0 | Fluorescent lights. | |
bunker.room_G2_001 | Simular to above, but with strange bunker computer and diffrent spooky ambient. | 0 | Strange bunker computer. | |
1 | Steam pipe. | |||
bunker.room_G3_001 | Ventilated room with wood and metal creaking. | |||
bunker.room_G4_001 | The same as above, but with fluorescent lights. | 0 | Strange bunker computer. | |
bunker.room_G6_001 | Identical to bunker.room_G3_001 .
|
|||
bunker.lab_001 | Isolated room. | 0 | Machine beeping. | |
bunker.lab_002 | Simular to above, but quiter + deep ambience. | 0 | Machine beeping. | |
bunker.lab_hallway_001 | Deep ambience with machine and metal stress. | 0 | Machinery humming. | |
1 | Rock abrasion. | |||
2 | Quiet machine. | |||
3 | Fluorescent lights. | |||
4 | Water in pipe. | |||
bunker.stairs_001 | Deep and windy ambience with random metal sounds. | 0 | Fluorescent lights. | |
1 | Ventilation. | |||
bunker.metro_hall_001 | Cave ambience with random metal sounds, water dripping and rock debris. | |||
bunker.body_hall_001 | Identical to above. | |||
bunker.guard_hallway_001 | Bunker ambience with ventilation and metal sounds. |
1 |
0 | Ventilation. |
1 | Fluorescent lights. | |||
2 | Air conditioner. | |||
3 | Fluorescent lights. | |||
4 | Fluorescent lights. | |||
bunker.guard_hallway_002 | Bunker ambience with ventilation. |
1 |
||
bunker.guard_shower_001 | Dripping water and metal stress. |
1 |
0 | Metal stress. |
1 | Machine noises. | |||
bunker.guard_room_001 | Bunker ambience with metal sounds. |
1 |
0 | Fluorescent lights. |
1 | Machine noises. | |||
bunker.guard_room_002 | Bunker ambience with ventilation and wood and metal creaking. | |||
bunker.file_room_001 | Identical to above. | |||
bunker.tape_room_001 | Bunker ambience with ventilation and wood and metal creaking. | 0 | Ventilation. | |
1 | Fluorescent lights. | |||
bunker.meeting_room_001 | Bunker ambience with ventilation, wood and metal creaking and machinery hum. | 0 | Machine humming. | |
1 | Fluorescent lights. |
soundscapes_bunker.txt
Business (Point Elias)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
business.park_001 | Windy city ambient with often police siren, rare helicopter. |
1 |
0 | Radio music. |
1 | Water flow. | |||
2 | People talking. | |||
3 | Car ambience. | |||
business.park_002 | Simular to above. |
1 |
0 | Car ambience. |
1 | Muffled music. | |||
business.park_003 | Simular to above. |
1 |
0 | Car ambience. |
1 | Water flow. | |||
business.street_001 | Simular to above. |
1 |
0 | Shaking loop. |
1 | Car ambience. | |||
business.street_002 | Simular to above. |
1 |
0 | Water flow. |
1 | Car ambience. | |||
business.alley_001 | Simular to above. |
1 |
0 | Car ambience. |
business.alley_002 | Simular to above. |
1 |
0 | Car ambience. |
1 | Muffled music. | |||
2 | Kebab shop music. | |||
business.tunnel_001 | Dripping water, ventilation. |
1 |
0 | Water flow and dripping. |
1 | Radio music. | |||
business.substation_001 | Dripping water, ventilation, fluorescent lights. | 0 | Transformer and water drips. | |
business.garage_001 | Windy city ambience, diesel engine, deep tone. |
1 |
0 | Ventilation. |
business.garage_002 | fluorescent lights, garage ambience. |
1 |
||
business.tenement_001 | Apartament party hallway with windy city ambient. | 0 | Muffled music and random glass breaking, screeming. | |
1 | Distant kebab shop music. | |||
2 | Steps and random hitting. | |||
3 | Cars ambience and wind. | |||
business.greenwar_001 | Quiet ventilated room. | 0 | Transformer. | |
3 | Cars ambience with windy city ambient. | |||
business.greenwar_002 | Quiet ventilated room. | 0 | Radio music. | |
business.greenwar_003 | Ventilated room. |
soundscapes_business.txt
Business 2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
business2.start |
1 |
0 | Car ambience. | |
1 | Car ambience. | |||
business2.metro_station |
1 |
0 | Car ambience. | |
1 | Car ambience. | |||
2 | Machine humming. | |||
3 | Machine humming. | |||
business2.elevator_shaft |
1 |
|||
business2.tunnel1 |
1 |
0 | Flowing water. | |
1 | City ambience and wind. | |||
business2.duct |
1 |
0 | Small fan. | |
business2.minitrain_room |
1 |
0 | Machine noises. | |
1 | Crackling electricity. | |||
1 | Machine noises. | |||
business2.tunnel2 |
1 |
0 | Machine humming and tunnel ambience. | |
business2.shaft |
1 |
0 | Transformer. |
soundscapes_business2.txt
Central
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
central.watertunnel_003 | Deep tone underground tunnel, very quiet water ambient, with random metal sounds and dripping water. |
1 |
||
central.watertunnel_002 | similar to above, but without metal sounds. |
1 |
||
central.watertunnel_001 | similar to central.watertunnel_002 , but with louder water ambient.
