Sledge: Difference between revisions
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{{infotable | |||
|1={{Sledge|4}} | |||
|type=t3 | |||
|engine=1 | |||
|state=7 | |||
|github=LogicAndTrick/sledge | |||
}} | |||
{{ModernDeprecated|Sledge is no longer being actively developed, and is rather incomplete and buggy; consider using {{jack|3.1}}, {{tb|3.1}}, or {{nrc|3.1}}.<br> Sledge may still be occasionally useful for generating certain geometry with its advanced primitives, but should not be used as one's primary map editor.}} | |||
The | {{Sledge|4}} was a free and open source level editor that supports the {{goldsrc|4}} engine. | ||
The original scope of Sledge was to offer advanced editing features from later versions of Hammer and other editors and make them available to all users, regardless of which engine they choose to use. | |||
Sledge uses the same file formats as Hammer does ([[RMF]], [[MAP]], [[VMF]]) and maps are compatible between both programs. The editing process is almost identical to Hammer, the hotkeys are the same, as well as many of the screen elements and dialogs. Switching to Sledge will not be difficult for users who are familiar with Hammer. | |||
The Sledge | == Requirements == | ||
{{modernImportant|Sledge does not currently have many compilation options and an external compiler such as [[The Compilator]] or [[Nem's Batch Compiler]] is recommended.}} | |||
{{Sysreq | |||
|minOS = {{winxp|4.1|nt=2}} | |||
|minCPU = 2.0 GHz dual-core processor | |||
|minRAM = 2048MB | |||
|minHD = 5GB* | |||
|minGPU = OpenGL-compatible graphics card | |||
|minother = {{net|3.1}} 4.0 | |||
|recOS = {{win10|4.1|nt=2}} | |||
|recRAM = 4906MB | |||
|recCPU = N/A | |||
|recHD = 10GB* | |||
|recGPU = OpenGL-compatible graphics card | |||
}} | |||
== Advantages == | |||
*Sledge included many editing features available in {{hammer|4|nt=2}} in the {{goldsrc|3.1}} editing environment. | |||
*It was built using modern frameworks and libraries and is tested on modern operating systems. | |||
*It was constantly being enhanced and new features are always being added. | |||
*It is open source, meaning the source code is available to everybody to modify or improve. | |||
**Even though it is no longer being actively developed, its source code is available | |||
== Features == | |||
* Runs on modern operating systems and graphics cards | |||
* Full support for {{goldsrc|3.1}} editing | |||
* Capable of Reading and writing [[RMF]], [[MAP]], [[VMF]] files, as well as its own [[SMF]] format. | |||
{{bug|hidetested=1|RMFs written by Sledge can become unreadable by other editors. Prefer saving in VMF or MAP instead.}} | |||
* Complete compatibility with Hammer maps | |||
* Proper decimal precision for sub-grid geometry | |||
* Support for larger maps | |||
* Support for multiple visgroups per object | |||
* Automatic visgrouping | |||
* Displays models from unextracted PAK files | |||
* Improved texture browser filtering and display options during its lifetime | |||
=== Possibilities suggested during lifetime === | |||
{{Note|Sledge is no longer being actively developed, however, some features were planned before shutting down}} | |||
When a map is compiled, certain features would be converted to {{goldsrc|3.1}} compatible brushwork. | |||
Some popular ideas included the following: | |||
*Collaborative editing and multi-user support | |||
*A plugin system with support for scripting | |||
*Built-in support for version control systems like SVN or Git | |||
*Displacement editing tools | |||
*A complete 'Sledge SDK' containing other editing and creation tools based on the Sledge code base...and anything else you can think of! | |||
* Model loading | |||
* Cordon clipping during compile | |||
* Support for prefabs/instances | |||
* Automatic detection of game configurations | |||
== Source Support == | |||
{{Note|Sledge is no longer being actively developed, however, its 2.0 version was planned to have Source compatibility}} | |||
The current milestone was to fully support {{goldsrc|3.1}} editing. Once the alpha test is complete, work to add support for Source would have likely begun. Full Source support was expected to be released in version 2, but official development was discontinued. So it's unlikely that it would be added in the future. | |||
Many Source editing features will be available in Goldsource as well, such as displacements and instances. | |||
== Media == | |||
<gallery mode=nolines widths=384px heights=256px> | |||
Sledge Main Window.png|GUI | |||
Sledge Texture application.png|Texture application | |||
Texture Browser.png|Texture Browser | |||
Create Brush Preview.png|Create a Brush | |||
Model Rendering.png|Model Rendering | |||
</gallery>{{clr}} | |||
== External links == | == External links == | ||
*[ | * [https://logicandtrick.github.io/sledge Website] at GitHub | ||
*[https://github.com/ | * [https://github.com/LogicAndTrick/sledge GitHub Repository] | ||
* [https://github.com/Duude92/hammertime/tree/development HammerTime (active development fork)] at GitHub | |||
[[Category: | {{leveleditors}} | ||
{{gldsrc sdktools}} | |||
[[Category:Third Party Tools]] | |||
[[Category:Third Party GoldSrc Tools]] | |||
[[Category:Non-Steam Applications]] |
Latest revision as of 07:16, 20 May 2025


