Moving Clouds: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎External links: clean up, replaced: External Links → External links)
 
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{abstract mapping}}__NOTOC__
{{lang|Moving Clouds}}
== Finding The Model ==
{{Abstract Mapping}}__NOTOC__
[[Moving Clouds]] are a simple [[prop_dynamic]] away
==Articles==
;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]].


The models available in [[CS:S]] are:
==Entities==
* props/cs_office/clouds
* [[prop_dynamic]]
* props/de_tides/clouds
==Notes==
* props/de_port/clouds
Dynamic props are networked entities and could be just a frivolous addition to a multiplayer map.
And some others
{{envart}}


#So if you want theses clouds in an [[HL2]] map, download [[GCFScape]].
==External links==
#Close Steam & open the Counter Strike Source Shared.gcf.
*[http://www.tophattwaffle.com/custom-clouds-for-3d-sky-box-tutorial/ TopHATTwaffle's Moving Clouds Tutorial]
#Go in the models/props/cs_office and extract all clouds files you find.
#Then go in materials/models/props/cs_office and Extract all clouds files you find.
# Then place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
#Restart Steam and you will find the model in the hammer :-)
 
== Placing The Model ==
 
Now you got your model, so make a 3d skybox, and place the model in it as a [[prop_dynamic]]. Put the [[prop_dynamic]] by the center of your [[sky_camera]] in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and your done!
 
[[Category:Level Design]]

Latest revision as of 02:35, 6 January 2024