|
1 |
0 | Water pipe. |
1 | Steam pipe. | |||
2 | Fluorescent lights. | |||
3 | Water ambience. | |||
4 | Fluorescent lights. | |||
central.hallway_001 | Deep tone mixed with closed room ambient. | 0 | Water ambience. | |
1 | Fluorescent lights. | |||
central.hallway_002 | Similar to above, but spooky atmosphere. | 0 | Crackling electricity. | |
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
tunnel.collapsing_001 | Deep ambience. | |||
tunnel.metro_001 | Tunnel ambience, with distant collapsing tunnel sounds. |
1 |
0 | Machine humming. |
1 | Machine noises. | |||
central.station_001 | Closed area with deep tone, people talking and city ambience, sometimes helicopter. |
1 |
||
tunnel.metro_002 | Windy tunnel. |
1 |
soundscapes_central.txt
City
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
city.citysounds | City ambience: cars, wind, police sirens, sometimes helicopter. | |||
city.metrostation | Thumper ambience, wind, and container hotel fluorescent lights. |
1 |
||
city.metrostation2 | Windy ambience with machine hum and random abstract sounds. |
1 |
||
city.blackout | Wind and sometimes distant train passes, sometimes alarm and sometimes explosion in the distance. |
1 |
soundscapes_city.txt
Dam (Hammer Valley Dam)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dam.elevator | Wind and singing birds. | |||
dam.interior1 | Deep ambience with crumbling rock debrits. | |||
dam.hartman_office | Deep ambience with spooky atmosphere. | |||
dam.exterior | Forest ambience with waterfall. |
soundscapes_dam.txt
Easter Egg
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
cube | Sci-fi abstract industrial machinery ambience. | |||
easteregg.city_gate_end_001 | Spooky ambience. | 0 | Strange ambience. | |
1 | Very quiet machine. | |||
2 | Ventilation. | |||
3 | Engine. | |||
easteregg.open_sewer_station_001 | Deep underground ambient with metal stress. | 0 | Machine humming. | |
1 | Fan. | |||
2 | Fluorescent lights. | |||
3 | Air conditioner. | |||
4 | City ambience. | |||
5 | Breathing ambience. | |||
easteregg.open_sewer_elevator_001 | Deep underground elevator shaft with cave ambience. |
soundscapes_easteregg.txt
Electric
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Electric.controlroom_001 | Hotel refrigeration + some buzzing sounds. |
1 |
soundscapes_electric.txt
Ending
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
ending2.inside | Mark's house. Closed area. | 0 | Fluorescent lights. | |
ending2.outside | Snowy wind, sometimes barking dog. | 0 | Muffled music. | |
ending3.inside | Quiet closed area. | 0 | Fluorescent lights. | |
1 | Sounds of fire. |
soundscapes_ending.txt
Exterior
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
reservoir.exteriorkoppi | Forest ambience with birds. | |||
reservoir.exteriorb | Simular to above, but with quiet cave ambience. | |||
reservoir.exterior | Simular to above but louder and mosquito buzzing. | |||
reservoir.forest | ||||
tunnel2.exterior | Forest ambience, but without crows and less forest sounds. | |||
storm.raining | Windy storm with crows. |
soundscapes_exterior.txt
Field
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
field.outside_001 | Forest ambience with birds, wind, water flow and mosquito buzzing. | |||
field.outside_rain_001 | Storm ambient. | |||
field.barn_001 | Intirior with creaking wood and crows. | 0 | Forest ambience and wind. | |
field.barn_rain_001 | Simular to above, but with storm. | 0 | Storm. | |
1 | Storm. | |||
field.lobby_rain_001 | Storm. | 0 | Storm. | |
field.lobby_stairs_001 | Simular to field.lobby_office_001 , but a bit louder rain.
|
0 | Diesel generator. | |
1 | Storm. | |||
field.lobby_office_001 | Intirior, outside storm. | 0 | Diesel generator. | |
1 | Storm. | |||
field.lobby_office_002 | Simular to above, but a bit louder diesel generator. | 0 | Diesel generator. | |
1 | Storm. | |||
field.lobby_generator_001 | Simular to above, but a bit louder diesel generator and loder storm. | 0 | Diesel generator. | |
villa.cellar_rain | Very quiet ambience with creaking wood. | 0 | water dripping and crumbling rock debris. | |
1 | Storm. |
soundscapes_field.txt
Furnace (Stalburg Steel)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
furnace.start_tunnel_001 | Quiet tunnel, with quiet wind. | 0 | Quiet machine. | |
1 | Generator. | |||
2 | Fluorescent lights. | |||
furnace.start_tunnel_001b | Quiet tunnel, with quiet wind. | 0 | Quiet machine. | |
1 | Generator. | |||
2 | Fluorescent lights. | |||
furnace.start_tunnel_002 | Quiet tunnel with cracking rock debris. | 0 | Fluorescent lights. | |
1 | Machine humming. | |||
2 | Fan. | |||
3 | Deep hum and random coughing. | |||
furnace.entrance_001 | Open intirior, quiet forest ambience. | |||
furnace.outside_001 | Forest ambience, wind and birds. | |||
furnace.hall_001 | Deep ambience with quiet industrial sound, crows, crumbling rock debris and distant metal sounds. |
1 |
||
furnace.mahmakellari_001 | Deep ambience, slime sound, crumbling rock debris and quiet water ambience. |
1 |
0 | Water ambience. |
1 | Slime. | |||
2 | Water flow. | |||
3 | Water ambience. | |||
furnace.mahmakellari_002 | Simular to above, but with quiter slime and water ambience. |
1 |
0 | Water ambience. |
1 | Slime. | |||
2 | Water flow. | |||
3 | Water ambience. | |||
furnace.mahmakellari_003 | Simular to above, but with quiter mahma. |
1 |
0 | Water ambience. |
1 | Slime. | |||
2 | Water flow. | |||
3 | Water ambience. | |||
tower.outside_001 | Wind. |
1 |
||
tower.cottage_outside | Forest ambience, wind, birds, mosquito buzzing, insects. | |||
tower.cottage_inside | Simular to above, but quiter and deep ambience. |
1 |
||
tower.office_001 | Deep ambience. |
1 |
||
tower.office_001_wind | Deep ambience with quiet wind. |
1 |
||
tower.steelfactory_inside_001 | Area with crows, wood creaking. |
1 |
0 | Very quiet groaning machine. |
tower.steelfactory_inside_002 | Simular to above, but with louder wood creaking. |
1 |
||
tower.steelfactory_inside_003 | Simular to above, but with rock debris. |
1 |
||
tower.steelfactory_inside_004 | Deep ambience with very quiet wind and metal stress. |
1 |
||
tower.steelfactory_inside_005 | Deep ambience with metal stress. |
1 |
||
