List of CS:GO Soundscapes: Difference between revisions
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{{ | {{lang|List of CS:GO Soundscapes}} | ||
| | {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} | ||
}} | |||
Here is a list of [[soundscape]]s for use in {{csgo|4}}. An easy way of testing them is to use the <code>playsoundscape</code> console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the <code>playsoundscape</code> command may not be so overbearing in a custom soundscape. | |||
Preview videos of these soundscapes can be found [https://www.youtube.com/watch?v=X1Sw5vNAI3k here (1)], [https://www.youtube.com/watch?v=2Ejcu-P5PLo here (2)], [https://www.youtube.com/watch?v=XcMgBAVhybw here (3)], and [https://www.youtube.com/watch?v=XLt1wm6K10Q here (4)]. | |||
== Generic and Test == | == Generic and Test == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|e3_techdemo_gmanspeaking | |height="40px"|e3_techdemo_gmanspeaking | ||
|DSP 10. | |DSP 10. | ||
| | | | ||
Line 21: | Line 20: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_02 | |height="40px"|e3_Techdemo_02 | ||
|Physics room. | |Physics room. | ||
| | | | ||
Line 27: | Line 26: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_03 | |height="40px"|e3_Techdemo_03 | ||
|DSP 1. | |DSP 1. | ||
| | | | ||
Line 33: | Line 32: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_05 | |height="40px"|e3_Techdemo_05 | ||
|Dripping cave ambient. | |Dripping cave ambient. | ||
| | | | ||
Line 39: | Line 38: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_06 | |height="40px"|e3_Techdemo_06 | ||
|Lake. | |Lake. | ||
| | | | ||
Line 45: | Line 44: | ||
| | | | ||
|- | |- | ||
|e3_end | |height="40px"|e3_end | ||
|No DSP, no ambients. | |No DSP, no ambients. | ||
| | | | ||
Line 51: | Line 50: | ||
| | | | ||
|- | |- | ||
|GenericIndoor | |height="40px"|GenericIndoor | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
| | | | ||
Line 57: | Line 56: | ||
| | | | ||
|- | |- | ||
|GenericOutdoor | |height="40px"|GenericOutdoor | ||
|Electric hum like above with a motor / gas / wind kind of sound in the background. | |Electric hum like above with a motor / gas / wind kind of sound in the background. | ||
|align="center"|0 | |align="center"|0 | ||
Line 63: | Line 62: | ||
|Quiet electric hum. | |Quiet electric hum. | ||
|- | |- | ||
|cabin | |height="40px"|cabin | ||
|Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | ||
|align="center"|0 | |align="center"|0 | ||
Line 69: | Line 68: | ||
|Faint banjo-like TV music. | |Faint banjo-like TV music. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 75: | Line 74: | ||
|Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | ||
|- | |- | ||
|cabin_outdoor | |height="40px"|cabin_outdoor | ||
|Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | ||
| | | | ||
Line 81: | Line 80: | ||
| | | | ||
|- | |- | ||
|test_tvset | |height="40px"|test_tvset | ||
|Music coming from a TV set | |Music coming from a TV set | ||
|align="center"|0 | |align="center"|0 | ||
Line 90: | Line 89: | ||
== Assault == | == Assault == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|assault.outside | |height="40px"|assault.outside | ||
|Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 102: | Line 101: | ||
| | | | ||
|- | |- | ||
|assault.inside | |height="40px"|assault.inside | ||
|Continual industrial hum, occasional noise of gas in machinery. | |Continual industrial hum, occasional noise of gas in machinery. | ||
| | | | ||
Line 108: | Line 107: | ||
| | | | ||
|- | |- | ||
|assault.vents_distant | |height="40px"|assault.vents_distant | ||
|Continual low pitch rumble. | |Continual low pitch rumble. | ||
| | | | ||
Line 114: | Line 113: | ||
| | | | ||
|- | |- | ||
|assault.flies | |height="40px"|assault.flies | ||
|The buzzing of flies. | |The buzzing of flies. | ||
| | | | ||
Line 120: | Line 119: | ||
| | | | ||
|- | |- | ||
|assault.steamvent | |height="40px"|assault.steamvent | ||
|Continual low pitch rush of steam with drips. | |Continual low pitch rush of steam with drips. | ||
| | | | ||
Line 126: | Line 125: | ||
| | | | ||
|- | |- | ||
|assault.industrial1 | |height="40px"|assault.industrial1 | ||
|Continual sound of machinery operating interspersed with louder machine noises. | |Continual sound of machinery operating interspersed with louder machine noises. | ||
| | | | ||
Line 132: | Line 131: | ||
| | | | ||
|- | |- | ||
|assault.industrial2 | |height="40px"|assault.industrial2 | ||
|Continual sound of machinery operating interspersed with gas venting noises. | |Continual sound of machinery operating interspersed with gas venting noises. | ||
| | | | ||
Line 138: | Line 137: | ||
| | | | ||
|- | |- | ||
|assault.industrial3 | |height="40px"|assault.industrial3 | ||
|Continual industrial rumble interspersed with rattles & squeaks. | |Continual industrial rumble interspersed with rattles & squeaks. | ||
| | | | ||
Line 144: | Line 143: | ||
| | | | ||
|- | |- | ||
|assault.industrial4 | |height="40px"|assault.industrial4 | ||
|Continual throb of machinery. | |Continual throb of machinery. | ||
| | | | ||
Line 150: | Line 149: | ||
| | | | ||
|- | |- | ||
|assault.powerline | |height="40px"|assault.powerline | ||
|Continual electrical hum | |Continual electrical hum | ||
| | | | ||
Line 156: | Line 155: | ||
| | | | ||
|- | |- | ||
|assault.fan | |height="40px"|assault.fan | ||
|Continual fan running. | |Continual fan running. | ||
| | | | ||
Line 162: | Line 161: | ||
| | | | ||
|- | |- | ||
|assault.humminglight | |height="40px"|assault.humminglight | ||
|Continual electrical hum. | |Continual electrical hum. | ||
| | | | ||
Line 168: | Line 167: | ||
| | | | ||
|- | |- | ||
|assault.acunit | |height="40px"|assault.acunit | ||
|Continual rumble of machinery. | |Continual rumble of machinery. | ||
| | | | ||
Line 174: | Line 173: | ||
| | | | ||
|- | |- | ||
|assault.acunit_alt | |height="40px"|assault.acunit_alt | ||
|Sound of machinery starting up, running then shutting down. | |Sound of machinery starting up, running then shutting down. | ||
| | | | ||
Line 180: | Line 179: | ||
| | | | ||
|- | |- | ||
|assault.uppertracks | |height="40px"|assault.uppertracks | ||
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 186: | Line 185: | ||
| | | | ||
|- | |- | ||
|assault.rourkestreet | |height="40px"|assault.rourkestreet | ||
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 192: | Line 191: | ||
| | | | ||
|- | |- | ||
|assault.stephenst | |height="40px"|assault.stephenst | ||
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 198: | Line 197: | ||
| | | | ||
|- | |- | ||
|assault.ctalley | |height="40px"|assault.ctalley | ||
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 204: | Line 203: | ||
| | | | ||
|- | |- | ||
|assault.talley | |height="40px"|assault.talley | ||
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 210: | Line 209: | ||
| | | | ||
|- | |- | ||
|assault.building | |height="40px"|assault.building | ||
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 216: | Line 215: | ||
| | | | ||
|- | |- | ||
|assault.parking | |height="40px"|assault.parking | ||
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 222: | Line 221: | ||
| | | | ||
|- | |- | ||
|assault.ware | |height="40px"|assault.ware | ||
|Continual electrical hum & low pitch white noise, occasional machinery noises. | |Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
| | | | ||
Line 228: | Line 227: | ||
| | | | ||
|- | |- | ||
|assault.hroom | |height="40px"|assault.hroom | ||
|Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
| | | | ||
Line 234: | Line 233: | ||
| | | | ||
|- | |- | ||
|assault.vents | |height="40px"|assault.vents | ||
|Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
| | | | ||
Line 240: | Line 239: | ||
| | | | ||
|- | |- | ||
|assault.roof | |height="40px"|assault.roof | ||
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
| | | | ||
Line 249: | Line 248: | ||
== Aztec == | == Aztec == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|aztec.outdoors_e3 | |height="40px"|aztec.outdoors_e3 | ||
|Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
| | | | ||
Line 261: | Line 260: | ||
| | | | ||
|- | |- | ||
|aztec.outdoors | |height="40px"|aztec.outdoors | ||
|Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | |Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | ||
| | | | ||
Line 267: | Line 266: | ||
| | | | ||
|- | |- | ||
|aztec.indoors | |height="40px"|aztec.indoors | ||
|Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
| | | | ||
Line 273: | Line 272: | ||
| | | | ||
|- | |- | ||
|aztec.indoors_river | |height="40px"|aztec.indoors_river | ||
|The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | |The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | ||
| | | | ||
Line 279: | Line 278: | ||
| | | | ||
|- | |- | ||
|aztec.outdoors_river | |height="40px"|aztec.outdoors_river | ||
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
| | | | ||
Line 285: | Line 284: | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain1 | |height="40px"|coopcementplant.rain1 | ||
| | |Light rain and occasional thunder. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain2 | |height="40px"|coopcementplant.rain2 | ||
| | |Slightly louder light rain. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain3 | |height="40px"|coopcementplant.rain3 | ||
| | |Moderate rain. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain4 | |height="40px"|coopcementplant.rain4 | ||
| | |Heavy rain. | ||
| | | | ||
| | | | ||
Line 312: | Line 311: | ||
== Baggage == | == Baggage == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|baggage.indoors_main | |height="40px"|baggage.indoors_main | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.indoors_lower_level_01 | |height="40px"|baggage.indoors_lower_level_01 | ||
| | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.indoors_lower_level_02 | |height="40px"|baggage.indoors_lower_level_02 | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.counterterror_spawn | |height="40px"|baggage.counterterror_spawn | ||
| | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.terror_spawn | |height="40px"|baggage.terror_spawn | ||
| | |Quiet droning tone, occasional windgusts. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_terror_spawn | |height="40px"|baggage.hallway_terror_spawn | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_counterterror_spawn | |height="40px"|baggage.hallway_counterterror_spawn | ||
| | |Almost identical to the above, except for slight volume differences. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_01 | |height="40px"|baggage.hallway_01 | ||
| | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_02 | |height="40px"|baggage.hallway_02 | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_03 | |height="40px"|baggage.hallway_03 | ||
| | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_04 | |height="40px"|baggage.hallway_04 | ||
| | |Identical to "baggage.hallway_02". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_05 | |height="40px"|baggage.hallway_05 | ||
| | |Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_06 | |height="40px"|baggage.hallway_06 | ||
| | |Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_07 | |height="40px"|baggage.hallway_07 | ||
| | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_08 | |height="40px"|baggage.hallway_08 | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_09 | |height="40px"|baggage.hallway_09 | ||
| | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|baggage.hallway_10 | |height="40px"|baggage.hallway_10 | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
Line 423: | Line 422: | ||
== Bank == | == Bank == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|bank.outdoors_01 | |height="40px"|bank.outdoors_01 | ||
| | | | ||
| | | | ||
Line 435: | Line 434: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_02 | |height="40px"|bank.outdoors_02 | ||
| | | | ||
| | | | ||
Line 441: | Line 440: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_03 | |height="40px"|bank.outdoors_03 | ||
| | | | ||
| | | | ||
Line 447: | Line 446: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_04 | |height="40px"|bank.outdoors_04 | ||
| | | | ||
| | | | ||
Line 453: | Line 452: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_05 | |height="40px"|bank.outdoors_05 | ||
| | | | ||
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Line 459: | Line 458: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_06 | |height="40px"|bank.outdoors_06 | ||
| | | | ||
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Line 465: | Line 464: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_07 | |height="40px"|bank.outdoors_07 | ||
| | | | ||
| | | | ||
Line 471: | Line 470: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_08 | |height="40px"|bank.outdoors_08 | ||
| | | | ||
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Line 477: | Line 476: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_09 | |height="40px"|bank.outdoors_09 | ||
| | | | ||
| | | | ||
Line 483: | Line 482: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_10 | |height="40px"|bank.outdoors_10 | ||
| | | | ||
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Line 489: | Line 488: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_11 | |height="40px"|bank.outdoors_11 | ||
| | | | ||
| | | | ||
Line 495: | Line 494: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_12 | |height="40px"|bank.outdoors_12 | ||
| | | | ||
| | | | ||
Line 501: | Line 500: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_13 | |height="40px"|bank.outdoors_13 | ||
| | | | ||
| | | | ||
Line 507: | Line 506: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_14 | |height="40px"|bank.outdoors_14 | ||
| | | | ||
| | | | ||
Line 513: | Line 512: | ||
| | | | ||
|- | |- | ||
|bank.indoors_01 | |height="40px"|bank.indoors_01 | ||
| | | | ||
| | | | ||
Line 519: | Line 518: | ||
| | | | ||
|- | |- | ||
|bank.indoors_02 | |height="40px"|bank.indoors_02 | ||
| | | | ||
| | | | ||
Line 525: | Line 524: | ||
| | | | ||
|- | |- | ||
|bank.indoors_03 | |height="40px"|bank.indoors_03 | ||
| | | | ||
| | | | ||
Line 531: | Line 530: | ||
| | | | ||
|- | |- | ||
|bank.indoors_04 | |height="40px"|bank.indoors_04 | ||
| | | | ||
| | | | ||
Line 537: | Line 536: | ||
| | | | ||
|- | |- | ||
|bank.indoors_05 | |height="40px"|bank.indoors_05 | ||
| | | | ||
| | | | ||
Line 543: | Line 542: | ||
| | | | ||
|- | |- | ||
|bank.indoors_06 | |height="40px"|bank.indoors_06 | ||
| | | | ||
| | | | ||
Line 549: | Line 548: | ||
| | | | ||
|- | |- | ||
|bank.indoors_07 | |height="40px"|bank.indoors_07 | ||
| | | | ||
| | | | ||
Line 555: | Line 554: | ||
| | | | ||
|- | |- | ||
|bank.indoors_08 | |height="40px"|bank.indoors_08 | ||
| | | | ||
| | | | ||
Line 561: | Line 560: | ||
| | | | ||
|- | |- | ||
