Moving Clouds: Difference between revisions

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{{abstract mapping}}__NOTOC__
{{lang|Moving Clouds}}
== Finding The Model ==
{{Abstract Mapping}}__NOTOC__
[[Moving Clouds]] are a simple [[prop_dynamic]] away
==Articles==
__NOEDIT__
;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]].
The models available in [[CS:S]] are:
* props/cs_office/clouds
* props/de_tides/clouds
* props/de_port/clouds
And some others


#So if you want theses clouds in an [[HL2]] map, download [[GCFScape]].
==Entities==
#Open Counter Strike Source Shared.gcf.
* [[prop_dynamic]]
#Navigate to models/props/cs_office and extract all clouds files you find.
==Notes==
#Navigate to materials/models/props/cs_office and Extract all clouds files you find.
Dynamic props are networked entities and could be just a frivolous addition to a multiplayer map.
#Place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
{{envart}}
#Restart Hammer (if it is running) and you will find the model in the list
 
== Placing The Model ==
 
Now you got your model, so make a 3d skybox, and place the model in it as a [[prop_dynamic]]. Put the [[prop_dynamic]] by the center of your [[sky_camera]] in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!


{{envart}}
==External links==
[[Category:Level Design]]
*[http://www.tophattwaffle.com/custom-clouds-for-3d-sky-box-tutorial/ TopHATTwaffle's Moving Clouds Tutorial]

Latest revision as of 02:35, 6 January 2024