tower.steelfactory_controlroom_001 | Quiet ambience with crows and cracking rock debris. |
1 |
soundscapes_furnace.txt
Industrial
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
Industrial.concrete | Random sounds of concrete fragments impact. |
1 |
||
Industrial.flooded_turbinehall | Watrer ambience and dripping water. Sometimes electric buzz sound. |
1 |
||
Industrial.sparks | Quick sparks with medium intensity. |
1 |
||
Industrial.generators | Heavy loud generators. |
1 |
||
Industrial.warehouseempty | Hotel refrigeration ambience. |
1 |
||
Industrial.Powerplant | Warehouse ambient with dripping water. |
1 |
||
Industrial.duct | Light wind with gust and sometimes metallic impact or truck passes. |
1 |
soundscapes_industrial.txt
Isle (Castle Rock Island)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
isle.mine_001 | Cave ambience with quiet wind. | 0 | City ambience. | |
isle.outside_001 | City docs with wind, sometimes helicopter, police sirens and birds. | |||
isle.outside_002 | Simular to above. | 1 | Camp fire. | |
isle.warehouse_001 | Warehouse ambience with metal stress and quiet city docs ambience. |
1 |
||
isle.warehouse_office_001 | Open interior. City docs ambience with wood creaking and water drips drips. | 0 | City ambience. | |
isle.warehouse_002 | Warehouse ambience with wood creaking and water drips drips. | |||
isle.warehouse_003 | Simular to above. | 0 | City ambience. | |
1 | Camp fire. | |||
isle.cave_001 | Cave ambience, with deep tone and dripping water. | 0 | City ambience. | |
isle.cave_002 | Simular to above, but with louder cave ambience and crumbling rock debris. | 0 | Water ambience. | |
1 | Water flow. |
soundscapes_isle.txt
Isle 2 (Castle Rock Island)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
isle2.outside_001 | Windy city docs ambience, with birds,sometimes helicopter. | 0 | Steam leaking. | |
1 | Diesel generator. | |||
2 | Diesel generator. | |||
3 | Machine humming. | |||
isle2.generator_room_001 | Generator room under bridge, deep tone. | 0 | Fan. | |
1 | Crackling electricity. | |||
2 | Fluorescent lights. | |||
isle2.trailer_001 | Generator room under bridge, deep tone. | 1 | Machine and ticking sound. | |
2 | Diesel generator. | |||
isle2.castle_001 | Quiet tone with water drips. | 0 | Diesel generator. | |
1 | Boiling water and furnace. | |||
isle2.castle_002 | Quiet tone. | |||
isle2.store_001 | Deep tone room with sometimes police siren. | |||
isle2.berg_hideout_001 | Deep tone room with spooky atmosphere, sometimes wood creaking, steps. | 0 | Heart beating music (berg and kleinmann). | |
isle2.berg_hideout_002 | Deep tone room with sometimes wood creaking. |
soundscapes_isle2.txt
Isle 3 (Castle Rock Island)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
isle3.start_001 | Windy tone room. | 0 | Fan. | |
1 | Crackling electricity. | |||
2 | Fluorescent lights. | |||
isle3.bridge_tunnels_001 | Quiet tunnel ambience. | 0 | Radio music. | |
isle3.bridge_under_001 | Windy tunnel ambience with metal stress. | 0 | City ambience and metal stress. | |
1 | Machine noises. | |||
isle3.bridge_storage_001 | Deep tone room. | 0 | Machine noises. | |
1 | Ventilation. | |||
isle3.control_room_001 | Deep tone room. | 0 | Air conditioner. | |
1 | Computer noises. | |||
2 | Broken harddisk. | |||
isle3.outside_001 | Windy city docs ambience, crows. |
1 |
0 | Machine noises. |
1 | Air conditioner. | |||
2 | Steam leaking and water pump. | |||
3 | Steam leaking. | |||
4 | Crackling electricity. | |||
5 | Ventilation. | |||
6 | Radio music. | |||
isle3.ship_inside_001 | Deep tone room with wood creaking. | 0 | Air conditioner. | |
1 | Machine noises. | |||
2 | Radio music. | |||
3 | Sleeping. |
soundscapes_isle3.txt
Metro
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
metro.outside_001 | Forest ambience with passing cars and city ambience with birds. | |||
metro.outside_001_hut | Forest ambience with passing cars and city ambience with birds. | |||
metro.outside_002 | Simular to metro.outside_001 , but with quiter city ambience.
|
|||
metro.under_river_001 | Watery ambience with dripping water passing cars and quiet forest ambience. | |||
metro.under_river_002 | Simular to above but louder city and forest ambience and quiter water ambience. | |||
metro.street_001 | City ambience with passing cars, sometimes helicopter. | |||
metro.internet_room_001 | Quiet room with computers. | 0 | Fan. | |
1 | Beeping machine. | |||
2 | Machine humming. | |||
3 | Computer noises. | |||
4 | Computer noises. | |||
5 | Broken harddisk. | |||
metro.internet_room_002 | Quiet room with mahma. | 0 | Machine noises. | |
1 | Air conditioner. | |||
2 | Water ambience. | |||
metro.internet_sewer_001 | Water ambience with dripping water. | |||
metro.internet_sewer_002 | Wind with dripping water and quiet city and forest ambience. | |||
metro.start_room_001 | Quiet room with machine and quiet passing sound. | 0 | Machine humming. | |
metro.transformer_building_001 | Quiet room with machine and quiet passing sound. | 0 | Fluorescent lights. | |
1 | Transformer. | |||
2 | Transformer. | |||
3 | Machine humming. | |||
metro.key_building_001 | Wood creaking with quiet forest and city ambience. | |||
metro.forklift_room_001 | Quiet room with quiet city ambience. | |||
metro.factory_room_001 | Room with crumbling rock debris sometimes metal stress. | |||
metro.fire_room_001 | Windy room with quiet city and forest ambience. | |||
metro.fire_room_002 | Room with crumbling rock debris and sometimes metal. | |||
metro.pump_room_001 | Room with crumbling rock debris and sometimes metal. | 0 | Machine noises. | |
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
metro.pump_hallway_001 | City ambience. | 0 | Machine noises. | |
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
metro.sewer_001 | Room with water ambience and cave ambience with mahma, dripping water, random metalic sounds. | 0 | Slime. | |
1 | Water flow. | |||
metro.UMW_furnace_room_001 | Room with deep tone. | 0 | Furnace (silent). | |
1 | Air conditioner. | |||
2 | Machine noises. | |||
3 | Fluorescent lights. | |||
metro.UMW_inside_001 | Room with deep tone and metro station sounds. | 0 | Fluorescent lights. | |
1 | Air conditioner. | |||
2 | Radio music. | |||
3 | Air conditioner. | |||
