Moving Clouds: Difference between revisions

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{{abstract mapping}}__NOTOC__
{{lang|Moving Clouds}}
== Finding The Model ==
{{Abstract Mapping}}__NOTOC__
[[Moving Clouds]] are a simple [[prop_dynamic]] away
==Articles==
;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]].


The models available in [[CS:S]] are:
==Entities==
* props/cs_office/clouds
* [[prop_dynamic]]
* props/de_tides/clouds
==Notes==
* props/de_port/clouds
Dynamic props are networked entities and could be just a frivolous addition to a multiplayer map.
And some others
{{envart}}


#So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]].
==External links==
#Start GCFScape and open <code>Counter Strike Source Shared.gcf</code>.
*[http://www.tophattwaffle.com/custom-clouds-for-3d-sky-box-tutorial/ TopHATTwaffle's Moving Clouds Tutorial]
#Navigate to <code>models/props/cs_office</code> and extract all clouds files you find.
#Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find.
#Place the models in <code>models/props/cs_office</code> in <code>Half-Life 2/hl2</code> folder and place the materials in <code>materials/models/props/cs_office</code>
#Restart Hammer (if it is running) and you will find the model in the list
 
== Placing The Model ==
 
Now you got your model, so make a [[3D Skybox]], and place the model in it as a [[prop_dynamic]]. Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. Resize your 3D skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
 
{{envart}}
[[Category:Level Design]]

Latest revision as of 02:35, 6 January 2024