分类:中文
中文页面的分类。其他语言(的分类)也有。
See also: 繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 76 subcategories, out of 76 total.
A
C
Z
{
Pages in category "Chinese"
The following 109 pages are in this category, out of 710 total.
(previous page) (next page){
- Zh/Source
- Zh/Source 2
- Zh/Source 2 Filmmaker
- Zh/Source 2 Filmmaker/FAQ
- Zh/Source 2 Material Editor
- Zh/Source 2 Model Editor
- Zh/Source 2 Model Editor/Docs/Animation Menu
- Zh/Source 2 Viewer
- Zh/Source 2/Docs
- Zh/Source 2/Docs/Filmmaker/Getting Started
- Zh/Source 2/Docs/Level Design/Basic Construction
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 2
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 3
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Editing 4
- Zh/Source 2/Docs/Level Design/Basic Construction/Mesh Texturing
- Zh/Source 2/Docs/Level Design/Hammer Overview
- Zh/Source 2/Docs/Level Design/Import Tool Documentation
- Zh/Source 2/Docs/Level Design/Lighting
- Zh/Source 2/Docs/Level Design/Maps Workshop
- Zh/Source 2/Docs/Level Design/Mesh Entities
- Zh/Source 2/Docs/Level Design/Navigation
- Zh/Source 2/Docs/Level Design/Post Import Fixup steps
- Zh/Source 2/Docs/Level Design/Prefabs and Instances
- Zh/Source 2/Docs/Modeling/Exporting a mesh from Blender
- Zh/Source 2/Docs/Porting Legacy Content
- Zh/Source 2/Docs/Porting Legacy Content/Maps
- Zh/Source 2/Docs/Porting Legacy Content/Models
- Zh/Source 2004
- Zh/Source 2006
- Zh/Source 2013
- Zh/Source Dedicated Server
- Zh/Source Filmmaker
- Zh/Source Mods Level Creation
- Zh/Source Multiplayer Networking
- Zh/Source SDK 2013
- Zh/Source SDK 2013: Your First Shader
- Zh/Source SDK Files and Directory Structure
- Zh/Source SDK Release Notes
- Zh/SourceMod (server plugin)
- Zh/SourceTV
- Zh/Sparc
- Zh/Sprinkle
- Zh/Static Props show up black
- Zh/Steam
- Zh/SteamCMD
- Zh/SteamPipe
- Zh/SteamVR
- Zh/SteamVR/Environments
- Zh/SteamVR/Environments/Fog Tutorial
- Zh/Strata Source
- Zh/String
- Help:Zh/Stubs
- Valve Developer Community:Zh/Support
- Zh/Surface Tension
- Zh/Survival Gametype (L4D)
- Zh/Sv cheats
- Zh/Sv region
- Zh/Team Fortress 2
- Zh/Team Fortress Classic
- Zh/Teleporters
- Help:Zh/Templates
- Zh/Testing Portal 2 Co-Op Maps Alone
- Zh/The Active Area Set
- Zh/The Lab
- Zh/The Orange Box (Console)
- Zh/The Sacrifice
- Zh/Titanfall engine branch
- Zh/Trains
- Valve Developer Community:Zh/Translation Dictionary
- Zh/Trigger changelevel
- Zh/Trigger escape
- Zh/Trigger finale
- Zh/Trigger finale dlc3
- Zh/Trigger teleport
- Zh/Trigger transition
- Zh/Turtle Rock Studios
- Zh/Two-stop elevators
- Zh/Unit
- Zh/Using Source Control with the Source SDK
- Zh/Valve
- Zh/Valve Anti-Cheat
- Zh/Valve Console
- Zh/Valve Hammer Editor
- Zh/Vampire The Masquerade - Bloodlines Level Creation
- Zh/VBSP
- Zh/VCD
- Zh/VGUI Documentation
- Zh/VGUI2: Creating a panel
- Zh/View Navigation
- Zh/VMDL
- Zh/VMX
- Zh/VRAD
- Zh/VRAD (Source 2)
- Zh/VRAD HDR Crash Fix
- Zh/VScript
- Zh/VScript Fundamentals
- Zh/VVIS
- Zh/Water
- Zh/Weapon scavenge item spawn
- Zh/Weapon script
- Zh/Weapon spawn
- Zh/Working Ladders
- Zh/Worldspawn
- Zh/XBLAH's Modding Tool
- Zh/Your First Entity
- Zh/Your First Left 4 Dead Map
- Zh/Your First Map
- Zh/Zombie