4 | Fluorescent lights. | |||
5 | Engine room ambience. | |||
metro.UMW_office_001 | Room with deep tone and metro station sounds. | 0 | Computer noises. | |
1 | Computer noises. | |||
2 | Computer noises. | |||
3 | Air conditioner. | |||
4 | Fluorescent lights. | |||
5 | Computer noises. | |||
metro.station_001 | Metro station ambience with quiet city ambience. | 0 | Fluorescent lights. | |
1 | Computer noises. | |||
2 | Fluorescent lights. | |||
3 | Machine noises. | |||
4 | Fluorescent lights. | |||
5 | Fluorescent lights. | |||
6 | Air conditioner. | |||
7 | Air conditioner. | |||
metro.station_aziz_001 | Simular to above, but with quiter city ambience. | 0 | Air conditioner. | |
1 | Fan. | |||
2 | Fluorescent lights. |
soundscapes_metro.txt
NPP (The Black Rock Nuclear Powerplant)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
npp.warehouse_001 | Warehouse ambience with quiet storm hitting metal roof, sometimes metal stress. |
1 |
0 | Diesel generator. |
1 | Storm. | |||
npp.outside_001 | Storm ambience. | 0 | Rain hitting metal. | |
1 | Rain. | |||
2 | Diesel generator. | |||
3 | Rain hitting metal. | |||
4 | Water flowing down a gutter. | |||
5 | Water flowing down a gutter. | |||
npp.outside_001b | Simular to above, but only postition sounds. | 0 | Rain hitting metal. | |
1 | Rain. | |||
2 | Diesel generator. | |||
3 | Rain hitting metal. | |||
4 | Water flowing down a gutter. | |||
5 | Water flowing down a gutter. | |||
npp.lobby_doors_001 | Intirior with storm ambience comming from outside, with rain hitting metal roof. | 1 | Rain. | |
2 | Diesel generator. | |||
npp.lobby_001 | Warehouse ambience. |
1 |
0 | Outside storm. |
1 | Diesel generator. | |||
2 | Air conditioner. | |||
3 | Rain hitting metal. | |||
npp.lobby_002 | Warehouse ambience. |
1 |
0 | Radio music. |
1 | Diesel generator. | |||
2 | Outside storm. | |||
npp.lobby_003 | Warehouse ambience. |
1 |
0 | Radio music. |
1 | Diesel generator (silent). | |||
2 | Outside storm. | |||
npp.stairs_001 | Warehause ambience with storm ambience comming from outside. |
1 |
0 | Radio music. |
1 | Diesel generator. | |||
npp.office_001 | Warehouse ambience. | 0 | Outside storm. | |
1 | Computer noises. | |||
npp.cc_hallway_002 | Warehause ambience. | 0 | Outside storm and rain hitting metal. | |
1 | Computer noises. | |||
2 | Outside storm. | |||
3 | Outside storm. | |||
npp.bridge_001 | Rain hitting metal roof. | |||
npp.room_001 | Deep tone, sometimes distant alarm and rare random abstract sounds. | 0 | Rain hitting metal. | |
1 | Diesel generator. | |||
2 | Air conditioner. | |||
3 | Computer noises. | |||
4 | Storm. | |||
5 | Outside storm. | |||
6 | Radio music. | |||
npp.turbinehall_001 | Deep tone with warehause ambience, sometimes distant alarm and rare random abstract sounds. | 0 | Storm. | |
1 | Outside storm. | |||
npp.turbinehal_cc_001 | Deep tone with broken hard disk, sometimes distant alarm and rare random abstract sounds. | 0 | Broken harddisk. | |
npp.heli_hallway_001 | Deep tone. | 0 | Outside storm. | |
1 | Outside storm. | |||
npp.heli_stairs_001 | Deep tone with storm ambience comming from outside. | 0 | Storm. | |
npp.heli_out_001 | Storm ambience with wind. | 0 | Diesel generator. | |
roof.entrance_001 | Deep tone with storm ambience comming from outside. | 0 | Rain hitting metal. | |
1 | Rain hitting metal. | |||
2 | Storm. |
soundscapes_npp.txt
Office
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
office.offices | Machines beeping, light flicker, clicking mouse sounds and random coughing. | 0 | Printer. | |
office.hallway | Room ambience with random coughing. | |||
office.lobby | Room ambience with quiet machinery hum, random coughing. | |||
office.sauna | Quiet room ambience. | |||
office.emergencyexit | Quiet machinery hum. | |||
office.garage | Machinery hum. |
soundscapes_office.txt
Office Blackout
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
officebo.hallway | Quiet room ambience. | |||
officebo.hallway_flood | Quiet room ambience with dripping water. | |||
officebo.lobby | Quiet ventilated room ambience, with deep tone. | |||
officebo.garage | Machinery hum with water ambience and dripping water. |
soundscapes_officeblackout.txt
Power Station
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
powerstation.start_001 | Quiet windy ambience with dripping water. | 0 | Ventilation. | |
1 | Water pipe. | |||
2 | Machine noises. | |||
3 | Machine humming. | |||
4 | Machine noises. | |||
powerstation.start_002 | Very quiet control room ambience. | 3 | Machine humming. | |
4 | Machine noises. | |||
powerstation.coal_hallway_001 | Quiet industrial hallway. | 0 | Machine noises. | |
1 | Machine noises. | |||
2 | Fluorescent lights. | |||
3 | Machine humming. | |||
4 | Machine noises. | |||
5 | Fluorescent lights. | |||
powerstation.coal_hallway_002 | Quiet industrial hallway with crumbling rock debris. | 0 | Fluorescent lights. | |
1 | Quiet groaning machine. | |||
2 | Fluorescent lights. | |||
3 | Industrial sounds. | |||
powerstation.coal_pit_001 | Industrial sounds with cave ambience, metal stress and crumbling rock debris. | |||
powerstation.stairs_001 | Ventilated room with quiet industrial sounds. | 0 | Fluorescent lights. | |
1 | Scrachy piston. | |||
2 | Fan. | |||
3 | Fluorescent lights. | |||
4 | Fluorescent lights. | |||
powerstation.end_room_001 | Quiet industrial room. | 0 | Fluorescent lights. | |
powerstation.end_hall_001 | Quiet industrial room with dripping water. | |||
powerstation.end_hallway_001 | Quiet industrial room with deep tone room. | |||
powerstation.end_control_room_001 | Quiet industrial room. | 0 | Fluorescent lights. | |
1 | Fan. | |||
powerstation.end_control_room_001_power2 | Deep tone industrial room with fire and water ambience and water flow,light flicker, metal stress, sometimes alarm. | 0 | Fluorescent lights. | |
1 | Fan. | |||
2 | Crackling electricity. | |||
powerstation.end_hallway_001_power2 | Simular to powerstation.end_hallway_001 , but with water ambience and water flow,light flicker, metal stress, sometimes alarm.
|
|||
powerstation.end_room_001_power2 | Simular to powerstation.end_room_001 , but with with fire and water ambience, water flow,light flicker, metal stress, sometimes alarm.
