WiseSkin: Half-Life 2 Source SDK Model Skins
This tutorial was originally created by wisemx. It was originally posted on SDKnuts.net.
Many of the models in the Source SDK contain more than one skin.
https://web.archive.org/web/20060225185631im_/http://www.akilling.org:80/akg/assets/wiseSkins01.jpg
If you aren’t familiar with skins think of them as clothing. A skin for a door for example can change the entire appearance and color of the door. You change the skin of a model in Hammer in the properties. Select the model and press Alt+↵ Enter or double-click on it in the 3D view port.
https://web.archive.org/web/20060225185637im_/http://www.akilling.org:80/akg/assets/wiseSkins02.jpg
Here’s an example of a rock with multiple skins: models\props_wasteland\rockgranite01a.mdl
. Changing the default “0” to “1” or “2” would result in the three rocks shown below.
https://web.archive.org/web/20060225185643im_/http://www.akilling.org:80/akg/assets/wiseSkins03.jpg
https://web.archive.org/web/20060225185649im_/http://www.akilling.org:80/akg/assets/wiseSkins04.jpg
https://web.archive.org/web/20060225185656im_/http://www.akilling.org:80/akg/assets/wiseSkins05.jpg
Not all models have multiple skins. A lot do though.