|bank.indoors_09 | |height="40px"|bank.indoors_09 | ||
| | | | ||
| | | | ||
Line 567: | Line 566: | ||
| | | | ||
|- | |- | ||
|bank.indoors_10 | |height="40px"|bank.indoors_10 | ||
| | | | ||
| | | | ||
Line 573: | Line 572: | ||
| | | | ||
|- | |- | ||
|bank.indoors_11 | |height="40px"|bank.indoors_11 | ||
| | | | ||
| | | | ||
Line 579: | Line 578: | ||
| | | | ||
|- | |- | ||
|bank.indoors_12 | |height="40px"|bank.indoors_12 | ||
| | | | ||
| | | | ||
Line 588: | Line 587: | ||
== Boathouse == | == Boathouse == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|boathouse.dock | |height="40px"|boathouse.dock | ||
| | | | ||
| | | | ||
Line 600: | Line 599: | ||
| | | | ||
|- | |- | ||
|boathouse.ext | |height="40px"|boathouse.ext | ||
| | | | ||
| | | | ||
Line 606: | Line 605: | ||
| | | | ||
|- | |- | ||
|boathouse.int | |height="40px"|boathouse.int | ||
| | | | ||
| | | | ||
Line 612: | Line 611: | ||
| | | | ||
|- | |- | ||
|boathouse.boat.int | |height="40px"|boathouse.boat.int | ||
| | | | ||
| | | | ||
Line 621: | Line 620: | ||
== Canals == | == Canals == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|canals.Outside | |height="40px"|canals.Outside | ||
|Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | ||
| | | | ||
Line 633: | Line 632: | ||
| | | | ||
|- | |- | ||
|canals.CTStart | |height="40px"|canals.CTStart | ||
| | | | ||
| | | | ||
Line 639: | Line 638: | ||
| | | | ||
|- | |- | ||
|canals.CT_Lower | |height="40px"|canals.CT_Lower | ||
| | | | ||
| | | | ||
Line 645: | Line 644: | ||
| | | | ||
|- | |- | ||
|canals.Water_CT | |height="40px"|canals.Water_CT | ||
| | | | ||
| | | | ||
Line 651: | Line 650: | ||
| | | | ||
|- | |- | ||
|canals.ABomb | |height="40px"|canals.ABomb | ||
| | | | ||
| | | | ||
Line 657: | Line 656: | ||
| | | | ||
|- | |- | ||
|canals.ABomb_Back | |height="40px"|canals.ABomb_Back | ||
| | | | ||
| | | | ||
Line 663: | Line 662: | ||
| | | | ||
|- | |- | ||
|canals.Shop | |height="40px"|canals.Shop | ||
| | | | ||
| | | | ||
Line 669: | Line 668: | ||
| | | | ||
|- | |- | ||
|canals.Arch | |height="40px"|canals.Arch | ||
| | | | ||
| | | | ||
Line 675: | Line 674: | ||
| | | | ||
|- | |- | ||
|canals.Garden | |height="40px"|canals.Garden | ||
| | | | ||
| | | | ||
Line 681: | Line 680: | ||
| | | | ||
|- | |- | ||
|canals.TMain | |height="40px"|canals.TMain | ||
| | | | ||
| | | | ||
Line 687: | Line 686: | ||
| | | | ||
|- | |- | ||
|canals.TStart_Interior | |height="40px"|canals.TStart_Interior | ||
| | | | ||
| | | | ||
Line 693: | Line 692: | ||
| | | | ||
|- | |- | ||
|canals.TStart_Exterior | |height="40px"|canals.TStart_Exterior | ||
| | | | ||
| | | | ||
Line 699: | Line 698: | ||
| | | | ||
|- | |- | ||
|canals.TSide_Upper | |height="40px"|canals.TSide_Upper | ||
| | | | ||
| | | | ||
Line 705: | Line 704: | ||
| | | | ||
|- | |- | ||
|canals.Ivy | |height="40px"|canals.Ivy | ||
| | | | ||
| | | | ||
Line 711: | Line 710: | ||
| | | | ||
|- | |- | ||
|canals.Stairwell | |height="40px"|canals.Stairwell | ||
| | | | ||
| | | | ||
Line 717: | Line 716: | ||
| | | | ||
|- | |- | ||
|canals.BBomb | |height="40px"|canals.BBomb | ||
| | | | ||
| | | | ||
Line 723: | Line 722: | ||
| | | | ||
|- | |- | ||
|canals.Lobby | |height="40px"|canals.Lobby | ||
| | | | ||
| | | | ||
Line 729: | Line 728: | ||
| | | | ||
|- | |- | ||
|canals.Water | |height="40px"|canals.Water | ||
| | | | ||
| | | | ||
Line 735: | Line 734: | ||
| | | | ||
|- | |- | ||
|canals.WaterPoints | |height="40px"|canals.WaterPoints | ||
| | | | ||
| | | | ||
Line 741: | Line 740: | ||
| | | | ||
|- | |- | ||
|canals.Balcony | |height="40px"|canals.Balcony | ||
| | | | ||
| | | | ||
Line 747: | Line 746: | ||
| | | | ||
|- | |- | ||
|canals.Window | |height="40px"|canals.Window | ||
| | | | ||
| | | | ||
Line 753: | Line 752: | ||
| | | | ||
|- | |- | ||
|canals.Courtyard | |height="40px"|canals.Courtyard | ||
| | | | ||
| | | | ||
Line 759: | Line 758: | ||
| | | | ||
|- | |- | ||
|canals.Windows | |height="40px"|canals.Windows | ||
| | | | ||
| | | | ||
Line 765: | Line 764: | ||
| | | | ||
|- | |- | ||
|canals.Tunnel_Stairs | |height="40px"|canals.Tunnel_Stairs | ||
| | | | ||
| | | | ||
Line 771: | Line 770: | ||
| | | | ||
|- | |- | ||
|canals.Tunnels | |height="40px"|canals.Tunnels | ||
| | | | ||
| | | | ||
Line 777: | Line 776: | ||
| | | | ||
|- | |- | ||
|canals.Short | |height="40px"|canals.Short | ||
| | | | ||
| | | | ||
Line 786: | Line 785: | ||
== Cbble == | == Cbble == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|cbble.indoors | |height="40px"|cbble.indoors | ||
|A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | ||
| | | | ||
Line 798: | Line 797: | ||
| | | | ||
|- | |- | ||
|cbble.under | |height="40px"|cbble.under | ||
|A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
| | | | ||
Line 804: | Line 803: | ||
| | | | ||
|- | |- | ||
|cbble.outdoors1 | |height="40px"|cbble.outdoors1 | ||
|A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | ||
| | | | ||
Line 810: | Line 809: | ||
| | | | ||
|- | |- | ||
|cbble.outdoors2 | |height="40px"|cbble.outdoors2 | ||
|Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
| | | | ||
Line 819: | Line 818: | ||
== Cementplant == | == Cementplant == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|coopcementplant.missionselect_blank | |height="40px"|coopcementplant.missionselect_blank | ||
| | |Empty soundscape. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.outside | |height="40px"|coopcementplant.outside | ||
| | |Truck, factory and insect-like sounds utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.drainage_pipe | |height="40px"|coopcementplant.drainage_pipe | ||
| | |Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.drainage_bigroom | |height="40px"|coopcementplant.drainage_bigroom | ||
| | |Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.drainage_stairs | |height="40px"|coopcementplant.drainage_stairs | ||
| | |Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.forest_tower | |height="40px"|coopcementplant.forest_tower | ||
| | |Quiet droning tone, trees swaying, insect-like sounds. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.forest_dawn | |height="40px"|coopcementplant.forest_dawn | ||
| | |Loud noises of trees swaying, continuous and occasional birdsong. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.forest_night | |height="40px"|coopcementplant.forest_night | ||
| | |Moderate noises of trees swaying, insect-like sounds. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.entrance | |height="40px"|coopcementplant.entrance | ||
| | |Moderate noises of trees swaying, wind blowing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_1 | |height="40px"|coopcementplant.factory_outside_1 | ||
| | |Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_1b | |height="40px"|coopcementplant.factory_outside_1b | ||
| | |Identical to "coopcementplant.factory_outside_1". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_3 | |height="40px"|coopcementplant.factory_outside_3 | ||
| | |Identical to "coopcementplant.factory_outside_1". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.dock_outside | |height="40px"|coopcementplant.dock_outside | ||
| | |Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.dock_under | |height="40px"|coopcementplant.dock_under | ||
| | |Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.truck_fillup | |height="40px"|coopcementplant.truck_fillup | ||
| | |Moderate droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.sniper_alley | |height="40px"|coopcementplant.sniper_alley | ||
| | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.sniperalley_rain_light | |height="40px"|coopcementplant.sniperalley_rain_light | ||
| | |Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.tents_exterior | |height="40px"|coopcementplant.tents_exterior | ||
| | |Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.tents_interior | |height="40px"|coopcementplant.tents_interior | ||
| | |Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.hostage_storage | |height="40px"|coopcementplant.hostage_storage | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.dock_apc_garage | |height="40px"|coopcementplant.dock_apc_garage | ||
| | |Quiet droning tone, occasional pipe noises and echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.vent | |height="40px"|coopcementplant.vent | ||
| | |Windy droning tone, occasional pipe noises and metal straining. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.clinker_room | |height="40px"|coopcementplant.clinker_room | ||
| | |Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.pcroom_inside_rain_light | |height="40px"|coopcementplant.pcroom_inside_rain_light | ||
| | |Quiet droning tone, moderate rain pouring on a metal roof. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_rain_med | |height="40px"|coopcementplant.factory_outside_rain_med | ||
| | |Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_rain_heavy | |height="40px"|coopcementplant.factory_outside_rain_heavy | ||
| | |Outside ambience with heavy rain and occasional thunder. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_rain_heaviest | |height="40px"|coopcementplant.factory_outside_rain_heaviest | ||
| | |Outside ambience with moderate rain, wind blowing and occasional windgusts. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.MissionSelect_TechRoom | |height="40px"|coopcementplant.MissionSelect_TechRoom | ||
| | |Quiet computer-like droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|coopcementplant.MissionSelect_M1 | |height="40px"|coopcementplant.MissionSelect_M1 | ||
| | |Identical to "coopcementplant.forest_night", except with an extra sound position. | ||
| | |0 | ||
| | | | ||
|Loud helicopter noise. | |||
|- | |- | ||
|coopcementplant.MissionSelect_M3 | |height="40px"|coopcementplant.MissionSelect_M3 | ||
| | |Identical to "coopcementplant.dock_outside", except with an extra sound position. | ||
| | |0 | ||
| | | | ||
|APC engine humming. | |||
|} | |} | ||
== Chateau == | == Chateau == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|chateau.indoor | |height="40px"|chateau.indoor | ||
|Continual white noise with occasional creaks. | |Continual white noise with occasional creaks. | ||
| | | | ||
Line 1,020: | Line 1,019: | ||
| | | | ||
|- | |- | ||
|chateau.outdoor | |height="40px"|chateau.outdoor | ||
|Continual white noise with | |Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|chateau.water | |height="40px"|chateau.water | ||
|Continual white noise with churning water, occasional sounds of shifting earth / shale | |Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
| | |0 | ||
| | | | ||
|Metallic clangs at the front gate. | |||
|- | |- | ||
|chateau.water_enc | |height="40px"|chateau.water_enc | ||
|A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | |A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | ||
| | | | ||
Line 1,041: | Line 1,040: | ||
== Compound == | == Compound == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|compound.outdoora | |height="40px"|compound.outdoora | ||
|No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
| | | | ||
Line 1,053: | Line 1,052: | ||
| | | | ||
|- | |- | ||
|compound.indoora | |height="40px"|compound.indoora | ||
|Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | |Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | ||
| | | | ||
Line 1,062: | Line 1,061: | ||
== Dust == | == Dust == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|dust.Indoors | |height="40px"|dust.Indoors | ||
|Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | | | ||
Line 1,074: | Line 1,073: | ||
| | | | ||
|- | |- | ||
|dust.Outdoors1 | |height="40px"|dust.Outdoors1 | ||
|Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | ||
| | | | ||
Line 1,080: | Line 1,079: | ||
| | | | ||
|- | |- | ||
|dust.Outdoors2 | |height="40px"|dust.Outdoors2 | ||
|Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | | | ||
Line 1,089: | Line 1,088: | ||
== Dust 2 == | == Dust 2 == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|dust2.indoors | |height="40px"|dust2.indoors | ||
|Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
| | | | ||
Line 1,101: | Line 1,100: | ||
| | | | ||
|- | |- | ||
|dust2.outdoors | |height="40px"|dust2.outdoors | ||
|Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
| | | | ||
Line 1,110: | Line 1,109: | ||
== Dust 2 (new) == | == Dust 2 (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|dust2_new.indoors | |height="40px"|dust2_new.indoors | ||
| | | | ||
| | | | ||
Line 1,122: | Line 1,121: | ||
| | | | ||
|- | |- | ||
|dust2_new.outdoors | |height="40px"|dust2_new.outdoors | ||
| | | | ||
| | | | ||
Line 1,128: | Line 1,127: | ||
| | | | ||
|- | |- | ||
|dust2_new.BBomb | |height="40px"|dust2_new.BBomb | ||
| | | | ||
| | | | ||
Line 1,134: | Line 1,133: | ||
| | | | ||
|- | |- | ||
|dust2_new.BDoors | |height="40px"|dust2_new.BDoors | ||
| | | | ||
| | | | ||
Line 1,140: | Line 1,139: | ||
| | | | ||
|- | |- | ||
|dust2_new.MidDoors | |height="40px"|dust2_new.MidDoors | ||
| | | | ||
| | | | ||
Line 1,146: | Line 1,145: | ||
| | | | ||
|- | |- | ||
|dust2_new.ctstart | |height="40px"|dust2_new.ctstart | ||
| | | | ||
| | | | ||
Line 1,152: | Line 1,151: | ||
| | | | ||
|- | |- | ||
|dust2_new.ABomb | |height="40px"|dust2_new.ABomb | ||
| | | | ||
| | | | ||
Line 1,158: | Line 1,157: | ||
| | | | ||
|- | |- | ||
|dust2_new.LongA | |height="40px"|dust2_new.LongA | ||
| | | | ||
| | | | ||
Line 1,164: | Line 1,163: | ||
| | | | ||
|- | |- | ||
|dust2_new.UnderA | |height="40px"|dust2_new.UnderA | ||
| | | | ||
| | | | ||
Line 1,170: | Line 1,169: | ||
| | | | ||
|- | |- | ||
|dust2_new.ShortStairs | |height="40px"|dust2_new.ShortStairs | ||
| | | | ||
| | | | ||
Line 1,176: | Line 1,175: | ||
| | | | ||
|- | |- | ||
|dust2_new.MidDoors | |height="40px"|dust2_new.MidDoors | ||
| | | | ||
| | | | ||
Line 1,182: | Line 1,181: | ||
| | | | ||
|- | |- | ||
|dust2_new.Middle | |height="40px"|dust2_new.Middle | ||
| | | | ||
| | | | ||
Line 1,188: | Line 1,187: | ||
| | | | ||
|- | |- | ||
|dust2_new.lowertunnel | |height="40px"|dust2_new.lowertunnel | ||
| | | | ||
| | | | ||
Line 1,194: | Line 1,193: | ||
| | | | ||
|- | |- | ||
|dust2_new.UpperTunnel | |height="40px"|dust2_new.UpperTunnel | ||
| | | | ||
| | | | ||
Line 1,200: | Line 1,199: | ||
| | | | ||
|- | |- | ||
|dust2_new.OutsideTunnel | |height="40px"|dust2_new.OutsideTunnel | ||
| | | | ||
| | | | ||
Line 1,206: | Line 1,205: | ||
| | | | ||
|- | |- | ||
|dust2_new.TopMid | |height="40px"|dust2_new.TopMid | ||
| | | | ||
| | | | ||
Line 1,212: | Line 1,211: | ||
| | | | ||
|- | |- | ||
|dust2_new.LongTunnel | |height="40px"|dust2_new.LongTunnel | ||
| | | | ||
| | | | ||
Line 1,218: | Line 1,217: | ||
| | | | ||
|- | |- | ||
|dust2_new.LongDoors | |height="40px"|dust2_new.LongDoors | ||