|
0 | Fluorescent lights. | |
powerstation2.outside_001 | City ambience with rain. | 0 | Water ambience. | |
1 | Water. | |||
2 | Air conditioner. | |||
powerstation2.stairs_001 | Industrial with deep tone and metal stress. | 0 | City ambience. | |
powerstation2.stairs_002 | Deep tone with industrial theme. | |||
powerstation2.ladder_room_001 | City ambience with machinery and deep tone. | 0 | Machine noises and humming. | |
1 | General room ambience. | |||
2 | Machine noises. | |||
powerstation2.control_room_001 | Computer room with deep tone and industrial theme. | 0 | Broken harddisk. | |
1 | Computer noises. | |||
5 | Beeping. | |||
powerstation2.control_room_002 | Identical to above. | 0 | Broken harddisk. | |
1 | Computer noises. | |||
5 | Beeping. | |||
powerstation2.foliage_room_001 | City ambience with forest ambience, crumbling rock debris, wood creaking, metal stress. | |||
powerstation2.foliage_room_002 | Simular to above, but quiter and with deep tone. | |||
powerstation2.mine_001 | Cave ambience with deep tone industrial theme, and rock drebits. | 0 | Wood creaking. | |
1 | Water flow. | |||
powerstation2.mine_002 | Simular to above, but quiter and with spooky theme. | 0 | Breathing. |
soundscapes_powerstation.txt
Prison (Whiprock dlc)
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
prison.ugu_room_001 | Quieter cellar ambience with ugu. | 0 | Prison ambience. | |
prison.basement_001 | Cellar ambience. |
soundscapes_prison.txt
Prologue
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
prologue.sewer_001 | Quiet tone with water ambience, water dripping and random quiet abstract sounds (air hitting sounds). | 0 | Slime and sludge sounds. | |
1 | Slime. | |||
2 | Water flow. | |||
prologue.pipe_tunnel_001 | Quiet windy underground tone with dripping water, spooky atmosphere and random abstract sounds. | 0 | Water sounds. | |
1 | Steam leaking. | |||
prologue.pipe_tunnel_002 | Windy underground tone with cave ambience, dripping water, spooky atmosphere and random abstract sounds. | 0 | Water sounds. | |
1 | Water ambience. | |||
2 | Water ambience. | |||
prologue.water | Nothing (underground tone, but volume is 0 so nothing plays). |
soundscapes_prologue.txt
Rails
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
rails.outside_001 | Windy city ambience with forest ambience, insects, sometimes barking dog, sometimes helicopter. |
1 |
0 | Fluorescent lights. |
1 | Fluorescent lights. | |||
2 | Deep tone ambience. | |||
rails.outside_002 | Simular to above, but louder forest ambience. |
1 |
0 | Dog barking. |
1 | Fan. | |||
2 | Deep tone ambience. | |||
3 | Tunnel entrance ambience. | |||
4 | Transformer. | |||
5 | Computer noises, sleeping, machine humming. | |||
6 | Crackling electricity. | |||
rails.border_room_001 | Deep tone with city ambience, sometimes barking dog and a helicopter. | 0 | Machine noises. | |
1 | Fluorescent lights. | |||
2 | Ventilation. | |||
5 | Fluorescent lights. | |||
rails.garage_001 | Deep tone with city ambience, metal stress, sometimes helicopter. | 0 | Radio music. | |
1 | Fluorescent lights. | |||
2 | Machine humming. | |||
3 | Fluorescent lights. | |||
4 | Machine noises. | |||
rails.hacker_001 | Quiet city ambience. | 0 | Computer noises. | |
1 | Sleeping. | |||
2 | Machine humming. | |||
3 | Windy forest ambience. |
soundscapes_rails.txt
Reactor
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
reactor.flooded_area_001 | Fluorescent lights, computer noice and quiet mashine beeping. |
1 |
0 | Alarm. |
1 | Water flow. | |||
2 | Water ambience. | |||
reactor.vent_001 | Industrial ambience with deep tone, sometimes distant alarm. |
1 |
0 | Crackling electricity. |
reactor.generator_room_001 | Engineroom with loud industrial ambience, sometimes distant alarm. |
1 |
||
reactor.hallway_001 | Industrial ambience with deep tone, sometimes distant alarm. |
1 |
0 | Fluorescent lights. |
1 | Fluorescent lights. | |||
2 | Machine humming. | |||
3 | Ventilation. | |||
4 | Alarm. | |||
reactor.hallway_002 | Industrial ambience with deep tone, sometimes distant alarm. |
1 |
0 | Machine humming. |
1 | Fluorescent lights. | |||
2 | Creaky machine. | |||
3 | Machine noises. | |||
4 | Alarm. | |||
reactor.SNW_stairs_001 | Engineroom with industrial ambience and machinery hum, sometimes distant alarm. |
1 |
0 | Water ambience. |
1 | Machine noises. | |||
2 | Water flow. | |||
reactor.rod_room_outside_001 | Deep tone with industrial ambience, sometimes distant alarm. |
1 |
0 | Machine humming. |
1 | Machine humming. | |||
2 | Water ambience. | |||
3 | Ventilation. | |||
4 | Machine noises. | |||
5 | Fluorescent lights. | |||
reactor.rod_room_001 | Engineroom with loud industrial ambience, deep tone, sometimes distant alarm. |
1 |
||
reactor.SNW_control_room_001 | Deep tone with quiet engineroom ambience, spooky atmosphere, sometimes metal stress. |
1 |
0 | Computer noises. |
1 | Broken harddisk. | |||
2 | Broken harddisk. | |||
3 | Ventilation. | |||
4 | Fan. | |||
5 | Electric motor. | |||
6 | Deep tone ambience. | |||
7 | Water ambience. | |||
reactor.SNW_showers_001 | Deep tone, with spooky atmosphere. |
1 |
0 | Water dripping. |
1 | Fluorescent lights. | |||
reactor.SNW_sleeping_room_001 | Deep tone, with spooky atmosphere. |
1 |
0 | Air conditioner. |
1 | Fluorescent lights. | |||
2 | Air conditioner. | |||
reactor.SNW_hallway_001 | Deep tone, with spooky atmosphere. |
1 |
0 | Fluorescent lights. |
reactor.pump_area_001 | Deep tone, with random abstract sounds. | |||
reactor.pump_area_002 | Simular to above. | 0 | Fluorescent lights. | |
1 | Water ambience. | |||
2 | Machine noises. | |||
3 | Ventilation. | |||
reactor.pump_area_003 | Simular to above. | |||
reactor.pump_area_004 | Simular to above. | 0 | Machine noises. | |
1 | Fluorescent lights. | |||
2 | Computer noises. | |||
3 | Fluorescent lights. | |||
4 | Air conditioner. | |||
5 | Fluorescent lights. | |||
6 | Machine noises. | |||
7 | Fluorescent lights. | |||
reactor.elevator | Hum of moving air. |
soundscapes_reactor.txt
Reserve
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
