Adding Sound to your Environments
Sourcing and Editing Sound Assets
An introductory guide to gathering and editing sound assets Sourcing Audio Assets.
The simplest way to add ambient sounds to your environment is through Soundscapes.
You can also use Soundevents, which can be set up and triggered through a point_soundevent entity or added to animations.
Your environment may sound more interesting if there are multiple layers of sounds looping, either in 2D or from various locations in 3D space. Layered loops of varying length can mask short repetitive loops to some degree, just make sure the overall sonic experience is not too busy and confusing.
Valve SteamVR Home environments have typically been mixed to be quieter and more subtle than most VR content, in order to provide a space to relax into VR, take a break between games, and to match a focus on exploration, curiosity and social interaction. Test the audio mix of your addon to match existing content to really make it part of the family!