| | | | ||
| | | | ||
Line 1,224: | Line 1,223: | ||
| | | | ||
|- | |- | ||
|dust2_new.OutsideLong | |height="40px"|dust2_new.OutsideLong | ||
| | | | ||
| | | | ||
Line 1,230: | Line 1,229: | ||
| | | | ||
|- | |- | ||
|dust2_new.topmidtunnel | |height="40px"|dust2_new.topmidtunnel | ||
| | | | ||
| | | | ||
Line 1,236: | Line 1,235: | ||
| | | | ||
|- | |- | ||
|dust2_new.TStart | |height="40px"|dust2_new.TStart | ||
| | | | ||
| | | | ||
Line 1,245: | Line 1,244: | ||
== Havana == | == Havana == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|havana.indoors | |height="40px"|havana.indoors | ||
|Continual low white noise, occasional sounds of creaking and barking dogs. | |Continual low white noise, occasional sounds of creaking and barking dogs. | ||
| | | | ||
Line 1,257: | Line 1,256: | ||
| | | | ||
|- | |- | ||
|havana.outdoors | |height="40px"|havana.outdoors | ||
|Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | |Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | ||
| | | | ||
Line 1,263: | Line 1,262: | ||
| | | | ||
|- | |- | ||
|wood_scape | |height="40px"|wood_scape | ||
| | | | ||
| | | | ||
Line 1,272: | Line 1,271: | ||
== House == | == House == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|de.house.ctspwan | |height="40px"|de.house.ctspwan | ||
| | |Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|de.house.tspawn | |height="40px"|de.house.tspawn | ||
| | |Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|de.house.ext | |height="40px"|de.house.ext | ||
| | |Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|de.house.int | |height="40px"|de.house.int | ||
| | |Quiet droning tone, faint birdsong. | ||
| | | | ||
| | | | ||
Line 1,305: | Line 1,304: | ||
== Inferno == | == Inferno == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|inferno.Outside | |height="40px"|inferno.Outside | ||
|Continual city white noise. | |Continual city white noise. | ||
| | | | ||
Line 1,317: | Line 1,316: | ||
| | | | ||
|- | |- | ||
|inferno.Inside | |height="40px"|inferno.Inside | ||
|Continual low pitch white noise with occasional bird tweets and tree swaying. | |Continual low pitch white noise with occasional bird tweets and tree swaying. | ||
| | | | ||
Line 1,323: | Line 1,322: | ||
| | | | ||
|- | |- | ||
|inferno.LightbulbHum | |height="40px"|inferno.LightbulbHum | ||
|Electrical hum. | |Electrical hum. | ||
| | | | ||
Line 1,329: | Line 1,328: | ||
| | | | ||
|- | |- | ||
|inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
|A Refrigerator starting up, running & shutting down. | |A Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,335: | Line 1,334: | ||
| | | | ||
|- | |- | ||
|inferno.CeilingFan | |height="40px"|inferno.CeilingFan | ||
|Electrical hum and squeaking. | |Electrical hum and squeaking. | ||
| | | | ||
Line 1,341: | Line 1,340: | ||
| | | | ||
|- | |- | ||
|inferno.AngryDog | |height="40px"|inferno.AngryDog | ||
|Noise of a chain, scratching and growling. | |Noise of a chain, scratching and growling. | ||
| | | | ||
Line 1,347: | Line 1,346: | ||
| | | | ||
|- | |- | ||
|inferno.Cricket | |height="40px"|inferno.Cricket | ||
|Chirping Cricket. | |Chirping Cricket. | ||
| | | | ||
Line 1,353: | Line 1,352: | ||
| | | | ||
|- | |- | ||
|inferno.Birds | |height="40px"|inferno.Birds | ||
|Occasional bird calls. | |Occasional bird calls. | ||
| | | | ||
Line 1,359: | Line 1,358: | ||
| | | | ||
|- | |- | ||
|inferno.Pigeons | |height="40px"|inferno.Pigeons | ||
|Cooing of Pigeons. | |Cooing of Pigeons. | ||
| | | | ||
Line 1,365: | Line 1,364: | ||
| | | | ||
|- | |- | ||
|inferno.TSpawn | |height="40px"|inferno.TSpawn | ||
|Continual city white noise, flowing water and birdsong. | |Continual city white noise, flowing water and birdsong. | ||
| | | | ||
Line 1,371: | Line 1,370: | ||
| | | | ||
|- | |- | ||
|inferno.FarBackCorner | |height="40px"|inferno.FarBackCorner | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
| | | | ||
Line 1,377: | Line 1,376: | ||
| | | | ||
|- | |- | ||
|inferno.BackAlley | |height="40px"|inferno.BackAlley | ||
|Continual city white noise and muffled music. | |Continual city white noise and muffled music. | ||
| | | | ||
Line 1,383: | Line 1,382: | ||
| | | | ||
|- | |- | ||
|inferno.TSpawnHall | |height="40px"|inferno.TSpawnHall | ||
|Continual low white noise, electrical hum and Cricket chirp. | |Continual low white noise, electrical hum and Cricket chirp. | ||
| | | | ||
Line 1,389: | Line 1,388: | ||
| | | | ||
|- | |- | ||
|inferno.BellTowerArea | |height="40px"|inferno.BellTowerArea | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
| | | | ||
Line 1,395: | Line 1,394: | ||
| | | | ||
|- | |- | ||
|inferno.LowerApartment | |height="40px"|inferno.LowerApartment | ||
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,401: | Line 1,400: | ||
| | | | ||
|- | |- | ||
|inferno.UpperApartment | |height="40px"|inferno.UpperApartment | ||
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,407: | Line 1,406: | ||
| | | | ||
|- | |- | ||
|inferno.BridgeApartment | |height="40px"|inferno.BridgeApartment | ||
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,413: | Line 1,412: | ||
| | | | ||
|- | |- | ||
|inferno.BackHall | |height="40px"|inferno.BackHall | ||
|Continual low white noise & electrical hum. | |Continual low white noise & electrical hum. | ||
| | | | ||
Line 1,419: | Line 1,418: | ||
| | | | ||
|- | |- | ||
|inferno.BalconyAlley | |height="40px"|inferno.BalconyAlley | ||
|Continual city white noise & birdsong. | |Continual city white noise & birdsong. | ||
| | | | ||
Line 1,425: | Line 1,424: | ||
| | | | ||
|- | |- | ||
|inferno.ApartmentHalls | |height="40px"|inferno.ApartmentHalls | ||
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,431: | Line 1,430: | ||
| | | | ||
|- | |- | ||
|inferno.SniperBalcony | |height="40px"|inferno.SniperBalcony | ||
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,437: | Line 1,436: | ||
| | | | ||
|- | |- | ||
|inferno.BackBalcony | |height="40px"|inferno.BackBalcony | ||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
| | | | ||
Line 1,443: | Line 1,442: | ||
| | | | ||
|- | |- | ||
|inferno.MiddleAlley | |height="40px"|inferno.MiddleAlley | ||
|Continual electrical hum and some Pigeons. | |Continual electrical hum and some Pigeons. | ||
| | | | ||
Line 1,449: | Line 1,448: | ||
| | | | ||
|- | |- | ||
|inferno.CrawlAlley | |height="40px"|inferno.CrawlAlley | ||
|Continual low white noise and a Cricket chirping. | |Continual low white noise and a Cricket chirping. | ||
| | | | ||
Line 1,455: | Line 1,454: | ||
| | | | ||
|- | |- | ||
|inferno.CrawlTunnel | |height="40px"|inferno.CrawlTunnel | ||
|Low white noise. | |Low white noise. | ||
| | | | ||
Line 1,461: | Line 1,460: | ||
| | | | ||
|- | |- | ||
|inferno.BombsiteB | |height="40px"|inferno.BombsiteB | ||
|Continual city white noise and birdsong. | |Continual city white noise and birdsong. | ||
| | | | ||
Line 1,467: | Line 1,466: | ||
| | | | ||
|- | |- | ||
|inferno.CTApartment | |height="40px"|inferno.CTApartment | ||
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,473: | Line 1,472: | ||
| | | | ||
|- | |- | ||
|inferno.BombsiteBTunnel | |height="40px"|inferno.BombsiteBTunnel | ||
|Low white noise. | |Low white noise. | ||
| | | | ||
Line 1,479: | Line 1,478: | ||
| | | | ||
|- | |- | ||
|inferno.DogBarkingInside | |height="40px"|inferno.DogBarkingInside | ||
|The sound of a dog barking in an enclosed space. | |The sound of a dog barking in an enclosed space. | ||
| | | | ||
Line 1,485: | Line 1,484: | ||
| | | | ||
|- | |- | ||
|inferno.CTTunnel | |height="40px"|inferno.CTTunnel | ||
|Low white noise and <code>inferno.DogBarkingInside.</code> | |Low white noise and <code>inferno.DogBarkingInside.</code> | ||
| | | | ||
Line 1,491: | Line 1,490: | ||
| | | | ||
|- | |- | ||
|inferno.CTSpawn | |height="40px"|inferno.CTSpawn | ||
|Continual sound of an engine running*, birdsong and water drips*. | |Continual sound of an engine running*, birdsong and water drips*. | ||
| | | | ||
Line 1,497: | Line 1,496: | ||
| | | | ||
|- | |- | ||
|inferno.TheRuins | |height="40px"|inferno.TheRuins | ||
|Continual howl of wind, occasion wind gusts. | |Continual howl of wind, occasion wind gusts. | ||
| | | | ||
Line 1,503: | Line 1,502: | ||
| | | | ||
|- | |- | ||
|inferno.BombsiteA | |height="40px"|inferno.BombsiteA | ||
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
| | | | ||
Line 1,509: | Line 1,508: | ||
| | | | ||
|- | |- | ||
|inferno.ColumnAlley | |height="40px"|inferno.ColumnAlley | ||
|Continual music playing and Pigeons cooing. | |Continual music playing and Pigeons cooing. | ||
| | | | ||
Line 1,518: | Line 1,517: | ||
== Inferno (new) == | == Inferno (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|inferno_new.Outside | |height="40px"|inferno_new.Outside | ||
| | | | ||
| | | | ||
Line 1,530: | Line 1,529: | ||
| | | | ||
|- | |- | ||
|inferno_new.Inside | |height="40px"|inferno_new.Inside | ||
| | | | ||
| | | | ||
Line 1,536: | Line 1,535: | ||
| | | | ||
|- | |- | ||
|inferno_new.CeilingFan | |height="40px"|inferno_new.CeilingFan | ||
|Series of squeaking and an electrical hum. | |Series of squeaking and an electrical hum. | ||
| | | | ||
Line 1,542: | Line 1,541: | ||
| | | | ||
|- | |- | ||
|inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
|A Refrigerator starting up, running & shutting down. | |A Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,548: | Line 1,547: | ||
| | | | ||
|- | |- | ||
|inferno_new.AngryDog | |height="40px"|inferno_new.AngryDog | ||
| | | | ||
| | | | ||
Line 1,554: | Line 1,553: | ||
| | | | ||
|- | |- | ||
|inferno_new.Cricket | |height="40px"|inferno_new.Cricket | ||
|Chirping Cricket. | |Chirping Cricket. | ||
| | | | ||
Line 1,560: | Line 1,559: | ||
| | | | ||
|- | |- | ||
|inferno_new.Birds | |height="40px"|inferno_new.Birds | ||
|Occasional bird calls. | |Occasional bird calls. | ||
| | | | ||
Line 1,566: | Line 1,565: | ||
| | | | ||
|- | |- | ||
|inferno_new.Pigeons | |height="40px"|inferno_new.Pigeons | ||
|Cooing of Pigeons. | |Cooing of Pigeons. | ||
| | | | ||
Line 1,572: | Line 1,571: | ||
| | | | ||
|- | |- | ||
|inferno_new.TSpawn | |height="40px"|inferno_new.TSpawn | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,578: | Line 1,577: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,584: | Line 1,583: | ||
|Birds chirping | |Birds chirping | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,590: | Line 1,589: | ||
|Water wheel sound. | |Water wheel sound. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|4 | |align="center"|4 | ||
Line 1,596: | Line 1,595: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,602: | Line 1,601: | ||
|Flamenco music. | |Flamenco music. | ||
|- | |- | ||
|inferno_new.CrawlTunnel | |height="40px"|inferno_new.CrawlTunnel | ||
| | | | ||
| | | | ||
Line 1,608: | Line 1,607: | ||
| | | | ||
|- | |- | ||
|inferno_new.BombsiteA | |height="40px"|inferno_new.BombsiteA | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,614: | Line 1,613: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,620: | Line 1,619: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,632: | Line 1,631: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,638: | Line 1,637: | ||
|APC noises. | |APC noises. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,644: | Line 1,643: | ||
|Distant dripping sounds. | |Distant dripping sounds. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|3 | |align="center"|3 | ||
Line 1,650: | Line 1,649: | ||
|Latin music. | |Latin music. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|4 | |align="center"|4 | ||
Line 1,656: | Line 1,655: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,662: | Line 1,661: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
|inferno_new.Church | |height="40px"|inferno_new.Church | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,668: | Line 1,667: | ||
|Church ambience. | |Church ambience. | ||
|- | |- | ||
|inferno_new.BombsiteB | |height="40px"|inferno_new.BombsiteB | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,674: | Line 1,673: | ||
|Horse sounds. | |Horse sounds. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,680: | Line 1,679: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,686: | Line 1,685: | ||
|Water stream ambience. | |Water stream ambience. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|3 | |align="center"|3 | ||
Line 1,692: | Line 1,691: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
|inferno_new.Banana | |height="40px"|inferno_new.Banana | ||
| | | | ||
| | | | ||
Line 1,698: | Line 1,697: | ||
| | | | ||
|- | |- | ||
|inferno_new.Mid | |height="40px"|inferno_new.Mid | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,704: | Line 1,703: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,710: | Line 1,709: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
|inferno_new.AltMid | |height="40px"|inferno_new.AltMid | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,716: | Line 1,715: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,722: | Line 1,721: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|4 | |align="center"|4 | ||
Line 1,728: | Line 1,727: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,734: | Line 1,733: | ||
|Faded radio music. | |Faded radio music. | ||
|- | |- | ||
|inferno_new.TApp | |height="40px"|inferno_new.TApp | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,740: | Line 1,739: | ||
|Ceiling fan. | |Ceiling fan. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,746: | Line 1,745: | ||
|Fridge. | |Fridge. | ||
|- | |- | ||
|inferno.ApartmentA | |height="40px"|inferno.ApartmentA | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,752: | Line 1,751: | ||
|Ceiling fan. | |Ceiling fan. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,758: | Line 1,757: | ||
|Gas noises. | |Gas noises. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,767: | Line 1,766: | ||
== Island == | == Island == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|island.generic | |height="40px"|island.generic | ||
|Windy ambience. | |Windy ambience with birdsong. Uses the following subscape(s): "substations". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.forest | |height="40px"|island.forest | ||
|A | |A subscape. Cyclically plays the easter egg audio message at a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.elevation | |height="40px"|island.elevation | ||
|Windy ambience with occasional windgusts and planes overhead. | |Windy ambience with birdsong, occasional windgusts and planes overhead. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|substations | |height="40px"|substations | ||
|A | |A subscape. Several machine humming noises utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|bridge | |height="40px"|bridge | ||