reserve1.pontikka | Cave ambience with quiet forest ambience, birds, cave ambience. | |||
reserve3.cave_001 | Deep tone with cave ambience and water dripping, crumbling rock debris. | |||
reserve3.cave_002 | Cave ambience with insects and watter dripping, crumbling rock debris. | |||
reserve3.building_001 | Forest ambience with birds, wood creaking, quiet machinery hum. | 0 | Machine humming. | |
reserve3.tunnel_001 | Tunnel entrance ambience with forest ambience, bird and water dripping. |
soundscapes_reserve.txt
Sawmill
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
sawmill.pp_off | Quiet sawmill theme with random abstract sounds. | |||
sawmill.pp | Quiet sawmill theme with random abstract sounds. | 0 | Machine noises. | |
1 | Machine noises. | |||
2 | Machine noises. | |||
3 | Machine beeping. | |||
4 | Machine noises. | |||
sawmill.water_room_off | Quiet sawmill theme with water flow and water dripping. | |||
sawmill.water_room | Quiet sawmill theme with random abstract sounds. | 0 | Machine noises. | |
1 | Machine noises. | |||
2 | Machine noises. | |||
3 | Machine beeping. | |||
4 | Machine noises. | |||
sawmill.wood_room | Deep tone with wood creaking. |
soundscapes_sawmill.txt
Server Room
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
server_room | Machinery hum. | 0 | Machine humming and beeping. | |
1 | Broken harddisk. | |||
server_room_002 | Machinery hum with computer, broken hard disk. |
1 |
0 | Machine beeping. |
1 | Transformer and machine beeping. | |||
2 | Fan. | |||
3 | Transformer. |
soundscapes_server_room.txt
Service Tunnel
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
servicetunnel.tunnel_001 |
1 |
0 | Water flow. | |
1 | Tunnel ambience. | |||
2 | Fluorescent lights. | |||
3 | Fluorescent lights. | |||
servicetunnel.outside_down_001 | 0 | Machine noises. | ||
1 | Water ambience. | |||
2 | Air conditioner. | |||
servicetunnel.pipe_hell_001 |
1 |
1 | Water ambience. | |
2 | Air conditioner. | |||
servicetunnel.outside_main_001 | ||||
servicetunnel.outside_room_001 | 0 | Engine room ambience. | ||
servicetunnel.outside_room_002 | ||||
servicetunnel.outside_door_001 |
1 |
|||
servicetunnel.sewer_001 |
1 |
|||
servicetunnel.sewer_room_001 | 0 | Machine noises. | ||
1 | Machine noises. | |||
servicetunnel.electric_room_001 | ||||
servicetunnel.simulator_001 |
1 |
0 | Tunnel ambience. | |
1 | Fluorescent lights. | |||
2 | Fan. | |||
3 | Fluorescent lights. | |||
4 | Fluorescent lights. | |||
5 | Machine noises. | |||
6 | Fan. | |||
servicetunnel.simulator_stairs_001 |
1 |
0 | Fluorescent lights. | |
servicetunnel.walter_area_001 | ||||
servicetunnel.walter_area_002 |
1 |
|||
servicetunnel.walter_area_003 |
1 |
|||
servicetunnel.bunker_area_001 |
1 |
0 | Fluorescent lights. | |
1 | Metalic bumps. | |||
2 | Machine noises. | |||
3 | Metalic bumps. | |||
4 | Machine humming. | |||
5 | Fluorescent lights. | |||
servicetunnel.beer_room_001 | ||||
servicetunnel.elevator_room_001 | ||||
servicetunnel.secret_room_001 |
soundscapes_servicetunnel.txt
Sewer
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
sewer.hartman_001 | 0 | Machine humming. | ||
1 | Machine noises. | |||
2 | Metal stress. | |||
sewer.hartman_002 | 0 | Water flow. | ||
1 | Water flow. | |||
2 | Machine humming. | |||
3 | Steam leaking. | |||
sewer.end_001 | 0 | Water flow. | ||
1 | Water flow. | |||
2 | Water flow. | |||
3 | Slime. | |||
4 | Water flow. | |||
sewer.flood_doors_control_001 | 0 | Water flow. | ||
1 | Water flow. | |||
2 | Water flow. | |||
3 | Slime. | |||
4 | Water flow. | |||
sewer.bolt_cutter_room_001 | 0 | Water flow. | ||
1 | Water flow. | |||
2 | Water flow. | |||
3 | Slime. | |||
4 | Water flow. | |||
sewer.collapsed_001 | 2 | Metal stress. | ||
sewer.floodgate_001 | 0 | Water ambience and slime. | ||
1 | Fluorescent lights. | |||
2 | Water pump and random metal sounds. | |||
3 | Slime and sludge sounds. | |||
4 | Machine humming. | |||
sewer.ladder_tunnel_001 | 0 | Machine humming. | ||
sewer.ladder_tunnel_002 | ||||
sewer.water_room_001 | 0 | Crackling electricity. | ||
1 | Water ambience. | |||
2 | Water flow. | |||
sewer.hartman_jail_001 |
soundscapes_sewer.txt
Skyscraper
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
skyscraper.walter_office_001 |
1 |
|||
skyscraper.walter_office_002 | 0 | Fluorescent lights. |
soundscapes_skyscraper.txt
Stormdrain
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
stormdrain.drainage_pump_pit_001 |
1 |
0 | Machine noises. | |
1 | Machine noises. | |||
2 | Water flow. | |||
stormdrain.room_001 | 0 | Machine noises. | ||
1 | Fluorescent lights. | |||
stormdrain.stormdrain_001 | ||||
stormdrain.cistern_001 |
1 |
0 | Metalic sounds. | |
1 | Generic ambience. | |||
2 | Metalic sounds. | |||
stormdrain.duct_001 | 0 | Fan. | ||
1 | Generic ambience. | |||
stormdrain.copan_001 | 0 | Fluorescent lights. | ||
1 | Machine noises. | |||
2 | Transformer. | |||
3 | Metalic sounds. | |||
4 | Fluorescent lights. | |||
5 | Gas pipe. | |||
stormdrain.water_tunnel_001 | ||||
stormdrain.water_tunnel_002 | 0 | Machine noises. | ||
stormdrain.water_tunnel_002b | ||||
stormdrain.minitrain_tunnel_001 |
1 |
0 | Machine noises. | |
1 | Air conditioner. | |||
2 | Machine noises. | |||
stormdrain.minitrain_tunnel_002 |
1 |
0 | Fluorescent lights. | |
1 | Fluorescent lights. | |||
2 | Fluorescent lights. | |||
3 | Slime. | |||
stormdrain.minitrain_room_001 | 0 | Machine noises. | ||
stormdrain.ladder_room_001 | 0 | Machine noises. | ||
stormdrain.ugu_tunnel_001 | ||||
stormdrain.opensewer_tunnel_001 | 0 | Machine noises. | ||
1 | Gas pipes. | |||
2 | Metalic sounds. | |||
stormdrain.opensewer_room_001 | ||||
stormdrain.stairs_room_001 | ||||
stormdrain.stairs_room_002 | 0 | Water ambience. | ||
1 | Machine noises. | |||
stormdrain.ugu_cave_001 | ||||
stormdrain.ugu_cave_002 | ||||
stormdrain.water_tunnel_003 | 0 | Water flow. | ||
stormdrain.water_tunnel_004 |
soundscapes_stormdrain.txt
Tech
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
tech.controlroom | ||||
tech.electric | ||||
tech.office | ||||
tech.office_blackout | ||||
tech.office_blackout_wet |
soundscapes_tech.txt
Tenements
