Moving Clouds: Difference between revisions

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''By Mxthe''
{{lang|Moving Clouds}}
{{Abstract Mapping}}__NOTOC__
==Articles==
;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]].


__TOC__
==Entities==
* [[prop_dynamic]]
==Notes==
Dynamic props are networked entities and could be just a frivolous addition to a multiplayer map.
{{envart}}


== Finding The Model ==
==External links==
 
*[http://www.tophattwaffle.com/custom-clouds-for-3d-sky-box-tutorial/ TopHATTwaffle's Moving Clouds Tutorial]
 
Hehe you might belive its gonna be something complicated well its not.
 
Moving clouds are a simple [[prop_dynamic]]
 
With some css models
 
The models are
 
Props/Cs_Office/Clouds
 
Props/De_tides/Clouds
 
Props/De_port/Clouds
 
And some others
 
So if you want theses clouds in an hl2 map
 
Download cfgscape
 
http://nemesis.thewavelength.net/index.php?p=26
 
Close steam, open the Counter Strike Source Shared.gcf
 
Go in the Models/Props/Cs_office
 
And extract all clouds files you find.
 
Then go in Materials/Models/Props/Cs_office
 
And Extract all clouds files you find
 
 
Then place the models in Models/Props/Cs_office in hl2 folder
 
And place the materials in Materials/Models/Props/Cs_office
 
Restart steam, and you will find the model in the hammer :-)
 
== Placing The Model ==
 
Now you got your model, so make a 3d Skybox, and place the model in it, the center of the prop_dynamic must be your sky_camera in the skybox.
 
Resize your 3dskybox if you have to, but its cooler to see all the cloud model.
 
And then compile and your done!
 
Was it hard?? :)
 
[[Category:Level Design]]

Latest revision as of 02:35, 6 January 2024