|A | |A subscape. Metal clangs and wood creaks utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|metal.stress | |height="40px"|metal.stress | ||
|A | |A subscape. Metal creaks utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.outside.forest.high | |height="40px"|island.outside.forest.high | ||
|Windy ambience with occasional sandy windgusts. | |Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.outside.forest.low | |height="40px"|island.outside.forest.low | ||
| | |Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.outside.barren | |height="40px"|island.outside.barren | ||
| | |Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.outside.buildings | |height="40px"|island.outside.buildings | ||
|Windy ambience with occasional sandy windgusts. | |Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.outside.coast | |height="40px"|island.outside.coast | ||
|Shoreline ambience with occasional sandy windgusts. | |Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.inside.bunker | |height="40px"|island.inside.bunker | ||
| | |Quiet droning tone with occasional rumble-like noises. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.inside.caves | |height="40px"|island.inside.caves | ||
| | |Quiet droning tone with faint tree creaks and wind. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.inside.house | |height="40px"|island.inside.house | ||
| | |Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.inside.shack | |height="40px"|island.inside.shack | ||
| | |Quiet droning tone with occasional wood creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.inside.hanger | |height="40px"|island.inside.hanger | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|island.inside.crawlspace | |height="40px"|island.inside.crawlspace | ||
| | |Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|trees | |height="40px"|trees | ||
|A | |A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|wateredge | |height="40px"|wateredge | ||
|A | |A subscape. Occasional shoreline water lapping utilizing world origin points. | ||
| | | | ||
| | | | ||
Line 1,890: | Line 1,889: | ||
== Italy == | == Italy == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|italy.indoor | |height="40px"|italy.indoor | ||
|Continual low white noise, occasional creaks. | |Continual low white noise, occasional creaks. | ||
| | | | ||
Line 1,902: | Line 1,901: | ||
| | | | ||
|- | |- | ||
|italy.indoor_b | |height="40px"|italy.indoor_b | ||
|Continual low wind white noise, occasional creaks. | |Continual low wind white noise, occasional creaks. | ||
| | | | ||
Line 1,908: | Line 1,907: | ||
| | | | ||
|- | |- | ||
|italy.indoor_t | |height="40px"|italy.indoor_t | ||
|Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | ||
| | | | ||
Line 1,914: | Line 1,913: | ||
| | | | ||
|- | |- | ||
|italy.outdoors | |height="40px"|italy.outdoors | ||
|Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | ||
| | | | ||
Line 1,920: | Line 1,919: | ||
| | | | ||
|- | |- | ||
|wood_scape | |height="40px"|wood_scape | ||
| | | | ||
| | | | ||
Line 1,929: | Line 1,928: | ||
== Militia == | == Militia == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|militia.Outside | |height="40px"|militia.Outside | ||
| | | | ||
| | | | ||
Line 1,941: | Line 1,940: | ||
| | | | ||
|- | |- | ||
|militia.OutsideWinter | |height="40px"|militia.OutsideWinter | ||
| | | | ||
| | | | ||
Line 1,947: | Line 1,946: | ||
| | | | ||
|- | |- | ||
|militia.OutsideOnRoof | |height="40px"|militia.OutsideOnRoof | ||
| | | | ||
| | | | ||
Line 1,953: | Line 1,952: | ||
| | | | ||
|- | |- | ||
|militia.TunnelTone | |height="40px"|militia.TunnelTone | ||
| | | | ||
| | | | ||
Line 1,959: | Line 1,958: | ||
| | | | ||
|- | |- | ||
|militia.Inside | |height="40px"|militia.Inside | ||
| | | | ||
| | | | ||
Line 1,965: | Line 1,964: | ||
| | | | ||
|- | |- | ||
|militia.LightbulbHum | |height="40px"|militia.LightbulbHum | ||
| | | | ||
| | | | ||
Line 1,971: | Line 1,970: | ||
| | | | ||
|- | |- | ||
|militia.FluorescentLightHum | |height="40px"|militia.FluorescentLightHum | ||
| | | | ||
| | | | ||
Line 1,977: | Line 1,976: | ||
| | | | ||
|- | |- | ||
|militia.FluorescentLightHum2 | |height="40px"|militia.FluorescentLightHum2 | ||
| | | | ||
| | | | ||
Line 1,983: | Line 1,982: | ||
| | | | ||
|- | |- | ||
|militia.RefrigeratorHum | |height="40px"|militia.RefrigeratorHum | ||
| | | | ||
| | | | ||
Line 1,989: | Line 1,988: | ||
| | | | ||
|- | |- | ||
|militia.CeilingFan | |height="40px"|militia.CeilingFan | ||
| | | | ||
| | | | ||
Line 1,995: | Line 1,994: | ||
| | | | ||
|- | |- | ||
|militia.Cricket | |height="40px"|militia.Cricket | ||
| | | | ||
| | | | ||
Line 2,001: | Line 2,000: | ||
| | | | ||
|- | |- | ||
|militia.Rodent | |height="40px"|militia.Rodent | ||
| | | | ||
| | | | ||
Line 2,007: | Line 2,006: | ||
| | | | ||
|- | |- | ||
|militia.Birds | |height="40px"|militia.Birds | ||
| | | | ||
| | | | ||
Line 2,013: | Line 2,012: | ||
| | | | ||
|- | |- | ||
|militia.CTSpawn | |height="40px"|militia.CTSpawn | ||
| | | | ||
| | | | ||
Line 2,019: | Line 2,018: | ||
| | | | ||
|- | |- | ||
|militia.Bridge | |height="40px"|militia.Bridge | ||
| | | | ||
| | | | ||
Line 2,025: | Line 2,024: | ||
| | | | ||
|- | |- | ||
|militia.FrontRoad | |height="40px"|militia.FrontRoad | ||
| | | | ||
| | | | ||
Line 2,031: | Line 2,030: | ||
| | | | ||
|- | |- | ||
|militia.Creek | |height="40px"|militia.Creek | ||
| | | | ||
| | | | ||
Line 2,037: | Line 2,036: | ||
| | | | ||
|- | |- | ||
|militia.Sewer | |height="40px"|militia.Sewer | ||
| | | | ||
| | | | ||
Line 2,043: | Line 2,042: | ||
| | | | ||
|- | |- | ||
|militia.Dugtunnel | |height="40px"|militia.Dugtunnel | ||
| | | | ||
| | | | ||
Line 2,049: | Line 2,048: | ||
| | | | ||
|- | |- | ||
|militia.Cellarconnector | |height="40px"|militia.Cellarconnector | ||
| | | | ||
| | | | ||
Line 2,055: | Line 2,054: | ||
| | | | ||
|- | |- | ||
|militia.TunnelBreach | |height="40px"|militia.TunnelBreach | ||
| | | | ||
| | | | ||
Line 2,061: | Line 2,060: | ||
| | | | ||
|- | |- | ||
|militia.UnderTheShed | |height="40px"|militia.UnderTheShed | ||
| | | | ||
| | | | ||
Line 2,067: | Line 2,066: | ||
| | | | ||
|- | |- | ||
|militia.Shed | |height="40px"|militia.Shed | ||
| | | | ||
| | | | ||
Line 2,073: | Line 2,072: | ||
| | | | ||
|- | |- | ||
|militia.Backyard | |height="40px"|militia.Backyard | ||
| | | | ||
| | | | ||
Line 2,079: | Line 2,078: | ||
| | | | ||
|- | |- | ||
|militia.SideYard | |height="40px"|militia.SideYard | ||
| | | | ||
| | | | ||
Line 2,085: | Line 2,084: | ||
| | | | ||
|- | |- | ||
|militia.FrontYard | |height="40px"|militia.FrontYard | ||
| | | | ||
| | | | ||
Line 2,091: | Line 2,090: | ||
| | | | ||
|- | |- | ||
|militia.FirstFloor | |height="40px"|militia.FirstFloor | ||
| | | | ||
| | | | ||
Line 2,097: | Line 2,096: | ||
| | | | ||
|- | |- | ||
|militia.Kitchen | |height="40px"|militia.Kitchen | ||
| | | | ||
| | | | ||
Line 2,103: | Line 2,102: | ||
| | | | ||
|- | |- | ||
|militia.Garage | |height="40px"|militia.Garage | ||
| | | | ||
| | | | ||
Line 2,109: | Line 2,108: | ||
| | | | ||
|- | |- | ||
|militia.GarageAttic | |height="40px"|militia.GarageAttic | ||
| | | | ||
| | | | ||
Line 2,115: | Line 2,114: | ||
| | | | ||
|- | |- | ||
|militia.SiloAddon | |height="40px"|militia.SiloAddon | ||
| | | | ||
| | | | ||
Line 2,121: | Line 2,120: | ||
| | | | ||
|- | |- | ||
|militia.TractorGarage | |height="40px"|militia.TractorGarage | ||
| | | | ||
| | | | ||
Line 2,127: | Line 2,126: | ||
| | | | ||
|- | |- | ||
|militia.Bedroom | |height="40px"|militia.Bedroom | ||
| | | | ||
| | | | ||
Line 2,133: | Line 2,132: | ||
| | | | ||
|- | |- | ||
|militia.Bathroom | |height="40px"|militia.Bathroom | ||
| | | | ||
| | | | ||
Line 2,139: | Line 2,138: | ||
| | | | ||
|- | |- | ||
|militia.Upstairs | |height="40px"|militia.Upstairs | ||
| | | | ||
| | | | ||
Line 2,145: | Line 2,144: | ||
| | | | ||
|- | |- | ||
|militia.FrontRoom | |height="40px"|militia.FrontRoom | ||
| | | | ||
| | | | ||
Line 2,151: | Line 2,150: | ||
| | | | ||
|- | |- | ||
|militia.Roof | |height="40px"|militia.Roof | ||
| | | | ||
| | | | ||
Line 2,160: | Line 2,159: | ||
== Mill == | == Mill == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|mill.Outside | |height="40px"|mill.Outside | ||
| | |Trees swaying, occasional sounds of seagulls and tropical birds. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|mill.inside | |height="40px"|mill.inside | ||
| | |Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.LightHum2 | |height="40px"|millport.LightHum2 | ||
| | |Identical to "port.LightHum2". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.MetalStress | |height="40px"|millport.MetalStress | ||
| | |Identical to "port.MetalStress". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|mill.TSpawn | |height="40px"|mill.TSpawn | ||
| | |Identical to "port.TSpawn". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.TankFarmRoad | |height="40px"|millport.TankFarmRoad | ||
| | |Identical to "port.TankFarmRoad". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.TankFarm | |height="40px"|millport.TankFarm | ||
| | |Identical to "port.TankFarm". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.Pier | |height="40px"|millport.Pier | ||
| | |Identical to "port.Pier". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.AroundTheWarehouse | |height="40px"|millport.AroundTheWarehouse | ||
| | |Identical to "port.AroundTheWarehouse". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.Warehouse | |height="40px"|millport.Warehouse | ||
| | |Identical to "port.Warehouse". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.TunnelTone | |height="40px"|millport.TunnelTone | ||
| | |Identical to "port.TunnelTone". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.WarehouseTunnel | |height="40px"|millport.WarehouseTunnel | ||
| | |Identical to "port.WarehouseTunnel". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.TunnelA3 | |height="40px"|millport.TunnelA3 | ||
| | |Identical to "port.TunnelA3". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.TunnelA2 | |height="40px"|millport.TunnelA2 | ||
| | |Identical to "port.TunnelA2". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.TunnelA1 | |height="40px"|millport.TunnelA1 | ||
| | |Identical to "port.TunnelA1". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.Docks | |height="40px"|millport.Docks | ||
| | |Identical to "port.Docks". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|millport.Ship | |height="40px"|millport.Ship | ||
| | |Identical to "port.Ship". | ||
| | | | ||
| | | | ||
Line 2,271: | Line 2,270: | ||
== Mirage == | == Mirage == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|Mirage.Outside.Generic | |height="40px"|Mirage.Outside.Generic | ||
| | | | ||
| | | | ||
Line 2,283: | Line 2,282: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.CTSpawn | |height="40px"|Mirage.Outside.CTSpawn | ||
| | | | ||
| | | | ||
Line 2,289: | Line 2,288: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.Alley | |height="40px"|Mirage.Outside.Alley | ||
| | | | ||
| | | | ||
Line 2,295: | Line 2,294: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.Palace | |height="40px"|Mirage.Outside.Palace | ||
| | | | ||
| | | | ||
Line 2,301: | Line 2,300: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.Palace_alley_01 | |height="40px"|Mirage.Outside.Palace_alley_01 | ||
| | | | ||
| | | | ||
Line 2,307: | Line 2,306: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Shop | |height="40px"|Mirage.Inside.Shop | ||
| | | | ||
| | | | ||
Line 2,313: | Line 2,312: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Tunnel | |height="40px"|Mirage.Inside.Tunnel | ||
| | | | ||
| | | | ||
Line 2,319: | Line 2,318: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet | |height="40px"|Mirage.Inside.Quiet | ||
| | | | ||
| | | | ||
Line 2,325: | Line 2,324: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_02 | |height="40px"|Mirage.Inside.Quiet_02 | ||
| | | | ||
| | | | ||
Line 2,331: | Line 2,330: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_03 | |height="40px"|Mirage.Inside.Quiet_03 | ||
| | | | ||
| | | | ||
Line 2,337: | Line 2,336: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_04 | |height="40px"|Mirage.Inside.Quiet_04 | ||
| | | | ||
| | | | ||
Line 2,343: | Line 2,342: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_05 | |height="40px"|Mirage.Inside.Quiet_05 | ||
| | | | ||
| | | | ||
Line 2,349: | Line 2,348: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_06 | |height="40px"|Mirage.Inside.Quiet_06 | ||
| | | | ||
| | | | ||
Line 2,355: | Line 2,354: | ||
| | | | ||
|- | |- | ||
|mirage_suite_01 | |height="40px"|mirage_suite_01 | ||
| | | | ||
| | | | ||
Line 2,361: | Line 2,360: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Apartment | |height="40px"|Mirage.Inside.Apartment | ||
| | | | ||
| | | | ||
Line 2,370: | Line 2,369: | ||
== Monestary == | == Monestary == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|sndsc_ct_spawn_01 | |height="40px"|sndsc_ct_spawn_01 | ||
| | | | ||
| | | | ||
Line 2,382: | Line 2,381: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_02 | |height="40px"|sndsc_ct_spawn_02 | ||
| | | | ||
| | | | ||
Line 2,388: | Line 2,387: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_03 | |height="40px"|sndsc_ct_spawn_03 | ||
| | | | ||
| | | | ||
Line 2,394: | Line 2,393: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_04 | |height="40px"|sndsc_ct_spawn_04 | ||
| | | | ||
| | | | ||
Line 2,400: | Line 2,399: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_05 | |height="40px"|sndsc_ct_spawn_05 | ||
| | | | ||
| | | | ||
Line 2,406: | Line 2,405: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_06 | |height="40px"|sndsc_ct_spawn_06 | ||
| | | | ||
| | | | ||
Line 2,412: | Line 2,411: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_01 | |height="40px"|sndsc_t_spawn_01 | ||
| | | | ||
| | | | ||
Line 2,418: | Line 2,417: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_02 | |height="40px"|sndsc_t_spawn_02 | ||
| | | | ||
| | | | ||
Line 2,424: | Line 2,423: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_03 | |height="40px"|sndsc_t_spawn_03 | ||
| | | | ||
| | | | ||
Line 2,430: | Line 2,429: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_04 | |height="40px"|sndsc_t_spawn_04 | ||
| | | | ||
| | | | ||
Line 2,436: | Line 2,435: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_05 | |height="40px"|sndsc_t_spawn_05 | ||
| | | | ||
| | | | ||
Line 2,442: | Line 2,441: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_06 | |height="40px"|sndsc_t_spawn_06 | ||
| | | | ||
| | | | ||
Line 2,448: | Line 2,447: | ||
| | | | ||
|- | |- | ||
|sndsc_indoor | |height="40px"|sndsc_indoor | ||
| | | | ||
| | | | ||
Line 2,454: | Line 2,453: | ||
| | | | ||
|- | |- | ||
|sndsc_indoor_open | |height="40px"|sndsc_indoor_open | ||
| | | | ||