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
tenements.outside_001 |
1 |
0 | Fluorescent lights. | |
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
3 | Radio music. | |||
4 | Fan. | |||
5 | Fluorescent lights. | |||
6 | Fluorescent lights. | |||
tenements.outside_002 |
1 |
0 | Metalic sounds. | |
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
3 | Muffled radio music. | |||
4 | Fluorescent lights. | |||
tenements.outside_003 |
1 |
0 | Fluorescent lights. | |
3 | Muffled radio music. | |||
tenements.apartment_doors_001 | 0 | Muffled radio music. | ||
6 | Dog barking. | |||
tenements.mushroom_apartment_001 | 0 | Radio music. | ||
1 | Air conditioner | |||
2 | Machine noises. | |||
3 | Slime and sludge sounds. | |||
4 | Metalic sounds. | |||
5 | Water dripping. | |||
6 | Dog barking. | |||
tenements.border_room_001 | 0 | Machine noises. | ||
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
5 | Fluorescent lights. | |||
tenements.shop_001 | 0 | Fluorescent lights. | ||
1 | Air conditioner. | |||
2 | Fluorescent lights. | |||
3 | Machine hum. | |||
tenements.stairs_001 | 0 | Sleeping. | ||
1 | Fluorescent lights. | |||
3 | Muffled radio sounds. | |||
4 | Muffled radio sounds. | |||
tenements.stairs_002 | 0 | Occasional screaming and crying. | ||
3 | Muffled music. | |||
tenements.stairs_003 | 0 | Fluorescent lights. | ||
3 | Muffled music. | |||
tenements.stairs_hideout_001 | 0 | Fluorescent lights. | ||
3 | Muffled music. | |||
tenements.office_001 | 0 | Fan. | ||
1 | Forest and city ambience with wind and insects. | |||
2 | Machine noises. | |||
5 | Computer noises. | |||
6 | Machine noises. | |||
tenements.elevator_area_001 | Empty soundscape. | |||
tenements.apartment_beer_master_001 | 0 | Beer effects. | ||
tenements.apartment_doors_duck_001 | 0 | Fluorescent lights. | ||
tenements.apartment_duck_001 | 0 | Air conditioner. | ||
tenements.birthday_doors_001 | ||||
tenements.birthday_apartment_001 | 0 | Air conditioner. | ||
1 | Insects. | |||
tenements.apple_apartment_001 | 0 | Air conditioner. | ||
tenements.apple_doors_001 | ||||
tenements.door_apartment_001 | 0 | Radio sounds. | ||
tenements.metro_001 |
1 |
0 | Insects. | |
1 | Machine humming. | |||
2 | Metalic sounds. | |||
3 | Machine noises. | |||
4 | Fluorescent lights. | |||
5 | Fluorescent lights. | |||
tenements.bsb_001 | 0 | Muffled music. | ||
tenements.funeral_001 | ||||
tenements.cemetery_cave_001 | 0 | Insects. | ||
tenements.cemetery_001 |
1 |
0 | Tunnel ambience and wind. | |
tenements.glowstick_tunnel_001 |
10 |
0 | Forest ambience and insects. | |
tenements.river_001 | 0 | Tunnel entrance. | ||
1 | Waterfall. | |||
2 | Water flow. | |||
3 | Metal stress. | |||
4 | Creaking wood. | |||
5 | Cave ambience. | |||
tenements.river_cave_001 | 0 | Forest ambience and insects. | ||
1 | Diesel generator. | |||
tenements.river_cave_hut_001 | 0 | Diesel generator. | ||
1 | Sleeping. | |||
2 | Crackling electricity. |
soundscapes_tenements.txt
Tunnels
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
tunnel1.pipe_room_001 | 0 | Machine noises. | ||
1 | Machine noises. | |||
tunnel.room_004 | ||||
tunnel.room_003 | ||||
tunnel.watertreatment | Silent, do not use. |
1 |
||
tunnel.corridor | ||||
tunnel.room_001 | 0 | Machine noises. | ||
1 | Fan. | |||
2 | Fan. | |||
tunnel.room_002 | 0 | Computer noises. | ||
1 | Computer noises. | |||
sewer.tunnel_01 |
1 |
|||
sewer.tunnel_02 |
1 |
|||
tunnel.crumbling | ||||
tunnel2.office_room_001 | ||||
tunnel2.room_001 | ||||
tunnel2.pipe_room_001 | ||||
tunnel2.pipe_room_002 | ||||
tunnel2.room_002 | 0 | Machine beeping. | ||
tunnel3.watertunnel_001 | ||||
tunnel2.chlorine | ||||
tunnel3.watertunnel_002 | ||||
tunnel3.watertunnel_003 | ||||
tunnel3.watertunnel_003_planks | ||||
tunnel3.foliage_building_001 | ||||
tunnel3.foliage_building_002 | ||||
tunnel3.generator_room_001 | 0 | Machine noises. | ||
1 | Machine noises. | |||
2 | Fluorescent lights. | |||
3 | Broken harddisk. | |||
tunnel3.room_001 | ||||
tunnel3.room_002 | 0 | Metal stress. | ||
tunnel3.room_003 | 0 | Machine noises. | ||
1 | Machine noises. | |||
tunnel3.pipe_001 | ||||
tunnel3.collapsed_tunnel_001 | ||||
tunnel2.cave_001 | ||||
tunnel3.newtunnel_room_001 | ||||
tunnel3.newtunnel_hallway_001 | 0 | Mask sound. | ||
tunnel3.newtunnel_dam_001 | ||||
tunnel3.newtunnel_cave_001 | ||||
tunnel3.end_tunnel_001 | 0 | Machine noises. | ||
1 | Water ambience. | |||
2 | Fluorescent lights. | |||
3 | Machine noises. | |||
tunnel3.end_watertunnel_001 | 0 | Air conditioner. | ||
1 | Machine noises. | |||
2 | Water flow. | |||
3 | Fluorescent lights. | |||
4 | Fluorescent lights. | |||
tunnel3.raft_001 | ||||
tunnel3.foliage_place_001 | ||||
tunnel3.foliage_hallway_001 | 0 | Machine beeping and metal stress. |
soundscapes_tunnel.txt
Villa
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
villa.interior | 0 | Insects. | ||
1 | Insects. | |||
2 | Insects. | |||
villa.walter_room_001 | ||||
villa.kitchen_001 | 0 | Insects. | ||
villa.outside | 0 | Water flow. | ||
villa.cellar | 0 | Water dripping and rock debris. | ||
villa.tunnel | ||||
villa.cabin | 0 | Water dripping. | ||
1 | Insects. |
soundscapes_villa.txt
Waterplant
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
waterplant.pipe_place_001 | ||||
waterplant.sewer_stairs_001 | 0 | Fluorescent lights. | ||
1 | Machine humming. | |||
waterplant.sewer_room_001 | 0 | Fluorescent lights. | ||
1 | Water ambience. | |||
2 | Water sounds. | |||
waterplant.sewer_tunnel_001 | 0 | Water flow. | ||
1 | Water sounds. | |||
2 | Rain splashing. | |||
3 | Fluorescent lights. | |||
4 | Fluorescent lights. | |||
5 | Water flow. | |||
6 | Fluorescent lights. | |||
7 | Water dripping on hardhat. | |||
waterplant.raw_water_room_001 | 0 | Machine noises. | ||
1 | Fluorescent lights. | |||
2 | Computer noises. | |||
3 | Slime sounds. | |||
waterplant.flocculation_room_001 | 0 | Machine noises. | ||
1 | Machine noises. | |||
2 | Machine noises. | |||
waterplant.flocculation_room_002 | 0 | Water flow. | ||
1 | Machine noises. | |||
2 | Fluorescent lights. | |||
waterplant.flocculation_001 | 0 | Machine humming. | ||