![]() | |
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![]() | |
Type | Open source Third Party Tool |
Engine | ![]() |

Sledge may still be occasionally useful for generating certain geometry with its advanced primitives, but should not be used as one's primary map editor.
Sledge was a free and open source level editor that supports the
GoldSrc engine.
The original scope of Sledge was to offer advanced editing features from later versions of Hammer and other editors and make them available to all users, regardless of which engine they choose to use.
Sledge uses the same file formats as Hammer does (RMF, MAP, VMF) and maps are compatible between both programs. The editing process is almost identical to Hammer, the hotkeys are the same, as well as many of the screen elements and dialogs. Switching to Sledge will not be difficult for users who are familiar with Hammer.
Requirements

Minimum | Recommended | |
---|---|---|
Operating system (OS) | ![]() |
![]() |
Processor (CPU) | 2.0 GHz dual-core processor | N/A |
System memory (RAM) | 2048MB | 4906MB |
Hard disk drive (HDD/SSD) | 5GB* | 10GB* |
Video card (GPU) | OpenGL-compatible graphics card | OpenGL-compatible graphics card |
Other | .NET Framework 4.0 |
Advantages
- Sledge included many editing features available in
Hammer 4.x in the GoldSrc editing environment.
- It was built using modern frameworks and libraries and is tested on modern operating systems.
- It was constantly being enhanced and new features are always being added.
- It is open source, meaning the source code is available to everybody to modify or improve.
- Even though it is no longer being actively developed, its source code is available
Features
- Runs on modern operating systems and graphics cards
- Full support for GoldSrc editing
- Capable of Reading and writing RMF, MAP, VMF files, as well as its own SMF format.

- Complete compatibility with Hammer maps
- Proper decimal precision for sub-grid geometry
- Support for larger maps
- Support for multiple visgroups per object
- Automatic visgrouping
- Displays models from unextracted PAK files
- Improved texture browser filtering and display options during its lifetime
Possibilities suggested during lifetime

When a map is compiled, certain features would be converted to GoldSrc compatible brushwork. Some popular ideas included the following:
- Collaborative editing and multi-user support
- A plugin system with support for scripting
- Built-in support for version control systems like SVN or Git
- Displacement editing tools
- A complete 'Sledge SDK' containing other editing and creation tools based on the Sledge code base...and anything else you can think of!
- Model loading
- Cordon clipping during compile
- Support for prefabs/instances
- Automatic detection of game configurations
Source Support

The current milestone was to fully support GoldSrc editing. Once the alpha test is complete, work to add support for Source would have likely begun. Full Source support was expected to be released in version 2, but official development was discontinued. So it's unlikely that it would be added in the future. Many Source editing features will be available in Goldsource as well, such as displacements and instances.
Media
External links
- Website at GitHub
- GitHub Repository
- HammerTime (active development fork) at GitHub
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