| | | | ||
Line 2,460: | Line 2,459: | ||
| | | | ||
|- | |- | ||
|sndsc_outdoor | |height="40px"|sndsc_outdoor | ||
| | | | ||
| | | | ||
Line 2,469: | Line 2,468: | ||
== Nuke (legacy) == | == Nuke (legacy) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|nuke.outside | |height="40px"|nuke.outside | ||
| | | | ||
| | | | ||
Line 2,481: | Line 2,480: | ||
| | | | ||
|- | |- | ||
|nuke.roof | |height="40px"|nuke.roof | ||
| | | | ||
| | | | ||
Line 2,487: | Line 2,486: | ||
| | | | ||
|- | |- | ||
|nuke.inside | |height="40px"|nuke.inside | ||
| | | | ||
| | | | ||
Line 2,493: | Line 2,492: | ||
| | | | ||
|- | |- | ||
|nuke.flies | |height="40px"|nuke.flies | ||
| | | | ||
| | | | ||
Line 2,499: | Line 2,498: | ||
| | | | ||
|- | |- | ||
|nuke.tank | |height="40px"|nuke.tank | ||
| | | | ||
| | | | ||
Line 2,505: | Line 2,504: | ||
| | | | ||
|- | |- | ||
|nuke.light | |height="40px"|nuke.light | ||
| | | | ||
| | | | ||
Line 2,511: | Line 2,510: | ||
| | | | ||
|- | |- | ||
|nuke.ac | |height="40px"|nuke.ac | ||
| | | | ||
| | | | ||
Line 2,517: | Line 2,516: | ||
| | | | ||
|- | |- | ||
|nuke.acloop | |height="40px"|nuke.acloop | ||
| | | | ||
| | | | ||
Line 2,523: | Line 2,522: | ||
| | | | ||
|- | |- | ||
|nuke.cricket | |height="40px"|nuke.cricket | ||
| | | | ||
| | | | ||
Line 2,529: | Line 2,528: | ||
| | | | ||
|- | |- | ||
|nuke.transformer | |height="40px"|nuke.transformer | ||
| | | | ||
| | | | ||
Line 2,535: | Line 2,534: | ||
| | | | ||
|- | |- | ||
|nuke.transformerlrg | |height="40px"|nuke.transformerlrg | ||
| | | | ||
| | | | ||
Line 2,541: | Line 2,540: | ||
| | | | ||
|- | |- | ||
|nuke.birds | |height="40px"|nuke.birds | ||
| | | | ||
| | | | ||
Line 2,547: | Line 2,546: | ||
| | | | ||
|- | |- | ||
|nuke.pigeons | |height="40px"|nuke.pigeons | ||
| | | | ||
| | | | ||
Line 2,553: | Line 2,552: | ||
| | | | ||
|- | |- | ||
|nuke.drips | |height="40px"|nuke.drips | ||
| | | | ||
| | | | ||
Line 2,559: | Line 2,558: | ||
| | | | ||
|- | |- | ||
|nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
| | | | ||
| | | | ||
Line 2,565: | Line 2,564: | ||
| | | | ||
|- | |- | ||
|nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
| | | | ||
| | | | ||
Line 2,571: | Line 2,570: | ||
| | | | ||
|- | |- | ||
|nuke.ctalley | |height="40px"|nuke.ctalley | ||
| | | | ||
| | | | ||
Line 2,577: | Line 2,576: | ||
| | | | ||
|- | |- | ||
|nuke.middle | |height="40px"|nuke.middle | ||
| | | | ||
| | | | ||
Line 2,583: | Line 2,582: | ||
| | | | ||
|- | |- | ||
|nuke.tentrance | |height="40px"|nuke.tentrance | ||
| | | | ||
| | | | ||
Line 2,589: | Line 2,588: | ||
| | | | ||
|- | |- | ||
|nuke.talley | |height="40px"|nuke.talley | ||
| | | | ||
| | | | ||
Line 2,595: | Line 2,594: | ||
| | | | ||
|- | |- | ||
|nuke.tspawn | |height="40px"|nuke.tspawn | ||
| | | | ||
| | | | ||
Line 2,601: | Line 2,600: | ||
| | | | ||
|- | |- | ||
|nuke.warehouse | |height="40px"|nuke.warehouse | ||
| | | | ||
| | | | ||
Line 2,607: | Line 2,606: | ||
| | | | ||
|- | |- | ||
|nuke.catwalk | |height="40px"|nuke.catwalk | ||
| | | | ||
| | | | ||
Line 2,613: | Line 2,612: | ||
| | | | ||
|- | |- | ||
|nuke.troof | |height="40px"|nuke.troof | ||
| | | | ||
| | | | ||
Line 2,619: | Line 2,618: | ||
| | | | ||
|- | |- | ||
|nuke.ctinside | |height="40px"|nuke.ctinside | ||
| | | | ||
| | | | ||
Line 2,625: | Line 2,624: | ||
| | | | ||
|- | |- | ||
|nuke.ramproom | |height="40px"|nuke.ramproom | ||
| | | | ||
| | | | ||
Line 2,631: | Line 2,630: | ||
| | | | ||
|- | |- | ||
|nuke.tinside | |height="40px"|nuke.tinside | ||
| | | | ||
| | | | ||
Line 2,637: | Line 2,636: | ||
| | | | ||
|- | |- | ||
|nuke.computerroom | |height="40px"|nuke.computerroom | ||
| | | | ||
| | | | ||
Line 2,643: | Line 2,642: | ||
| | | | ||
|- | |- | ||
|nuke.abomb | |height="40px"|nuke.abomb | ||
| | | | ||
| | | | ||
Line 2,649: | Line 2,648: | ||
| | | | ||
|- | |- | ||
|nuke.vents | |height="40px"|nuke.vents | ||
| | | | ||
| | | | ||
Line 2,655: | Line 2,654: | ||
| | | | ||
|- | |- | ||
|nuke.bbomb | |height="40px"|nuke.bbomb | ||
| | | | ||
| | | | ||
Line 2,661: | Line 2,660: | ||
| | | | ||
|- | |- | ||
|nuke.tunnelentrance | |height="40px"|nuke.tunnelentrance | ||
| | | | ||
| | | | ||
Line 2,667: | Line 2,666: | ||
| | | | ||
|- | |- | ||
|nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
| | | | ||
| | | | ||
Line 2,673: | Line 2,672: | ||
| | | | ||
|- | |- | ||
|nuke.tunnel | |height="40px"|nuke.tunnel | ||
| | | | ||
| | | | ||
Line 2,682: | Line 2,681: | ||
== Nuke (new) == | == Nuke (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|nuke.outside | |height="40px"|nuke.outside | ||
| | | | ||
| | | | ||
Line 2,694: | Line 2,693: | ||
| | | | ||
|- | |- | ||
|nuke.roof | |height="40px"|nuke.roof | ||
| | | | ||
| | | | ||
Line 2,700: | Line 2,699: | ||
| | | | ||
|- | |- | ||
|nuke.inside | |height="40px"|nuke.inside | ||
| | | | ||
| | | | ||
Line 2,706: | Line 2,705: | ||
| | | | ||
|- | |- | ||
|nuke.flies | |height="40px"|nuke.flies | ||
| | | | ||
| | | | ||
Line 2,712: | Line 2,711: | ||
| | | | ||
|- | |- | ||
|nuke.light | |height="40px"|nuke.light | ||
| | | | ||
| | | | ||
Line 2,718: | Line 2,717: | ||
| | | | ||
|- | |- | ||
|nuke.substation1 | |height="40px"|nuke.substation1 | ||
| | | | ||
| | | | ||
Line 2,724: | Line 2,723: | ||
| | | | ||
|- | |- | ||
|nuke.substation2 | |height="40px"|nuke.substation2 | ||
| | | | ||
| | | | ||
Line 2,730: | Line 2,729: | ||
| | | | ||
|- | |- | ||
|nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
| | | | ||
| | | | ||
Line 2,736: | Line 2,735: | ||
| | | | ||
|- | |- | ||
|nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
| | | | ||
| | | | ||
Line 2,742: | Line 2,741: | ||
| | | | ||
|- | |- | ||
|nuke.ctalley | |height="40px"|nuke.ctalley | ||
| | | | ||
| | | | ||
Line 2,748: | Line 2,747: | ||
| | | | ||
|- | |- | ||
|nuke.middle | |height="40px"|nuke.middle | ||
| | | | ||
| | | | ||
Line 2,754: | Line 2,753: | ||
| | | | ||
|- | |- | ||
|nuke.tentrance | |height="40px"|nuke.tentrance | ||
| | | | ||
| | | | ||
Line 2,760: | Line 2,759: | ||
| | | | ||
|- | |- | ||
|nuke.talley | |height="40px"|nuke.talley | ||
| | | | ||
| | | | ||
Line 2,766: | Line 2,765: | ||
| | | | ||
|- | |- | ||
|nuke.tspawn | |height="40px"|nuke.tspawn | ||
| | | | ||
| | | | ||
Line 2,772: | Line 2,771: | ||
| | | | ||
|- | |- | ||
|nuke.warehouse | |height="40px"|nuke.warehouse | ||
| | | | ||
| | | | ||
Line 2,778: | Line 2,777: | ||
| | | | ||
|- | |- | ||
|nuke.catwalk | |height="40px"|nuke.catwalk | ||
| | | | ||
| | | | ||
Line 2,784: | Line 2,783: | ||
| | | | ||
|- | |- | ||
|nuke.troof | |height="40px"|nuke.troof | ||
| | | | ||
| | | | ||
Line 2,790: | Line 2,789: | ||
| | | | ||
|- | |- | ||
|nuke.ctinside | |height="40px"|nuke.ctinside | ||
| | | | ||
| | | | ||
Line 2,796: | Line 2,795: | ||
| | | | ||
|- | |- | ||
|nuke.ramproom | |height="40px"|nuke.ramproom | ||
| | | | ||
| | | | ||
Line 2,802: | Line 2,801: | ||
| | | | ||
|- | |- | ||
|nuke.tinside | |height="40px"|nuke.tinside | ||
| | | | ||
| | | | ||
Line 2,808: | Line 2,807: | ||
| | | | ||
|- | |- | ||
|nuke.computerroom | |height="40px"|nuke.computerroom | ||
| | | | ||
| | | | ||
Line 2,814: | Line 2,813: | ||
| | | | ||
|- | |- | ||
|nuke.abomb | |height="40px"|nuke.abomb | ||
| | | | ||
| | | | ||
Line 2,820: | Line 2,819: | ||
| | | | ||
|- | |- | ||
|nuke.vents | |height="40px"|nuke.vents | ||
| | | | ||
| | | | ||
Line 2,826: | Line 2,825: | ||
| | | | ||
|- | |- | ||
|nuke.bbomb | |height="40px"|nuke.bbomb | ||
| | | | ||
| | | | ||
Line 2,832: | Line 2,831: | ||
| | | | ||
|- | |- | ||
|nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
| | | | ||
| | | | ||
Line 2,838: | Line 2,837: | ||
| | | | ||
|- | |- | ||
|nuke.tunnel | |height="40px"|nuke.tunnel | ||
| | | | ||
| | | | ||
Line 2,847: | Line 2,846: | ||
== Office == | == Office == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|office.indoor_garage_01 | |height="40px"|office.indoor_garage_01 | ||
| | |Moderate droning tone. Steam noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_garage_02 | |height="40px"|office.indoor_garage_02 | ||
| | |Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_ct_spawn | |height="40px"|office.indoor_ct_spawn | ||
| | |Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_t_spawn | |height="40px"|office.indoor_t_spawn | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_proj | |height="40px"|office.indoor_proj | ||
| | |Quiet droning tone. Office projector noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_breakroom | |height="40px"|office.indoor_breakroom | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_storeroom | |height="40px"|office.indoor_storeroom | ||
| | |Quiet droning tone, more prominent electrical humming. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_reception | |height="40px"|office.indoor_reception | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_01 | |height="40px"|office.indoor_hallway_01 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_02 | |height="40px"|office.indoor_hallway_02 | ||
| | |Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_03 | |height="40px"|office.indoor_hallway_03 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_04 | |height="40px"|office.indoor_hallway_04 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_tickets | |height="40px"|office.indoor_tickets | ||
| | |Quiet droning tone, faint outdoor ambience. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_elevator_lobby | |height="40px"|office.indoor_elevator_lobby | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_05 | |height="40px"|office.indoor_hallway_05 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_06 | |height="40px"|office.indoor_hallway_06 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_07 | |height="40px"|office.indoor_hallway_07 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_08 | |height="40px"|office.indoor_hallway_08 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_main_01 | |height="40px"|office.indoor_main_01 | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_main_02 | |height="40px"|office.indoor_main_02 | ||
| | |Identical to "office.indoor_main_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_loading_dock | |height="40px"|office.indoor_loading_dock | ||
| | |Moderate droning tone. Steam noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_01 | |height="40px"|office.outdoor_01 | ||
| | |Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_01b | |height="40px"|office.outdoor_01b | ||
| | |Outdoor ambience with multiple quiet droning tones and faint wind. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_01c | |height="40px"|office.outdoor_01c | ||
| | |Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_02 | |height="40px"|office.outdoor_02 | ||
| | |Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_02b | |height="40px"|office.outdoor_02b | ||
| | |Mostly identical to "office.outdoor_02", except without flag-related sounds. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_loading_hall | |height="40px"|office.indoor_loading_hall | ||
| | |Quiet droning tone, faint wind. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_stairway | |height="40px"|office.indoor_stairway | ||
| | |Quiet droning tone. Steam noise and water dripping utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_security | |height="40px"|office.indoor_security | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_security_02 | |height="40px"|office.indoor_security_02 | ||
| | |Slightly different quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_side_stairs_01 | |height="40px"|office.indoor_side_stairs_01 | ||
| | |Moderate droning tone, faint outdoor ambience. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_side_stairs_02 | |height="40px"|office.indoor_side_stairs_02 | ||
| | |Moderate droning tone, fluorescent humming noise coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_side_entrance | |height="40px"|office.indoor_side_entrance | ||
| | |Moderate droning tone, faint outdoor ambience. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.indoor_sneaky | |height="40px"|office.indoor_sneaky | ||
| | |Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_sneaky | |height="40px"|office.outdoor_sneaky | ||
| | |Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|office.outdoor_sneaky_ladder | |height="40px"|office.outdoor_sneaky_ladder | ||
| | |Identical to "office.outdoor_02b". | ||
| | | | ||
| | | | ||
Line 3,072: | Line 3,071: | ||
== Overpass == | == Overpass == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|overpass.Inside | |height="40px"|overpass.Inside | ||
| | |Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Inside.TSide | |height="40px"|overpass.Inside.TSide | ||
| | |Smilar to "overpass.Inside". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Birds | |height="40px"|overpass.Birds | ||
| | |A subscape. Occasional birdsong. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Traffic | |height="40px"|overpass.Traffic | ||
| | |A subscape. Occasional traffic noises. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Airplanes | |height="40px"|overpass.Airplanes | ||
| | |A subscape. Occasional planes flying by. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.CTSpawn | |height="40px"|overpass.CTSpawn | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.TSpawn | |height="40px"|overpass.TSpawn | ||
| | |Quiet droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Canal.Water | |height="40px"|overpass.Canal.Water | ||
| | |Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Canal.Water.Tunnel | |height="40px"|overpass.Canal.Water.Tunnel | ||
| | |Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Canal | |height="40px"|overpass.Canal | ||
| | |Quiet droning tone, occasional flies buzzing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Park | |height="40px"|overpass.Park | ||
| | |Trees swaying, occasional birdsong and flies buzzing. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Park.Fountain | |height="40px"|overpass.Park.Fountain | ||
| | |Mostly identical to "overpass.Park". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|overpass.Park.Toilet | |height="40px"|overpass.Park.Toilet | ||
| | |Quieter sound of trees swaying. | ||
| | | | ||
| | | | ||
Line 3,159: | Line 3,158: | ||
== Piranesi == | == Piranesi == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|piranesi.indoor | |height="40px"|piranesi.indoor | ||
| | | | ||
| | | | ||
Line 3,171: | Line 3,170: | ||
| | | | ||
|- | |- | ||
|piranesi.outdoor | |height="40px"|piranesi.outdoor | ||
| | | | ||
| | | | ||
Line 3,180: | Line 3,179: | ||
== Port == | == Port == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|port.Outside | |height="40px"|port.Outside | ||
| | | | ||
| | | | ||
Line 3,192: | Line 3,191: | ||
