Environments
This page has not been fully translated.
You can help by finishing the translation.
Also, please make sure the article tries to comply with the alternate languages guide.
Инструменты мастерской SteamVR позволят создавать и делиться разными окружениями для SteamVR Home: фотограмметрическими сценами, игровыми мирами или чем нибудь еще, что может быть представлено 3D моделью .
Запуск
Чтобы запустить инструментарий SteamVR, зайдите в SteamVR Status Menu > Мастерская > Создать/Изменить среду исполнения.
Ресурсы для создания
- Введение - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
Учебник по 3D окружению
- Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
- Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
- Part Three: Creating a Physics Prop - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
Основы
- Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
- Bring your Destination to SteamVR - Learn how to move your Destination over to the SteamVR Workshop.
- Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
- Asset Packs - Creating and using asset packs.
- SteamVR Home Environment Checklist - Quick checklist to make sure your environment is ready to upload to the workshop.
Создание 3D окружения
- Basic Construction - Learn the basics of constructing meshes in Hammer.
- Model Editor - Learn to create, view, and edit models with the Model Editor.
- Materials - Learn how to use the Material Editor to create and edit materials.
- Particles - Learn the basics of creating particles with the Particle Editor.
- Importing an Animated Model - Learn how to import a model with animations into SteamVR Workshop Tools.
- Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
- Adding Sound - A guide on adding sounds to your environment.
- Adding Lighting - A guide on adding light to your environment.
- Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
- Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
- Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
- Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
- Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
- Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.
Создание фотограмметрического окружения
- Create a Photogrammetry Environment - Step by step instructions for creating a photogrammetry environment.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
- Lighting Setup for Photogrammetry Scenes - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
- Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
Сценарии
- Creating a Flashlight Tool - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
- Custom Tool Creation - Useful techniques when creating custom tool items.
Сторонние приложения и Source 2
- Blender to Source 2 - Step by step instructions for exporting a mesh to Source 2.
Полезная информация
- Entity Guide - Usage of entities in SteamVR Home compared to legacy games
- Shaders - The parameters available for a material are determined by its shader.
- Sky - An HDR panorama used for 2D skyboxes.
- VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
- VR Standard - The main shader used by most materials. A PBR shader with many features.
- VR Unlit - An unlit shader mainly useful for photogrammetry.
- VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx .
Дополнительные ресурсы
- Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
- Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
- Panorama - An overview of using Panorama to create UI.
- Panorama Javascript API - Client-side Javascript API classes and functions available in SteamVR Home.
- Cloth Simulation - Information on the Source 2 cloth simulation system.
- Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
|
|