WiseSoundscapes

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January 2024


Mark’s list of 245 HL2 Soundscapes:

Note.pngNote:Don't use the numbers shown. i.e. On number 8 you would use: e3_Techdemo_06
  1. Nothing (No DSP, no ambients)
  2. Automatic (Automatic dsp at 50% mix)
  3. automatic_dialog {dsp "1" dsp_volume "0.5"}
  4. e3_techdemo_gmanspeaking
  5. e3_Techdemo_02 (physics room)
  6. e3_Techdemo_03
  7. e3_Techdemo_05 (dripping cave ambient)
  8. e3_Techdemo_06 (lake)
  9. e3_end
  10. GenericIndoor
  11. GenericOutdoor
  12. Cabin
  13. cabin_outdoor
  14. test_tvset
  15. d1_trainstation.util_city
  16. d1_trainstation.city
  17. d1_trainstation.Platform
  18. d1_trainstation.Turnstyle
  19. combine.computer
  20. d1_trainstation.Interrogation
  21. d1_trainstation.TerminalSquare
  22. d1_trainstation.QuietCourtyard
  23. d1_trainstation.Occupants
  24. d1_trainstation.AppartmentCourtyard
  25. d1_trainstation.Appartments
  26. d1_trainstation.RaidCityvoice
  27. d1_trainstation.RaidOccupants
  28. d1_trainstation.RaidAppartments
  29. general.concrete_quiet
  30. d1_town.Start
  31. d1_town.Street
  32. d1_town.CorpseRoom
  33. d1_town.WoodBuilding
  34. d1_town.ConcreteBuilding
  35. d1_town.Rooftop
  36. d1_town.MineshaftDown
  37. d1_town.WaterCave
  38. d1_town.HeadcrabCave
  39. d1_town.CaveTunnel
  40. streetwar.util_combine_atmosphere
  41. streetwar.util_rubble
  42. streetwar.util_sirens
  43. streetwar.util_light_sirens
  44. streetwar.util_zombie_infested
  45. streetwar.util_light_combat_atmosphere
  46. streetwar.util_heavy_combat_atmosphere
  47. streetwar.util_muffled_light_combat
  48. streetwar.util_light_combat
  49. streetwar.util_medium_combat
  50. streetwar.util_heavy_combat
  51. streetwar.util_drips
  52. streetwar.util_fardrips
  53. streetwar.zombie_water_room
  54. streetwar.car_tunnel
  55. streetwar.general_small_tunnel
  56. streetwar.car_tunnel_opensky
  57. streetwar.toxic_car_tunnel
  58. streetwar.infested_appartments
  59. streetwar.general_indoor_light_combat
  60. streetwar.general_indoor_medium_combat
  61. streetwar.general_indoor_heavy_combat
  62. streetwar.general_outdoor_light_combat
  63. streetwar.general_outdoor_medium_combat
  64. streetwar.general_outdoor_heavy_combat
  65. streetwar.destroyed_concrete_building
  66. streetwar.rooftop_heavy_combat
  67. streetwar.control_room
  68. streetwar.bank_control_room
  69. streetwar.bank_machine_room
  70. streetwar.bank_general
  71. e3_c17_01_battle
  72. c17_02_street_lower_1
  73. c17_02_street_upper_1
  74. c17_02_street_upper_2
  75. c17_02_inside_apartments_1
  76. streetwar.underground_manhack_tunnel
  77. streetwar.vertical_warehouse_arena
  78. prison.util_distantcombat_verylight
  79. prison.util_distantcombat_light
  80. prison.util_distantcombat_heavy
  81. prison.util_antlion_burrows
  82. prison.util_fardrips
  83. prison.util_drips
  84. prison.util_distant_trains
  85. prison.util_radio
  86. prison.util_control_room
  87. prison.citizen_camp
  88. prison.redlight_bunker
  89. prison.outdoor_courtyard
  90. prison.outdoor_courtyard_hvycombat
  91. prison.trainstation
  92. prison.teleport_area
  93. prison.control_room
  94. prison.control_room_simple
  95. prison.combine_wall
  96. prison.util_quiet_cellblock
  97. prison.util_louder_cellblock
  98. prison.larger_cellblock_vlightcombat
  99. prison.larger_cellblock_hvycombat
  100. prison.larger_cellblock_lightcombat
  101. prison.general_hallway_lightcombat
  102. prison.general_hallway_vlightcombat
  103. prison.general_dripping_tunnel
  104. prison.hall_with_burrows
  105. prison.electric_water_room
  106. prison.laundry
  107. prison.watery_hallway
  108. prison.showers
  109. prison.zombie_infested
  110. K_lab.LabSounds
  111. E3_lab.LabSounds
  112. eli_01_lab_main_1
  113. eli_01_elevator_1
  114. eli_01_upperhall_2
  115. eli_01_upperhall_1
  116. eli_01_lowerlab_hall_1
  117. eli_01_lower_corridor_1
  118. eli_01_lower_ravenhall_1
  119. eli_01_lower_ravenhall_2
  120. eli_02_lowerlab_hall_1
  121. eli_02_lower_corridor_1
  122. eli_02_ravenshaft_1
  123. eli_02_ravenshaft_2
  124. eli_02_scrapyard_1