| | | | ||
|- | |- | ||
|port.LightHum | |height="40px"|port.LightHum | ||
| | | | ||
| | | | ||
Line 3,198: | Line 3,197: | ||
| | | | ||
|- | |- | ||
|port.LightHum2 | |height="40px"|port.LightHum2 | ||
| | | | ||
| | | | ||
Line 3,204: | Line 3,203: | ||
| | | | ||
|- | |- | ||
|port.MetalStress | |height="40px"|port.MetalStress | ||
| | | | ||
| | | | ||
Line 3,210: | Line 3,209: | ||
| | | | ||
|- | |- | ||
|port.TSpawn | |height="40px"|port.TSpawn | ||
| | | | ||
| | | | ||
Line 3,216: | Line 3,215: | ||
| | | | ||
|- | |- | ||
|port.TankFarmRoad | |height="40px"|port.TankFarmRoad | ||
| | | | ||
| | | | ||
Line 3,222: | Line 3,221: | ||
| | | | ||
|- | |- | ||
|port.TankFarm | |height="40px"|port.TankFarm | ||
| | | | ||
| | | | ||
Line 3,228: | Line 3,227: | ||
| | | | ||
|- | |- | ||
|port.Pier | |height="40px"|port.Pier | ||
| | | | ||
| | | | ||
Line 3,234: | Line 3,233: | ||
| | | | ||
|- | |- | ||
|port.AroundTheWarehouse | |height="40px"|port.AroundTheWarehouse | ||
| | | | ||
| | | | ||
Line 3,240: | Line 3,239: | ||
| | | | ||
|- | |- | ||
|port.Warehouse | |height="40px"|port.Warehouse | ||
| | | | ||
| | | | ||
Line 3,246: | Line 3,245: | ||
| | | | ||
|- | |- | ||
|port.TunnelTone | |height="40px"|port.TunnelTone | ||
| | | | ||
| | | | ||
Line 3,252: | Line 3,251: | ||
| | | | ||
|- | |- | ||
|port.WarehouseTunnel | |height="40px"|port.WarehouseTunnel | ||
| | | | ||
| | | | ||
Line 3,258: | Line 3,257: | ||
| | | | ||
|- | |- | ||
|port.TunnelA3 | |height="40px"|port.TunnelA3 | ||
| | | | ||
| | | | ||
Line 3,264: | Line 3,263: | ||
| | | | ||
|- | |- | ||
|port.TunnelA2 | |height="40px"|port.TunnelA2 | ||
| | | | ||
| | | | ||
Line 3,270: | Line 3,269: | ||
| | | | ||
|- | |- | ||
|port.TunnelA1 | |height="40px"|port.TunnelA1 | ||
| | | | ||
| | | | ||
Line 3,276: | Line 3,275: | ||
| | | | ||
|- | |- | ||
|port.Docks | |height="40px"|port.Docks | ||
| | | | ||
| | | | ||
Line 3,282: | Line 3,281: | ||
| | | | ||
|- | |- | ||
|port.Ship | |height="40px"|port.Ship | ||
| | | | ||
| | | | ||
Line 3,291: | Line 3,290: | ||
== Prodigy == | == Prodigy == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|prodigy.computers | |height="40px"|prodigy.computers | ||
| | | | ||
| | | | ||
Line 3,303: | Line 3,302: | ||
| | | | ||
|- | |- | ||
|prodigy.vents | |height="40px"|prodigy.vents | ||
| | | | ||
| | | | ||
Line 3,309: | Line 3,308: | ||
| | | | ||
|- | |- | ||
|prodigy.tunnels | |height="40px"|prodigy.tunnels | ||
| | | | ||
| | | | ||
Line 3,315: | Line 3,314: | ||
| | | | ||
|- | |- | ||
|prodigy.outside | |height="40px"|prodigy.outside | ||
| | | | ||
| | | | ||
Line 3,321: | Line 3,320: | ||
| | | | ||
|- | |- | ||
|prodigy.hangar | |height="40px"|prodigy.hangar | ||
| | | | ||
| | | | ||
Line 3,330: | Line 3,329: | ||
== Rialto == | == Rialto == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|rialto.Outside | |height="40px"|rialto.Outside | ||
| | | | ||
| | | | ||
Line 3,342: | Line 3,341: | ||
| | | | ||
|- | |- | ||
|rialto.Inside | |height="40px"|rialto.Inside | ||
| | | | ||
| | | | ||
Line 3,348: | Line 3,347: | ||
| | | | ||
|- | |- | ||
|rialto.Tunnel | |height="40px"|rialto.Tunnel | ||
| | | | ||
| | | | ||
Line 3,357: | Line 3,356: | ||
== Shacks == | == Shacks == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|shacks.ext | |height="40px"|shacks.ext | ||
| | | | ||
| | | | ||
Line 3,369: | Line 3,368: | ||
| | | | ||
|- | |- | ||
|shacks.ext_flag | |height="40px"|shacks.ext_flag | ||
| | | | ||
| | | | ||
Line 3,375: | Line 3,374: | ||
| | | | ||
|- | |- | ||
|shacks.ext_t_spawn | |height="40px"|shacks.ext_t_spawn | ||
| | | | ||
| | | | ||
Line 3,381: | Line 3,380: | ||
| | | | ||
|- | |- | ||
|shacks.ext_water | |height="40px"|shacks.ext_water | ||
| | | | ||
| | | | ||
Line 3,387: | Line 3,386: | ||
| | | | ||
|- | |- | ||
|shacks.ext_steam | |height="40px"|shacks.ext_steam | ||
| | | | ||
| | | | ||
Line 3,393: | Line 3,392: | ||
| | | | ||
|- | |- | ||
|shack.int | |height="40px"|shack.int | ||
| | | | ||
| | | | ||
Line 3,402: | Line 3,401: | ||
== Shoots == | == Shoots == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|shoots.outdoors | |height="40px"|shoots.outdoors | ||
| | | | ||
| | | | ||
Line 3,414: | Line 3,413: | ||
| | | | ||
|- | |- | ||
|shoots.indoors | |height="40px"|shoots.indoors | ||
| | | | ||
| | | | ||
Line 3,423: | Line 3,422: | ||
== Train == | == Train == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|train.Outside | |height="40px"|train.Outside | ||
| | | | ||
| | | | ||
Line 3,435: | Line 3,434: | ||
| | | | ||
|- | |- | ||
|train.Dumpster | |height="40px"|train.Dumpster | ||
| | | | ||
| | | | ||
Line 3,441: | Line 3,440: | ||
| | | | ||
|- | |- | ||
|train.Traffic | |height="40px"|train.Traffic | ||
| | | | ||
| | | | ||
Line 3,453: | Line 3,452: | ||
| | | | ||
|- | |- | ||
|train.Tank2 | |height="40px"|train.Tank2 | ||
| | | | ||
| | | | ||
Line 3,459: | Line 3,458: | ||
| | | | ||
|- | |- | ||
|train.BombTarget | |height="40px"|train.BombTarget | ||
| | | | ||
| | | | ||
Line 3,465: | Line 3,464: | ||
| | | | ||
|- | |- | ||
|train.Birds | |height="40px"|train.Birds | ||
| | | | ||
| | | | ||
Line 3,471: | Line 3,470: | ||
| | | | ||
|- | |- | ||
|train.TSpawn | |height="40px"|train.TSpawn | ||
| | | | ||
| | | | ||
Line 3,477: | Line 3,476: | ||
| | | | ||
|- | |- | ||
|train.TWalkway | |height="40px"|train.TWalkway | ||
| | | | ||
| | | | ||
Line 3,483: | Line 3,482: | ||
| | | | ||
|- | |- | ||
|train.twalkway_02 | |height="40px"|train.twalkway_02 | ||
| | | | ||
| | | | ||
Line 3,489: | Line 3,488: | ||
| | | | ||
|- | |- | ||
|train.BackAlley | |height="40px"|train.BackAlley | ||
| | | | ||
| | | | ||
Line 3,495: | Line 3,494: | ||
| | | | ||
|- | |- | ||
|train.BackCorner | |height="40px"|train.BackCorner | ||
| | | | ||
| | | | ||
Line 3,501: | Line 3,500: | ||
| | | | ||
|- | |- | ||
|train.SideAlley | |height="40px"|train.SideAlley | ||
| | | | ||
| | | | ||
Line 3,507: | Line 3,506: | ||
| | | | ||
|- | |- | ||
|train.CourtyardA | |height="40px"|train.CourtyardA | ||
| | | | ||
| | | | ||
Line 3,513: | Line 3,512: | ||
| | | | ||
|- | |- | ||
|train.courtyarda_02 | |height="40px"|train.courtyarda_02 | ||
| | | | ||
| | | | ||
Line 3,519: | Line 3,518: | ||
| | | | ||
|- | |- | ||
|train.BombsiteA | |height="40px"|train.BombsiteA | ||
| | | | ||
| | | | ||
Line 3,525: | Line 3,524: | ||
| | | | ||
|- | |- | ||
|train.CTSpawn | |height="40px"|train.CTSpawn | ||
| | | | ||
| | | | ||
Line 3,531: | Line 3,530: | ||
| | | | ||
|- | |- | ||
|train.BombsiteBCatwalk | |height="40px"|train.BombsiteBCatwalk | ||
| | | | ||
| | | | ||
Line 3,537: | Line 3,536: | ||
| | | | ||
|- | |- | ||
|train.catwalk | |height="40px"|train.catwalk | ||
| | | | ||
| | | | ||
Line 3,543: | Line 3,542: | ||
| | | | ||
|- | |- | ||
|train.BombsiteB | |height="40px"|train.BombsiteB | ||
| | | | ||
| | | | ||
Line 3,549: | Line 3,548: | ||
| | | | ||
|- | |- | ||
|train.BackHall | |height="40px"|train.BackHall | ||
| | | | ||
| | | | ||
Line 3,555: | Line 3,554: | ||
| | | | ||
|- | |- | ||
|train.BrickRoom | |height="40px"|train.BrickRoom | ||
| | | | ||
| | | | ||
Line 3,561: | Line 3,560: | ||
| | | | ||
|- | |- | ||
|train.brickroom_entrance | |height="40px"|train.brickroom_entrance | ||
| | | | ||
| | | | ||
Line 3,567: | Line 3,566: | ||
| | | | ||
|- | |- | ||
|train.Restroom | |height="40px"|train.Restroom | ||
| | | | ||
| | | | ||
Line 3,573: | Line 3,572: | ||
| | | | ||
|- | |- | ||
|train.LockerRoom | |height="40px"|train.LockerRoom | ||
| | | | ||
| | | | ||
Line 3,579: | Line 3,578: | ||
| | | | ||
|- | |- | ||
|train.BreakRoom | |height="40px"|train.BreakRoom | ||
| | | | ||
| | | | ||
Line 3,585: | Line 3,584: | ||
| | | | ||
|- | |- | ||
|train.SniperNest | |height="40px"|train.SniperNest | ||
| | | | ||
| | | | ||
Line 3,591: | Line 3,590: | ||
| | | | ||
|- | |- | ||
|train.Middle | |height="40px"|train.Middle | ||
| | | | ||
| | | | ||
Line 3,600: | Line 3,599: | ||
== Train (new) == | == Train (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|train_new.Outside | |height="40px"|train_new.Outside | ||
| | |Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Outside_TSpawn | |height="40px"|train_new.Outside_TSpawn | ||
| | |Same as above. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Outside_CTSpawn | |height="40px"|train_new.Outside_CTSpawn | ||
| | |Same as above. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Warehouse | |height="40px"|train_new.Warehouse | ||
| | |Quiet droning tone, echoing metal creaks. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.InteriorGeneric | |height="40px"|train_new.InteriorGeneric | ||
| | |Faint droning tone, nigh-inaudible trains passing in the distance. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Breakroom | |height="40px"|train_new.Breakroom | ||
| | |Faint droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Showers | |height="40px"|train_new.Showers | ||
| | |Louder faint droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Outside_Ivy | |height="40px"|train_new.Outside_Ivy | ||
| | |Same as "train_new.Outside". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.OfficeRoom | |height="40px"|train_new.OfficeRoom | ||
| | |Faint droning tone with nigh-inaudible tree swaying. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.TechRoom | |height="40px"|train_new.TechRoom | ||
| | |Quiet computer-like droning tone. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Alley | |height="40px"|train_new.Alley | ||
| | |Factory noises. | ||
| | | | ||
| | | | ||
Line 3,675: | Line 3,674: | ||
== Training == | == Training == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|training.intro | |height="40px"|training.intro | ||
| | |Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_01 | |height="40px"|training.outdoor_transition_01 | ||
| | |Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.headshot | |height="40px"|training.headshot | ||
| | |Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_02 | |height="40px"|training.outdoor_transition_02 | ||
| | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_03 | |height="40px"|training.outdoor_transition_03 | ||
| | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_04 | |height="40px"|training.outdoor_transition_04 | ||
| | |Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_05 | |height="40px"|training.outdoor_transition_05 | ||
| | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.reactiontime_intro | |height="40px"|training.reactiontime_intro | ||
| | |Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.reactiontime | |height="40px"|training.reactiontime | ||
| | |Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.reactiontime_exit_a | |height="40px"|training.reactiontime_exit_a | ||
| | |Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.reactiontime_exit | |height="40px"|training.reactiontime_exit | ||
| | |Trees swaying. Fluorescent light humming coming from a world origin point. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_01 | |height="40px"|training.final_01 | ||
| | |Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_02 | |height="40px"|training.final_02 | ||
| | |Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_06 | |height="40px"|training.outdoor_transition_06 | ||
| | |Similar to "training.outdoor_transition_04". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_07 | |height="40px"|training.outdoor_transition_07 | ||
| | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_03 | |height="40px"|training.final_03 | ||
| | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_04 | |height="40px"|training.final_04 | ||
| | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_05 | |height="40px"|training.final_05 | ||
| | |Continuous birdsong. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_finishline | |height="40px"|training.final_finishline | ||
| | |Similar to "training.outdoor_transition_04". | ||
| | | | ||
| | | | ||
Line 3,798: | Line 3,797: | ||
== Vertigo == | == Vertigo == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|vertigo.edges | |height="40px"|vertigo.edges | ||
| | |Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.roof | |height="40px"|vertigo.roof | ||
| | |Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.inside | |height="40px"|vertigo.inside | ||
| | |Windy tunnel-like ambience. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.insulated | |height="40px"|vertigo.insulated | ||
| | |Similar to above, slightly more enclosed. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.flies | |height="40px"|vertigo.flies | ||
| | |A subscape. Used for flies buzzing at construction dumpsters. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.light | |height="40px"|vertigo.light | ||
| | |A subscape. Continuous fluorescent light humming. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.transformer | |height="40px"|vertigo.transformer | ||
| | |A subscape. Continuous electrical humming. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.generator | |height="40px"|vertigo.generator | ||
| | |A subscape. Continuous diesel engine humming. | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.ctspawn | |height="40px"|vertigo.ctspawn | ||
| | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.scaffolding | |height="40px"|vertigo.scaffolding | ||
| | |Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.ceilingtile | |height="40px"|vertigo.ceilingtile | ||
| | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.stairs | |height="40px"|vertigo.stairs | ||
| | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.stairsbase | |height="40px"|vertigo.stairsbase | ||
| | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.tspawninside | |height="40px"|vertigo.tspawninside | ||
| | |Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.tspawn | |height="40px"|vertigo.tspawn | ||
| | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.tspawngenerator | |height="40px"|vertigo.tspawngenerator | ||
| | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.ramp | |height="40px"|vertigo.ramp | ||
| | |Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.cthole | |height="40px"|vertigo.cthole | ||
| | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.thole | |height="40px"|vertigo.thole | ||
| | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|vertigo.bombb | |height="40px"|vertigo.bombb | ||
| | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | ||
| | | | ||
| | | | ||
| | | | ||
|} | |} | ||
{{Soundscape lists}} | |||
{{csgo-navbox}} | |||
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Global Offensive]] | [[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Global Offensive]] |
Latest revision as of 06:02, 30 August 2024



This page documents information about a game or software,
Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.

