WiseSkin: Half-Life 2 Source SDK Model Skins

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This tutorial was originally created by wisemx. It was originally posted on SDKnuts.net.

Not to be confused with WiseSkins.

Many of the models in the Source SDK contain more than one skin.

https://web.archive.org/web/20060225185631im_/http://www.akilling.org:80/akg/assets/wiseSkins01.jpg

If you aren’t familiar with skins think of them as clothing. A skin for a door for example can change the entire appearance and color of the door. You change the skin of a model in Hammer in the properties. Select the model and press Alt+ Enter or double-click on it in the 3D view port.

https://web.archive.org/web/20060225185637im_/http://www.akilling.org:80/akg/assets/wiseSkins02.jpg

Here’s an example of a rock with multiple skins: models\props_wasteland\rockgranite01a.mdl. Changing the default “0” to “1” or “2” would result in the three rocks shown below.

https://web.archive.org/web/20060225185643im_/http://www.akilling.org:80/akg/assets/wiseSkins03.jpg

https://web.archive.org/web/20060225185649im_/http://www.akilling.org:80/akg/assets/wiseSkins04.jpg

https://web.archive.org/web/20060225185656im_/http://www.akilling.org:80/akg/assets/wiseSkins05.jpg

Not all models have multiple skins. A lot do though.