  125. eli_02_scrapyard_2
  126. coast.util_headcrab_canister
  127. coast.util_metalstress
  128. coast.util_shackmetal
  129. coast.util_crumblycliff
  130. coast.util_windgusts
  131. coast.util_fardrips
  132. coast.util_birds
  133. coast.util_lakeshoreline
  134. coast.util_shoreline
  135. coast.util_distant_shoreline
  136. coast.util_antlion_den
  137. coast.general_windy_tunnel
  138. coast.general_tunnel
  139. coast.zombie_tunnel
  140. coast.general_oldwoodbuilding
  141. coast.general_oldwoodbuilding_with_windchimes
  142. coast.combine_controlroom_ambience
  143. coast.general_shoreline
  144. coast.positional_shoreline
  145. coast.shoreline_with_antlion_dens
  146. coast.bridge_ambient
  147. coast.bridge_shack
  148. coast.cliffside
  149. coast.bridge_concrete_room
  150. coast.generic_ambient_01
  151. coast.distant_shoreline
  152. d3_citadel.silence_and_dialog
  153. d3_citadel.util_hits
  154. d3_citadel.util_activity
  155. d3_citadel.util_pods
  156. d3_citadel.deep_dropoff_inside
  157. d3_citadel.pod_vista
  158. d3_citadel.generic
  159. d3_citadel.generic_moody
  160. d3_citadel.generic_moody2
  161. d3_citadel.stasis_room
  162. d3_citadel.combine_ball_room
  163. d3_citadel.general_control_room
  164. d3_citadel.alyx_teleport_control_room
  165. d3_citadel.final_portal_chamber
  166. d3_citadel.top_of_teleport_chamber
  167. d3_citadel_01.pipe_entrance
  168. d3_citadel_01.cliffside1
  169. d3_citadel_01.citadel_entrance
  170. d3_citadel.breen_field
  171. d3_citadel.breen_hall
  172. d3_citadel.breen_office
  173. cityvoice_level0 // pa invokes unrest procedures, requests player id
  174. cityvoice_level1 // player is evading, cops are summoned
  175. cityvoice_level2 // player convicted of civil disruption, city block on alert
  176. cityvoice_level3 // player convicted of anticivil activity, city block punished
  177. cityvoice_level4 // citizenship revoked, cops fire at will
  178. cityvoice_level5 // city looking for player
  179. city_searching_level1
  180. city_searching_level2 // shots fired by/at player, city on alert
  181. city_searching_level3
  182. d1_canals.util_windgusts
  183. d1_canals.util_drips
  184. d1_canals.util_fardrips
  185. d1_canals.util_headcrab_canister
  186. d1_canals.util_shoreline
  187. d1_canals_tunnel01
  188. d1_canals_citystart
  189. d1_canals_citadel
  190. d1_canals_traincanal
  191. d1_canals_traintunnel
  192. d1_canals_watercanal
  193. d1_canals_junkyard
  194. d1_canals_copcanals
  195. d1_truck_pass
  196. d1_canals_barnacle_tunnel
  197. d1_canals_pipe_chamber
  198. d1_canals_cop_alerted
  199. d1_canals.heli_slide_tunnels
  200. d1_canals.heli_attack
  201. d1_canals.drainroom
  202. d1_canals.03copsattackthroughboards
  203. d1_canals.03entrytunnel
  204. d1_canals.steamtunnel
  205. d1_canals.waterpuzzleroom
  206. d1_canals.util_birds
  207. d1_canals.util_critters
  208. d1_canals.util_tunnel_windgusts
  209. d1_canals.util_critters_under_docks
  210. d1_canals.util_toxic_slime
  211. d1_canals.util_industrial
  212. d1_canals.general_dripping_tunnel
  213. d1_canals.general_windy_tunnel
  214. d1_canals.general_watery_tunnel
  215. d1_canals.general_watery_tunnel_shore
  216. d1_canals.redbarn_ambience
  217. d1_canals.floodgate_base_ambience
  218. d1_canals.floodgate_machineroom
  219. d1_canals.shore_and_reeds
  220. d1_canals.spooky_infested_pipe
  221. d1_canals.water_tunnel_with_frogs
  222. d1_canals.windchimes_and_wind
  223. canals_slime_outside
  224. canals_slime_tunnel
  225. canals_tunnel_dry
  226. canals_tunnel_wet
  227. canals_canal_nowater
  228. canals_canal_water
  229. canals_canal_water_industrial
  230. canals_river
  231. canals_river_calm
  232. d1_canals_05_shanty_approach
  233. d1_canals_05_shanty
  234. d1_canals_07_entry_tunnel
  235. d1_canals_07a_warehouse
  236. d1_canals_08a_gun_tunnel_entrance
  237. d1_canals_08a_puzzle_arena
  238. d1_canals_08a_gun_scene
  239. d1_canals_08a_tunnel_exit
  240. canals_canal_water_creaking_wood
  241. canals_canal_water_creaking_metal
  242. d1_canals_08_entry_tunnel
  243. d1_canals_08_reservoir
  244. d1_canals_08_island
  245. d1_canals_08_base_interior