It is covered here for historical and technical reference.
Here is a list of soundscapes for use in Counter-Strike: Global Offensive. An easy way of testing them is to use the
playsoundscape
console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape
command may not be so overbearing in a custom soundscape.
Preview videos of these soundscapes can be found here (1), here (2), here (3), and here (4).
Generic and Test
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
e3_techdemo_gmanspeaking | DSP 10. | |||
e3_Techdemo_02 | Physics room. | |||
e3_Techdemo_03 | DSP 1. | |||
e3_Techdemo_05 | Dripping cave ambient. | |||
e3_Techdemo_06 | Lake. | |||
e3_end | No DSP, no ambients. | |||
GenericIndoor | Fluorescent lighting hum. | |||
GenericOutdoor | Electric hum like above with a motor / gas / wind kind of sound in the background. | 0 | Quiet electric hum. | |
cabin | Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. | |
1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
cabin_outdoor | Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |||
test_tvset | Music coming from a TV set | 0 | Banjo-like TV music. |
Assault
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
assault.outside | Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.inside | Continual industrial hum, occasional noise of gas in machinery. | |||
assault.vents_distant | Continual low pitch rumble. | |||
assault.flies | The buzzing of flies. | |||
assault.steamvent | Continual low pitch rush of steam with drips. | |||
assault.industrial1 | Continual sound of machinery operating interspersed with louder machine noises. | |||
assault.industrial2 | Continual sound of machinery operating interspersed with gas venting noises. | |||
assault.industrial3 | Continual industrial rumble interspersed with rattles & squeaks. | |||
assault.industrial4 | Continual throb of machinery. | |||
assault.powerline | Continual electrical hum | |||
assault.fan | Continual fan running. | |||
assault.humminglight | Continual electrical hum. | |||
assault.acunit | Continual rumble of machinery. | |||
assault.acunit_alt | Sound of machinery starting up, running then shutting down. | |||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. | |||
assault.hroom | Continual electrical hum & higher pitch white noise. | |||
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. | |||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
Aztec
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
aztec.outdoors_e3 | Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |||
aztec.outdoors | Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
|||
aztec.indoors | Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |||
aztec.indoors_river | The similar to aztec.indoors but with churning water and without the electrical hum.
|
|||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
|||
coopcementplant.rain1 | Light rain and occasional thunder. | |||
coopcementplant.rain2 | Slightly louder light rain. | |||
coopcementplant.rain3 | Moderate rain. | |||
coopcementplant.rain4 | Heavy rain. |
Baggage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
baggage.indoors_main | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.indoors_lower_level_01 | Quiet droning tone, occasional metal stressing. | |||
baggage.indoors_lower_level_02 | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.counterterror_spawn | Quiet droning tone, occasional metal stressing. | |||
baggage.terror_spawn | Quiet droning tone, occasional windgusts. | |||
baggage.hallway_terror_spawn | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.hallway_counterterror_spawn | Almost identical to the above, except for slight volume differences. | |||
baggage.hallway_01 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_02 | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.hallway_03 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_04 | Identical to "baggage.hallway_02". | |||
baggage.hallway_05 | Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | |||
baggage.hallway_06 | Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | |||
baggage.hallway_07 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_08 | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.hallway_09 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_10 | Quiet droning tone, occasional echoing metal creaks. |
Bank
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
bank.outdoors_01 | ||||
bank.outdoors_02 | ||||
bank.outdoors_03 | ||||
bank.outdoors_04 | ||||
bank.outdoors_05 | ||||
bank.outdoors_06 | ||||
bank.outdoors_07 | ||||
bank.outdoors_08 | ||||
bank.outdoors_09 | ||||
bank.outdoors_10 | ||||
bank.outdoors_11 | ||||
bank.outdoors_12 | ||||
bank.outdoors_13 | ||||
bank.outdoors_14 | ||||
bank.indoors_01 | ||||
bank.indoors_02 | ||||
bank.indoors_03 | ||||
bank.indoors_04 | ||||
bank.indoors_05 | ||||
bank.indoors_06 | ||||
bank.indoors_07 | ||||
bank.indoors_08 | ||||
bank.indoors_09 | ||||
bank.indoors_10 | ||||
bank.indoors_11 | ||||
bank.indoors_12 |
Boathouse
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
boathouse.dock | ||||
boathouse.ext | ||||
boathouse.int | ||||
boathouse.boat.int |
Canals
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
canals.Outside | Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |||
canals.CTStart | ||||
canals.CT_Lower | ||||
canals.Water_CT | ||||
canals.ABomb | ||||
canals.ABomb_Back | ||||
canals.Shop | ||||
canals.Arch | ||||
canals.Garden | ||||
canals.TMain | ||||
canals.TStart_Interior | ||||
canals.TStart_Exterior | ||||
canals.TSide_Upper | ||||
canals.Ivy | ||||
canals.Stairwell | ||||
canals.BBomb | ||||
canals.Lobby | ||||
canals.Water | ||||
canals.WaterPoints | ||||
canals.Balcony | ||||
canals.Window | ||||
canals.Courtyard | ||||
canals.Windows | ||||
canals.Tunnel_Stairs | ||||
canals.Tunnels | ||||
canals.Short |
Cbble
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
cbble.indoors | A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |||
cbble.under | A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |||
cbble.outdoors1 | A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |||
cbble.outdoors2 | Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
Cementplant
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
coopcementplant.missionselect_blank | Empty soundscape. | |||
coopcementplant.outside | Truck, factory and insect-like sounds utilizing world origin points. | |||
coopcementplant.drainage_pipe | Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | |||
coopcementplant.drainage_bigroom | Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | |||
coopcementplant.drainage_stairs | Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | |||
coopcementplant.forest_tower | Quiet droning tone, trees swaying, insect-like sounds. | |||
coopcementplant.forest_dawn | Loud noises of trees swaying, continuous and occasional birdsong. | |||
coopcementplant.forest_night | Moderate noises of trees swaying, insect-like sounds. | |||
coopcementplant.entrance | Moderate noises of trees swaying, wind blowing. | |||
coopcementplant.factory_outside_1 | Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | |||
coopcementplant.factory_outside_1b | Identical to "coopcementplant.factory_outside_1". | |||
coopcementplant.factory_outside_3 | Identical to "coopcementplant.factory_outside_1". | |||
coopcementplant.dock_outside | Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | |||
coopcementplant.dock_under | Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | |||
coopcementplant.truck_fillup | Moderate droning tone. | |||
coopcementplant.sniper_alley | Quiet droning tone, occasional echoing metal creaks. | |||
coopcementplant.sniperalley_rain_light | Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | |||
coopcementplant.tents_exterior | Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | |||
coopcementplant.tents_interior | Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | |||
coopcementplant.hostage_storage | Quiet droning tone. | |||
coopcementplant.dock_apc_garage | Quiet droning tone, occasional pipe noises and echoing metal creaks. | |||
coopcementplant.vent | Windy droning tone, occasional pipe noises and metal straining. | |||
coopcementplant.clinker_room | Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | |||
coopcementplant.pcroom_inside_rain_light | Quiet droning tone, moderate rain pouring on a metal roof. | |||
coopcementplant.factory_outside_rain_med | Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | |||
coopcementplant.factory_outside_rain_heavy | Outside ambience with heavy rain and occasional thunder. | |||
coopcementplant.factory_outside_rain_heaviest | Outside ambience with moderate rain, wind blowing and occasional windgusts. | |||
coopcementplant.MissionSelect_TechRoom | Quiet computer-like droning tone. | |||
coopcementplant.MissionSelect_M1 | Identical to "coopcementplant.forest_night", except with an extra sound position. | 0 | Loud helicopter noise. | |
coopcementplant.MissionSelect_M3 | Identical to "coopcementplant.dock_outside", except with an extra sound position. | 0 | APC engine humming. |
Chateau
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
chateau.indoor | Continual white noise with occasional creaks. | |||
chateau.outdoor | Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |||
chateau.water | Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 0 | Metallic clangs at the front gate. | |
chateau.water_enc | A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
compound.outdoora | No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |||
compound.indoora | Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. |
Dust
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust.Indoors | Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |||
dust.Outdoors1 | Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |||
dust.Outdoors2 | Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. |
Dust 2
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust2.indoors | Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |||
dust2.outdoors | Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. |
Dust 2 (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust2_new.indoors | ||||
dust2_new.outdoors | ||||
dust2_new.BBomb | ||||
dust2_new.BDoors | ||||
dust2_new.MidDoors | ||||
dust2_new.ctstart | ||||
dust2_new.ABomb | ||||
dust2_new.LongA | ||||
dust2_new.UnderA | ||||
dust2_new.ShortStairs | ||||
dust2_new.MidDoors | ||||
dust2_new.Middle | ||||
dust2_new.lowertunnel | ||||
dust2_new.UpperTunnel | ||||
dust2_new.OutsideTunnel | ||||
dust2_new.TopMid | ||||
dust2_new.LongTunnel | ||||
dust2_new.LongDoors | ||||
dust2_new.OutsideLong | ||||
dust2_new.topmidtunnel | ||||
dust2_new.TStart |
Havana
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
havana.indoors | Continual low white noise, occasional sounds of creaking and barking dogs. | |||
havana.outdoors | Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
|||
wood_scape |
House
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
de.house.ctspwan | Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |||
de.house.tspawn | Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |||
de.house.ext | Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | |||
de.house.int | Quiet droning tone, faint birdsong. |
Inferno
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
inferno.Outside | Continual city white noise. | |||
inferno.Inside | Continual low pitch white noise with occasional bird tweets and tree swaying. | |||
inferno.LightbulbHum | Electrical hum. | |||
inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
inferno.CeilingFan | Electrical hum and squeaking. | |||
inferno.AngryDog | Noise of a chain, scratching and growling. | |||
inferno.Cricket | Chirping Cricket. | |||
inferno.Birds | Occasional bird calls. | |||
inferno.Pigeons | Cooing of Pigeons. | |||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. | |||
inferno.FarBackCorner | Continual city white noise and occasional bird song. | |||
inferno.BackAlley | Continual city white noise and muffled music. | |||
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. | |||
inferno.BellTowerArea | Continual city white noise and occasional bird song. | |||
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BackHall | Continual low white noise & electrical hum. | |||
inferno.BalconyAlley | Continual city white noise & birdsong. | |||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. | |||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. | |||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. | |||
inferno.CrawlTunnel | Low white noise. | |||
inferno.BombsiteB | Continual city white noise and birdsong. | |||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BombsiteBTunnel | Low white noise. | |||
inferno.DogBarkingInside | The sound of a dog barking in an enclosed space. | |||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside.
