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Environments

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SteamVR Home Инструменты мастерской SteamVR позволят создавать и делиться разными окружениями для SteamVR Home SteamVR Home: фотограмметрическими сценами, игровыми мирами или чем нибудь еще, что может быть представлено 3D моделью(en).

Запуск

Чтобы запустить инструментарий SteamVR, зайдите в SteamVR Status Menu > Мастерская > Создать/Изменить среду исполнения.

Ресурсы для создания

  • Введение(en) - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.


Учебник по 3D окружению

  • Part One: Hammer and Basic Lighting(en) - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
  • Part Two: Materials, Details and Props(en) - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.


Основы

  • Get Started(en) - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
  • Add SteamVR Quick Panels(en) - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.


Создание 3D окружения

  • Model Editor(en) - Learn to create, view, and edit models with the Model Editor.
  • Materials(en) - Learn how to use the Material Editor to create and edit materials.
  • Particles(en) - Learn the basics of creating particles with the Particle Editor.
  • Adding a Welcome Panel(en) - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
  • Adding Fog(en) - Learn how to add fog to your environment using the new env_gradient_fog entity.
  • Adding Overlays(en) - Learn how to add overlays to your environment and models in SteamVR Home.
  • Precomputed Visibility(en) - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
  • Light Cookies(en) - An explanation of what light cookies are and how to apply them to your spotlights.


Создание фотограмметрического окружения

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
  • Regard3D(en) - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.


Сценарии


Сторонние приложения и Source 2


Полезная информация

  • Entity Guide(en) - Usage of entities in SteamVR Home compared to legacy games
  • Shaders - The parameters available for a material are determined by its shader.

Дополнительные ресурсы

  • Asset Browser(en) - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
  • Using Hammer(en) - Overview of Hammer - SteamVR Workshop Tools's level editor.
  • Panorama(en) - An overview of using Panorama to create UI.