WiseTele: Teleporting

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This tutorial was originally created by wisemx.

Ported from SDKnuts.net to VDC by: Pinsplash (talk) 03:19, 21 June 2018 (UTC)


Teleports aren’t difficult to create and with a little imagination you can use them for interesting effects in your maps.

In this project the events are:

  1. Player starts out on Earth.
  2. Takes teleport form Earth.
  3. For 2 seconds is in a starfield.
  4. Ends up on the Moon.
  5. Can teleport directly back to Earth.


The teleport itself is a trigger, and is created like so:

  1. Create a normal brush textured entirely with tools/toolstrigger.
  2. Press Ctrl+T and select trigger_teleport from the list.
  3. Your new trigger_teleport doesn’t need any properties other than the Remote Destination.
  4. If you will be sending commands to this trigger_teleport then give it a name, otherwise don’t name it.

The Remote Destination can be either an info_teleport_destination or an info_target. I prefer to use the info_teleport_destination because it is more obvious when you are creating the map and you can preserve angles with it. Yes, preserve angles, to an extent. If you place the info_teleport_destination upside down the player will come through the teleporter upside down. The info_teleport_destination is placed in your map just like an info_player_start, it even looks the same.

You can add sound events to your teleporters by using a named ambient_generic. Assign a sound to the ambient_generic then create an output from the trigger_teleport.

  My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnStartTouch Sound01 PlaySound 0.00 No

Also on your ambient_generic, check the Start silent and Is NOT looped flags. I haven’t used any sounds in this project but I would use custom sounds for any teleporters in an actual map.

In this project I’ve added an env_starfield for effect. I’ve also created a small, entirely black room outside the map for this env_starfield. The interior of the 144x144x144 room is textured with halflife/black. (Porter's note: I would recommend tools/toolsblack instead. It has no $surfaceprop, and VRAD won't waste time computing lighting for it.) I’ve placed an info_teleport_destination in this room and two triggers.

The first trigger is a normal trigger_multiple that enables the trigger_teleport.

Once the player is on the moon it’s important to stop the starfield at the right time or it will continue to show after the player has teleported. Just a simple matter of timing. The beams for the teleporters are an effect created with an env_beam. The target for each env_beam is an info_target, which is the same entity can can be used in place of the info_teleport_destination if you choose. Experiment with the properties on the env_beam, you can achieve just about any effect you need with these.

In this project what I’ve created for the teleporters on the ground is a mixture of brushwork and props. These are the properties for each of the groups in this project.


The trigger_teleport taking us to the starfield:

  • Start Disabled: No
  • Remote Destination: StarsDest
  • Flag: Clients
  My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnStartTouch StarsTele Disable 0.00 No
Io11.png OnStartTouch Stars01 TurnOn 0.00 No

The info_teleport_destination for the Moon teleport:

  • Name: DestEarth

Starfield room

The trigger_multiple which enables the teleport trigger:

  • Start Disabled: No
  • Flag: Clients
  My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger StarsTele Enable 2.50 No

The trigger_teleport taking us to the Moon:

  • Name: StarsTele
  • Start Disabled: Yes
  • Remote Destination: DestMoon
  • Flag: Clients
  My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnStartTouch Stars01 TurnOff 2.50 No

The info_teleport_destination for the Earth teleport:

  • Name: StarsDest

The env_starfield effect:

  • Name: Stars01


The trigger_teleport taking us to Earth:

  • Start Disabled: No
  • Remote Destination': DestEarth
  • Flag: Clients

The info_teleport_destination for the starfield teleport:

  • Name: DestMoon

If you are interested in creating random destinations for your teleports Edit Life has created a tutorial.

Update: I added two additional effects to the sample project below. Once you are on the moon all color will be gone and the gravity will be reduced.