|
|||
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. | |||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. | |||
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. |
Inferno (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
inferno_new.Outside | ||||
inferno_new.Inside | ||||
inferno_new.CeilingFan | Series of squeaking and an electrical hum. | |||
inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
inferno_new.AngryDog | ||||
inferno_new.Cricket | Chirping Cricket. | |||
inferno_new.Birds | Occasional bird calls. | |||
inferno_new.Pigeons | Cooing of Pigeons. | |||
inferno_new.TSpawn | 0 | Birds chirping. | ||
1 | Birds chirping | |||
2 | Water wheel sound. | |||
4 | Cricket chirping. | |||
5 | Flamenco music. | |||
inferno_new.CrawlTunnel | ||||
inferno_new.BombsiteA | 1 | Birds chirping. | ||
2 | Birds chirping. | |||
5 | Cricket chirping. | |||
inferno_new.CTSpawn | 0 | Birds chirping. | ||
1 | APC noises. | |||
2 | Distant dripping sounds. | |||
3 | Latin music. | |||
4 | Birds chirping. | |||
5 | Cricket chirping. | |||
inferno_new.Church | 0 | Church ambience. | ||
inferno_new.BombsiteB | 0 | Horse sounds. | ||
1 | Birds chirping. | |||
2 | Water stream ambience. | |||
3 | Cricket chirping. | |||
inferno_new.Banana | ||||
inferno_new.Mid | 0 | Birds chirping. | ||
1 | Cricket chirping. | |||
inferno_new.AltMid | 0 | Birds chirping. | ||
1 | Birds chirping. | |||
4 | Cricket chirping. | |||
5 | Faded radio music. | |||
inferno_new.TApp | 0 | Ceiling fan. | ||
1 | Fridge. | |||
inferno.ApartmentA | 0 | Ceiling fan. | ||
1 | Gas noises. | |||
2 | Angry dog barking. |
Island
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
island.generic | Windy ambience with birdsong. Uses the following subscape(s): "substations". | |||
island.forest | A subscape. Cyclically plays the easter egg audio message at a world origin point. | |||
island.elevation | Windy ambience with birdsong, occasional windgusts and planes overhead. | |||
substations | A subscape. Several machine humming noises utilizing world origin points. | |||
bridge | A subscape. Metal clangs and wood creaks utilizing world origin points. | |||
metal.stress | A subscape. Metal creaks utilizing world origin points. | |||
island.outside.forest.high | Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | |||
island.outside.forest.low | Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | |||
island.outside.barren | Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | |||
island.outside.buildings | Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | |||
island.outside.coast | Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | |||
island.inside.bunker | Quiet droning tone with occasional rumble-like noises. | |||
island.inside.caves | Quiet droning tone with faint tree creaks and wind. | |||
island.inside.house | Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | |||
island.inside.shack | Quiet droning tone with occasional wood creaks. | |||
island.inside.hanger | Quiet droning tone. | |||
island.inside.crawlspace | Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | |||
trees | A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | |||
wateredge | A subscape. Occasional shoreline water lapping utilizing world origin points. |
Italy
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
italy.indoor | Continual low white noise, occasional creaks. | |||
italy.indoor_b | Continual low wind white noise, occasional creaks. | |||
italy.indoor_t | Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |||
italy.outdoors | Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |||
wood_scape |
Militia
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
militia.Outside | ||||
militia.OutsideWinter | ||||
militia.OutsideOnRoof | ||||
militia.TunnelTone | ||||
militia.Inside | ||||
militia.LightbulbHum | ||||
militia.FluorescentLightHum | ||||
militia.FluorescentLightHum2 | ||||
militia.RefrigeratorHum | ||||
militia.CeilingFan | ||||
militia.Cricket | ||||
militia.Rodent | ||||
militia.Birds | ||||
militia.CTSpawn | ||||
militia.Bridge | ||||
militia.FrontRoad | ||||
militia.Creek | ||||
militia.Sewer | ||||
militia.Dugtunnel | ||||
militia.Cellarconnector | ||||
militia.TunnelBreach | ||||
militia.UnderTheShed | ||||
militia.Shed | ||||
militia.Backyard | ||||
militia.SideYard | ||||
militia.FrontYard | ||||
militia.FirstFloor | ||||
militia.Kitchen | ||||
militia.Garage | ||||
militia.GarageAttic | ||||
militia.SiloAddon | ||||
militia.TractorGarage | ||||
militia.Bedroom | ||||
militia.Bathroom | ||||
militia.Upstairs | ||||
militia.FrontRoom | ||||
militia.Roof |
Mill
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
mill.Outside | Trees swaying, occasional sounds of seagulls and tropical birds. | |||
mill.inside | Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | |||
millport.LightHum2 | Identical to "port.LightHum2". | |||
millport.MetalStress | Identical to "port.MetalStress". | |||
mill.TSpawn | Identical to "port.TSpawn". | |||
millport.TankFarmRoad | Identical to "port.TankFarmRoad". | |||
millport.TankFarm | Identical to "port.TankFarm". | |||
millport.Pier | Identical to "port.Pier". | |||
millport.AroundTheWarehouse | Identical to "port.AroundTheWarehouse". | |||
millport.Warehouse | Identical to "port.Warehouse". | |||
millport.TunnelTone | Identical to "port.TunnelTone". | |||
millport.WarehouseTunnel | Identical to "port.WarehouseTunnel". | |||
millport.TunnelA3 | Identical to "port.TunnelA3". | |||
millport.TunnelA2 | Identical to "port.TunnelA2". | |||
millport.TunnelA1 | Identical to "port.TunnelA1". | |||
millport.Docks | Identical to "port.Docks". | |||
millport.Ship | Identical to "port.Ship". |
Mirage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Mirage.Outside.Generic | ||||
Mirage.Outside.CTSpawn | ||||
Mirage.Outside.Alley | ||||
Mirage.Outside.Palace | ||||
Mirage.Outside.Palace_alley_01 | ||||
Mirage.Inside.Shop | ||||
Mirage.Inside.Tunnel | ||||
Mirage.Inside.Quiet | ||||
Mirage.Inside.Quiet_02 | ||||
Mirage.Inside.Quiet_03 | ||||
Mirage.Inside.Quiet_04 | ||||
Mirage.Inside.Quiet_05 | ||||
Mirage.Inside.Quiet_06 | ||||
mirage_suite_01 | ||||
Mirage.Inside.Apartment |
Monestary
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
sndsc_ct_spawn_01 | ||||
sndsc_ct_spawn_02 | ||||
sndsc_ct_spawn_03 | ||||
sndsc_ct_spawn_04 | ||||
sndsc_ct_spawn_05 | ||||
sndsc_ct_spawn_06 | ||||
sndsc_t_spawn_01 | ||||
sndsc_t_spawn_02 | ||||
sndsc_t_spawn_03 | ||||
sndsc_t_spawn_04 | ||||
sndsc_t_spawn_05 | ||||
sndsc_t_spawn_06 | ||||
sndsc_indoor | ||||
sndsc_indoor_open | ||||
sndsc_outdoor |
Nuke (legacy)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
nuke.outside | ||||
nuke.roof | ||||
nuke.inside | ||||
nuke.flies | ||||
nuke.tank | ||||
nuke.light | ||||
nuke.ac | ||||
nuke.acloop | ||||
nuke.cricket | ||||
nuke.transformer | ||||
nuke.transformerlrg | ||||
nuke.birds | ||||
nuke.pigeons | ||||
nuke.drips | ||||
nuke.ctspawn | ||||
nuke.ctcourtyard | ||||
nuke.ctalley | ||||
nuke.middle | ||||
nuke.tentrance | ||||
nuke.talley | ||||
nuke.tspawn | ||||
nuke.warehouse | ||||
nuke.catwalk | ||||
nuke.troof | ||||
nuke.ctinside | ||||
nuke.ramproom | ||||
nuke.tinside | ||||
nuke.computerroom | ||||
nuke.abomb | ||||
nuke.vents | ||||
nuke.bbomb | ||||
nuke.tunnelentrance | ||||
nuke.generatorroom | ||||
nuke.tunnel |
Nuke (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
nuke.outside | ||||
nuke.roof | ||||
nuke.inside | ||||
nuke.flies | ||||
nuke.light | ||||
nuke.substation1 | ||||
nuke.substation2 | ||||
nuke.ctspawn | ||||
nuke.ctcourtyard | ||||
nuke.ctalley | ||||
nuke.middle | ||||
nuke.tentrance | ||||
nuke.talley | ||||
nuke.tspawn | ||||
nuke.warehouse | ||||
nuke.catwalk | ||||
nuke.troof | ||||
nuke.ctinside | ||||
nuke.ramproom | ||||
nuke.tinside | ||||
nuke.computerroom | ||||
nuke.abomb | ||||
nuke.vents | ||||
nuke.bbomb | ||||
nuke.generatorroom | ||||
nuke.tunnel |
Office
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
office.indoor_garage_01 | Moderate droning tone. Steam noise coming from a world origin point. | |||
office.indoor_garage_02 | Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | |||
office.indoor_ct_spawn | Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | |||
office.indoor_t_spawn | Quiet droning tone. | |||
office.indoor_proj | Quiet droning tone. Office projector noise coming from a world origin point. | |||
office.indoor_breakroom | Quiet droning tone. | |||
office.indoor_storeroom | Quiet droning tone, more prominent electrical humming. | |||
office.indoor_reception | Quiet droning tone. | |||
office.indoor_hallway_01 | Quiet droning tone. | |||
office.indoor_hallway_02 | Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | |||
office.indoor_hallway_03 | Quiet droning tone. | |||
office.indoor_hallway_04 | Quiet droning tone. | |||
office.indoor_tickets | Quiet droning tone, faint outdoor ambience. | |||
office.indoor_elevator_lobby | Quiet droning tone. | |||
office.indoor_hallway_05 | Quiet droning tone. | |||
office.indoor_hallway_06 | Quiet droning tone. | |||
office.indoor_hallway_07 | Quiet droning tone. | |||
office.indoor_hallway_08 | Quiet droning tone. | |||
office.indoor_main_01 | Quiet droning tone. | |||
office.indoor_main_02 | Identical to "office.indoor_main_01". | |||
office.indoor_loading_dock | Moderate droning tone. Steam noise coming from a world origin point. | |||
office.outdoor_01 | Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |||
office.outdoor_01b | Outdoor ambience with multiple quiet droning tones and faint wind. | |||
office.outdoor_01c | Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | |||
office.outdoor_02 | Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |||
office.outdoor_02b | Mostly identical to "office.outdoor_02", except without flag-related sounds. | |||
office.indoor_loading_hall | Quiet droning tone, faint wind. | |||
office.indoor_stairway | Quiet droning tone. Steam noise and water dripping utilizing world origin points. | |||
office.indoor_security | Quiet droning tone. | |||
office.indoor_security_02 | Slightly different quiet droning tone. | |||
office.indoor_side_stairs_01 | Moderate droning tone, faint outdoor ambience. | |||
office.indoor_side_stairs_02 | Moderate droning tone, fluorescent humming noise coming from a world origin point. | |||
office.indoor_side_entrance | Moderate droning tone, faint outdoor ambience. | |||
office.indoor_sneaky | Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | |||
office.outdoor_sneaky | Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | |||
office.outdoor_sneaky_ladder | Identical to "office.outdoor_02b". |
Overpass
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
overpass.Inside | Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | |||
overpass.Inside.TSide | Smilar to "overpass.Inside". | |||
overpass.Birds | A subscape. Occasional birdsong. | |||
overpass.Traffic | A subscape. Occasional traffic noises. | |||
overpass.Airplanes | A subscape. Occasional planes flying by. | |||
overpass.CTSpawn | Quiet droning tone. | |||
overpass.TSpawn | Quiet droning tone. | |||
overpass.Canal.Water | Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | |||
overpass.Canal.Water.Tunnel | Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | |||
overpass.Canal | Quiet droning tone, occasional flies buzzing. | |||
overpass.Park | Trees swaying, occasional birdsong and flies buzzing. | |||
overpass.Park.Fountain | Mostly identical to "overpass.Park". | |||
overpass.Park.Toilet | Quieter sound of trees swaying. |
Piranesi
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
piranesi.indoor | ||||
piranesi.outdoor |
Port
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
port.Outside | ||||
port.LightHum | ||||
port.LightHum2 | ||||
port.MetalStress | ||||
port.TSpawn | ||||
port.TankFarmRoad | ||||
port.TankFarm | ||||
port.Pier | ||||
port.AroundTheWarehouse | ||||
port.Warehouse | ||||
port.TunnelTone | ||||
port.WarehouseTunnel | ||||
port.TunnelA3 | ||||
port.TunnelA2 | ||||
port.TunnelA1 | ||||
port.Docks | ||||
port.Ship |
Prodigy
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
prodigy.computers | ||||
prodigy.vents | ||||
prodigy.tunnels | ||||
prodigy.outside | ||||
prodigy.hangar |
Rialto
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rialto.Outside | ||||
rialto.Inside | ||||
rialto.Tunnel |
Shacks
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
shacks.ext | ||||
shacks.ext_flag | ||||
shacks.ext_t_spawn | ||||
shacks.ext_water | ||||
shacks.ext_steam | ||||
shack.int |
Shoots
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
shoots.outdoors | ||||
shoots.indoors |
Train
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
train.Outside | ||||
train.Dumpster | ||||
train.Traffic | ||||
train.Tank1 | ||||
train.Tank2 | ||||
train.BombTarget | ||||
train.Birds | ||||
train.TSpawn | ||||
train.TWalkway | ||||
train.twalkway_02 | ||||
train.BackAlley | ||||
train.BackCorner | ||||
train.SideAlley | ||||
train.CourtyardA | ||||
train.courtyarda_02 | ||||
train.BombsiteA | ||||
train.CTSpawn | ||||
train.BombsiteBCatwalk | ||||
train.catwalk | ||||
train.BombsiteB | ||||
train.BackHall | ||||
train.BrickRoom | ||||
train.brickroom_entrance | ||||
train.Restroom | ||||
train.LockerRoom | ||||
train.BreakRoom | ||||
train.SniperNest | ||||
train.Middle |
Train (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
train_new.Outside | Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | |||
train_new.Outside_TSpawn | Same as above. | |||
train_new.Outside_CTSpawn | Same as above. | |||
train_new.Warehouse | Quiet droning tone, echoing metal creaks. | |||
train_new.InteriorGeneric | Faint droning tone, nigh-inaudible trains passing in the distance. | |||
train_new.Breakroom | Faint droning tone. | |||
train_new.Showers | Louder faint droning tone. | |||
train_new.Outside_Ivy | Same as "train_new.Outside". | |||
train_new.OfficeRoom | Faint droning tone with nigh-inaudible tree swaying. | |||
train_new.TechRoom | Quiet computer-like droning tone. | |||
train_new.Alley | Factory noises. |
Training
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
training.intro | Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | |||
training.outdoor_transition_01 | Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | |||
training.headshot | Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | |||
training.outdoor_transition_02 | Mostly identical to "training.outdoor_transition_01". | |||
training.outdoor_transition_03 | Mostly identical to "training.outdoor_transition_01". | |||
training.outdoor_transition_04 | Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | |||
training.outdoor_transition_05 | Mostly identical to "training.outdoor_transition_01". | |||
training.reactiontime_intro | Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | |||
training.reactiontime | Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | |||
training.reactiontime_exit_a | Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | |||
training.reactiontime_exit | Trees swaying. Fluorescent light humming coming from a world origin point. | |||
training.final_01 | Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | |||
training.final_02 | Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | |||
training.outdoor_transition_06 | Similar to "training.outdoor_transition_04". | |||
training.outdoor_transition_07 | Mostly identical to "training.outdoor_transition_01". | |||
training.final_03 | Mostly identical to "training.outdoor_transition_01". | |||
training.final_04 | Mostly identical to "training.outdoor_transition_01". | |||
training.final_05 | Continuous birdsong. | |||
training.final_finishline | Similar to "training.outdoor_transition_04". |
Vertigo
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
vertigo.edges | Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | |||
vertigo.roof | Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | |||
vertigo.inside | Windy tunnel-like ambience. | |||
vertigo.insulated | Similar to above, slightly more enclosed. | |||
vertigo.flies | A subscape. Used for flies buzzing at construction dumpsters. | |||
vertigo.light | A subscape. Continuous fluorescent light humming. | |||
vertigo.transformer | A subscape. Continuous electrical humming. | |||
vertigo.generator | A subscape. Continuous diesel engine humming. | |||
vertigo.ctspawn | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | |||
vertigo.scaffolding | Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | |||
vertigo.ceilingtile | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
vertigo.stairs | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | |||
vertigo.stairsbase | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | |||
vertigo.tspawninside | Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | |||
vertigo.tspawn | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | |||
vertigo.tspawngenerator | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | |||
vertigo.ramp | Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | |||
vertigo.cthole | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
vertigo.thole | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
vertigo.bombb | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". |
|
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