1 | Fluorescent lights. | |||
2 | Machine noises. | |||
4 | Fluorescent lights. | |||
5 | Machine noises. | |||
6 | Fluorescent lights. | |||
waterplant.raw_water_hallway_001 | ||||
waterplant.raw_water_tunnel_001 | 0 | Fluorescent lights. | ||
1 | Water flow. | |||
2 | Fluorescent lights. | |||
3 | Fluorescent lights. | |||
waterplant.raw_water_tunnel_002 | 0 | Machine humming. | ||
1 | Machine humming. | |||
2 | Machine noises. | |||
3 | Machine noises. | |||
waterplant.control_room_001 | 0 | Broken harddisk. | ||
1 | Computer noises. | |||
2 | Broken harddisk. | |||
3 | Fluorescent lights. | |||
4 | Air conditioner. | |||
5 | Beeping. | |||
waterplant.office_room_001 | 0 | Computer noises. | ||
1 | Fluorescent lights. | |||
waterplant.office_001 | 0 | Fluorescent lights. | ||
1 | Machine humming. | |||
2 | Machine noises. | |||
3 | Machine noises. | |||
4 | Fluorescent lights. | |||
waterplant.showers_001 | 0 | Water dripping. | ||
1 | Mechanical ambience. | |||
2 | Air conditioner. | |||
waterplant.dressing_room_001 | 0 | Water dripping. | ||
1 | Mechanical ambience. | |||
2 | Air conditioner. | |||
3 | Fluorescent lights. | |||
waterplant.sedimentation_room_001 | 0 | Machine humming. | ||
1 | Computer noises. | |||
2 | Mechanical sounds. | |||
3 | Water ambience. | |||
4 | Machine humming. | |||
5 | Machine humming. | |||
6 | Machine humming. | |||
7 | Machine humming. | |||
waterplant.sedimentation_hallway_001 | 0 | Water ambience. | ||
1 | Machine noises. | |||
2 | Machine noises. | |||
3 | Machine noises. | |||
4 | Water ambience. | |||
5 | Machine noises. | |||
6 | Water flow. | |||
waterplant.sedimentation_hallway_002 | 0 | Water ambience. | ||
1 | Mechanical sounds. | |||
2 | Machine humming. | |||
3 | Machine humming. | |||
4 | Water ambience. | |||
5 | Machine noises. | |||
6 | Radio sounds. | |||
7 | Water sounds. | |||
waterplant.sedimentation_hallway_003 | 0 | Water ambience. | ||
1 | Mechanical sounds. | |||
2 | Machine humming. | |||
3 | Machine humming. | |||
4 | Water ambience. | |||
5 | Machine noises. | |||
6 | Radio sounds. | |||
7 | Water sounds. | |||
waterplant.sedimentation_hallway_004 | 0 | Water ambience. | ||
1 | Mechanical sounds. | |||
2 | Machine humming. | |||
3 | Machine humming. | |||
4 | Water ambience. | |||
5 | Machine noises. | |||
6 | Radio sounds. | |||
7 | Water sounds. | |||
waterplant.sedimentation_hallway_005 | 0 | Water ambience. | ||
1 | Mechanical sounds. | |||
2 | Machine humming. | |||
3 | Machine humming. | |||
4 | Water ambience. | |||
5 | Machine noises. | |||
6 | Radio sounds. | |||
7 | Water sounds. | |||
waterplant.sedimentation_hallway_006 | 0 | Water ambience. | ||
1 | Mechanical sounds. | |||
2 | Machine humming. | |||
3 | Machine humming. | |||
4 | Water ambience. | |||
5 | Machine noises. | |||
6 | Radio sounds. | |||
7 | Water sounds. | |||
waterplant.sewer_pump_001 | 5 | Machine noises. | ||
6 | Radio sounds. | |||
waterplant.minitrain_tunnel_start_001 | ||||
waterplant.watertunnel_001 | 0 | Machine noises. | ||
1 | Machine noises. | |||
2 | Machine humming. | |||
3 | Air conditioner. | |||
waterplant.watertunnel_002 | 0 | Machine noises. | ||
1 | Machine noises. | |||
2 | Machine humming. | |||
3 | Air conditioner. | |||
waterplant.minitrain_tunnel_001 |
1 |
0 | Machine noises. | |
1 | Air conditioner. | |||
waterplant.minitrain_tunnel_002 |
1 |
0 | Air conditioner. | |
1 | Machine noises. | |||
2 | Machine humming. | |||
waterplant.minitrain_room_001 | 0 | Mechanical sounds. | ||
1 | Air conditioner. | |||
waterplant.minitrain_tunnel_mahma_001 | 0 | Water flow. | ||
1 | Machine noises. | |||
2 | Slime and sludge sounds. | |||
waterplant.minitrain_vent_001 | ||||
waterplant.minitrain_vent_002 | 0 | Machine noises. | ||
1 | Air conditioner. | |||
waterplant.minitrain_pipes_001 | 0 | Machine noises. | ||
waterplant.minitrain_end_001 | 0 | Machine noises. | ||
1 | Air conditioner. | |||
waterplant.minitrain_tunnel_003 | 0 | Fluorescent lights. | ||
1 | Fluorescent lights. | |||
waterplant.minitrain_tunnel_004 | 0 | Machine noises. | ||
1 | Fluorescent lights. | |||
2 | Machine humming. | |||
3 | Mechanical sounds. | |||
waterplant.minitrain_tunnel_005 | 0 | Fluorescent lights. | ||
1 | Machine noises. | |||
2 | Machine noises. | |||
waterplant.minitrain_battery_room_001 |
soundscapes_waterplant.txt
Water Treatment
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
watertreatment.out_001 | ||||
watertreatment.out_002 | ||||
watertreatment.out_003 | ||||
watertreatment.forest_001 | 0 | Insects. | ||
tunnel.start_001 | ||||
building.garage | 0 | Steam leaking. | ||
room.grit_classifier | 0 | Machine noises. | ||
1 | Machine noises. | |||
2 | Machine beeping. | |||
3 | Machine humming. | |||
4 | Machine noises. | |||
5 | Engine room ambience. | |||
room.office_001 | ||||
building.inside_001 | 0 | Machine humming. | ||
1 | Machine humming. | |||
2 | Air conditioner. | |||
3 | Machine noises. | |||
4 | Machine noises. | |||
building.inside_002 | 0 | Machine humming. | ||
1 | Machine humming. | |||
2 | Air conditioner. | |||
3 | Machine noises. | |||
4 | Machine noises. | |||
building.pipebuilding_001 | ||||
office.shower_001 | 0 | Water dripping. | ||
1 | Radio sounds. | |||
office.hallway | 0 | Machine noises. | ||
1 | Radio sounds. | |||
office.computer_room_001 | 0 | Machine noises. | ||
office.control_room_001 | 0 | Broken harddisk. | ||
1 | Machine noises. | |||
2 | Machine noises. | |||
3 | Machine humming. | |||
office.room_001 | 0 | Machine noises. | ||
laboratory.room_001 | ||||
laboratory.storage_001 | ||||
sewer.building_001 | 0 | Mechanical sounds. | ||
1 | Fluorescent lights. | |||
2 | Wood knocking. | |||
3 | Machine noises. | |||
4 | Water ambience. | |||
sewer.sewer_001 | 0 | Water ambience. | ||
1 | Machine noises. | |||
2 | Machine noises. | |||
3 | Machine noises. | |||
4 | Water ambience. | |||
sewer.sewer_002 | 0 | Water ambience. | ||
1 | Machine noises. | |||
2 | Machine noises. | |||
3 | Machine noises. | |||
4 | Water ambience. |
soundscapes_watertreatment.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |