File:Icon-Source.png
Size of this preview: 600 × 600 pixels. Other resolutions: 240 × 240 pixels | 2,048 × 2,048 pixels.
Original file (2,048 × 2,048 pixels, file size: 37 KB, MIME type: image/png)
Summary
Larger Source icon for topicons.
SVG version of this icon can be found here, in case if VDC supports SVG image uploading in the future.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 22:21, 3 September 2023 | 2,048 × 2,048 (37 KB) | Kr0tchet (talk | contribs) | Updated icon, recreated using Inkscape, then SVG to PNG (as this wiki didn't support them), and compression using TinyPNG. Can't get the same rectangle icon as the original one, and took the iOS one that I found on Wikipedia and edited it. | |
08:38, 15 December 2022 | 64 × 64 (3 KB) | REDESAILE (talk | contribs) | |||
07:52, 15 December 2022 | 64 × 64 (3 KB) | REDESAILE (talk | contribs) | |||
20:28, 9 May 2022 | 64 × 64 (12 KB) | Kestrelguy (talk | contribs) | larger Source icon for topicons. modified from File:Source-logo.png. |
- You cannot overwrite this file.
File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- 360g
- 3DSMax Tools
- Adding Light/en
- Ai changetarget
- Ai goal assault/en
- Ai relationship/en
- Ai sound
- BSPZIP
- Blender/en
- Brush
- CFG/en
- CSTBSP
- CSTRAD
- CSTVIS
- Command line options/en
- Compiling a model/en
- Counter-Strike
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes/en
- Counter-Strike: Source
- Create a Mod (Source)/en
- Day of Defeat/en
- Day of Defeat: Source
- Deathmatch Classic
- Demo Recording Tools/en
- DispGen
- Displacement
- Entity/en
- Entspy
- Env fire
- Env sun
- Env terrainmorph
- FGD/en
- Func areaportal
- Func monitor
- Half-Life
- Half-Life: Source
- Half-Life 2/en
- Half-Life 2: Deathmatch
- Half-Life Model Viewer
- Hammer Decal Tool
- Hammer Help Menu/en
- Info node/en
- Info node air
- Info node air hint
- Info node climb
- Info node hint
- Info node link
- Info node link controller/en
- Info npc spawn destination
- Info player start (Source)
- Info snipertarget
- Info teleport destination
- Infodecal
- Inputs and Outputs/en
- Insurgency/en
- Intermediate Lighting/en
- List of Skyboxes/en
- Logic timer
- MINERVA
- Main Page
- Mixing Game Content/en
- Nav Mesh
- Nav Mesh/Console commands/en
- Pakrat
- Path corner/en
- Path track
- Prop physics
- RAD
- SDK Docs
- Script intro
- Scripted sequence
- Skeleton motion mapping/en
- Skybox
- Skybox (2D)
- Skybox Basics/en
- Softimage Mod Tool
- Soundscripts/en
- Source/en
- SourceTV/en
- Source Multiplayer Networking/en
- Source SDK Files and Directory Structure/en
- Squads
- Steam/en
- Studiocompiler
- Team Fortress Classic
- Texturing in XSI
- VMEX
- VMT
- VMT/en
- VRAD
- VTEX (Source)
- VTF2TGA
- VTFTool
- VTF (Valve Texture Format)
- Valve Hammer Editor/en
- VectorLib
- Water lod control
- Weapon frag
- Weapon pistol/en